mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 03:37:16 +01:00
a792ae525e
Separate the XML handles into their own source files.
614 lines
21 KiB
C++
614 lines
21 KiB
C++
#ifndef _SQXML_NODE_HPP_
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#define _SQXML_NODE_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Handle/Document.hpp"
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#include "Wrapper/ParseResult.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* A light-weight handle for manipulating nodes in DOM tree.
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*/
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class Node
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{
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// --------------------------------------------------------------------------------------------
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friend class Document;
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friend class Text;
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protected:
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// --------------------------------------------------------------------------------------------
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typedef xml_node Type;
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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Node(const DocumentRef doc, const Type & node)
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: m_Doc(doc), m_Node(node)
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{
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/* ... */
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}
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private:
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// ---------------------------------------------------------------------------------------------
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DocumentRef m_Doc; // The main xml document instance.
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Type m_Node; // The managed document node.
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Node()
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: m_Doc(), m_Node()
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Node(const Node & o)
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: m_Doc(o.m_Doc), m_Node(o.m_Node)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Node()
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Node & operator = (const Node & o)
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{
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m_Doc = o.m_Doc;
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m_Node = o.m_Node;
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Node & o)
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{
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if (m_Node == o.m_Node)
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{
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return 0;
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}
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else if (m_Node > o.m_Node)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const
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{
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return m_Node.value();
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* See whether this instance references a valid xml document.
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*/
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bool IsValid() const
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{
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return m_Doc;
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}
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/* --------------------------------------------------------------------------------------------
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* Return the number of active references to this document instance.
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*/
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Uint32 GetRefCount() const
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{
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return m_Doc.Count();
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}
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/* --------------------------------------------------------------------------------------------
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* See whether the node is empty.
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*/
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bool IsEmpty() const
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{
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return m_Node.empty();
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}
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/* --------------------------------------------------------------------------------------------
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* Get hash value (unique for handles to the same object).
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*/
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SQInteger GetHashValue() const
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{
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return static_cast< SQInteger >(m_Node.hash_value());
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}
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/* --------------------------------------------------------------------------------------------
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* Get node offset in parsed file/string (in char_t units) for debugging purposes.
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*/
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SQInteger GetOffsetDebug() const
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{
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return static_cast< SQInteger >(m_Node.offset_debug());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve node type.
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*/
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Int32 GetType() const
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{
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return static_cast< Int32 >(m_Node.type());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve node name.
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*/
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CSStr GetName() const
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{
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return m_Node.name();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve node name.
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*/
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void SetName(CSStr name)
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{
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if (!m_Node.set_name(name))
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{
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STHROWF("Unable to set XML node name");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the node name.
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*/
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bool ApplyName(CSStr name)
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{
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return m_Node.set_name(name);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve node value.
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*/
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CSStr GetValue() const
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{
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return m_Node.value();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve node value.
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*/
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void SetValue(CSStr name)
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{
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if (!m_Node.set_value(name))
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{
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STHROWF("Unable to set XML node value");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the node value.
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*/
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bool ApplyValue(CSStr value)
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{
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return m_Node.set_value(value);
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}
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/* --------------------------------------------------------------------------------------------
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* Parses buffer as an XML document fragment and appends all nodes as children of this node.
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*/
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ParseResult AppendBuffer(CSStr source)
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{
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// Is the specified source buffer even valid?
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if (source)
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{
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return ParseResult(m_Doc, m_Node.append_buffer(source,
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std::char_traits< SQChar >::length(source) * sizeof(SQChar)));
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}
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// Return the default result
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return ParseResult();
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}
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/* --------------------------------------------------------------------------------------------
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* Parses buffer as an XML document fragment and appends all nodes as children of this node.
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*/
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ParseResult AppendBuffer(CSStr source, Uint32 options)
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{
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// Is the specified source buffer even valid?
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if (source)
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{
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return ParseResult(m_Doc, m_Node.append_buffer(source,
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std::char_traits< SQChar >::length(source) * sizeof(SQChar), options));
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}
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// Return the default result
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return ParseResult();
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}
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/* --------------------------------------------------------------------------------------------
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* Parses buffer as an XML document fragment and appends all nodes as children of this node.
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*/
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ParseResult AppendBuffer(CSStr source, Uint32 options, Int32 encoding)
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{
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// Is the specified source buffer even valid?
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if (source)
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{
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return ParseResult(m_Doc, m_Node.append_buffer(source,
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std::char_traits< SQChar >::length(source) * sizeof(SQChar),
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options, (xml_encoding)encoding));
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}
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// Return the default result
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return ParseResult();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the first child attribute.
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*/
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Attribute GetFirstAttr() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the last child attribute.
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*/
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Attribute GetLastAttr() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the first child node.
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*/
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Node GetFirstChild() const
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{
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return Node(m_Doc, m_Node.first_child());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the last child node.
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*/
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Node GetLastChild() const
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{
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return Node(m_Doc, m_Node.last_child());
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}
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/* --------------------------------------------------------------------------------------------
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* Get next sibling in the children list of the parent node.
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*/
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Node GetNextSibling() const
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{
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return Node(m_Doc, m_Node.next_sibling());
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}
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/* --------------------------------------------------------------------------------------------
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* Get previous sibling in the children list of the parent node
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*/
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Node GetPrevSibling() const
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{
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return Node(m_Doc, m_Node.previous_sibling());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the parent node.
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*/
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Node GetParent() const
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{
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return Node(m_Doc, m_Node.parent());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the root node.
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*/
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Node GetRoot() const
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{
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return Node(m_Doc, m_Node.root());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the text object for the current node.
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*/
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Text GetText() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve child node with the specified name.
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*/
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Node Child(CSStr name) const
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{
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return Node(m_Doc, m_Node.child(name));
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve child attribute with the specified name.
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*/
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Attribute GetAttribute(CSStr name) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve next sibling with the specified name.
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*/
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Node NextSibling(CSStr name) const
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{
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return Node(m_Doc, m_Node.next_sibling(name));
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve previous sibling with the specified name.
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*/
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Node PrevSibling(CSStr name) const
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{
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return Node(m_Doc, m_Node.previous_sibling(name));
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve child attribute, starting the search from a hint.
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*/
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Attribute AttributeFrom(CSStr name, Attribute & attr) const;
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/* --------------------------------------------------------------------------------------------
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* Get child value of current node; that is, value of the first child node of type PCDATA/CDATA.
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*/
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CSStr GetChildValue() const
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{
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return m_Node.child_value();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve child value of child with specified name.
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*/
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CSStr ChildValue(CSStr name) const
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{
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return m_Node.child_value(name);
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}
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/* --------------------------------------------------------------------------------------------
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* Append a child attribute with the specified name.
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*/
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Attribute AppendAttr(CSStr name);
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/* --------------------------------------------------------------------------------------------
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* Prepend a child attribute with the specified name.
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*/
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Attribute PrependAttr(CSStr name);
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/* --------------------------------------------------------------------------------------------
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* Insert a child attribute with the specified name, after the specified node.
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*/
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Attribute InsertAttrAfter(CSStr name, const Attribute & attr);
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/* --------------------------------------------------------------------------------------------
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* Insert a child attribute with the specified name, before the specified node.
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*/
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Attribute InsertAttrBefore(CSStr name, const Attribute & attr);
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/* --------------------------------------------------------------------------------------------
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* Append a copy of the specified attribute as a child.
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*/
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Attribute AppendAttrCopy(const Attribute & proto);
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/* --------------------------------------------------------------------------------------------
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* Prepend a copy of the specified attribute as a child.
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*/
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Attribute PrependAttrCopy(const Attribute & proto);
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/* --------------------------------------------------------------------------------------------
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* Insert a copy of the specified attribute as a child after the specified attribute.
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*/
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Attribute InsertAttrCopyAfter(const Attribute & proto, const Attribute & attr);
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/* --------------------------------------------------------------------------------------------
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* Insert a copy of the specified attribute as a child before the specified attribute.
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*/
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Attribute InsertAttrCopyBefore(const Attribute & proto, const Attribute & attr);
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/* --------------------------------------------------------------------------------------------
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* Append a basic child node with the specified name.
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*/
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Node AppendChild(CSStr name)
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{
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return Node(m_Doc, m_Node.append_child(name));
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}
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/* --------------------------------------------------------------------------------------------
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* Prepend a basic child node with the specified name.
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*/
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Node PrependChild(CSStr name)
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{
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return Node(m_Doc, m_Node.prepend_child(name));
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}
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/* --------------------------------------------------------------------------------------------
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* Append a basic child node.
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*/
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Node AppendChildNode()
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{
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return Node(m_Doc, m_Node.append_child());
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}
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/* --------------------------------------------------------------------------------------------
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* Prepend a basic child node.
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*/
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Node PrependChildNode()
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{
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return Node(m_Doc, m_Node.prepend_child());
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}
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/* --------------------------------------------------------------------------------------------
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* Append a basic child node with the specified type.
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*/
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Node AppendChildType(Int32 type)
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{
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return Node(m_Doc, m_Node.append_child(static_cast< xml_node_type >(type)));
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}
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/* --------------------------------------------------------------------------------------------
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* Prepend a basic child node with the specified type.
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*/
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Node PrependChildType(Int32 type)
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{
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return Node(m_Doc, m_Node.prepend_child(static_cast< xml_node_type >(type)));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert a basic child node with the specified name, after the specified node.
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*/
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Node InsertChildAfter(CSStr name, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_child_after(name, node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert a basic child node with the specified name, before the specified node.
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*/
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Node InsertChildBefore(CSStr name, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_child_before(name, node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert a basic child node with the specified type, after the specified node.
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*/
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Node InsertChildTypeAfter(Int32 type, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_child_after(static_cast< xml_node_type >(type),
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node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert a basic child node with the specified type, before the specified node.
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*/
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Node InsertChildTypeBefore(Int32 type, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_child_before(static_cast< xml_node_type >(type),
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node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Append a copy of the specified node as a child.
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*/
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Node AppendCopy(const Node & proto)
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{
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return Node(m_Doc, m_Node.append_copy(proto.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Prepend a copy of the specified node as a child.
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*/
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Node PrependCopy(const Node & proto)
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{
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return Node(m_Doc, m_Node.prepend_copy(proto.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert a copy of the specified node as a child after the specified node.
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*/
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Node InsertCopyAfter(const Node & proto, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_copy_after(proto.m_Node, node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert a copy of the specified node as a child before the specified node.
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*/
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Node InsertCopyBefore(const Node & proto, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_copy_before(proto.m_Node, node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Append the specified node as a child and take ownership of it.
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*/
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Node AppendMove(const Node & proto)
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{
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return Node(m_Doc, m_Node.append_copy(proto.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Prepend the specified node as a child and take ownership of it.
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*/
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Node PrependMove(const Node & proto)
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{
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return Node(m_Doc, m_Node.prepend_copy(proto.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert the specified node as a child after the specified node and take ownership of it.
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*/
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Node InsertMoveAfter(const Node & proto, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_copy_after(proto.m_Node, node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Insert the specified node as a child before the specified node and take ownership of it.
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*/
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Node InsertMoveBefore(const Node & proto, const Node & node)
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{
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return Node(m_Doc, m_Node.insert_copy_before(proto.m_Node, node.m_Node));
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}
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/* --------------------------------------------------------------------------------------------
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* Remove the child attribute matching the specified name.
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*/
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bool RemoveAttr(CSStr name)
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{
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return m_Node.remove_attribute(name);
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}
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/* --------------------------------------------------------------------------------------------
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* Remove the specified attribute.
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*/
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bool RemoveAttrInst(const Attribute & attr);
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/* --------------------------------------------------------------------------------------------
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* Remove the child node matching the specified name.
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*/
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bool RemoveChild(CSStr name)
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{
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return m_Node.remove_child(name);
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}
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/* --------------------------------------------------------------------------------------------
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* Remove the specified node.
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*/
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bool RemoveChildInst(const Node & node)
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{
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return m_Node.remove_child(node.m_Node);
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}
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/* --------------------------------------------------------------------------------------------
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* Find child node by attribute name/value.
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*/
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Node FindChildByAttr(CSStr attr_name, CSStr attr_value) const
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{
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return Node(m_Doc, m_Node.find_child_by_attribute(attr_name, attr_value));
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}
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/* --------------------------------------------------------------------------------------------
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* Find child node by attribute name/value.
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*/
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Node FindChildByAttr(CSStr name, CSStr attr_name, CSStr attr_value) const
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{
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return Node(m_Doc, m_Node.find_child_by_attribute(name, attr_name, attr_value));
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}
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/* --------------------------------------------------------------------------------------------
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* Search for a node by path consisting of node names and . or .. elements.
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*/
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Node FindElemByPath(CSStr path, SQChar delimiter) const
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{
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return Node(m_Doc, m_Node.first_element_by_path(path, delimiter));
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}
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};
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} // Namespace:: SqMod
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#endif // _SQXML_NODE_HPP_
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