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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Base/Circle.hpp

376 lines
11 KiB
C++

#ifndef _BASE_CIRCLE_HPP_
#define _BASE_CIRCLE_HPP_
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
#include "Base/Vector2.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
*
*/
struct Circle
{
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef float Value;
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Circle NIL;
static const Circle MIN;
static const Circle MAX;
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2 pos;
Value rad;
/* --------------------------------------------------------------------------------------------
*
*/
Circle();
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(Value rv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(const Vector2 & pv, Value rv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(Value xv, Value yv, Value rv);
/* --------------------------------------------------------------------------------------------
*
*/
Circle(const Circle & o);
/* --------------------------------------------------------------------------------------------
*
*/
~Circle();
/* --------------------------------------------------------------------------------------------
*
*/
Circle & operator = (const Circle & o);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator = (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator = (const Vector2 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator += (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator *= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator /= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator %= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator += (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator *= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator /= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator %= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator += (const Vector2 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -= (const Vector2 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator *= (const Vector2 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator /= (const Vector2 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator %= (const Vector2 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -- ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator -- (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator * (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator / (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator % (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator * (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator / (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator % (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + (const Vector2 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - (const Vector2 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator * (const Vector2 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator / (const Vector2 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator % (const Vector2 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Int32 Cmp(const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Circle & nc);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2 & np);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2 & np, Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max, bool r);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value rmin, Value rmax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
pos.Clear(); rad = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle Abs() const;
};
} // Namespace:: SqMod
#endif // _BASE_CIRCLE_HPP_