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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00
SqMod/module/Entity/Vehicle.hpp
Sandu Liviu Catalin dfee411de5 Emulate embarking event when done from server-side.
Also change the order of other events to happen before performing the action.
2021-09-12 15:55:55 +03:00

948 lines
41 KiB
C++

#pragma once
// ------------------------------------------------------------------------------------------------
#include "Core/Common.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the vehicle manager.
*/
enum VehicleCircularLocks
{
VEHICLECL_EMIT_VEHICLE_OPTION = (1u << 0u),
VEHICLECL_EMIT_VEHICLE_WORLD = (1u << 1u),
VEHICLECL_EMIT_VEHICLE_IMMUNITY = (1u << 2u),
VEHICLECL_EMIT_VEHICLE_PARTSTATUS = (1u << 3u),
VEHICLECL_EMIT_VEHICLE_TYRESTATUS = (1u << 4u),
VEHICLECL_EMIT_VEHICLE_DAMAGEDATA = (1u << 5u),
VEHICLECL_EMIT_VEHICLE_RADIO = (1u << 6u),
VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1u << 7u),
VEHICLECL_EMIT_VEHICLE_EMBARK = (1u << 8u) // This should probably be shared with CPlayer
};
/* ------------------------------------------------------------------------------------------------
* Manages a single vehicle entity.
*/
class CVehicle
{
// --------------------------------------------------------------------------------------------
friend class Core;
friend class VehicleInst;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
int32_t m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
uint32_t m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
explicit CVehicle(int32_t id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const int32_t Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CVehicle(const CVehicle &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CVehicle(CVehicle &&) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CVehicle & operator = (const CVehicle &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CVehicle & operator = (CVehicle &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid vehicle reference [{}]", m_Tag);
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
SQMOD_NODISCARD const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
SQMOD_NODISCARD static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
SQMOD_NODISCARD int32_t GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
SQMOD_NODISCARD bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
SQMOD_NODISCARD const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CVehicle & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
SQMOD_NODISCARD LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy0() const // NOLINT(modernize-use-nodiscard)
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed vehicle entity.
*/
bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard)
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
SQMOD_NODISCARD LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(int32_t header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed vehicle entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the current option value of the managed vehicle entity.
*/
SQMOD_NODISCARD bool GetOption(int32_t option_id) const;
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed vehicle entity.
*/
void SetOption(int32_t option_id, bool toggle);
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed vehicle entity.
*/
void SetOptionEx(int32_t option_id, bool toggle, int32_t header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the synchronization source of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetSyncSource() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the synchronization type of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetSyncType() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed vehicle entity exists.
*/
SQMOD_NODISCARD int32_t GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed vehicle entity exists.
*/
void SetWorld(int32_t world);
/* --------------------------------------------------------------------------------------------
* Retrieve the vehicle model of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the slot occupant from the managed vehicle entity.
*/
SQMOD_NODISCARD LightObj & GetOccupant(int32_t slot) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the slot occupant identifier from the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetOccupantID(int32_t slot) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity has an occupant in a certain slot.
*/
SQMOD_NODISCARD bool HasOccupant(int32_t slot) const;
/* --------------------------------------------------------------------------------------------
* Respawn the managed vehicle entity.
*/
void Respawn() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the immunity flags of the managed vehicle entity.
*/
SQMOD_NODISCARD uint32_t GetImmunity() const;
/* --------------------------------------------------------------------------------------------
* Modify the immunity flags of the managed vehicle entity.
*/
void SetImmunity(uint32_t flags);
/* --------------------------------------------------------------------------------------------
* Explode the managed vehicle entity.
*/
void Explode() const;
/* --------------------------------------------------------------------------------------------
* Flatten the tyres of the managed vehicle entity.
*/
void FlattenTyres(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity is wrecked.
*/
SQMOD_NODISCARD bool IsWrecked() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionB(const Vector3 & pos, bool empty) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed vehicle entity.
*/
void SetPositionExB(float x, float y, float z, bool empty) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD Quaternion GetRotation() const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation of the managed vehicle entity.
*/
void SetRotation(const Quaternion & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation of the managed vehicle entity.
*/
void SetRotationEx(float x, float y, float z, float w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation of the managed vehicle entity.
*/
void SetRotationEuler(const Vector3 & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation of the managed vehicle entity.
*/
void SetRotationEulerEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the speed of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void SetSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void SetSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void AddSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the speed of the managed vehicle entity.
*/
void AddSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative speed of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetRelativeSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void SetRelativeSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void SetRelativeSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void AddRelativeSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative speed of the managed vehicle entity.
*/
void AddRelativeSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn speed of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetTurnSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void SetTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void SetTurnSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void AddTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn speed of the managed vehicle entity.
*/
void AddTurnSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn speed of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetRelativeTurnSpeed() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void SetRelativeTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void SetRelativeTurnSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void AddRelativeTurnSpeed(const Vector3 & vel) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn speed of the managed vehicle entity.
*/
void AddRelativeTurnSpeedEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the spawn position of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetSpawnPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn position of the managed vehicle entity.
*/
void SetSpawnPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn position of the managed vehicle entity.
*/
void SetSpawnPositionEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the spawn rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD Quaternion GetSpawnRotation() const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotation(const Quaternion & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEx(float x, float y, float z, float w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler spawn rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector3 GetSpawnRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEuler(const Vector3 & rot) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler spawn rotation of the managed vehicle entity.
*/
void SetSpawnRotationEulerEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the respawn timer of the managed vehicle entity.
*/
SQMOD_NODISCARD uint32_t GetIdleRespawnTimer() const;
/* --------------------------------------------------------------------------------------------
* Modify the respawn timer of the managed vehicle entity.
*/
void SetIdleRespawnTimer(uint32_t millis) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the health of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetHealth() const;
/* --------------------------------------------------------------------------------------------
* Modify the health of the managed vehicle entity.
*/
void SetHealth(float amount) const;
/* --------------------------------------------------------------------------------------------
* Fix the damage and restore health for the managed vehicle entity.
*/
void Fix() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the primary color of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetPrimaryColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the primary color of the managed vehicle entity.
*/
void SetPrimaryColor(int32_t col) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the secondary color of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetSecondaryColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the secondary color of the managed vehicle entity.
*/
void SetSecondaryColor(int32_t col) const;
/* --------------------------------------------------------------------------------------------
* Modify the primary and secondary colors of the managed vehicle entity.
*/
void SetColors(int32_t primary, int32_t secondary) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the part status of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetPartStatus(int32_t part) const;
/* --------------------------------------------------------------------------------------------
* Modify the part status of the managed vehicle entity.
*/
void SetPartStatus(int32_t part, int32_t status);
/* --------------------------------------------------------------------------------------------
* Retrieve the tyre status of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetTyreStatus(int32_t tyre) const;
/* --------------------------------------------------------------------------------------------
* Modify the tyre status of the managed vehicle entity.
*/
void SetTyreStatus(int32_t tyre, int32_t status);
/* --------------------------------------------------------------------------------------------
* Retrieve the damage data of the managed vehicle entity.
*/
SQMOD_NODISCARD uint32_t GetDamageData() const;
/* --------------------------------------------------------------------------------------------
* Modify the damage data of the managed vehicle entity.
*/
void SetDamageData(uint32_t data);
/* --------------------------------------------------------------------------------------------
* Retrieve the radio of the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetRadio() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radio of the managed vehicle entity.
*/
void SetRadio(int32_t radio);
/* --------------------------------------------------------------------------------------------
* Retrieve the turret rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD Vector2 GetTurretRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the horizontal turret rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetHorizontalTurretRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the vertical turret rotation of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetVerticalTurretRotation() const;
/* --------------------------------------------------------------------------------------------
* See whether the specified handling rule exists in the managed vehicle entity.
*/
SQMOD_NODISCARD bool ExistsHandlingRule(int32_t rule) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the handling data of the managed vehicle entity.
*/
SQMOD_NODISCARD SQFloat GetHandlingRule(int32_t rule) const;
/* --------------------------------------------------------------------------------------------
* Modify the handling data of the managed vehicle entity.
*/
void SetHandlingRule(int32_t rule, float data);
/* --------------------------------------------------------------------------------------------
* Reset the specified handling rule for the managed vehicle entity.
*/
void ResetHandlingRule(int32_t rule);
/* --------------------------------------------------------------------------------------------
* Reset all the handling rules for the managed vehicle entity.
*/
void ResetHandlings() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the lights data for the managed vehicle entity.
*/
SQMOD_NODISCARD uint32_t GetLightsData() const;
/* --------------------------------------------------------------------------------------------
* Modify the lights data for the managed vehicle entity.
*/
void SetLightsData(int32_t data) const;
/* --------------------------------------------------------------------------------------------
* Embark the specified player entity into the managed vehicle entity.
*/
bool Embark(CPlayer & player);
/* --------------------------------------------------------------------------------------------
* Embark the specified player entity into the managed vehicle entity.
*/
bool EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp);
#if SQMOD_SDK_LEAST(2, 1)
/* --------------------------------------------------------------------------------------------
* Set whether the target player will see an objective arrow over a vehicle.
*/
void SetPlayer3DArrow(CPlayer & target, bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the target player sees an objective arrow over a vehicle.
*/
SQMOD_NODISCARD bool GetPlayer3DArrow(CPlayer & target) const;
/* --------------------------------------------------------------------------------------------
* Set whether the target player will see an objective arrow over a vehicle.
*/
void SetPlayer3DArrowID(SQInteger id, bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the target player sees an objective arrow over a vehicle.
*/
SQMOD_NODISCARD bool GetPlayer3DArrowID(SQInteger id) const;
#endif
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity collides with user defined areas.
*/
SQMOD_NODISCARD bool GetCollideAreas() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity can collide with user defined areas.
*/
void SetCollideAreas(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity can collide with user defined areas (with last test).
*/
void SetAreasCollide(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/
SQMOD_NODISCARD SQInteger GetTrackPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/
void SetTrackPosition(SQInteger num) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
*/
SQMOD_NODISCARD SQInteger GetTrackRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
*/
void SetTrackRotation(SQInteger num) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known primary color for the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetLastPrimaryColor() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known secondary color for the managed vehicle entity.
*/
SQMOD_NODISCARD int32_t GetLastSecondaryColor() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known health for the managed vehicle entity.
*/
SQMOD_NODISCARD float GetLastHealth() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known position for the managed vehicle entity.
*/
SQMOD_NODISCARD const Vector3 & GetLastPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the last known rotation for the managed vehicle entity.
*/
SQMOD_NODISCARD const Quaternion & GetLastRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the distance traveled by the managed vehicle entity while tracking was enabled.
*/
SQMOD_NODISCARD SQFloat GetDistance() const;
/* --------------------------------------------------------------------------------------------
* Modify the distance traveled by the managed vehicle entity.
*/
void SetDistance(SQFloat distance) const;
/* --------------------------------------------------------------------------------------------
* Check whether distance tracking is enabled for the managed vehicle entity.
*/
SQMOD_NODISCARD bool GetTrackDistance() const;
/* --------------------------------------------------------------------------------------------
* Set whether distance tracking is enabled for the managed vehicle entity.
*/
void SetTrackDistance(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed vehicle entity.
*/
void SetPositionX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed vehicle entity.
*/
void SetPositionY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed vehicle entity.
*/
void SetPositionZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRotationW() const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed vehicle entity.
*/
void SetRotationX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed vehicle entity.
*/
void SetRotationY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed vehicle entity.
*/
void SetRotationZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation amount of the managed vehicle entity.
*/
void SetRotationW(float w) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetEulerRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetEulerRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetEulerRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the x axis of the managed vehicle entity.
*/
void SetEulerRotationX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the y axis of the managed vehicle entity.
*/
void SetEulerRotationY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the euler rotation on the z axis of the managed vehicle entity.
*/
void SetEulerRotationZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the velocity on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the velocity on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the velocity on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the velocity on the x axis of the managed vehicle entity.
*/
void SetSpeedX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the velocity on the y axis of the managed vehicle entity.
*/
void SetSpeedY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the velocity on the z axis of the managed vehicle entity.
*/
void SetSpeedZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative velocity on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRelativeSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative velocity on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRelativeSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative velocity on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRelativeSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative velocity on the x axis of the managed vehicle entity.
*/
void SetRelativeSpeedX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative velocity on the y axis of the managed vehicle entity.
*/
void SetRelativeSpeedY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative velocity on the z axis of the managed vehicle entity.
*/
void SetRelativeSpeedZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn velocity on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetTurnSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn velocity on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetTurnSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the turn velocity on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetTurnSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the turn velocity on the x axis of the managed vehicle entity.
*/
void SetTurnSpeedX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn velocity on the y axis of the managed vehicle entity.
*/
void SetTurnSpeedY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the turn velocity on the z axis of the managed vehicle entity.
*/
void SetTurnSpeedZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn velocity on the x axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRelativeTurnSpeedX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn velocity on the y axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRelativeTurnSpeedY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the relative turn velocity on the z axis of the managed vehicle entity.
*/
SQMOD_NODISCARD float GetRelativeTurnSpeedZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn velocity on the x axis of the managed vehicle entity.
*/
void SetRelativeTurnSpeedX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn velocity on the y axis of the managed vehicle entity.
*/
void SetRelativeTurnSpeedY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the relative turn velocity on the z axis of the managed vehicle entity.
*/
void SetRelativeTurnSpeedZ(float z) const;
};
} // Namespace:: SqMod