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https://github.com/VCMP-SqMod/SqMod.git
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332 lines
12 KiB
C++
332 lines
12 KiB
C++
#ifndef _ENTITY_CHECKPOINT_HPP_
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#define _ENTITY_CHECKPOINT_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the checkpoint manager.
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*/
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enum CheckpointCircularLocks
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{
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CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1 << 0),
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CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS = (1 << 1)
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};
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/* ------------------------------------------------------------------------------------------------
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* Manages a single checkpoint entity.
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*/
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class CCheckpoint
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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Uint32 m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CCheckpoint(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CCheckpoint(const CCheckpoint &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CCheckpoint(CCheckpoint &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CCheckpoint();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CCheckpoint & operator = (const CCheckpoint &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CCheckpoint & operator = (CCheckpoint &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity otherwise throw an exception.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid checkpoint reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static SQInteger SqGetNull(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static LightObj & GetNull();
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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CCheckpoint & ApplyTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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LightObj & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed checkpoint entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed checkpoint entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed checkpoint entity.
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*/
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bool Destroy(Int32 header, LightObj & payload);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the events table of this entity.
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*/
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LightObj & GetEvents() const;
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(Int32 header, LightObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed checkpoint entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed checkpoint entity of sphere type.
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*/
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bool IsSphere() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed checkpoint entity exists.
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*/
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Int32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed checkpoint entity exists.
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*/
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void SetWorld(Int32 world);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the managed checkpoint entity.
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*/
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Color4 GetColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed checkpoint entity.
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*/
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void SetColor(const Color4 & col) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed checkpoint entity.
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*/
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed checkpoint entity.
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*/
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed checkpoint entity.
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*/
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Vector3 GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed checkpoint entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed checkpoint entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radius of the managed checkpoint entity.
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*/
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Float32 GetRadius() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the radius of the managed checkpoint entity.
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*/
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void SetRadius(Float32 radius);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner of the managed checkpoint entity.
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*/
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LightObj & GetOwner() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner identifier of the managed checkpoint entity.
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*/
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Int32 GetOwnerID() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed checkpoint entity.
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*/
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Float32 GetPositionX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the y axis of the managed checkpoint entity.
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*/
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Float32 GetPositionY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the z axis of the managed checkpoint entity.
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*/
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Float32 GetPositionZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed checkpoint entity.
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*/
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void SetPositionX(Float32 x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed checkpoint entity.
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*/
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void SetPositionY(Float32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed checkpoint entity.
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*/
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void SetPositionZ(Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the red color of the managed checkpoint entity.
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*/
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Int32 GetColorR() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the green color of the managed checkpoint entity.
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*/
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Int32 GetColorG() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the blue color of the managed checkpoint entity.
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*/
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Int32 GetColorB() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alpha transparency of the managed checkpoint entity.
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*/
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Int32 GetColorA() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the red color of the managed checkpoint entity.
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*/
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void SetColorR(Int32 r) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the green color of the managed checkpoint entity.
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*/
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void SetColorG(Int32 g) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the blue color of the managed checkpoint entity.
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*/
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void SetColorB(Int32 b) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha transparency of the managed checkpoint entity.
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*/
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void SetColorA(Int32 a) const;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_CHECKPOINT_HPP_
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