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SqMod/modules/xml/Attribute.hpp
Sandu Liviu Catalin f4a11ef825 Separated major non mandatory libraries into their onwn modules.
Consolidated and simplified the module API system.
Various other fixes and improvements.
2016-02-27 11:57:10 +02:00

427 lines
13 KiB
C++

#ifndef _XML_ATTRIBUTE_HPP_
#define _XML_ATTRIBUTE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* A light-weight handle for manipulating attributes in DOM tree.
*/
class Attribute
{
// --------------------------------------------------------------------------------------------
friend class Node;
protected:
// --------------------------------------------------------------------------------------------
typedef xml_attribute Type;
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
Attribute(const DocumentRef doc, const Type & attr)
: m_Doc(doc), m_Attr(attr)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Validate the document reference and throw an error if invalid.
*/
bool Validate() const;
private:
// ---------------------------------------------------------------------------------------------
DocumentRef m_Doc; /* The main xml document instance. */
Type m_Attr; /* The managed node attribute. */
public:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Attribute()
: m_Doc(), m_Attr()
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Attribute(const Attribute & o)
: m_Doc(o.m_Doc), m_Attr(o.m_Attr)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Attribute()
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Attribute & operator = (const Attribute & o)
{
m_Doc = o.m_Doc;
m_Attr = o.m_Attr;
return *this;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Attribute & o)
{
if (m_Attr == o.m_Attr)
return 0;
else if (m_Attr > o.m_Attr)
return 1;
else
return -1;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const
{
return m_Attr.value();
}
/* --------------------------------------------------------------------------------------------
* See whether this instance references a valid xml document.
*/
bool IsValid() const
{
return m_Doc;
}
/* --------------------------------------------------------------------------------------------
* Return the number of active references to this document instance.
*/
Uint32 GetRefCount() const
{
return m_Doc.Count();
}
/* --------------------------------------------------------------------------------------------
* See whether the attribute is empty.
*/
bool IsEmpty() const
{
return m_Attr.empty();
}
/* --------------------------------------------------------------------------------------------
* Get hash value (unique for handles to the same object).
*/
SQInteger GetHashValue() const
{
return (SQInteger)m_Attr.hash_value();
}
/* --------------------------------------------------------------------------------------------
* Retrieve attribute name.
*/
CSStr GetName() const
{
return m_Attr.name();
}
/* --------------------------------------------------------------------------------------------
* Retrieve attribute name.
*/
void SetName(CSStr name);
/* --------------------------------------------------------------------------------------------
* Modify the attribute name.
*/
bool ApplyName(CSStr name)
{
return m_Attr.set_name(name);
}
/* --------------------------------------------------------------------------------------------
* Retrieve attribute value.
*/
CSStr GetValue() const
{
return m_Attr.value();
}
/* --------------------------------------------------------------------------------------------
* Retrieve attribute value.
*/
void SetValue(CSStr name);
/* --------------------------------------------------------------------------------------------
* Modify the attribute value.
*/
bool ApplyValue(CSStr value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a string or the specified default value if empty.
*/
CSStr AsString(CSStr def) const
{
return m_Attr.as_string(def);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a integer or the specified default value if empty.
*/
Int32 AsInt(Int32 def) const
{
return m_Attr.as_int(def);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a unsigned integer or the specified default value if empty.
*/
Uint32 AsUint(Uint32 def) const
{
return m_Attr.as_uint(def);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a floating point or the specified default value if empty.
*/
SQFloat AsFloat(SQFloat def) const
{
return (SQFloat)m_Attr.as_float(def);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a double floating point or the specified default value if empty.
*/
SQFloat AsDouble(SQFloat def) const
{
return (SQFloat)m_Attr.as_double(def);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a long integer or the specified default value if empty.
*/
Object AsLong(Object & def) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a unsigned long integer or the specified default value if empty.
*/
Object AsUlong(Object & def) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a boolean or the specified default value if empty.
*/
bool AsBool(bool def) const
{
return m_Attr.as_bool(def);
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a string.
*/
bool ApplyString(CSStr value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a integer.
*/
bool ApplyInt(Int32 value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a unsigned integer.
*/
bool ApplyUint(Uint32 value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a floating point.
*/
bool ApplyFloat(SQFloat value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a double floating point.
*/
bool ApplyDouble(SQFloat value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a long integer.
*/
bool ApplyLong(Object & value);
/* --------------------------------------------------------------------------------------------
* Modify the value as a unsigned long integer.
*/
bool ApplyUlong(Object & value);
/* --------------------------------------------------------------------------------------------
* Modify the value as a boolean.
*/
bool ApplyBool(bool value)
{
return m_Attr.set_value(value);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a string.
*/
CSStr GetString() const
{
return m_Attr.as_string();
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a string.
*/
void SetString(CSStr value)
{
m_Attr = value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a integer.
*/
Int32 GetInt() const
{
return m_Attr.as_int();
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a integer.
*/
void SetInt(Int32 value)
{
m_Attr = value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a unsigned integer.
*/
Uint32 GetUint() const
{
return m_Attr.as_uint();
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a unsigned integer.
*/
void SetUint(Uint32 value)
{
m_Attr = value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a floating point.
*/
SQFloat GetFloat() const
{
return (SQFloat)m_Attr.as_float();
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a floating point.
*/
void SetFloat(SQFloat value)
{
m_Attr = value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a double floating point.
*/
SQFloat GetDouble() const
{
return (SQFloat)m_Attr.as_double();
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a double floating point.
*/
void SetDouble(SQFloat value)
{
m_Attr = value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a long integer.
*/
Object GetLong() const;
/* --------------------------------------------------------------------------------------------
* Modify the value as a long integer.
*/
void SetLong(Object & value);
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a unsigned long integer.
*/
Object GetUlong() const;
/* --------------------------------------------------------------------------------------------
* Modify the value as a unsigned long integer.
*/
void SetUlong(Object & value);
/* --------------------------------------------------------------------------------------------
* Retrieve the value as a boolean.
*/
bool GetBool() const
{
return m_Attr.as_bool();
}
/* --------------------------------------------------------------------------------------------
* Modify the value as a boolean.
*/
void SetBool(bool value)
{
m_Attr = value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve next attribute in the attribute list of the parent node.
*/
Attribute NextAttribute() const
{
return Attribute(m_Doc, m_Attr.next_attribute());
}
/* --------------------------------------------------------------------------------------------
* Retrieve previous attribute in the attribute list of the parent node.
*/
Attribute PrevAttribute() const
{
return Attribute(m_Doc, m_Attr.previous_attribute());
}
};
} // Namespace:: SqMod
#endif // _XML_ATTRIBUTE_HPP_