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SqMod/vendor/POCO/cmake/README
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

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CMAKE Files contributed by Andrew J. P. Maclean <a.maclean@optusnet.com.au>
Put the following files in the directory where your source code is:
CMakeLists.txt
PocoConfig.cmake.
Edit CMakeLists.txt to include your source and header files. The sections of interest are:
# Add any source files here.
SET( EXE_SRCS
"My File.cpp"
)
# Add any include files here.
SET( EXE_INCS
"My File.h"
)
Then create a subdirectory called build.
In Linux:
cd build
ccmake ..
or
ccmake -GKDevelop3 ..
(This will set up everything so you can use KDevelop3).
In Windows:
run CMakeSetup.exe and set the source code directory and where to build the libraries.
If CMake cannot find Poco, you will see that the variable Poco_INCLUDE_DIR has the value Poco_INCLUDE_DIR-NOTFOUND. Just set this value to the top level direcotry of where the Poco includes are.
If there is a different version of Poco, you may have to add edit the variables SUFFIX_FOR_INCLUDE_PATH, and SUFFIX_FOR_LIBRARY_PATH adding in the new Poco version in a similar manner to the existing ones in the file PocoConfig.cmake.
Finally:
In Linux
Either type "make" or if you are using KDevelop, click on the <ProjectName>.kdevelop file.
In Windows just use your IDE or nmake if you use nmake.