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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-14 11:47:15 +01:00
SqMod/source/Entity/Pickup.cpp

551 lines
20 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Entity/Pickup.hpp"
#include "Entity/Player.hpp"
#include "Base/Vector3.hpp"
#include "Core.hpp"
#include "Misc/Tasks.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqPickup"))
// ------------------------------------------------------------------------------------------------
const Int32 CPickup::Max = SQMOD_PICKUP_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CPickup::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullPickup().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CPickup::GetNull()
{
return Core::Get().GetNullPickup();
}
// ------------------------------------------------------------------------------------------------
CPickup::CPickup(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL))
, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CPickup::~CPickup()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CPickup::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CPickup::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CPickup & CPickup::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CPickup::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CPickup::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelPickup(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CPickup::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetPickup(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CPickup::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitPickupCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
bool CPickup::IsStreamedFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
{
STHROWF("Invalid player argument: null");
}
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
bool CPickup::GetOption(Int32 option_id) const
{
// Attempt to obtain the current value of the specified option
const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id));
// Check for errors
if (_Func->GetLastError() == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid option identifier: %d", option_id);
}
// Return the requested value
return value;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetOption(Int32 option_id, bool toggle)
{
// Attempt to obtain the current value of the specified option
const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id));
// Attempt to modify the current value of the specified option
if (_Func->SetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id),
toggle) == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid option identifier: %d", option_id);
}
else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_OPTION))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_OPTION);
// Now forward the event call
Core::Get().EmitPickupOption(m_ID, option_id, value, 0, NullLightObj());
}
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload)
{
// Attempt to obtain the current value of the specified option
const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id));
// Attempt to modify the current value of the specified option
if (_Func->SetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id),
toggle) == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid option identifier: %d", option_id);
}
else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_OPTION))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_OPTION);
// Now forward the event call
Core::Get().EmitPickupOption(m_ID, option_id, value, header, payload);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupWorld(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_WORLD);
// Now forward the event call
Core::Get().EmitPickupWorld(m_ID, current, world);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetAlpha() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupAlpha(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAlpha(Int32 alpha)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupAlpha(m_ID);
// Don't even bother if it's the same value
if (current == alpha)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupAlpha(m_ID, alpha);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_ALPHA))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_ALPHA);
// Now forward the event call
Core::Get().EmitPickupAlpha(m_ID, current, alpha);
}
}
// ------------------------------------------------------------------------------------------------
bool CPickup::GetAutomatic() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsPickupAutomatic(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAutomatic(bool toggle)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const bool current = _Func->IsPickupAutomatic(m_ID);
// Don't even bother if it's the same value
if (current == toggle)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupIsAutomatic(m_ID, toggle);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOMATIC))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOMATIC);
// Now forward the event call
Core::Get().EmitPickupAutomatic(m_ID, current, toggle);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetAutoTimer() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupAutoTimer(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAutoTimer(Int32 timer)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupAutoTimer(m_ID);
// Don't even bother if it's the same value
if (current == timer)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupAutoTimer(m_ID, timer);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOTIMER))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOTIMER);
// Now forward the event call
Core::Get().EmitPickupAutoTimer(m_ID, current, timer);
}
}
// ------------------------------------------------------------------------------------------------
void CPickup::Refresh() const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RefreshPickup(m_ID);
}
// ------------------------------------------------------------------------------------------------
Vector3 CPickup::GetPosition()
{
// Validate the managed identifier
Validate();
// Create a default vector instance
Vector3 vec;
// Query the server for the position values
_Func->GetPickupPosition(m_ID, &vec.x, &vec.y, &vec.z);
// Return the requested information
return vec;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPosition(const Vector3 & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetPickupPosition(m_ID, pos.x, pos.y, pos.z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetModel() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupModel(m_ID);
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetQuantity() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupQuantity(m_ID);
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &x, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &dummy, &y, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &dummy, &dummy, &z);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, z, y, z);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic)
{
return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic,
Int32 header, LightObj & payload)
{
return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
Int32 alpha, bool automatic)
{
return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
Int32 alpha, bool automatic, Int32 header, LightObj & payload)
{
return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
header, payload);
}
// ================================================================================================
void Register_CPickup(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CPickup, NoConstructor< CPickup > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CPickup::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CPickup::Max)
// Core Properties
.Prop(_SC("On"), &CPickup::GetEvents)
.Prop(_SC("ID"), &CPickup::GetID)
.Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag)
.Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData)
.Prop(_SC("Active"), &CPickup::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CPickup::ApplyTag)
.Func(_SC("CustomEvent"), &CPickup::CustomEvent)
// Core Overloads
.Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy)
.Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy)
.Overload< bool (CPickup::*)(Int32, LightObj &) >(_SC("Destroy"), &CPickup::Destroy)
// Properties
.Prop(_SC("Model"), &CPickup::GetModel)
.Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld)
.Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha)
.Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
.Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
.Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
.Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
.Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition)
.Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition)
.Prop(_SC("Quantity"), &CPickup::GetQuantity)
.Prop(_SC("PosX"), &CPickup::GetPositionX, &CPickup::SetPositionX)
.Prop(_SC("PosY"), &CPickup::GetPositionY, &CPickup::SetPositionY)
.Prop(_SC("PosZ"), &CPickup::GetPositionZ, &CPickup::SetPositionZ)
// Member Methods
.Func(_SC("StreamedFor"), &CPickup::IsStreamedFor)
.Func(_SC("GetOption"), &CPickup::GetOption)
.Func(_SC("SetOption"), &CPickup::SetOption)
.Func(_SC("SetOptionEx"), &CPickup::SetOptionEx)
.Func(_SC("Refresh"), &CPickup::Refresh)
.Func(_SC("SetPos"), &CPickup::SetPositionEx)
.Func(_SC("SetPosition"), &CPickup::SetPositionEx)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) >
(_SC("CreateEx"), &Pickup_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, LightObj &) >
(_SC("CreateEx"), &Pickup_CreateEx)
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) >
(_SC("Create"), &Pickup_Create)
.StaticOverload< LightObj & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, LightObj &) >
(_SC("Create"), &Pickup_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CPickup::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CPickup, ENT_PICKUP >)
);
}
} // Namespace:: SqMod