mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
41e04e5167
Initial implementation of the new signals and slots class. Fixed command parsing which compared a pointer to a character. Buffer overflow fix in routines which used the limits from the entity tasks. Switched from Sqrat::Object to Sqrat::LightObj in most places to avoid the overhead of the VM pointer. Various other adjustments and improvements. The plugin is currently in a broken state and crashes at shutdown. The bug is unknown at this point.
297 lines
11 KiB
C++
297 lines
11 KiB
C++
#ifndef _ENTITY_PICKUP_HPP_
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#define _ENTITY_PICKUP_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the pickup manager.
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*/
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enum PickupCircularLocks
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{
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PICKUPCL_EMIT_PICKUP_WORLD = (1 << 0),
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PICKUPCL_EMIT_PICKUP_ALPHA = (2 << 0),
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PICKUPCL_EMIT_PICKUP_AUTOMATIC = (3 << 0),
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PICKUPCL_EMIT_PICKUP_AUTOTIMER = (4 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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* Manages a single pickup entity.
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*/
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class CPickup
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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// --------------------------------------------------------------------------------------------
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static Vector3 s_Vector3;
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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Uint32 m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CPickup(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CPickup(const CPickup &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CPickup(CPickup &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CPickup();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CPickup & operator = (const CPickup &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CPickup & operator = (CPickup &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity instance otherwise throw an exception.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid pickup reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static SQInteger SqGetNull(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static LightObj & GetNull();
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(const StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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CPickup & ApplyTag(const StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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LightObj & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed pickup entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed pickup entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed pickup entity.
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*/
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bool Destroy(Int32 header, LightObj & payload);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the events table of this entity.
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*/
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LightObj & GetEvents() const;
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(Int32 header, LightObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed pickup entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed pickup entity exists.
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*/
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Int32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Mpdify the world in which the managed pickup entity exists.
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*/
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void SetWorld(Int32 world);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alpha of the managed pickup entity.
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*/
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Int32 GetAlpha() const;
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/* --------------------------------------------------------------------------------------------
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* Mpdify the alpha of the managed pickup entity.
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*/
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void SetAlpha(Int32 alpha);
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/* --------------------------------------------------------------------------------------------
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* See whether the managed pickup entity is automatic.
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*/
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bool GetAutomatic() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed pickup entity is automatic.
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*/
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void SetAutomatic(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the automatic timer of the managed pickup entity.
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*/
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Int32 GetAutoTimer() const;
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/* --------------------------------------------------------------------------------------------
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* Mpdify the automatic timer of the managed pickup entity.
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*/
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void SetAutoTimer(Int32 timer);
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/* --------------------------------------------------------------------------------------------
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* Refresh the managed pickup entity.
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*/
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void Refresh() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed pickup entity.
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*/
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const Vector3 & GetPosition();
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/* --------------------------------------------------------------------------------------------
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* Mpdify the position of the managed pickup entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Mpdify the position of the managed pickup entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the model of the managed pickup entity.
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*/
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Int32 GetModel() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the quantity of the managed pickup entity.
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*/
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Int32 GetQuantity() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed pickup entity.
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*/
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Float32 GetPositionX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the y axis of the managed pickup entity.
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*/
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Float32 GetPositionY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the z axis of the managed pickup entity.
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*/
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Float32 GetPositionZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed pickup entity.
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*/
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void SetPositionX(Float32 x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed pickup entity.
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*/
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void SetPositionY(Float32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed pickup entity.
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*/
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void SetPositionZ(Float32 z) const;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_PICKUP_HPP_
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