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SqMod/vendor/POCO/Foundation/include/Poco/SynchronizedObject.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

132 lines
2.5 KiB
C++

//
// SynchronizedObject.h
//
// Library: Foundation
// Package: Threading
// Module: SynchronizedObject
//
// Definition of the SynchronizedObject class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_SynchronizedObject_INCLUDED
#define Foundation_SynchronizedObject_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"
namespace Poco {
class Foundation_API SynchronizedObject
/// This class aggregates a Mutex and an Event
/// and can act as a base class for all objects
/// requiring synchronization in a multithreaded
/// scenario.
{
public:
using ScopedLock = Poco::ScopedLock<SynchronizedObject>;
SynchronizedObject();
/// Creates the object.
virtual ~SynchronizedObject();
/// Destroys the object.
void lock() const;
/// Locks the object. Blocks if the object
/// is locked by another thread.
bool tryLock() const;
/// Tries to lock the object. Returns false immediately
/// if the object is already locked by another thread
/// Returns true if the object was successfully locked.
void unlock() const;
/// Unlocks the object so that it can be locked by
/// other threads.
void notify() const;
/// Signals the object.
/// Exactly only one thread waiting for the object
/// can resume execution.
void wait() const;
/// Waits for the object to become signalled.
void wait(long milliseconds) const;
/// Waits for the object to become signalled.
/// Throws a TimeoutException if the object
/// does not become signalled within the specified
/// time interval.
bool tryWait(long milliseconds) const;
/// Waits for the object to become signalled.
/// Returns true if the object
/// became signalled within the specified
/// time interval, false otherwise.
private:
mutable Mutex _mutex;
mutable Event _event;
};
//
// inlines
//
inline void SynchronizedObject::lock() const
{
_mutex.lock();
}
inline bool SynchronizedObject::tryLock() const
{
return _mutex.tryLock();
}
inline void SynchronizedObject::unlock() const
{
_mutex.unlock();
}
inline void SynchronizedObject::notify() const
{
_event.set();
}
inline void SynchronizedObject::wait() const
{
_event.wait();
}
inline void SynchronizedObject::wait(long milliseconds) const
{
_event.wait(milliseconds);
}
inline bool SynchronizedObject::tryWait(long milliseconds) const
{
return _event.tryWait(milliseconds);
}
} // namespace Poco
#endif // Foundation_SynchronizedObject_INCLUDED