mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
ec88d0ae30
Added a few extra constants for numeric limits.
544 lines
17 KiB
C++
544 lines
17 KiB
C++
// ------------------------------------------------------------------------------------------------
|
|
#include "Base/Quaternion.hpp"
|
|
#include "Base/Vector3.hpp"
|
|
#include "Base/Vector4.hpp"
|
|
#include "Base/Shared.hpp"
|
|
#include "Library/Random.hpp"
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
#include <limits>
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
namespace SqMod {
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Quaternion Quaternion::NIL = Quaternion(0);
|
|
const Quaternion Quaternion::MIN = Quaternion(std::numeric_limits< Quaternion::Value >::min());
|
|
const Quaternion Quaternion::MAX = Quaternion(std::numeric_limits< Quaternion::Value >::max());
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQChar Quaternion::Delim = ',';
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInteger Quaternion::Typename(HSQUIRRELVM vm)
|
|
{
|
|
static SQChar name[] = _SC("Quaternion");
|
|
sq_pushstring(vm, name, sizeof(name));
|
|
return 1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion::Quaternion()
|
|
: x(0.0), y(0.0), z(0.0), w(0.0)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion::Quaternion(Value sv)
|
|
: x(sv), y(sv), z(sv), w(sv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion::Quaternion(Value xv, Value yv, Value zv)
|
|
: x(xv), y(yv), z(zv), w(0.0)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion::Quaternion(Value xv, Value yv, Value zv, Value wv)
|
|
: x(xv), y(yv), z(zv), w(wv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion & Quaternion::operator = (Value s)
|
|
{
|
|
x = s;
|
|
y = s;
|
|
z = s;
|
|
w = s;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator = (const Vector3 & q)
|
|
{
|
|
x = q.x;
|
|
y = q.y;
|
|
z = q.z;
|
|
w = 0.0;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator = (const Vector4 & q)
|
|
{
|
|
x = q.x;
|
|
y = q.y;
|
|
z = q.z;
|
|
w = q.w;
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion & Quaternion::operator += (const Quaternion & q)
|
|
{
|
|
x += q.x;
|
|
y += q.y;
|
|
z += q.z;
|
|
w += q.w;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator -= (const Quaternion & q)
|
|
{
|
|
x -= q.x;
|
|
y -= q.y;
|
|
z -= q.z;
|
|
w -= q.w;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator *= (const Quaternion & q)
|
|
{
|
|
x *= q.x;
|
|
y *= q.y;
|
|
z *= q.z;
|
|
w *= q.w;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator /= (const Quaternion & q)
|
|
{
|
|
x /= q.x;
|
|
y /= q.y;
|
|
z /= q.z;
|
|
w /= q.w;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator %= (const Quaternion & q)
|
|
{
|
|
x = fmod(x, q.x);
|
|
y = fmod(y, q.y);
|
|
z = fmod(z, q.z);
|
|
w = fmod(w, q.w);
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion & Quaternion::operator += (Value s)
|
|
{
|
|
x += s;
|
|
y += s;
|
|
z += s;
|
|
w += s;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator -= (Value s)
|
|
{
|
|
x -= s;
|
|
y -= s;
|
|
z -= s;
|
|
w -= s;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator *= (Value s)
|
|
{
|
|
x *= s;
|
|
y *= s;
|
|
z *= s;
|
|
w *= s;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator /= (Value s)
|
|
{
|
|
x /= s;
|
|
y /= s;
|
|
z /= s;
|
|
w /= s;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator %= (Value s)
|
|
{
|
|
x = fmod(x, s);
|
|
y = fmod(y, s);
|
|
z = fmod(z, s);
|
|
w = fmod(w, s);
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion & Quaternion::operator ++ ()
|
|
{
|
|
++x;
|
|
++y;
|
|
++z;
|
|
++w;
|
|
return *this;
|
|
}
|
|
|
|
Quaternion & Quaternion::operator -- ()
|
|
{
|
|
--x;
|
|
--y;
|
|
--z;
|
|
--w;
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator ++ (int)
|
|
{
|
|
Quaternion state(*this);
|
|
++x;
|
|
++y;
|
|
++z;
|
|
++w;
|
|
return state;
|
|
}
|
|
|
|
Quaternion Quaternion::operator -- (int)
|
|
{
|
|
Quaternion state(*this);
|
|
--x;
|
|
--y;
|
|
--z;
|
|
--w;
|
|
return state;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator + (const Quaternion & q) const
|
|
{
|
|
return Quaternion(x + q.x, y + q.y, z + q.z, w + q.w);
|
|
}
|
|
|
|
Quaternion Quaternion::operator + (Value s) const
|
|
{
|
|
return Quaternion(x + s, y + s, z + s, w + s);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator - (const Quaternion & q) const
|
|
{
|
|
return Quaternion(x - q.x, y - q.y, z - q.z, w - q.w);
|
|
}
|
|
|
|
Quaternion Quaternion::operator - (Value s) const
|
|
{
|
|
return Quaternion(x - s, y - s, z - s, w - s);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator * (const Quaternion & q) const
|
|
{
|
|
return Quaternion(x * q.x, y * q.y, z * q.z, w * q.w);
|
|
}
|
|
|
|
Quaternion Quaternion::operator * (Value s) const
|
|
{
|
|
return Quaternion(x * s, y * s, z * s, w * s);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator / (const Quaternion & q) const
|
|
{
|
|
return Quaternion(x / q.x, y / q.y, z / q.z, w / q.w);
|
|
}
|
|
|
|
Quaternion Quaternion::operator / (Value s) const
|
|
{
|
|
return Quaternion(x / s, y / s, z / s, w / s);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator % (const Quaternion & q) const
|
|
{
|
|
return Quaternion(fmod(x, q.x), fmod(y, q.y), fmod(z, q.z), fmod(w, q.w));
|
|
}
|
|
|
|
Quaternion Quaternion::operator % (Value s) const
|
|
{
|
|
return Quaternion(fmod(x, s), fmod(y, s), fmod(z, s), fmod(w, s));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::operator + () const
|
|
{
|
|
return Quaternion(fabs(x), fabs(y), fabs(z), fabs(w));
|
|
}
|
|
|
|
Quaternion Quaternion::operator - () const
|
|
{
|
|
return Quaternion(-x, -y, -z, -w);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Quaternion::operator == (const Quaternion & q) const
|
|
{
|
|
return EpsEq(x, q.x) && EpsEq(y, q.y) && EpsEq(z, q.z) && EpsEq(w, q.w);
|
|
}
|
|
|
|
bool Quaternion::operator != (const Quaternion & q) const
|
|
{
|
|
return !EpsEq(x, q.x) && !EpsEq(y, q.y) && !EpsEq(z, q.z) && !EpsEq(w, q.w);
|
|
}
|
|
|
|
bool Quaternion::operator < (const Quaternion & q) const
|
|
{
|
|
return EpsLt(x, q.x) && EpsLt(y, q.y) && EpsLt(z, q.z) && EpsLt(w, q.w);
|
|
}
|
|
|
|
bool Quaternion::operator > (const Quaternion & q) const
|
|
{
|
|
return EpsGt(x, q.x) && EpsGt(y, q.y) && EpsGt(z, q.z) && EpsGt(w, q.w);
|
|
}
|
|
|
|
bool Quaternion::operator <= (const Quaternion & q) const
|
|
{
|
|
return EpsLtEq(x, q.x) && EpsLtEq(y, q.y) && EpsLtEq(z, q.z) && EpsLtEq(w, q.w);
|
|
}
|
|
|
|
bool Quaternion::operator >= (const Quaternion & q) const
|
|
{
|
|
return EpsGtEq(x, q.x) && EpsGtEq(y, q.y) && EpsGtEq(z, q.z) && EpsGtEq(w, q.w);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Int32 Quaternion::Cmp(const Quaternion & o) const
|
|
{
|
|
if (*this == o)
|
|
return 0;
|
|
else if (*this > o)
|
|
return 1;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSStr Quaternion::ToString() const
|
|
{
|
|
return ToStrF("%f,%f,%f,%f", x, y, z, w);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Quaternion::Set(Value ns)
|
|
{
|
|
x = ns;
|
|
y = ns;
|
|
z = ns;
|
|
w = ns;
|
|
}
|
|
|
|
void Quaternion::Set(Value nx, Value ny, Value nz)
|
|
{
|
|
x = nx;
|
|
y = ny;
|
|
z = nz;
|
|
}
|
|
|
|
void Quaternion::Set(Value nx, Value ny, Value nz, Value nw)
|
|
{
|
|
x = nx;
|
|
y = ny;
|
|
z = nz;
|
|
w = nw;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Quaternion::Set(const Quaternion & q)
|
|
{
|
|
x = q.x;
|
|
y = q.y;
|
|
z = q.z;
|
|
w = q.w;
|
|
}
|
|
|
|
void Quaternion::Set(const Vector3 & v)
|
|
{
|
|
x = v.x;
|
|
y = v.y;
|
|
z = v.z;
|
|
w = 0.0;
|
|
}
|
|
|
|
void Quaternion::Set(const Vector4 & v)
|
|
{
|
|
x = v.x;
|
|
y = v.y;
|
|
z = v.z;
|
|
w = v.w;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Quaternion::Set(CSStr values, SQChar delim)
|
|
{
|
|
Set(GetQuaternion(values, delim));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Quaternion::Generate()
|
|
{
|
|
x = GetRandomFloat32();
|
|
y = GetRandomFloat32();
|
|
z = GetRandomFloat32();
|
|
w = GetRandomFloat32();
|
|
}
|
|
|
|
void Quaternion::Generate(Value min, Value max)
|
|
{
|
|
if (EpsLt(max, min))
|
|
STHROWF("max value is lower than min value");
|
|
|
|
x = GetRandomFloat32(min, max);
|
|
y = GetRandomFloat32(min, max);
|
|
z = GetRandomFloat32(min, max);
|
|
y = GetRandomFloat32(min, max);
|
|
}
|
|
|
|
void Quaternion::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax)
|
|
{
|
|
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin))
|
|
STHROWF("max value is lower than min value");
|
|
|
|
x = GetRandomFloat32(xmin, xmax);
|
|
y = GetRandomFloat32(ymin, ymax);
|
|
z = GetRandomFloat32(zmin, zmax);
|
|
y = GetRandomFloat32(ymin, ymax);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Quaternion Quaternion::Abs() const
|
|
{
|
|
return Quaternion(fabs(x), fabs(y), fabs(z), fabs(w));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Quaternion & GetQuaternion(CSStr str)
|
|
{
|
|
return GetQuaternion(str, Quaternion::Delim);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Quaternion & GetQuaternion(CSStr str, SQChar delim)
|
|
{
|
|
// The format specifications that will be used to scan the string
|
|
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
|
|
static Quaternion quat;
|
|
// Clear previous values, if any
|
|
quat.Clear();
|
|
// Is the specified string empty?
|
|
if (!str || *str == '\0')
|
|
{
|
|
return quat; // Return the value as is!
|
|
}
|
|
// Assign the specified delimiter
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
// Attempt to extract the component values from the specified string
|
|
sscanf(str, fs, &quat.x, &quat.y, &quat.z, &quat.w);
|
|
// Return the resulted value
|
|
return quat;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_Quaternion(HSQUIRRELVM vm)
|
|
{
|
|
typedef Quaternion::Value Val;
|
|
|
|
RootTable(vm).Bind(_SC("Quaternion"), Class< Quaternion >(vm, _SC("Quaternion"))
|
|
/* Constructors */
|
|
.Ctor()
|
|
.Ctor< Val >()
|
|
.Ctor< Val, Val, Val >()
|
|
.Ctor< Val, Val, Val, Val >()
|
|
/* Static Members */
|
|
.SetStaticValue(_SC("Delim"), &Quaternion::Delim)
|
|
/* Member Variables */
|
|
.Var(_SC("x"), &Quaternion::x)
|
|
.Var(_SC("y"), &Quaternion::y)
|
|
.Var(_SC("z"), &Quaternion::z)
|
|
.Var(_SC("w"), &Quaternion::w)
|
|
/* Properties */
|
|
.Prop(_SC("abs"), &Quaternion::Abs)
|
|
/* Core Metamethods */
|
|
.Func(_SC("_tostring"), &Quaternion::ToString)
|
|
.SquirrelFunc(_SC("_typename"), &Quaternion::Typename)
|
|
.Func(_SC("_cmp"), &Quaternion::Cmp)
|
|
/* Metamethods */
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_add"), &Quaternion::operator +)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_sub"), &Quaternion::operator -)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_mul"), &Quaternion::operator *)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_div"), &Quaternion::operator /)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_modulo"), &Quaternion::operator %)
|
|
.Func<Quaternion (Quaternion::*)(void) const>(_SC("_unm"), &Quaternion::operator -)
|
|
/* Setters */
|
|
.Overload<void (Quaternion::*)(Val)>(_SC("Set"), &Quaternion::Set)
|
|
.Overload<void (Quaternion::*)(Val, Val, Val)>(_SC("Set"), &Quaternion::Set)
|
|
.Overload<void (Quaternion::*)(Val, Val, Val, Val)>(_SC("Set"), &Quaternion::Set)
|
|
.Overload<void (Quaternion::*)(const Quaternion &)>(_SC("SetQuat"), &Quaternion::Set)
|
|
.Overload<void (Quaternion::*)(const Vector3 &)>(_SC("SetVec3"), &Quaternion::Set)
|
|
.Overload<void (Quaternion::*)(const Vector4 &)>(_SC("SetVec4"), &Quaternion::Set)
|
|
.Overload<void (Quaternion::*)(CSStr, SQChar)>(_SC("SetStr"), &Quaternion::Set)
|
|
/* Random Generators */
|
|
.Overload<void (Quaternion::*)(void)>(_SC("Generate"), &Quaternion::Generate)
|
|
.Overload<void (Quaternion::*)(Val, Val)>(_SC("Generate"), &Quaternion::Generate)
|
|
.Overload<void (Quaternion::*)(Val, Val, Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Quaternion::Generate)
|
|
/* Utility Methods */
|
|
.Func(_SC("Clear"), &Quaternion::Clear)
|
|
/* Operator Exposure */
|
|
.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opAddAssign"), &Quaternion::operator +=)
|
|
.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opSubAssign"), &Quaternion::operator -=)
|
|
.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opMulAssign"), &Quaternion::operator *=)
|
|
.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opDivAssign"), &Quaternion::operator /=)
|
|
.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opModAssign"), &Quaternion::operator %=)
|
|
|
|
.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opAddAssignS"), &Quaternion::operator +=)
|
|
.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opSubAssignS"), &Quaternion::operator -=)
|
|
.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opMulAssignS"), &Quaternion::operator *=)
|
|
.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opDivAssignS"), &Quaternion::operator /=)
|
|
.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opModAssignS"), &Quaternion::operator %=)
|
|
|
|
.Func<Quaternion & (Quaternion::*)(void)>(_SC("opPreInc"), &Quaternion::operator ++)
|
|
.Func<Quaternion & (Quaternion::*)(void)>(_SC("opPreDec"), &Quaternion::operator --)
|
|
.Func<Quaternion (Quaternion::*)(int)>(_SC("opPostInc"), &Quaternion::operator ++)
|
|
.Func<Quaternion (Quaternion::*)(int)>(_SC("opPostDec"), &Quaternion::operator --)
|
|
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opAdd"), &Quaternion::operator +)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opSub"), &Quaternion::operator -)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opMul"), &Quaternion::operator *)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opDiv"), &Quaternion::operator /)
|
|
.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opMod"), &Quaternion::operator %)
|
|
|
|
.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opAddS"), &Quaternion::operator +)
|
|
.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opSubS"), &Quaternion::operator -)
|
|
.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opMulS"), &Quaternion::operator *)
|
|
.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opDivS"), &Quaternion::operator /)
|
|
.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opModS"), &Quaternion::operator %)
|
|
|
|
.Func<Quaternion (Quaternion::*)(void) const>(_SC("opUnPlus"), &Quaternion::operator +)
|
|
.Func<Quaternion (Quaternion::*)(void) const>(_SC("opUnMinus"), &Quaternion::operator -)
|
|
|
|
.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opEqual"), &Quaternion::operator ==)
|
|
.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opNotEqual"), &Quaternion::operator !=)
|
|
.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opLessThan"), &Quaternion::operator <)
|
|
.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opGreaterThan"), &Quaternion::operator >)
|
|
.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opLessEqual"), &Quaternion::operator <=)
|
|
.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opGreaterEqual"), &Quaternion::operator >=)
|
|
// Static Overloads
|
|
.StaticOverload< const Quaternion & (*)(CSStr) >(_SC("FromStr"), &GetQuaternion)
|
|
.StaticOverload< const Quaternion & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetQuaternion)
|
|
);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|