1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-14 19:57:17 +01:00
SqMod/vendor/POCO/Foundation/src/DirectoryIteratorStrategy.cpp
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

169 lines
3.3 KiB
C++

//
// RecursiveDirectoryIteratorStategies.cpp
//
// Library: Foundation
// Package: Filesystem
// Module: RecursiveDirectoryIterator
//
// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#include "Poco/DirectoryIteratorStrategy.h"
namespace Poco {
//
// TraverseBase
//
TraverseBase::TraverseBase(DepthFun depthDeterminer, UInt16 maxDepth)
: _depthDeterminer(depthDeterminer), _maxDepth(maxDepth)
{
}
inline bool TraverseBase::isFiniteDepth()
{
return _maxDepth != D_INFINITE;
}
bool TraverseBase::isDirectory(Poco::File& file)
{
try
{
return file.isDirectory();
}
catch (...)
{
return false;
}
}
//
// ChildrenFirstTraverse
//
ChildrenFirstTraverse::ChildrenFirstTraverse(DepthFun depthDeterminer, UInt16 maxDepth)
: TraverseBase(depthDeterminer, maxDepth)
{
}
const std::string ChildrenFirstTraverse::next(Stack* itStack, bool* isFinished)
{
// pointer mustn't point to NULL and iteration mustn't be finished
poco_check_ptr(isFinished);
poco_assert(!(*isFinished));
std::stack<DirectoryIterator> it;
//_depthDeterminer(it);
// go deeper into not empty directory
// (if depth limit allows)
bool isDepthLimitReached = isFiniteDepth() && _depthDeterminer(*itStack) >= _maxDepth;
if (!isDepthLimitReached && isDirectory(*itStack->top()))
{
DirectoryIterator child_it(itStack->top().path());
// check if directory is empty
if (child_it != _itEnd)
{
itStack->push(child_it);
return child_it->path();
}
}
++(itStack->top());
poco_assert(!itStack->empty());
// return up until there isn't right sibling
while (itStack->top() == _itEnd)
{
itStack->pop();
// detect end of traversal
if (itStack->empty())
{
*isFinished = true;
return _itEnd->path();
}
else
{
++(itStack->top());
}
}
return itStack->top()->path();
}
//
// SiblingsFirstTraverse
//
SiblingsFirstTraverse::SiblingsFirstTraverse(DepthFun depthDeterminer, UInt16 maxDepth)
: TraverseBase(depthDeterminer, maxDepth)
{
_dirsStack.push(std::queue<std::string>());
}
const std::string SiblingsFirstTraverse::next(Stack* itStack, bool* isFinished)
{
// pointer mustn't point to NULL and iteration mustn't be finished
poco_check_ptr(isFinished);
poco_assert(!(*isFinished));
// add dirs to queue (if depth limit allows)
bool isDepthLimitReached = isFiniteDepth() && _depthDeterminer(*itStack) >= _maxDepth;
if (!isDepthLimitReached && isDirectory(*itStack->top()))
{
const std::string& p = itStack->top()->path();
_dirsStack.top().push(p);
}
++(itStack->top());
poco_assert(!itStack->empty());
// return up until there isn't right sibling
while (itStack->top() == _itEnd)
{
// try to find first not empty directory and go deeper
while (!_dirsStack.top().empty())
{
std::string dir = _dirsStack.top().front();
_dirsStack.top().pop();
DirectoryIterator child_it(dir);
// check if directory is empty
if (child_it != _itEnd)
{
itStack->push(child_it);
_dirsStack.push(std::queue<std::string>());
return child_it->path();
}
}
// if fail go upper
itStack->pop();
_dirsStack.pop();
// detect end of traversal
if (itStack->empty())
{
*isFinished = true;
return _itEnd->path();
}
}
return itStack->top()->path();
}
} // namespace Poco