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SqMod/vendor/POCO/NetSSL_Win/include/Poco/Net/SecureSocketImpl.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

315 lines
8.4 KiB
C++

//
// SecureSocketImpl.h
//
// Library: NetSSL_Win
// Package: SSLSockets
// Module: SecureSocketImpl
//
// Definition of the SecureSocketImpl class.
//
// Copyright (c) 2006-2014, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef NetSSL_SecureSocketImpl_INCLUDED
#define NetSSL_SecureSocketImpl_INCLUDED
#include "Poco/Net/SocketImpl.h"
#include "Poco/Net/NetSSL.h"
#include "Poco/Net/Context.h"
#include "Poco/Net/AutoSecBufferDesc.h"
#include "Poco/Net/X509Certificate.h"
#include "Poco/Buffer.h"
#include <winsock2.h>
#include <windows.h>
#include <wincrypt.h>
#include <schannel.h>
#ifndef SECURITY_WIN32
#define SECURITY_WIN32
#endif
#include <security.h>
#include <sspi.h>
namespace Poco {
namespace Net {
class NetSSL_Win_API SecureSocketImpl
/// The SocketImpl for SecureStreamSocket.
{
public:
enum Mode
{
MODE_CLIENT,
MODE_SERVER
};
SecureSocketImpl(Poco::AutoPtr<SocketImpl> pSocketImpl, Context::Ptr pContext);
/// Creates the SecureSocketImpl.
virtual ~SecureSocketImpl();
/// Destroys the SecureSocketImpl.
SocketImpl* acceptConnection(SocketAddress& clientAddr);
/// Get the next completed connection from the
/// socket's completed connection queue.
///
/// If the queue is empty, waits until a connection
/// request completes.
///
/// Returns a new TCP socket for the connection
/// with the client.
///
/// The client socket's address is returned in clientAddr.
void connect(const SocketAddress& address, bool performHandshake);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address.
///
/// Can also be used for UDP sockets. In this case, no
/// connection is established. Instead, incoming and outgoing
/// packets are restricted to the specified address.
void connect(const SocketAddress& address, const Poco::Timespan& timeout, bool performHandshake);
/// Initializes the socket, sets the socket timeout and
/// establishes a connection to the TCP server at the given address.
void connectNB(const SocketAddress& address);
/// Initializes the socket and establishes a connection to
/// the TCP server at the given address. Prior to opening the
/// connection the socket is set to nonblocking mode.
void bind(const SocketAddress& address, bool reuseAddress = false);
/// Bind a local address to the socket.
///
/// This is usually only done when establishing a server
/// socket. TCP clients should not bind a socket to a
/// specific address.
///
/// If reuseAddress is true, sets the SO_REUSEADDR
/// socket option.
void listen(int backlog = 64);
/// Puts the socket into listening state.
///
/// The socket becomes a passive socket that
/// can accept incoming connection requests.
///
/// The backlog argument specifies the maximum
/// number of connections that can be queued
/// for this socket.
void shutdown();
/// Shuts down the connection by attempting
/// an orderly SSL shutdown, then actually
/// shutting down the TCP connection.
void close();
/// Close the socket.
void abort();
/// Aborts the connection by closing the
/// underlying TCP connection. No orderly SSL shutdown
/// is performed.
int sendBytes(const void* buffer, int length, int flags = 0);
/// Sends the contents of the given buffer through
/// the socket. Any specified flags are ignored.
///
/// Returns the number of bytes sent, which may be
/// less than the number of bytes specified.
int receiveBytes(void* buffer, int length, int flags = 0);
/// Receives data from the socket and stores it
/// in buffer. Up to length bytes are received.
///
/// Returns the number of bytes received.
void setPeerHostName(const std::string& hostName);
/// Sets the peer host name for certificate validation purposes.
const std::string& getPeerHostName() const;
/// Returns the peer host name.
void verifyPeerCertificate();
/// Performs post-connect (or post-accept) peer certificate validation,
/// using the peer host name set with setPeerHostName(), or the peer's
/// IP address string if no peer host name has been set.
void verifyPeerCertificate(const std::string& hostName);
/// Performs post-connect (or post-accept) peer certificate validation
/// using the given peer host name.
Context::Ptr context() const;
/// Returns the Context.
PCCERT_CONTEXT peerCertificate() const;
/// Returns the peer certificate.
poco_socket_t sockfd();
/// Returns the underlying socket descriptor.
int available() const;
/// Returns the number of bytes available in the buffer.
protected:
enum
{
IO_BUFFER_SIZE = 32768,
TIMEOUT_MILLISECS = 200
};
enum State
{
ST_INITIAL = 0,
ST_CONNECTING,
ST_CLIENTHANDSHAKESTART,
ST_CLIENTHANDSHAKECONDREAD,
ST_CLIENTHANDSHAKEINCOMPLETE,
ST_CLIENTHANDSHAKEOK,
ST_CLIENTHANDSHAKEEXTERROR,
ST_CLIENTHANDSHAKECONTINUE,
ST_VERIFY,
ST_DONE,
ST_ERROR
};
int sendRawBytes(const void* buffer, int length, int flags = 0);
int receiveRawBytes(void* buffer, int length, int flags = 0);
void clientConnectVerify();
void sendInitialTokenOutBuffer();
void performServerHandshake();
bool serverHandshakeLoop(PCtxtHandle phContext, PCredHandle phCred, bool requireClientAuth, bool doInitialRead, bool newContext);
void clientVerifyCertificate(const std::string& hostName);
void verifyCertificateChainClient(PCCERT_CONTEXT pServerCert);
void serverVerifyCertificate();
LONG serverDisconnect(PCredHandle phCreds, CtxtHandle* phContext);
LONG clientDisconnect(PCredHandle phCreds, CtxtHandle* phContext);
bool loadSecurityLibrary();
void initClientContext();
void initServerContext();
PCCERT_CONTEXT loadCertificate(bool mustFindCertificate);
void initCommon();
void cleanup();
void performClientHandshake();
void performInitialClientHandshake();
SECURITY_STATUS performClientHandshakeLoop();
void performClientHandshakeLoopIncompleteMessage();
void performClientHandshakeLoopCondReceive();
void performClientHandshakeLoopReceive();
void performClientHandshakeLoopOK();
void performClientHandshakeLoopInit();
void performClientHandshakeExtraBuffer();
void performClientHandshakeSendOutBuffer();
void performClientHandshakeLoopContinueNeeded();
void performClientHandshakeLoopError();
void performClientHandshakeLoopExtError();
SECURITY_STATUS decodeMessage(BYTE* pBuffer, DWORD bufSize, AutoSecBufferDesc<4>& msg, SecBuffer*& pData, SecBuffer*& pExtra);
SECURITY_STATUS decodeBufferFull(BYTE* pBuffer, DWORD bufSize, char* pOutBuffer, int outLength, int& bytesDecoded);
void stateIllegal();
void stateConnected();
void acceptSSL();
void connectSSL(bool completeHandshake);
void completeHandshake();
static int lastError();
void stateMachine();
State getState() const;
void setState(State st);
static bool isLocalHost(const std::string& hostName);
private:
SecureSocketImpl(const SecureSocketImpl&);
SecureSocketImpl& operator = (const SecureSocketImpl&);
Poco::AutoPtr<SocketImpl> _pSocket;
Context::Ptr _pContext;
Mode _mode;
std::string _peerHostName;
bool _useMachineStore;
bool _clientAuthRequired;
SecurityFunctionTableW& _securityFunctions;
PCCERT_CONTEXT _pOwnCertificate;
PCCERT_CONTEXT _pPeerCertificate;
CredHandle _hCreds;
CtxtHandle _hContext;
DWORD _contextFlags;
Poco::Buffer<BYTE> _overflowBuffer;
Poco::Buffer<BYTE> _sendBuffer;
Poco::Buffer<BYTE> _recvBuffer;
DWORD _recvBufferOffset;
DWORD _ioBufferSize;
SecPkgContext_StreamSizes _streamSizes;
AutoSecBufferDesc<1> _outSecBuffer;
AutoSecBufferDesc<2> _inSecBuffer;
SecBuffer _extraSecBuffer;
SECURITY_STATUS _securityStatus;
State _state;
DWORD _outFlags;
bool _needData;
bool _needHandshake;
friend class SecureStreamSocketImpl;
friend class StateMachine;
};
//
// inlines
//
inline poco_socket_t SecureSocketImpl::sockfd()
{
return _pSocket->sockfd();
}
inline Context::Ptr SecureSocketImpl::context() const
{
return _pContext;
}
inline SecureSocketImpl::State SecureSocketImpl::getState() const
{
return _state;
}
inline void SecureSocketImpl::setState(SecureSocketImpl::State st)
{
_state = st;
}
inline const std::string& SecureSocketImpl::getPeerHostName() const
{
return _peerHostName;
}
inline PCCERT_CONTEXT SecureSocketImpl::peerCertificate() const
{
return _pPeerCertificate;
}
inline int SecureSocketImpl::lastError()
{
return SocketImpl::lastError();
}
} } // namespace Poco::Net
#endif // NetSSL_SecureSocketImpl_INCLUDED