mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 19:57:17 +01:00
4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
209 lines
5.8 KiB
C++
209 lines
5.8 KiB
C++
//
|
|
// ThreadPool.h
|
|
//
|
|
// Library: Foundation
|
|
// Package: Threading
|
|
// Module: ThreadPool
|
|
//
|
|
// Definition of the ThreadPool class.
|
|
//
|
|
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
|
|
// and Contributors.
|
|
//
|
|
// SPDX-License-Identifier: BSL-1.0
|
|
//
|
|
|
|
|
|
#ifndef Foundation_ThreadPool_INCLUDED
|
|
#define Foundation_ThreadPool_INCLUDED
|
|
|
|
|
|
#include "Poco/Foundation.h"
|
|
#include "Poco/Thread.h"
|
|
#include "Poco/Mutex.h"
|
|
#include <vector>
|
|
|
|
|
|
namespace Poco {
|
|
|
|
|
|
class Runnable;
|
|
class PooledThread;
|
|
|
|
|
|
class Foundation_API ThreadPool
|
|
/// A thread pool always keeps a number of threads running, ready
|
|
/// to accept work.
|
|
/// Creating and starting a threads can impose a significant runtime
|
|
/// overhead to an application. A thread pool helps to improve
|
|
/// the performance of an application by reducing the number
|
|
/// of threads that have to be created (and destroyed again).
|
|
/// Threads in a thread pool are re-used once they become
|
|
/// available again.
|
|
/// The thread pool always keeps a minimum number of threads
|
|
/// running. If the demans for threads increases, additional
|
|
/// threads are created. Once the demand for threads sinks
|
|
/// again, no-longer used threads are stopped and removed
|
|
/// from the pool.
|
|
{
|
|
public:
|
|
ThreadPool(int minCapacity = 2,
|
|
int maxCapacity = 16,
|
|
int idleTime = 60,
|
|
int stackSize = POCO_THREAD_STACK_SIZE);
|
|
/// Creates a thread pool with minCapacity threads.
|
|
/// If required, up to maxCapacity threads are created
|
|
/// a NoThreadAvailableException exception is thrown.
|
|
/// If a thread is running idle for more than idleTime seconds,
|
|
/// and more than minCapacity threads are running, the thread
|
|
/// is killed. Threads are created with given stack size.
|
|
|
|
ThreadPool(const std::string& name,
|
|
int minCapacity = 2,
|
|
int maxCapacity = 16,
|
|
int idleTime = 60,
|
|
int stackSize = POCO_THREAD_STACK_SIZE);
|
|
/// Creates a thread pool with the given name and minCapacity threads.
|
|
/// If required, up to maxCapacity threads are created
|
|
/// a NoThreadAvailableException exception is thrown.
|
|
/// If a thread is running idle for more than idleTime seconds,
|
|
/// and more than minCapacity threads are running, the thread
|
|
/// is killed. Threads are created with given stack size.
|
|
|
|
~ThreadPool();
|
|
/// Currently running threads will remain active
|
|
/// until they complete.
|
|
|
|
void addCapacity(int n);
|
|
/// Increases (or decreases, if n is negative)
|
|
/// the maximum number of threads.
|
|
|
|
int capacity() const;
|
|
/// Returns the maximum capacity of threads.
|
|
|
|
void setStackSize(int stackSize);
|
|
/// Sets the stack size for threads.
|
|
/// New stack size applies only for newly created threads.
|
|
|
|
int getStackSize() const;
|
|
/// Returns the stack size used to create new threads.
|
|
|
|
int used() const;
|
|
/// Returns the number of currently used threads.
|
|
|
|
int allocated() const;
|
|
/// Returns the number of currently allocated threads.
|
|
|
|
int available() const;
|
|
/// Returns the number available threads.
|
|
|
|
void start(Runnable& target);
|
|
/// Obtains a thread and starts the target.
|
|
/// Throws a NoThreadAvailableException if no more
|
|
/// threads are available.
|
|
|
|
void start(Runnable& target, const std::string& name);
|
|
/// Obtains a thread and starts the target.
|
|
/// Assigns the given name to the thread.
|
|
/// Throws a NoThreadAvailableException if no more
|
|
/// threads are available.
|
|
|
|
void startWithPriority(Thread::Priority priority, Runnable& target);
|
|
/// Obtains a thread, adjusts the thread's priority, and starts the target.
|
|
/// Throws a NoThreadAvailableException if no more
|
|
/// threads are available.
|
|
|
|
void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
|
|
/// Obtains a thread, adjusts the thread's priority, and starts the target.
|
|
/// Assigns the given name to the thread.
|
|
/// Throws a NoThreadAvailableException if no more
|
|
/// threads are available.
|
|
|
|
void stopAll();
|
|
/// Stops all running threads and waits for their completion.
|
|
///
|
|
/// Will also delete all thread objects.
|
|
/// If used, this method should be the last action before
|
|
/// the thread pool is deleted.
|
|
///
|
|
/// Note: If a thread fails to stop within 10 seconds
|
|
/// (due to a programming error, for example), the
|
|
/// underlying thread object will not be deleted and
|
|
/// this method will return anyway. This allows for a
|
|
/// more or less graceful shutdown in case of a misbehaving
|
|
/// thread.
|
|
|
|
void joinAll();
|
|
/// Waits for all threads to complete.
|
|
///
|
|
/// Note that this will not actually join() the underlying
|
|
/// thread, but rather wait for the thread's runnables
|
|
/// to finish.
|
|
|
|
void collect();
|
|
/// Stops and removes no longer used threads from the
|
|
/// thread pool. Can be called at various times in an
|
|
/// application's life time to help the thread pool
|
|
/// manage its threads. Calling this method is optional,
|
|
/// as the thread pool is also implicitly managed in
|
|
/// calls to start(), addCapacity() and joinAll().
|
|
|
|
const std::string& name() const;
|
|
/// Returns the name of the thread pool,
|
|
/// or an empty string if no name has been
|
|
/// specified in the constructor.
|
|
|
|
static ThreadPool& defaultPool();
|
|
/// Returns a reference to the default
|
|
/// thread pool.
|
|
|
|
protected:
|
|
PooledThread* getThread();
|
|
PooledThread* createThread();
|
|
|
|
void housekeep();
|
|
|
|
private:
|
|
ThreadPool(const ThreadPool& pool);
|
|
ThreadPool& operator = (const ThreadPool& pool);
|
|
|
|
typedef std::vector<PooledThread*> ThreadVec;
|
|
|
|
std::string _name;
|
|
int _minCapacity;
|
|
int _maxCapacity;
|
|
int _idleTime;
|
|
int _serial;
|
|
int _age;
|
|
int _stackSize;
|
|
ThreadVec _threads;
|
|
mutable FastMutex _mutex;
|
|
};
|
|
|
|
|
|
//
|
|
// inlines
|
|
//
|
|
inline void ThreadPool::setStackSize(int stackSize)
|
|
{
|
|
_stackSize = stackSize;
|
|
}
|
|
|
|
|
|
inline int ThreadPool::getStackSize() const
|
|
{
|
|
return _stackSize;
|
|
}
|
|
|
|
|
|
inline const std::string& ThreadPool::name() const
|
|
{
|
|
return _name;
|
|
}
|
|
|
|
|
|
} // namespace Poco
|
|
|
|
|
|
#endif // Foundation_ThreadPool_INCLUDED
|