mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
ec88d0ae30
Added a few extra constants for numeric limits.
609 lines
18 KiB
C++
609 lines
18 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Vector2i.hpp"
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#include "Base/Vector2.hpp"
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#include "Base/Shared.hpp"
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#include "Library/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Vector2i Vector2i::NIL = Vector2i(0);
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const Vector2i Vector2i::MIN = Vector2i(std::numeric_limits< Vector2i::Value >::min());
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const Vector2i Vector2i::MAX = Vector2i(std::numeric_limits< Vector2i::Value >::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Vector2i::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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SQInteger Vector2i::Typename(HSQUIRRELVM vm)
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{
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static SQChar name[] = _SC("Vector2i");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i::Vector2i()
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: x(0), y(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i::Vector2i(Value sv)
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: x(sv), y(sv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i::Vector2i(Value xv, Value yv)
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: x(xv), y(yv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i & Vector2i::operator = (Value s)
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{
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x = s;
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y = s;
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return *this;
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}
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Vector2i & Vector2i::operator = (CSStr values)
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{
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Set(GetVector2i(values, Delim));
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return *this;
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}
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Vector2i & Vector2i::operator = (const Vector2 & v)
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{
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x = Value(v.x);
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y = Value(v.y);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i & Vector2i::operator += (const Vector2i & v)
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{
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x += v.x;
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y += v.y;
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return *this;
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}
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Vector2i & Vector2i::operator -= (const Vector2i & v)
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{
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x -= v.x;
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y -= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator *= (const Vector2i & v)
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{
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x *= v.x;
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y *= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator /= (const Vector2i & v)
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{
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x /= v.x;
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y /= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator %= (const Vector2i & v)
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{
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x %= v.x;
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y %= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator &= (const Vector2i & v)
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{
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x &= v.x;
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y &= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator |= (const Vector2i & v)
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{
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x |= v.x;
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y |= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator ^= (const Vector2i & v)
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{
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x ^= v.x;
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y ^= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator <<= (const Vector2i & v)
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{
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x <<= v.x;
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y <<= v.y;
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return *this;
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}
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Vector2i & Vector2i::operator >>= (const Vector2i & v)
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{
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x >>= v.x;
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y >>= v.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i & Vector2i::operator += (Value s)
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{
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x += s;
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y += s;
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return *this;
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}
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Vector2i & Vector2i::operator -= (Value s)
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{
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x -= s;
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y -= s;
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return *this;
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}
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Vector2i & Vector2i::operator *= (Value s)
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{
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x *= s;
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y *= s;
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return *this;
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}
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Vector2i & Vector2i::operator /= (Value s)
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{
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x /= s;
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y /= s;
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return *this;
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}
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Vector2i & Vector2i::operator %= (Value s)
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{
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x %= s;
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y %= s;
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return *this;
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}
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Vector2i & Vector2i::operator &= (Value s)
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{
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x &= s;
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y &= s;
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return *this;
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}
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Vector2i & Vector2i::operator |= (Value s)
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{
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x |= s;
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y |= s;
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return *this;
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}
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Vector2i & Vector2i::operator ^= (Value s)
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{
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x += s;
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y += s;
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return *this;
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}
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Vector2i & Vector2i::operator <<= (Value s)
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{
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x <<= s;
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y <<= s;
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return *this;
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}
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Vector2i & Vector2i::operator >>= (Value s)
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{
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x >>= s;
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y >>= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i & Vector2i::operator ++ ()
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{
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++x;
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++y;
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return *this;
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}
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Vector2i & Vector2i::operator -- ()
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{
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--x;
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--y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i Vector2i::operator ++ (int)
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{
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Vector2i state(*this);
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++x;
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++y;
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return state;
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}
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Vector2i Vector2i::operator -- (int)
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{
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Vector2i state(*this);
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--x;
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--y;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i Vector2i::operator + (const Vector2i & v) const
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{
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return Vector2i(x + v.x, y + v.y);
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}
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Vector2i Vector2i::operator - (const Vector2i & v) const
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{
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return Vector2i(x - v.x, y - v.y);
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}
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Vector2i Vector2i::operator * (const Vector2i & v) const
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{
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return Vector2i(x * v.x, y * v.y);
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}
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Vector2i Vector2i::operator / (const Vector2i & v) const
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{
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return Vector2i(x / v.x, y / v.y);
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}
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Vector2i Vector2i::operator % (const Vector2i & v) const
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{
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return Vector2i(x % v.x, y % v.y);
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}
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Vector2i Vector2i::operator & (const Vector2i & v) const
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{
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return Vector2i(x & v.x, y & v.y);
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}
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Vector2i Vector2i::operator | (const Vector2i & v) const
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{
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return Vector2i(x | v.x, y | v.y);
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}
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Vector2i Vector2i::operator ^ (const Vector2i & v) const
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{
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return Vector2i(x ^ v.x, y ^ v.y);
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}
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Vector2i Vector2i::operator << (const Vector2i & v) const
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{
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return Vector2i(x << v.x, y << v.y);
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}
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Vector2i Vector2i::operator >> (const Vector2i & v) const
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{
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return Vector2i(x >> v.x, y >> v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i Vector2i::operator + (Value s) const
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{
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return Vector2i(x + s, y + s);
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}
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Vector2i Vector2i::operator - (Value s) const
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{
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return Vector2i(x - s, y - s);
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}
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Vector2i Vector2i::operator * (Value s) const
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{
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return Vector2i(x * s, y * s);
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}
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Vector2i Vector2i::operator / (Value s) const
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{
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return Vector2i(x / s, y / s);
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}
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Vector2i Vector2i::operator % (Value s) const
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{
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return Vector2i(x % s, y % s);
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}
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Vector2i Vector2i::operator & (Value s) const
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{
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return Vector2i(x & s, y & s);
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}
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Vector2i Vector2i::operator | (Value s) const
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{
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return Vector2i(x | s, y | s);
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}
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Vector2i Vector2i::operator ^ (Value s) const
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{
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return Vector2i(x ^ s, y ^ s);
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}
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Vector2i Vector2i::operator << (Value s) const
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{
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return Vector2i(x < s, y < s);
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}
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Vector2i Vector2i::operator >> (Value s) const
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{
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return Vector2i(x >> s, y >> s);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i Vector2i::operator + () const
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{
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return Vector2i(abs(x), abs(y));
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}
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Vector2i Vector2i::operator - () const
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{
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return Vector2i(-x, -y);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i Vector2i::operator ~ () const
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{
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return Vector2i(~x, ~y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2i::operator == (const Vector2i & v) const
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{
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return (x == v.x) && (y == v.y);
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}
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bool Vector2i::operator != (const Vector2i & v) const
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{
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return (x != v.x) && (y != v.y);
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}
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bool Vector2i::operator < (const Vector2i & v) const
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{
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return (x < v.x) && (y < v.y);
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}
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bool Vector2i::operator > (const Vector2i & v) const
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{
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return (x > v.x) && (y > v.y);
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}
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bool Vector2i::operator <= (const Vector2i & v) const
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{
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return (x <= v.x) && (y <= v.y);
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}
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bool Vector2i::operator >= (const Vector2i & v) const
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{
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return (x >= v.x) && (y >= v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Vector2i::Cmp(const Vector2i & o) const
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{
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if (*this == o)
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return 0;
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else if (*this > o)
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return 1;
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else
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return -1;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Vector2i::ToString() const
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{
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return ToStrF("%d,%d", x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2i::Set(Value ns)
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{
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x = ns;
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y = ns;
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}
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void Vector2i::Set(Value nx, Value ny)
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{
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x = nx;
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y = ny;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2i::Set(const Vector2i & v)
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{
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x = v.x;
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y = v.y;
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}
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void Vector2i::Set(const Vector2 & v)
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{
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x = Value(v.x);
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y = Value(v.y);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2i::Set(CSStr values, SQChar delim)
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{
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Set(GetVector2i(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2i::Generate()
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{
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x = GetRandomInt32();
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y = GetRandomInt32();
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}
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void Vector2i::Generate(Value min, Value max)
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{
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if (max < min)
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STHROWF("max value is lower than min value");
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x = GetRandomInt32(min, max);
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y = GetRandomInt32(min, max);
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}
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void Vector2i::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
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{
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if (xmax < xmin || ymax < ymin)
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STHROWF("max value is lower than min value");
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x = GetRandomInt32(ymin, ymax);
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y = GetRandomInt32(xmin, xmax);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2i Vector2i::Abs() const
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{
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return Vector2i(abs(x), abs(y));
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2i & GetVector2i(CSStr str)
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{
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return GetVector2i(str, Vector2i::Delim);
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2i & GetVector2i(CSStr str, SQChar delim)
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{
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// The format specifications that will be used to scan the string
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static SQChar fs[] = _SC(" %d , %d ");
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static Vector2i vec;
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// Clear previous values, if any
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vec.Clear();
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// Is the specified string empty?
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if (!str || *str == '\0')
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{
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return vec; // Return the value as is!
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}
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// Assign the specified delimiter
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fs[4] = delim;
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// Attempt to extract the component values from the specified string
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sscanf(str, &fs[0], &vec.x, &vec.y);
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// Return the resulted value
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return vec;
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}
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// ================================================================================================
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void Register_Vector2i(HSQUIRRELVM vm)
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{
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typedef Vector2i::Value Val;
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RootTable(vm).Bind(_SC("Vector2i"), Class< Vector2i >(vm, _SC("Vector2i"))
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/* Constructors */
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.Ctor()
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.Ctor< Val >()
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.Ctor< Val, Val >()
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/* Static Members */
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.SetStaticValue(_SC("Delim"), &Vector2i::Delim)
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/* Member Variables */
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.Var(_SC("x"), &Vector2i::x)
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.Var(_SC("y"), &Vector2i::y)
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/* Properties */
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.Prop(_SC("abs"), &Vector2i::Abs)
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/* Core Metamethods */
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.Func(_SC("_tostring"), &Vector2i::ToString)
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.SquirrelFunc(_SC("_typename"), &Vector2i::Typename)
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.Func(_SC("_cmp"), &Vector2i::Cmp)
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/* Metamethods */
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("_add"), &Vector2i::operator +)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("_sub"), &Vector2i::operator -)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("_mul"), &Vector2i::operator *)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("_div"), &Vector2i::operator /)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("_modulo"), &Vector2i::operator %)
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.Func<Vector2i (Vector2i::*)(void) const>(_SC("_unm"), &Vector2i::operator -)
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/* Setters */
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.Overload<void (Vector2i::*)(Val)>(_SC("Set"), &Vector2i::Set)
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.Overload<void (Vector2i::*)(Val, Val)>(_SC("Set"), &Vector2i::Set)
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.Overload<void (Vector2i::*)(const Vector2i &)>(_SC("SetVec2i"), &Vector2i::Set)
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.Overload<void (Vector2i::*)(const Vector2 &)>(_SC("SetVec2"), &Vector2i::Set)
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.Overload<void (Vector2i::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector2i::Set)
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/* Random Generators */
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.Overload<void (Vector2i::*)(void)>(_SC("Generate"), &Vector2i::Generate)
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.Overload<void (Vector2i::*)(Val, Val)>(_SC("Generate"), &Vector2i::Generate)
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.Overload<void (Vector2i::*)(Val, Val, Val, Val)>(_SC("Generate"), &Vector2i::Generate)
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/* Utility Methods */
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.Func(_SC("Clear"), &Vector2i::Clear)
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/* Operator Exposure */
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opAddAssign"), &Vector2i::operator +=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opSubAssign"), &Vector2i::operator -=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opMulAssign"), &Vector2i::operator *=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opDivAssign"), &Vector2i::operator /=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opModAssign"), &Vector2i::operator %=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opAndAssign"), &Vector2i::operator &=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opOrAssign"), &Vector2i::operator |=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opXorAssign"), &Vector2i::operator ^=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opShlAssign"), &Vector2i::operator <<=)
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.Func<Vector2i & (Vector2i::*)(const Vector2i &)>(_SC("opShrAssign"), &Vector2i::operator >>=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opAddAssignS"), &Vector2i::operator +=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opSubAssignS"), &Vector2i::operator -=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opMulAssignS"), &Vector2i::operator *=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opDivAssignS"), &Vector2i::operator /=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opModAssignS"), &Vector2i::operator %=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opAndAssignS"), &Vector2i::operator &=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opOrAssignS"), &Vector2i::operator |=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opXorAssignS"), &Vector2i::operator ^=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opShlAssignS"), &Vector2i::operator <<=)
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.Func<Vector2i & (Vector2i::*)(Vector2i::Value)>(_SC("opShrAssignS"), &Vector2i::operator >>=)
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.Func<Vector2i & (Vector2i::*)(void)>(_SC("opPreInc"), &Vector2i::operator ++)
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.Func<Vector2i & (Vector2i::*)(void)>(_SC("opPreDec"), &Vector2i::operator --)
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.Func<Vector2i (Vector2i::*)(int)>(_SC("opPostInc"), &Vector2i::operator ++)
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.Func<Vector2i (Vector2i::*)(int)>(_SC("opPostDec"), &Vector2i::operator --)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opAdd"), &Vector2i::operator +)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opSub"), &Vector2i::operator -)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opMul"), &Vector2i::operator *)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opDiv"), &Vector2i::operator /)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opMod"), &Vector2i::operator %)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opAnd"), &Vector2i::operator &)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opOr"), &Vector2i::operator |)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opShl"), &Vector2i::operator ^)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opShl"), &Vector2i::operator <<)
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.Func<Vector2i (Vector2i::*)(const Vector2i &) const>(_SC("opShr"), &Vector2i::operator >>)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opAddS"), &Vector2i::operator +)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opSubS"), &Vector2i::operator -)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opMulS"), &Vector2i::operator *)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opDivS"), &Vector2i::operator /)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opModS"), &Vector2i::operator %)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opAndS"), &Vector2i::operator &)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opOrS"), &Vector2i::operator |)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opShlS"), &Vector2i::operator ^)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opShlS"), &Vector2i::operator <<)
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.Func<Vector2i (Vector2i::*)(Vector2i::Value) const>(_SC("opShrS"), &Vector2i::operator >>)
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.Func<Vector2i (Vector2i::*)(void) const>(_SC("opUnPlus"), &Vector2i::operator +)
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.Func<Vector2i (Vector2i::*)(void) const>(_SC("opUnMinus"), &Vector2i::operator -)
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.Func<Vector2i (Vector2i::*)(void) const>(_SC("opCom"), &Vector2i::operator ~)
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.Func<bool (Vector2i::*)(const Vector2i &) const>(_SC("opEqual"), &Vector2i::operator ==)
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.Func<bool (Vector2i::*)(const Vector2i &) const>(_SC("opNotEqual"), &Vector2i::operator !=)
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.Func<bool (Vector2i::*)(const Vector2i &) const>(_SC("opLessThan"), &Vector2i::operator <)
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.Func<bool (Vector2i::*)(const Vector2i &) const>(_SC("opGreaterThan"), &Vector2i::operator >)
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.Func<bool (Vector2i::*)(const Vector2i &) const>(_SC("opLessEqual"), &Vector2i::operator <=)
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.Func<bool (Vector2i::*)(const Vector2i &) const>(_SC("opGreaterEqual"), &Vector2i::operator >=)
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// Static Overloads
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.StaticOverload< const Vector2i & (*)(CSStr) >(_SC("FromStr"), &GetVector2i)
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.StaticOverload< const Vector2i & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetVector2i)
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);
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}
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} // Namespace:: SqMod
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