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4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
25 lines
1.3 KiB
Plaintext
25 lines
1.3 KiB
Plaintext
POCO C++ Libraries
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==================
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POrtable COmponents C++ Libraries are:
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--------------------------------------
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- A collection of C++ class libraries, conceptually similar to the Java Class Library, the .NET Framework or Apple’s Cocoa.
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- Focused on solutions to frequently-encountered practical problems.
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- Focused on ‘internet-age’ network-centric applications.
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- Written in efficient, modern, 100% ANSI/ISO Standard C++.
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- Based on and complementing the C++ Standard Library/STL.
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- Highly portable and available on many different platforms.
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- Open Source, licensed under the [Boost Software License](https://spdx.org/licenses/BSL-1.0).
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----
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To start using POCO, see the [Guided Tour](http://pocoproject.org/docs-1.5.3/00100-GuidedTour.html) and [Getting Started](http://pocoproject.org/docs-1.5.3/00200-GettingStarted.html) documents.
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----
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POCO has an active user and contributing community, please visit our [web site](http://pocoproject.org), [forum](http://pocoproject.org/forum) and [blog](http://pocoproject.org/blog).
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Answers to POCO-related questions can also be found on [Stack Overflow](http://stackoverflow.com/questions/tagged/poco-libraries).
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----
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In regards to Boost, in spite of some functional overlapping,
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POCO is best thought of as a Boost complement (rather than replacement).
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Side-by-side use of Boost and POCO is a very common occurrence.
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