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68 lines
3.7 KiB
C++
68 lines
3.7 KiB
C++
#ifndef _MISC_PLAYER_IMMUNITY_HPP_
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#define _MISC_PLAYER_IMMUNITY_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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struct CPlayerImmunity
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{
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// --------------------------------------------------------------------------------------------
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CPlayerImmunity() noexcept;
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CPlayerImmunity(SQInt32 flags) noexcept;
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// --------------------------------------------------------------------------------------------
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CPlayerImmunity(const CPlayerImmunity & x) noexcept;
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CPlayerImmunity(CPlayerImmunity && x) noexcept;
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// --------------------------------------------------------------------------------------------
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~CPlayerImmunity();
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// --------------------------------------------------------------------------------------------
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CPlayerImmunity & operator = (const CPlayerImmunity & x) noexcept;
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CPlayerImmunity & operator = (CPlayerImmunity && x) noexcept;
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// --------------------------------------------------------------------------------------------
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bool operator == (const CPlayerImmunity & x) const noexcept;
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bool operator != (const CPlayerImmunity & x) const noexcept;
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bool operator < (const CPlayerImmunity & x) const noexcept;
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bool operator > (const CPlayerImmunity & x) const noexcept;
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bool operator <= (const CPlayerImmunity & x) const noexcept;
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bool operator >= (const CPlayerImmunity & x) const noexcept;
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// --------------------------------------------------------------------------------------------
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SQInteger Cmp(const CPlayerImmunity & x) const noexcept;
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// --------------------------------------------------------------------------------------------
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operator SQInt32 () const noexcept;
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operator bool () const noexcept;
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// --------------------------------------------------------------------------------------------
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SQInt32 GetFlags() const noexcept;
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void SetFlags(SQInt32 flags) noexcept;
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// --------------------------------------------------------------------------------------------
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CPlayerImmunity & SetnGet(SQInt32 flags) noexcept;
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// --------------------------------------------------------------------------------------------
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void Apply(const CPlayer & player) const noexcept;
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// --------------------------------------------------------------------------------------------
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bool GetBullet() const noexcept;
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void SetBullet(bool toggle) noexcept;
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// --------------------------------------------------------------------------------------------
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bool GetFire() const noexcept;
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void SetFire(bool toggle) noexcept;
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// --------------------------------------------------------------------------------------------
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bool GetExplosion() const noexcept;
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void SetExplosion(bool toggle) noexcept;
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// --------------------------------------------------------------------------------------------
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bool GetCollision() const noexcept;
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void SetCollision(bool toggle) noexcept;
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// --------------------------------------------------------------------------------------------
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bool GetMelee() const noexcept;
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void SetMelee(bool toggle) noexcept;
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// --------------------------------------------------------------------------------------------
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void EnableAll() noexcept;
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void DisableAll() noexcept;
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protected:
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// --------------------------------------------------------------------------------------------
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SQInt32 m_Flags;
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};
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} // Namespace:: SqMod
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#endif // _MISC_PLAYER_IMMUNITY_HPP_
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