mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 11:47:15 +01:00
512 lines
20 KiB
C++
512 lines
20 KiB
C++
#ifndef _ENTITY_OBJECT_HPP_
|
|
#define _ENTITY_OBJECT_HPP_
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
#include "Base/Shared.hpp"
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
namespace SqMod {
|
|
|
|
/* ------------------------------------------------------------------------------------------------
|
|
* Circular locks employed by the object manager.
|
|
*/
|
|
enum ObjectCircularLocks
|
|
{
|
|
OBJECTCL_EMIT_OBJECT_WORLD = (1 << 0),
|
|
OBJECTCL_EMIT_OBJECT_ALPHA = (2 << 0),
|
|
OBJECTCL_EMIT_OBJECT_REPORT = (3 << 0)
|
|
};
|
|
|
|
/* ------------------------------------------------------------------------------------------------
|
|
* Manages a single object entity.
|
|
*/
|
|
class CObject
|
|
{
|
|
// --------------------------------------------------------------------------------------------
|
|
friend class Core;
|
|
|
|
private:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Identifier of the managed entity.
|
|
*/
|
|
Int32 m_ID;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* User tag associated with this instance.
|
|
*/
|
|
String m_Tag;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* User data associated with this instance.
|
|
*/
|
|
LightObj m_Data;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Prevent events from triggering themselves.
|
|
*/
|
|
Uint32 m_CircularLocks;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Base constructor.
|
|
*/
|
|
CObject(Int32 id);
|
|
|
|
public:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* The default duration to use when moving the object.
|
|
*/
|
|
Uint32 mMoveToDuration;
|
|
Uint32 mMoveByDuration;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* The default duration to use when rotating the object to Quaternion.
|
|
*/
|
|
Uint32 mRotateToDuration;
|
|
Uint32 mRotateByDuration;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* The default duration to use when rotating the object to Euler.
|
|
*/
|
|
Uint32 mRotateToEulerDuration;
|
|
Uint32 mRotateByEulerDuration;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Maximum possible number that could represent an identifier for this entity type.
|
|
*/
|
|
static const Int32 Max;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Copy constructor. (disabled)
|
|
*/
|
|
CObject(const CObject &) = delete;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move constructor. (disabled)
|
|
*/
|
|
CObject(CObject &&) = delete;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Destructor.
|
|
*/
|
|
~CObject();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Copy assignment operator. (disabled)
|
|
*/
|
|
CObject & operator = (const CObject &) = delete;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move assignment operator. (disabled)
|
|
*/
|
|
CObject & operator = (CObject &&) = delete;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether this instance manages a valid entity instance otherwise throw an exception.
|
|
*/
|
|
void Validate() const
|
|
{
|
|
if (INVALID_ENTITY(m_ID))
|
|
{
|
|
STHROWF("Invalid object reference [%s]", m_Tag.c_str());
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to convert an instance of this type to a string.
|
|
*/
|
|
const String & ToString() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the associated null entity instance.
|
|
*/
|
|
static SQInteger SqGetNull(HSQUIRRELVM vm);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the associated null entity instance.
|
|
*/
|
|
static LightObj & GetNull();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the identifier of the entity managed by this instance.
|
|
*/
|
|
Int32 GetID() const
|
|
{
|
|
return m_ID;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Check whether this instance manages a valid entity.
|
|
*/
|
|
bool IsActive() const
|
|
{
|
|
return VALID_ENTITY(m_ID);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the associated user tag.
|
|
*/
|
|
const String & GetTag() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the associated user tag.
|
|
*/
|
|
void SetTag(StackStrF & tag);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the associated user tag.
|
|
*/
|
|
CObject & ApplyTag(StackStrF & tag);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the associated user data.
|
|
*/
|
|
LightObj & GetData();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the associated user data.
|
|
*/
|
|
void SetData(LightObj & data);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Destroy the managed object entity.
|
|
*/
|
|
bool Destroy()
|
|
{
|
|
return Destroy(0, NullLightObj());
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Destroy the managed object entity.
|
|
*/
|
|
bool Destroy(Int32 header)
|
|
{
|
|
return Destroy(header, NullLightObj());
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Destroy the managed object entity.
|
|
*/
|
|
bool Destroy(Int32 header, LightObj & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the events table of this entity.
|
|
*/
|
|
LightObj & GetEvents() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Emit a custom event for the managed entity
|
|
*/
|
|
void CustomEvent(Int32 header, LightObj & payload) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See if the managed object entity is streamed for the specified player.
|
|
*/
|
|
bool IsStreamedFor(CPlayer & player) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the model of the managed object entity.
|
|
*/
|
|
Int32 GetModel() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the world in which the managed object entity exists.
|
|
*/
|
|
Int32 GetWorld() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the world in which the managed object entity exists.
|
|
*/
|
|
void SetWorld(Int32 world);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the alpha of the managed object entity.
|
|
*/
|
|
Int32 GetAlpha() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the alpha of the managed object entity.
|
|
*/
|
|
void SetAlpha(Int32 alpha);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the alpha of the managed object entity over the specified time.
|
|
*/
|
|
void SetAlphaEx(Int32 alpha, Uint32 time);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move the managed object entity to the specified position over the specified time.
|
|
*/
|
|
void MoveTo(const Vector3 & pos, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move the managed object entity to the specified position over the specified time.
|
|
*/
|
|
void MoveToEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move the managed object entity by the specified position over the specified time.
|
|
*/
|
|
void MoveBy(const Vector3 & pos, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move the managed object entity by the specified position over the specified time.
|
|
*/
|
|
void MoveByEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position of the managed object entity.
|
|
*/
|
|
Vector3 GetPosition();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position of the managed object entity.
|
|
*/
|
|
void SetPosition(const Vector3 & pos) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position of the managed object entity.
|
|
*/
|
|
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity to the specified rotation over the specified time.
|
|
*/
|
|
void RotateTo(const Quaternion & rot, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity to the specified rotation over the specified time.
|
|
*/
|
|
void RotateToEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity to the specified Euler rotation over the specified time.
|
|
*/
|
|
void RotateToEuler(const Vector3 & rot, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity to the specified Euler rotation over the specified time.
|
|
*/
|
|
void RotateToEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity by the specified rotation over the specified time.
|
|
*/
|
|
void RotateBy(const Quaternion & rot, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity by the specified rotation over the specified time.
|
|
*/
|
|
void RotateByEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity by the specified Euler rotation over the specified time.
|
|
*/
|
|
void RotateByEuler(const Vector3 & rot, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Rotate the managed object entity by the specified Euler rotation over the specified time.
|
|
*/
|
|
void RotateByEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation of the managed object entity.
|
|
*/
|
|
Quaternion GetRotation();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the Euler rotation of the managed object entity.
|
|
*/
|
|
Vector3 GetRotationEuler();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the managed object entity reports gunshots.
|
|
*/
|
|
bool GetShotReport() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the managed object entity reports gunshots.
|
|
*/
|
|
void SetShotReport(bool toggle);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the managed object entity reports player bumps.
|
|
*/
|
|
bool GetTouchedReport() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the managed object entity reports player bumps.
|
|
*/
|
|
void SetTouchedReport(bool toggle);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position on the x axis of the managed object entity.
|
|
*/
|
|
Float32 GetPositionX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position on the y axis of the managed object entity.
|
|
*/
|
|
Float32 GetPositionY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position on the z axis of the managed object entity.
|
|
*/
|
|
Float32 GetPositionZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the x axis of the managed object entity.
|
|
*/
|
|
void SetPositionX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the y axis of the managed object entity.
|
|
*/
|
|
void SetPositionY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the z axis of the managed object entity.
|
|
*/
|
|
void SetPositionZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation on the x axis of the managed object entity.
|
|
*/
|
|
Float32 GetRotationX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation on the y axis of the managed object entity.
|
|
*/
|
|
Float32 GetRotationY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation on the z axis of the managed object entity.
|
|
*/
|
|
Float32 GetRotationZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation amount of the managed object entity.
|
|
*/
|
|
Float32 GetRotationW() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the Euler rotation on the x axis of the managed object entity.
|
|
*/
|
|
Float32 GetEulerRotationX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the Euler rotation on the y axis of the managed object entity.
|
|
*/
|
|
Float32 GetEulerRotationY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the Euler rotation on the z axis of the managed object entity.
|
|
*/
|
|
Float32 GetEulerRotationZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the x axis of the managed object entity.
|
|
*/
|
|
void MoveToX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the y axis of the managed object entity.
|
|
*/
|
|
void MoveToY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the z axis of the managed object entity.
|
|
*/
|
|
void MoveToZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the x axis of the managed object entity.
|
|
*/
|
|
void MoveByX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the y axis of the managed object entity.
|
|
*/
|
|
void MoveByY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the z axis of the managed object entity.
|
|
*/
|
|
void MoveByZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the x axis of the managed object entity.
|
|
*/
|
|
void RotateToX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the y axis of the managed object entity.
|
|
*/
|
|
void RotateToY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the z axis of the managed object entity.
|
|
*/
|
|
void RotateToZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the w axis of the managed object entity.
|
|
*/
|
|
void RotateToW(Float32 w) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the x axis of the managed object entity.
|
|
*/
|
|
void RotateByX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the y axis of the managed object entity.
|
|
*/
|
|
void RotateByY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the z axis of the managed object entity.
|
|
*/
|
|
void RotateByZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the w axis of the managed object entity.
|
|
*/
|
|
void RotateByW(Float32 w) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the x axis of the managed object entity.
|
|
*/
|
|
void RotateToEulerX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the y axis of the managed object entity.
|
|
*/
|
|
void RotateToEulerY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the z axis of the managed object entity.
|
|
*/
|
|
void RotateToEulerZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the x axis of the managed object entity.
|
|
*/
|
|
void RotateByEulerX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the y axis of the managed object entity.
|
|
*/
|
|
void RotateByEulerY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the z axis of the managed object entity.
|
|
*/
|
|
void RotateByEulerZ(Float32 z) const;
|
|
};
|
|
|
|
} // Namespace:: SqMod
|
|
|
|
#endif // _ENTITY_OBJECT_HPP_
|