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SqMod/vendor/POCO/Foundation/src/NamedEvent_WIN32U.cpp
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

64 lines
1.1 KiB
C++

//
// NamedEvent_WIN32.cpp
//
// Library: Foundation
// Package: Processes
// Module: NamedEvent
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#include "Poco/NamedEvent_WIN32U.h"
#include "Poco/Error.h"
#include "Poco/Exception.h"
#include "Poco/Format.h"
#include "Poco/UnicodeConverter.h"
namespace Poco {
NamedEventImpl::NamedEventImpl(const std::string& name):
_name(name)
{
UnicodeConverter::toUTF16(_name, _uname);
_event = CreateEventW(NULL, FALSE, FALSE, _uname.c_str());
if (!_event)
{
DWORD dwRetVal = GetLastError();
throw SystemException(format("cannot create named event %s [Error %d: %s]", _name, (int)dwRetVal, Error::getMessage(dwRetVal)));
}
}
NamedEventImpl::~NamedEventImpl()
{
CloseHandle(_event);
}
void NamedEventImpl::setImpl()
{
if (!SetEvent(_event))
throw SystemException("cannot signal named event", _name);
}
void NamedEventImpl::waitImpl()
{
switch (WaitForSingleObject(_event, INFINITE))
{
case WAIT_OBJECT_0:
return;
default:
throw SystemException("wait for named event failed", _name);
}
}
} // namespace Poco