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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/modules/sqlite/Statement.cpp
Sandu Liviu Catalin 4c66cfa49d Implemented RAII when modifying the stack before returning to sqrat inside SQLite module.
Also enabled the latest C++ revision in the project.
Various other fixes and improvements.
2016-02-28 16:20:33 +02:00

960 lines
34 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Statement.hpp"
#include "Connection.hpp"
#include "Column.hpp"
#include "Module.hpp"
// ------------------------------------------------------------------------------------------------
#include <sqrat.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
CSStr Statement::s_BadParamI = "Unable to bind [%s] parameter at (%d) because [%s]";
CSStr Statement::s_BadParamS = "Unable to bind [%s] parameter at (%s:%d) because [%s]";
// ------------------------------------------------------------------------------------------------
SQInteger Statement::Typename(HSQUIRRELVM vm)
{
static SQChar name[] = _SC("SqSQLiteStatement");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
void Statement::Validate() const
{
// Is the handle valid?
if (!m_Handle)
SqThrowF("Invalid SQLite statement reference");
}
// ------------------------------------------------------------------------------------------------
void Statement::ValidateIndex(Int32 idx) const
{
// Is the handle valid?
if (!m_Handle)
SqThrowF("Invalid SQLite statement reference");
// Is the specified index in range?
else if (!m_Handle->CheckIndex(idx))
SqThrowF("Column index is out of range: %d", idx);
}
// ------------------------------------------------------------------------------------------------
void Statement::ValidateRow() const
{
// Is the handle valid?
if (!m_Handle)
SqThrowF("Invalid SQLite statement reference");
// Do we have any rows available?
else if (!m_Handle->mGood)
SqThrowF("No row available");
}
// ------------------------------------------------------------------------------------------------
Statement::Statement()
: m_Handle()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Statement::Statement(const ConnHnd & connection, CSStr query)
: m_Handle(connection)
{
// Validate the statement handle
if (m_Handle.m_Hnd)
m_Handle->Create(query);
// We just failed to obtain a valid handle
else
SqThrowF("Unable to create the statement reference");
}
// ------------------------------------------------------------------------------------------------
Statement::Statement(const Connection & connection, CSStr query)
: m_Handle(connection.GetHandle())
{
// Validate the statement handle
if (m_Handle.m_Hnd)
m_Handle->Create(query);
// We just failed to obtain a valid handle
else
SqThrowF("Unable to create the statement reference");
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetConnection() const
{
// Validate the handle
Validate();
// Return the requested information
return Object(new Connection(m_Handle->mConn));
}
// ------------------------------------------------------------------------------------------------
void Statement::Reset()
{
// Validate the handle
Validate();
// Specify that we don't have a row available and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Attempt to reset the statement to it's initial state
m_Handle = sqlite3_reset(m_Handle);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF("Unable to reset statement [%s]", m_Handle.ErrStr());
}
// ------------------------------------------------------------------------------------------------
void Statement::Clear()
{
// Validate the handle
Validate();
// Specify that we don't have a row available and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Attempt to clear the statement
m_Handle = sqlite3_clear_bindings(m_Handle);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF("Unable to clear statement [%s]", m_Handle.ErrStr());
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::Exec()
{
// Validate the handle
Validate();
// Did we reset first?
if (m_Handle->mDone)
SqThrowF("Executed without resetting first");
// Attempt to step the statement
m_Handle = sqlite3_step(m_Handle);
// Have we finished stepping?
if (m_Handle == SQLITE_DONE)
{
// Specify that we don't have row available and we finished stepping
m_Handle->mGood = false;
m_Handle->mDone = true;
// Return the changes made by this statement
return sqlite3_changes(m_Handle->mConn);
}
// Specify that we don't have any row and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Inspect the result
switch (m_Handle->mStatus)
{
// We don't expect any rows to be returned in this case!
case SQLITE_ROW: SqThrowF("Results were found");
case SQLITE_BUSY: SqThrowF("Database was busy");
case SQLITE_ERROR: SqThrowF("Runtime error occurred");
case SQLITE_MISUSE: SqThrowF("Statement misuse");
default: SqThrowF("Unknown failure");
}
// Operation failed (shouldn't reach this point!)
return -1;
}
// ------------------------------------------------------------------------------------------------
bool Statement::Step()
{
// Validate the handle
Validate();
// Did we reset first?
if (m_Handle->mDone)
SqThrowF("Stepped without resetting first");
// Attempt to step the statement
m_Handle = sqlite3_step(m_Handle);
// Do we have a row available?
if (m_Handle == SQLITE_ROW)
// Specify that we have a row available
return (m_Handle->mGood = true);
// Have we finished stepping?
else if (m_Handle == SQLITE_DONE)
{
// Specify that we finished stepping
m_Handle->mDone = true;
// Specify that we don't have a row available
return (m_Handle->mGood = false);
}
// Specify that we don't have any row and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Inspect the result
switch (m_Handle->mStatus)
{
case SQLITE_BUSY: SqThrowF("Database was busy");
case SQLITE_ERROR: SqThrowF("Runtime error occurred");
case SQLITE_MISUSE: SqThrowF("Statement misuse");
default: SqThrowF("Unknown failure");
}
// Operation failed (shouldn't reach this point!)
return false;
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindA(Int32 idx, Array & arr)
{
// Validate the handle
Validate();
// Know when to stop trying to bind values
const Int32 max = sqlite3_bind_parameter_count(m_Handle);
// Make sure that we are at least in bounds
if (idx >= max)
SqThrowF("Parameter index out of range: %d >= %d", idx, max);
// Should we clear onward parameters?
else if (arr.Length() <= 0)
{
// Clear all parameters after the specified index
for (Int32 idx = arr.Length(); idx < max; ++idx)
sqlite3_bind_null(m_Handle, idx);
}
// Attempt to retrieve and bind the specified values
else
{
// Allocated memory for the specified amount of values
std::vector< Object > values(arr.Length());
// Attempt to retrieve the specified values
arr.GetArray< Object >(&values[0], values.size());
// Obtain the start of the object list
std::vector< Object >::iterator itr = values.begin();
// Attempt to bind each specified element individually
for (; itr != values.end() && idx < max; ++itr)
IndexBind(idx++, *itr);
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindI(Int32 idx, Int32 value)
{
// Validate the handle
Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "int", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindL(Int32 idx, Object & value)
{
// Validate the handle
Validate();
// Obtain the initial stack size
const StackGuard sg(_SqVM);
// Push the specified object onto the stack
Var< Object & >::push(_SqVM, value);
// The resulted long integer value
Int64 longint = 0;
// Attempt to get the numeric value inside the specified object
if (SQ_FAILED(_SqMod->GetSLongValue(_SqVM, -1, &longint)))
SqThrowF("Invalid long integer specified");
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, longint);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "long", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindV(Int32 idx, SQInteger value)
{
// Validate the handle
Validate();
// Attempt to bind the specified value
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value);
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
#endif // _SQ64
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "value", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindF(Int32 idx, SQFloat value)
{
// Validate the handle
Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_double(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "float", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindS(Int32 idx, CSStr value)
{
// Validate the handle
Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_text(m_Handle, idx, value, -1, SQLITE_TRANSIENT);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "string", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindB(Int32 idx, bool value)
{
// Validate the handle
Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "boolean", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindN(Int32 idx)
{
// Validate the handle
Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_null(m_Handle, idx);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "null", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindT(Table & tbl)
{
// Validate the handle
Validate();
// Should we clear the all the parameters?
if (tbl.GetSize() <= 0)
Clear();
// Attempt to assign the specified parameter values
else
{
// Obtain a table iterator
Table::iterator itr;
// Used to retrieve element values
Object val;
// Process each element until _next returns null
while (tbl.Next(itr))
{
// Get the value object
val = Object(itr.getValue());
// Bind it to the associated key
NameBind(itr.getName(), val);
}
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindI(CSStr name, Int32 value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "int", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindL(CSStr name, Object & value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Obtain the initial stack size
const StackGuard sg(_SqVM);
// Push the specified object onto the stack
Var< Object & >::push(_SqVM, value);
// The resulted long integer value
Uint64 longint = 0;
// Attempt to get the numeric value inside the specified object
if (SQ_FAILED(_SqMod->GetULongValue(_SqVM, -1, &longint)))
SqThrowF("Invalid long integer specified");
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, longint);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "long", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindV(CSStr name, SQInteger value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to bind the specified value
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value);
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
#endif // _SQ64
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "value", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindF(CSStr name, SQFloat value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to bind the specified value
m_Handle = sqlite3_bind_double(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "float", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindS(CSStr name, CSStr value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to bind the specified value
m_Handle = sqlite3_bind_text(m_Handle, idx, value, -1, SQLITE_TRANSIENT);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "string", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindB(CSStr name, bool value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "boolean", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindN(CSStr name)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to bind the specified value
m_Handle = sqlite3_bind_null(m_Handle, idx);
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "null", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBind(Int32 idx, Object & value)
{
// Validate the handle
Validate();
// Attempt to identify the specified type
switch (value.GetType())
{
// Is this an integer?
case OT_INTEGER:
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value.Cast< SQInteger >());
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< SQInteger >());
#endif
break;
// Is this a float?
case OT_FLOAT:
m_Handle = sqlite3_bind_double(m_Handle, idx, value.Cast< SQFloat >());
break;
// Is this a boolean?
case OT_BOOL:
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< bool >());
break;
// Is this a string?
case OT_STRING:
{
CSStr str = value.Cast< CSStr >();
m_Handle = sqlite3_bind_text(m_Handle, idx, str, -1, SQLITE_TRANSIENT);
} break;
// Is this a null value?
case OT_NULL:
m_Handle = sqlite3_bind_null(m_Handle, idx);
break;
// Unsupported type
default:
SqThrowF("Attempting to bind unknown value type (%d)", idx);
}
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamI, "auto", idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBind(CSStr name, Object & value)
{
// Validate the handle
Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
SqThrowF("Unknown parameter named (%s)", name);
// Attempt to identify the specified type
switch (value.GetType())
{
// Is this an integer?
case OT_INTEGER:
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value.Cast< SQInteger >());
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< SQInteger >());
#endif
break;
// Is this a floating point?
case OT_FLOAT:
m_Handle = sqlite3_bind_double(m_Handle, idx, value.Cast< SQFloat >());
break;
// Is this a boolean?
case OT_BOOL:
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< bool >());
break;
// Is this a string?
case OT_STRING:
{
CSStr str = value.Cast< CSStr >();
m_Handle = sqlite3_bind_text(m_Handle, idx, str, -1, SQLITE_TRANSIENT);
} break;
// Is this a null value?
case OT_NULL:
m_Handle = sqlite3_bind_null(m_Handle, idx);
break;
// Unsupported type
default:
SqThrowF("Attempting to bind unknown value type (%s:%d)", name, idx);
}
// Validate the result
if (m_Handle != SQLITE_OK)
SqThrowF(s_BadParamS, "auto", name, idx, m_Handle.ErrMsg());
}
// ------------------------------------------------------------------------------------------------
Object Statement::FetchColumnIndex(Int32 idx) const
{
// Validate the handle and row
ValidateRow();
// Is the specified index valid?
if (!m_Handle->CheckIndex(idx))
SqThrowF("Column index is out of range: %d", idx);
// Obtain the initial stack size
const StackGuard sg(_SqVM);
// Identify which type of value must be pushed on the stack
switch (sqlite3_column_type(m_Handle, idx))
{
// Is this a null value?
case SQLITE_NULL:
sq_pushnull(_SqVM);
break;
// Is this an integer?
case SQLITE_INTEGER:
#ifdef _SQ64
sq_pushinteger(_SqVM, sqlite3_column_int64(m_Handle, idx));
#else
sq_pushinteger(_SqVM, sqlite3_column_int(m_Handle, idx));
#endif
break;
// Is this a floating point?
case SQLITE_FLOAT:
sq_pushfloat(_SqVM, sqlite3_column_double(m_Handle, idx));
break;
// Is this a string?
case SQLITE_TEXT:
sq_pushstring(_SqVM, (CSStr)sqlite3_column_text(m_Handle, idx),
sqlite3_column_bytes(m_Handle, idx));
break;
// Is this raw data?
case SQLITE_BLOB:
{
// Obtain the size of the data
const Int32 sz = sqlite3_column_bytes(m_Handle, idx);
// Allocate a blob of the same size
SQUserPointer p = sqstd_createblob(_SqVM, sz);
// Obtain a pointer to the data
const void * b = sqlite3_column_blob(m_Handle, idx);
// Could the memory blob be allocated?
if (!p)
SqThrowF("Unable to allocate space for column blob value");
// Is there any data to read?
else if (!b)
{
// Pop the memory blob from the stack
sq_pop(_SqVM, 1);
// Push a null value instead
sq_pushnull(_SqVM);
}
// Copy the data into the memory blob
else
memcpy(p, b, sz);
} break;
// Unknown type
default:
SqThrowF("Unknown value to fetch at index: %d", idx);
}
// Obtain the object with the value from the stack and return it
return Var< Object >(_SqVM, -1).value;
}
// ------------------------------------------------------------------------------------------------
Object Statement::FetchColumnName(CSStr name) const
{
// Validate the handle and row
ValidateRow();
// Return the requested information
return FetchColumnIndex(m_Handle->GetColumnIndex(name));
}
// ------------------------------------------------------------------------------------------------
Array Statement::FetchArray() const
{
// Validate the handle
Validate();
// Return the requested information
return FetchArray(0, m_Handle->mColumns-1);
}
// ------------------------------------------------------------------------------------------------
Array Statement::FetchArray(Int32 min) const
{
// Validate the handle
Validate();
// Return the requested information
return FetchArray(min, m_Handle->mColumns-1);
}
// ------------------------------------------------------------------------------------------------
Array Statement::FetchArray(Int32 min, Int32 max) const
{
// Validate the handle
ValidateRow();
// Was there anything selected?
if (min == max)
return Array(); // Nothing to retrieve
// Is the minimum actually the minimum?
else if (min > max)
SqThrowF("Minimum is higher than maximum");
// Is the minimum in range>
else if (!m_Handle->CheckIndex(min))
SqThrowF("Minimum is out of range");
// Is the maximum in range?
else if (!m_Handle->CheckIndex(max))
SqThrowF("Maximum is out of range");
// Allocate an array large enough to hold the values from selected columns
Array arr(_SqVM, max-min);
// Process the range of selected columns
for (Int32 elem = 0, idx = min; idx < max; ++elem, ++idx)
{
// Identify the type of value that must be assigned
switch (sqlite3_column_type(m_Handle, idx))
{
// Is this a null value?
case SQLITE_NULL:
// Array elements are initialized as null by default so we just leave it like that
break;
// Is this an integer?
case SQLITE_INTEGER:
#ifdef _SQ64
arr.SetValue(elem, sqlite3_column_int64(m_Handle, idx));
#else
arr.SetValue(elem, sqlite3_column_int(m_Handle, idx));
#endif
break;
// Is this a floating point?
case SQLITE_FLOAT:
arr.SetValue(elem, sqlite3_column_double(m_Handle, idx));
break;
// Is this a string?
case SQLITE_TEXT:
arr.SetValue(elem, (CCStr)(sqlite3_column_text(m_Handle, idx)));
break;
// Is this raw data?
case SQLITE_BLOB:
{
// Obtain the initial stack size
const StackGuard sg(_SqVM);
// Obtain the size of the data
const Int32 sz = sqlite3_column_bytes(m_Handle, idx);
// Allocate a blob of the same size
SQUserPointer p = sqstd_createblob(_SqVM, sz);
// Obtain a pointer to the data
const void * b = sqlite3_column_blob(m_Handle, idx);
// Could the memory blob be allocated?
if (!p)
SqThrowF("Unable to allocate space for column blob value");
// Is there any data to read?
else if (!b)
{
// Pop the memory blob from the stack
sq_pop(_SqVM, 1);
// Push a null value instead
sq_pushnull(_SqVM);
}
// Copy the data into the memory blob
else
memcpy(p, b, sz);
// Obtain the object from the stack
Var< Object > obj(_SqVM, -1);
// Bind it as an array element
arr.Bind(elem, obj.value);
} break;
// Unknown type
default:
SqThrowF("Unknown value to fetch at index: %d", idx);
}
}
// Return the resulted array
return arr;
}
// ------------------------------------------------------------------------------------------------
Table Statement::FetchTable() const
{
// Validate the handle
Validate();
// Return the requested information
return FetchTable(0, m_Handle->mColumns-1);
}
// ------------------------------------------------------------------------------------------------
Table Statement::FetchTable(Int32 min) const
{
// Validate the handle
Validate();
// Return the requested information
return FetchTable(min, m_Handle->mColumns-1);
}
// ------------------------------------------------------------------------------------------------
Table Statement::FetchTable(Int32 min, Int32 max) const
{
// Validate the handle
ValidateRow();
// Was there anything selected?
if (min == max)
return Table(); // Nothing to retrieve
// Is the minimum actually the minimum?
else if (min > max)
SqThrowF("Minimum is higher than maximum");
// Is the minimum in range>
else if (!m_Handle->CheckIndex(min))
SqThrowF("Minimum is out of range");
// Is the maximum in range?
else if (!m_Handle->CheckIndex(max))
SqThrowF("Maximum is out of range");
// Create a table to hold the selected column values
Table tbl(_SqVM);
// Used to bind null values
Object obj;
// Process the range of selected columns
for (Int32 elem = 0, idx = min; idx < max; ++elem, ++idx)
{
//Attempt to obtain the column name
CSStr name = sqlite3_column_name(m_Handle, idx);
// Validate the obtained name
if (!name)
SqThrowF("Unable to retrieve name of column (%d)", idx);
// Identify the type of value that must be assigned
switch (sqlite3_column_type(m_Handle, idx))
{
// Is this a null value?
case SQLITE_NULL:
{
// Make sure we don't insert the same instance
obj.Release();
// Now it's safe to insert the value
tbl.SetValue(name, obj);
} break;
// Is this an integer?
case SQLITE_INTEGER:
#ifdef _SQ64
tbl.SetValue(name, sqlite3_column_int64(m_Handle, idx));
#else
tbl.SetValue(name, sqlite3_column_int(m_Handle, idx));
#endif
break;
// Is this a floating point?
case SQLITE_FLOAT:
tbl.SetValue(name, sqlite3_column_double(m_Handle, idx));
break;
// Is this a string?
case SQLITE_TEXT:
tbl.SetValue(name, (CCStr)(sqlite3_column_text(m_Handle, idx)));
break;
// Is this raw data?
case SQLITE_BLOB:
{
// Obtain the initial stack size
const StackGuard sg(_SqVM);
// Obtain the size of the data
const Int32 sz = sqlite3_column_bytes(m_Handle, idx);
// Allocate a blob of the same size
SQUserPointer p = sqstd_createblob(_SqVM, sz);
// Obtain a pointer to the data
const void * b = sqlite3_column_blob(m_Handle, idx);
// Could the memory blob be allocated?
if (!p)
SqThrowF("Unable to allocate space for column blob value");
// Is there any data to read?
else if (!b)
{
// Pop the memory blob from the stack
sq_pop(_SqVM, 1);
// Push a null value instead
sq_pushnull(_SqVM);
}
// Copy the data into the memory blob
else
memcpy(p, b, sz);
// Obtain the object from the stack
Var< Object > obj(_SqVM, -1);
// Bind it as a table element
tbl.Bind(name, obj.value);
} break;
// Unknown type
default:
SqThrowF("Unknown value to fetch at index: %d", idx);
}
}
// Return the resulted table
return tbl;
}
// ------------------------------------------------------------------------------------------------
bool Statement::CheckIndex(Int32 idx) const
{
// Validate the handle
Validate();
// Return the requested information
return m_Handle->CheckIndex(idx);
}
// ------------------------------------------------------------------------------------------------
bool Statement::IsColumnNull(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return (sqlite3_column_type(m_Handle, idx) == SQLITE_NULL);
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::GetColumnIndex(CSStr name) const
{
// Validate the handle
Validate();
// Return the requested information
return m_Handle->GetColumnIndex(name);
}
// ------------------------------------------------------------------------------------------------
CSStr Statement::GetColumnName(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_name(m_Handle, idx);
}
// ------------------------------------------------------------------------------------------------
CSStr Statement::GetColumnOriginName(Int32 idx) const
{
#ifdef SQLITE_ENABLE_COLUMN_METADATA
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_origin_name(m_Handle, idx);
#else
SQMOD_UNUSED_VAR(idx);
SqThrowF("The module was compiled without this feature");
#endif
// Request failed
return _SC("");
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::GetColumnType(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_type(m_Handle, idx);
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::GetColumnBytes(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_bytes(m_Handle, idx);
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetColumnByIndex(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return Object(new Column(m_Handle, idx));
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetColumnByName(CSStr name) const
{
// Validate the handle
Validate();
// Attempt to obtain the requested column index
const Int32 idx = m_Handle->GetColumnIndex(name);
// Validate the obtained index
if (idx < 0)
SqThrowF("Unknown column named (%s)", name);
// Return the requested column
return Object(new Column(m_Handle, idx));
}
} // Namespace:: SqMod