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SqMod/source/Base/Vector3.hpp

508 lines
20 KiB
C++

#ifndef _BASE_VECTOR3_HPP_
#define _BASE_VECTOR3_HPP_
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Class used to represent a three-dimensional vector.
*/
struct Vector3
{
/* --------------------------------------------------------------------------------------------
* The type of value used by components of type.
*/
typedef float Value;
/* --------------------------------------------------------------------------------------------
* Helper instances for common values mostly used as return types or comparison.
*/
static const Vector3 NIL; // ( 0, 0, 0)
static const Vector3 MIN; // (<0, <0, <0)
static const Vector3 MAX; // (>0, >0, >0)
static const Vector3 LEFT; // (-1, 0, 0)
static const Vector3 RIGHT; // ( 1, 0, 0)
static const Vector3 UP; // ( 0, 1, 0)
static const Vector3 DOWN; // ( 0, -1, 0)
static const Vector3 FORWARD; // ( 0, 0, 1)
static const Vector3 BACK; // ( 0, 0, -1)
static const Vector3 ONE; // ( 1, 1, 1)
/* --------------------------------------------------------------------------------------------
* The delimiter character to be used when extracting values from strings.
*/
static SQChar Delim;
/* --------------------------------------------------------------------------------------------
* The x, y and z components of this type.
*/
Value x, y, z;
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Vector3();
/* --------------------------------------------------------------------------------------------
* Construct a vector with the same scalar value for all components.
*/
explicit Vector3(Value sv);
/* --------------------------------------------------------------------------------------------
* Construct a vector with the specified component values.
*/
Vector3(Value xv, Value yv, Value zv);
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
Vector3(const Vector3 & o) = default;
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
Vector3(Vector3 && o) = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Vector3() = default;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
Vector3 & operator = (const Vector3 & o) = default;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
Vector3 & operator = (Vector3 && o) = default;
/* --------------------------------------------------------------------------------------------
* Scalar value assignment operator.
*/
Vector3 & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* Four-dimensional vector assignment.
*/
Vector3 & operator = (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* Quaternion rotation assignment.
*/
Vector3 & operator = (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* Addition assignment operator.
*/
Vector3 & operator += (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Subtraction assignment operator.
*/
Vector3 & operator -= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Multiplication assignment operator.
*/
Vector3 & operator *= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Division assignment operator.
*/
Vector3 & operator /= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Modulo assignment operator.
*/
Vector3 & operator %= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Scalar value addition assignment operator.
*/
Vector3 & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* Scalar value subtraction assignment operator.
*/
Vector3 & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* Scalar value multiplication assignment operator.
*/
Vector3 & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* Scalar value division assignment operator.
*/
Vector3 & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* Scalar value modulo assignment operator.
*/
Vector3 & operator %= (Value s);
/* --------------------------------------------------------------------------------------------
* Pre-increment operator.
*/
Vector3 & operator ++ ();
/* --------------------------------------------------------------------------------------------
* Pre-decrement operator.
*/
Vector3 & operator -- ();
/* --------------------------------------------------------------------------------------------
* Post-increment operator.
*/
Vector3 operator ++ (int);
/* --------------------------------------------------------------------------------------------
* Post-decrement operator.
*/
Vector3 operator -- (int);
/* --------------------------------------------------------------------------------------------
* Addition operator.
*/
Vector3 operator + (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Subtraction operator.
*/
Vector3 operator - (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Multiplication operator.
*/
Vector3 operator * (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Division operator.
*/
Vector3 operator / (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Modulo operator.
*/
Vector3 operator % (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Scalar value addition operator.
*/
Vector3 operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* Scalar value subtraction operator.
*/
Vector3 operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* Scalar value multiplication operator.
*/
Vector3 operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* Scalar value division operator.
*/
Vector3 operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* Scalar value modulo operator.
*/
Vector3 operator % (Value s) const;
/* --------------------------------------------------------------------------------------------
* Unary plus operator.
*/
Vector3 operator + () const;
/* --------------------------------------------------------------------------------------------
* Unary minus operator.
*/
Vector3 operator - () const;
/* --------------------------------------------------------------------------------------------
* Equality comparison operator.
*/
bool operator == (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Inequality comparison operator.
*/
bool operator != (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Less than comparison operator.
*/
bool operator < (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Greater than comparison operator.
*/
bool operator > (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Less than or equal comparison operator.
*/
bool operator <= (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Greater than or equal comparison operator.
*/
bool operator >= (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(SQFloat s) const
{
return Cmp(Vector3(static_cast< Value >(s)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(SQInteger s) const
{
return Cmp(Vector3(static_cast< Value >(s)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(bool s) const
{
return Cmp(Vector3(static_cast< Value >(s)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(std::nullptr_t) const
{
return Cmp(static_cast< Value >(0));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* Set all components to the specified scalar value.
*/
void SetScalar(Value ns);
/* --------------------------------------------------------------------------------------------
* Copy the values from another instance of this type.
*/
void SetVector3(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void SetVector3Ex(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* Copy the values from a four-dimensional vector.
*/
void SetVector4(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void SetVector4Ex(Value nx, Value ny, Value nz, Value nw);
/* --------------------------------------------------------------------------------------------
* Copy the values from a quaternion rotation.
*/
void SetQuaternion(const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* Copy the values from a quaternion rotation.
*/
void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
/* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter.
*/
void SetStr(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* Generate random values for all components of this instance.
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* Generate random values for all components of this instance within the specified bounds.
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* Generate random values for all components of this instance within the specified bounds.
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
/* --------------------------------------------------------------------------------------------
* Clear the component values to default.
*/
void Clear()
{
x = 0.0, y = 0.0, z = 0.0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve a new instance of this type with absolute component values.
*/
Vector3 Abs() const;
/* --------------------------------------------------------------------------------------------
* Return whether is NaN.
*/
bool IsNaN() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the length.
*/
Value GetLength() const;
/* --------------------------------------------------------------------------------------------
* Assign the length.
*/
void SetLength(Value length);
/* --------------------------------------------------------------------------------------------
* Return the squared length.
*/
Value GetLengthSquared() const;
/* --------------------------------------------------------------------------------------------
* Assign the squared length.
*/
void SetLengthSquared(Value length);
/* --------------------------------------------------------------------------------------------
* Return normalized to unit length.
*/
Vector3 Normalized() const;
/* --------------------------------------------------------------------------------------------
* Normalize to unit length.
*/
void Normalize();
/* --------------------------------------------------------------------------------------------
* Calculate dot product.
*/
Value DotProduct(const Vector3 & vec) const;
/* --------------------------------------------------------------------------------------------
* Calculate absolute dot product.
*/
Value AbsDotProduct(const Vector3 & vec) const;
/* --------------------------------------------------------------------------------------------
* Calculate cross product.
*/
Vector3 CrossProduct(const Vector3 & vec) const;
/* --------------------------------------------------------------------------------------------
* Returns the angle between this vector and another vector in degrees.
*/
Value Angle(const Vector3 & vec) const;
/* --------------------------------------------------------------------------------------------
* Return the distance between this vector and another vector.
*/
Value GetDistanceTo(const Vector3 & vec) const;
/* --------------------------------------------------------------------------------------------
* Return the squared distance between this vector and another vector.
*/
Value GetSquaredDistanceTo(const Vector3 & vec) const;
/* --------------------------------------------------------------------------------------------
* Linear interpolation with another vector.
*/
bool IsBetweenPoints(const Vector3 & begin, const Vector3 & end) const;
/* --------------------------------------------------------------------------------------------
* Sets this vector to the linearly interpolated vector between a and b.
*/
void Interpolate(const Vector3 & a, const Vector3 & b, Value d);
/* --------------------------------------------------------------------------------------------
* Sets this vector to the linearly interpolated vector between a and b.
*/
Vector3 Interpolated(const Vector3 & vec, Value d) const;
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the Y axis and the specified center.
*/
Vector3 Rotated(const Vector3 & axis, Value angle) const;
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the Y axis and the specified center.
*/
void RotateXZBy(Value degrees)
{
CenterRotateXZBy(degrees, NIL);
}
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the Y axis and the specified center.
*/
void CenterRotateXZBy(Value degrees, const Vector3 & center);
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the Z axis and the specified center.
*/
void RotateXYBy(Value degrees)
{
CenterRotateXYBy(degrees, NIL);
}
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the Z axis and the specified center.
*/
void CenterRotateXYBy(Value degrees, const Vector3 & center);
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the X axis and the specified center.
*/
void RotateYZBy(Value degrees)
{
CenterRotateYZBy(degrees, NIL);
}
/* --------------------------------------------------------------------------------------------
* Rotates the vector by a specified number of degrees around the X axis and the specified center.
*/
void CenterRotateYZBy(Value degrees, const Vector3 & center);
/* --------------------------------------------------------------------------------------------
* Extract the values for components of the Vector3 type from a string.
*/
static const Vector3 & Get(CSStr str);
/* --------------------------------------------------------------------------------------------
* Extract the values for components of the Vector3 type from a string.
*/
static const Vector3 & Get(CSStr str, SQChar delim);
};
} // Namespace:: SqMod
#endif // _BASE_VECTOR3_HPP_