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SqMod/source/Routine.hpp
Sandu Liviu Catalin f51b4968ac Fix bug in plugin caused by not popping the closure from the stack after calling it.
This would've caused the plugin to run out of stack memory eventually.
2018-07-05 21:01:08 +03:00

550 lines
18 KiB
C++

#ifndef _ROUTINE_HPP_
#define _ROUTINE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Execute callbacks after specific intervals of time.
*/
class Routine
{
public:
/* --------------------------------------------------------------------------------------------
* Simplify future changes to a single point of change.
*/
typedef Int64 Time;
typedef SQInteger Interval;
typedef Uint32 Iterator;
typedef LightObj Argument;
private:
/* --------------------------------------------------------------------------------------------
* Structure that represents an active routine and keeps track of the routine information.
*/
struct Instance
{
// ----------------------------------------------------------------------------------------
LightObj mEnv; // A reference to the managed environment object.
LightObj mFunc; // A reference to the managed function object.
LightObj mInst; // Reference to the routine associated with this instance.
LightObj mData; // A reference to the arbitrary data associated with this instance.
String mTag; // An arbitrary string which represents the tag.
Iterator mIterations; // Number of iterations before self destruct.
Interval mInterval; // Interval between routine invocations.
bool mSuspended; // Whether this instance is allowed to receive calls.
bool mQuiet; // Whether this instance is allowed to handle errors.
bool mEndure; // Whether this instance is allowed to terminate itself on errors.
Uint8 mArgc; // The number of arguments that the routine must forward.
Argument mArgv[14]; // The arguments that the routine must forward.
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
Instance()
: mEnv()
, mFunc()
, mInst()
, mData()
, mTag()
, mIterations(0)
, mInterval(0)
, mSuspended(false)
, mQuiet(ErrorHandling::IsEnabled())
, mEndure(false)
, mArgc(0)
, mArgv()
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Instance(const Instance & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Instance(Instance && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~Instance()
{
Terminate();
}
/* ----------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Instance & operator = (const Instance & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Instance & operator = (Instance && o) = delete;
/* ----------------------------------------------------------------------------------------
* Initializes the routine parameters. (assumes previous values are already released)
*/
void Init(HSQOBJECT & env, HSQOBJECT & func, HSQOBJECT & inst, Interval intrv, Iterator itr)
{
// Initialize the callback objects
mEnv = LightObj(env);
mFunc = LightObj(func);
// Associate with the routine instance
mInst = LightObj(inst);
// Initialize the routine options
mIterations = itr;
mInterval = intrv;
}
/* ----------------------------------------------------------------------------------------
* Release managed script resources.
*/
void Release()
{
mEnv.Release();
mFunc.Release();
mInst.Release();
mData.Release();
mIterations = 0;
mInterval = 0;
mTag.clear();
}
/* ----------------------------------------------------------------------------------------
* Execute the managed routine.
*/
Interval Execute()
{
// is this even a valid routine?
if (mInst.IsNull())
{
return 0; // Dunno how we got here but it ends now
}
// Are we allowed to forward calls?
else if (!mSuspended)
{
// Grab the virtual machine once
HSQUIRRELVM vm = DefaultVM::Get();
// Push the function on the stack
sq_pushobject(vm, mFunc);
// Push the environment on the stack
sq_pushobject(vm, mEnv);
// Push function parameters, if any
for (Uint32 n = 0; n < mArgc; ++n)
{
sq_pushobject(vm, mArgv[n].mObj);
}
// Make the function call and store the result
const SQRESULT res = sq_call(vm, mArgc + 1, false, !mQuiet);
// Pop the callback object from the stack
sq_pop(vm, 1);
// Validate the result
if (SQ_FAILED(res))
{
// Should we endure the errors?
if (!mEndure)
{
Terminate(); // Destroy ourself on error
}
}
}
// Decrease the number of iterations if necessary
if (mIterations && (--mIterations) == 0)
{
Terminate(); // This routine reached the end of it's life
}
// Return the current interval
return mInterval;
}
/* ----------------------------------------------------------------------------------------
* Clear the arguments.
*/
void Clear()
{
// Now release the arguments
for (auto & a : mArgv)
{
a.Release();
}
// Reset the counter
mArgc = 0;
}
/* ----------------------------------------------------------------------------------------
* Terminate the routine.
*/
void Terminate()
{
Release();
Clear();
}
};
private:
// --------------------------------------------------------------------------------------------
static Time s_Last; // Last time point.
static Time s_Prev; // Previous time point.
static Interval s_Intervals[SQMOD_MAX_ROUTINES]; // List of intervals to be processed.
static Instance s_Instances[SQMOD_MAX_ROUTINES]; // List of routines to be executed.
private:
/* --------------------------------------------------------------------------------------------
* The index of the slot in the pool of active routines.
*/
Uint32 m_Slot;
protected:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Routine()
: m_Slot(SQMOD_MAX_ROUTINES)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Routine(Uint32 slot)
: m_Slot(slot)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Routine(const Routine & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Routine(Routine && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Routine & operator = (const Routine & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Routine & operator = (Routine && o) = delete;
/* --------------------------------------------------------------------------------------------
* Find an unoccupied routine slot.
*/
static SQInteger FindUnused()
{
for (const auto & r : s_Instances)
{
if (r.mInst.IsNull())
{
return (&r - s_Instances); // Return the index of this element
}
}
// No available slot
return -1;
}
public:
/* --------------------------------------------------------------------------------------------
* Retrieve the number of used routine slots.
*/
static SQInteger GetUsed()
{
SQInteger n = 0;
// Iterate routine list
for (const auto & r : s_Instances)
{
if (!r.mInst.IsNull())
{
++n;
}
}
// Return the final count
return n;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of used routine slots.
*/
static const LightObj & FindByTag(const StackStrF & tag)
{
if (!tag.mPtr)
{
STHROWF("Invalid entity tag");
}
// Iterate routine list
for (const auto & r : s_Instances)
{
if (!r.mInst.IsNull() && r.mTag.compare(tag.mPtr) == 0)
{
return r.mInst; // Return this routine instance
}
}
// Unable to find such routine
STHROWF("Unable to find a routine with tag (%s)", tag.mPtr);
// Should not reach this point but if it did, we have to return something
return s_Instances[SQMOD_MAX_ROUTINES].mInst; // Intentional Buffer overflow!
}
/* --------------------------------------------------------------------------------------------
* Process all active routines and update elapsed time.
*/
static void Process();
/* --------------------------------------------------------------------------------------------
* Initialize all resources and prepare for startup.
*/
static void Initialize();
/* --------------------------------------------------------------------------------------------
* Release all resources and prepare for shutdown.
*/
static void Deinitialize();
/* --------------------------------------------------------------------------------------------
* Create a routine with the specified parameters.
*/
static SQInteger Create(HSQUIRRELVM vm);
protected:
/* --------------------------------------------------------------------------------------------
* See whether this routine is valid otherwise throw an exception.
*/
void Validate() const
{
if (m_Slot >= SQMOD_MAX_ROUTINES)
{
STHROWF("This instance does not reference a valid routine");
}
}
/* --------------------------------------------------------------------------------------------
* See whether this routine is valid otherwise throw an exception.
*/
Instance & GetValid() const
{
if (m_Slot >= SQMOD_MAX_ROUTINES)
{
STHROWF("This instance does not reference a valid routine");
}
// We know it's valid so let's return it
return s_Instances[m_Slot];
}
public:
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const
{
return (m_Slot >= SQMOD_MAX_ROUTINES) ? NullString() : s_Instances[m_Slot].mTag;
}
/* --------------------------------------------------------------------------------------------
* Terminate the routine.
*/
void Terminate()
{
GetValid().Terminate();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const
{
return GetValid().mTag;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(const StackStrF & tag)
{
GetValid().mTag.assign(tag.mPtr, ClampMin(tag.mLen, 0));
}
/* --------------------------------------------------------------------------------------------
* Retrieve the environment object.
*/
const LightObj & GetEnv() const
{
return GetValid().mEnv;
}
/* --------------------------------------------------------------------------------------------
* Modify the environment object.
*/
void SetEnv(const LightObj & env)
{
GetValid().mEnv = env.IsNull() ? LightObj(RootTable().GetObject()) : env;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function object.
*/
const LightObj & GetFunc() const
{
return GetValid().mFunc;
}
/* --------------------------------------------------------------------------------------------
* Modify the function object.
*/
void SetFunc(const Function & func)
{
// Validate the specified
if (!sq_isclosure(func.GetFunc()) && !sq_isnativeclosure(func.GetFunc()))
{
STHROWF("Invalid callback type %s", SqTypeName(GetValid().mFunc.GetType()));
}
// Store the function without the environment
GetValid().mFunc = LightObj(func.GetFunc());
}
/* --------------------------------------------------------------------------------------------
* Retrieve the arbitrary user data object.
*/
const LightObj & GetData() const
{
return GetValid().mData;
}
/* --------------------------------------------------------------------------------------------
* Modify the arbitrary user data object.
*/
void SetData(const LightObj & data)
{
GetValid().mData = data;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the execution interval.
*/
SQInteger GetInterval() const
{
return ConvTo< SQInteger >::From(GetValid().mInterval);
}
/* --------------------------------------------------------------------------------------------
* Modify the execution interval.
*/
void SetInterval(SQInteger itr)
{
GetValid().mInterval = ClampMin(ConvTo< Interval >::From(itr), static_cast< Interval >(0));
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of iterations.
*/
SQInteger GetIterations() const
{
return ConvTo< SQInteger >::From(GetValid().mIterations);
}
/* --------------------------------------------------------------------------------------------
* Modify the number of iterations.
*/
void SetIterations(SQInteger itr)
{
GetValid().mIterations = ConvTo< Iterator >::From(itr);
}
/* --------------------------------------------------------------------------------------------
* See whether the routine is suspended.
*/
bool GetSuspended() const
{
return GetValid().mSuspended;
}
/* --------------------------------------------------------------------------------------------
* Set whether the routine should be suspended.
*/
void SetSuspended(bool toggle)
{
GetValid().mSuspended = toggle;
}
/* --------------------------------------------------------------------------------------------
* See whether the routine is quite.
*/
bool GetQuiet() const
{
return GetValid().mQuiet;
}
/* --------------------------------------------------------------------------------------------
* Set whether the routine should be quiet.
*/
void SetQuiet(bool toggle)
{
GetValid().mQuiet = toggle;
}
/* --------------------------------------------------------------------------------------------
* See whether the routine endures.
*/
bool GetEndure() const
{
return GetValid().mEndure;
}
/* --------------------------------------------------------------------------------------------
* Set whether the routine should endure.
*/
void SetEndure(bool toggle)
{
GetValid().mEndure = toggle;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of arguments to be forwarded.
*/
SQInteger GetArguments() const
{
return ConvTo< SQInteger >::From(GetValid().mArgc);
}
/* --------------------------------------------------------------------------------------------
* Retrieve a certain argument.
*/
const Argument & GetArgument(SQInteger arg) const
{
// Cast the index to the proper value
Uint8 idx = ConvTo< Uint8 >::From(arg);
// Validate the specified index
if (idx >= 14)
{
STHROWF("The specified index is out of range: %u >= %u", idx, 14);
}
// Return the requested argument
return GetValid().mArgv[idx];
}
};
} // Namespace:: SqMod
#endif // _ROUTINE_HPP_