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https://github.com/VCMP-SqMod/SqMod.git
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4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
409 lines
12 KiB
C++
409 lines
12 KiB
C++
//
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// MemoryPool.h
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//
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// Library: Foundation
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// Package: Core
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// Module: MemoryPool
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//
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// Definition of the MemoryPool class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_MemoryPool_INCLUDED
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#define Foundation_MemoryPool_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/AtomicCounter.h"
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#include "Poco/Mutex.h"
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#include <vector>
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#include <cstddef>
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namespace Poco {
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class Foundation_API MemoryPool
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/// A simple pool for fixed-size memory blocks.
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///
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/// The main purpose of this class is to speed-up
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/// memory allocations, as well as to reduce memory
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/// fragmentation in situations where the same blocks
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/// are allocated all over again, such as in server
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/// applications.
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///
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/// All allocated blocks are retained for future use.
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/// A limit on the number of blocks can be specified.
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/// Blocks can be preallocated.
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{
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public:
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MemoryPool(std::size_t blockSize, int preAlloc = 0, int maxAlloc = 0);
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/// Creates a MemoryPool for blocks with the given blockSize.
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/// The number of blocks given in preAlloc are preallocated.
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~MemoryPool();
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void* get();
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/// Returns a memory block. If there are no more blocks
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/// in the pool, a new block will be allocated.
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///
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/// If maxAlloc blocks are already allocated, an
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/// OutOfMemoryException is thrown.
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void release(void* ptr);
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/// Releases a memory block and returns it to the pool.
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std::size_t blockSize() const;
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/// Returns the block size.
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int allocated() const;
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/// Returns the number of allocated blocks.
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int available() const;
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/// Returns the number of available blocks in the pool.
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private:
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MemoryPool();
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MemoryPool(const MemoryPool&);
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MemoryPool& operator = (const MemoryPool&);
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void clear();
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enum
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{
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BLOCK_RESERVE = 128
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};
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typedef std::vector<char*> BlockVec;
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std::size_t _blockSize;
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int _maxAlloc;
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int _allocated;
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BlockVec _blocks;
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FastMutex _mutex;
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};
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//
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// FastMemoryPool
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//
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// Macro defining the default initial size of any
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// FastMemoryPool; can be overriden by specifying
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// FastMemoryPool pre-alloc at runtime.
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#define POCO_FAST_MEMORY_POOL_PREALLOC 1000
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template <typename T, typename M = FastMutex>
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class FastMemoryPool
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/// FastMemoryPool is a class for pooling fixed-size blocks of memory.
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///
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/// The main purpose of this class is to speed-up memory allocations,
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/// as well as to reduce memory fragmentation in situations where the
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/// same blocks are allocated all over again, such as in server
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/// applications. It differs from the MemoryPool in the way the block
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/// size is determined - it is inferred form the held type size and
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/// applied statically. It is also, as its name implies, faster than
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/// Poco::MemoryPool. It is likely to be significantly faster than
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/// the runtime platform generic memory allocation functionality
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/// as well, but it has certain limitations (aside from only giving
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/// blocks of fixed size) - see more below.
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///
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/// An object using memory from the pool should be created using
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/// in-place new operator; once released back to the pool, its
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/// destructor will be called by the pool. The returned pointer
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/// must be a valid pointer to the type for which it was obtained.
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///
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/// Example use:
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///
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/// using std::vector;
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/// using std:string;
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/// using std::to_string;
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/// using Poco::FastMemoryPool;
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///
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/// int blocks = 10;
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/// FastMemoryPool<int> fastIntPool(blocks);
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/// FastMemoryPool<string> fastStringPool(blocks);
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///
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/// vector<int*> intVec(blocks, 0);
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/// vector<string*> strVec(blocks);
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///
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/// for (int i = 0; i < blocks; ++i)
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/// {
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/// intVec[i] = new (fastIntPool.get()) int(i);
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/// strVec[i] = new (fastStringPool.get()) string(to_string(i));
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/// }
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///
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/// for (int i = 0; i < blocks; ++i)
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/// {
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/// fastIntPool.release(intVec[i]);
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/// fastStringPool.release(strVec[i]);
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/// }
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///
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/// Pool keeps memory blocks in "buckets". A bucket is an array of
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/// blocks; it is always allocated with a single `new[]`, and its blocks
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/// are initialized at creation time. Whenever the current capacity
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/// of the pool is reached, a new bucket is allocated and its blocks
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/// initialized for internal use. If the new bucket allocation would
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/// exceed allowed maximum size, std::bad_alloc() exception is thrown,
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/// with object itself left intact.
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///
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/// Pool internally keeps track of available blocks through a linked-list
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/// and utilizes unused memory blocks for that purpose. This means that,
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/// for types smaller than pointer the size of a block will be greater
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/// than the size of the type. The implications are following:
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///
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/// - FastMemoryPool can not be used for arrays of types smaller
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/// than pointer
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///
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/// - if FastMemoryPool is used to store variable-size arrays, it
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/// must not have multiple buckets; the way to achieve this is by
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/// specifying proper argument values at construction.
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///
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/// Neither of the above are primarily intended or recommended modes
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/// of use. It is recommended to use a FastMemoryPool for creation of
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/// many objects of the same type. Furthermore, it is perfectly fine
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/// to have arrays or STL containers of pointers to objects created
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/// in blocks of memory obtained from the FastMemoryPool.
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///
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/// Before a block is given to the user, it is removed from the list;
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/// when a block is returned to the pool, it is re-inserted in the
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/// list. Pool will return held memory to the system at destruction,
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/// and will not leak memory after destruction; this means that after
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/// pool destruction, any memory that was taken, but not returned to
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/// it becomes invalid.
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///
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/// FastMemoryPool is thread safe; it uses Poco::FastMutex by
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/// default, but other mutexes can be specified through the template
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/// parameter, if needed. Poco::NullMutex can be specified as template
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/// parameter to avoid locking and improve speed in single-threaded
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/// scenarios.
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{
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private:
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class Block
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/// A block of memory. This class represents a memory
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/// block. It has dual use, the primary one being
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/// obvious - memory provided to the user of the pool.
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/// The secondary use is for internal "housekeeping"
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/// purposes.
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///
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/// It works like this:
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///
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/// - when initially created, a Block is properly
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/// constructed and positioned into the internal
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/// linked list of blocks
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///
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/// - when given to the user, the Block is removed
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/// from the internal linked list of blocks
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///
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/// - when returned back to the pool, the Block
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/// is again in-place constructed and inserted
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/// as next available block in the linked list
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/// of blocks
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{
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public:
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Block()
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/// Creates a Block and sets its next pointer.
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/// This constructor should ony be used to initialize
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/// a block sequence (an array of blocks) in a newly
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/// allocated bucket.
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///
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/// After the construction, the last block's `next`
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/// pointer points outside the allocated memory and
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/// must be set to zero. This design improves performance,
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/// because otherwise the block array would require an
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/// initialization loop after the allocation.
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{
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_memory.next = this + 1;
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}
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explicit Block(Block* next)
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/// Creates a Block and sets its next pointer.
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{
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_memory.next = next;
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}
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union
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/// Memory block storage.
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///
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/// Note that this storage is properly aligned
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/// for the datatypes it holds. It will not work
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/// for arrays of types smaller than pointer size.
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/// Furthermore, the pool itself will not work for
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/// a variable-size array of any type after it is
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/// resized.
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{
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char buffer[sizeof(T)];
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Block* next;
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} _memory;
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private:
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Block(const Block&);
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Block& operator = (const Block&);
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};
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public:
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typedef M MutexType;
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typedef typename M::ScopedLock ScopedLock;
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typedef Block* Bucket;
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typedef std::vector<Bucket> BucketVec;
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FastMemoryPool(std::size_t blocksPerBucket = POCO_FAST_MEMORY_POOL_PREALLOC, std::size_t bucketPreAlloc = 10, std::size_t maxAlloc = 0):
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_blocksPerBucket(blocksPerBucket),
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_maxAlloc(maxAlloc),
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_available(0)
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/// Creates the FastMemoryPool.
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///
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/// The size of a block is inferred from the type size. Number of blocks
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/// per bucket, pre-allocated bucket pointer storage and maximum allowed
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/// total size of the pool can be customized by overriding default
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/// parameter value:
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///
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/// - blocksPerBucket specifies how many blocks each bucket contains
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/// defaults to POCO_FAST_MEMORY_POOL_PREALLOC
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///
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/// - bucketPreAlloc specifies how much space for bucket pointers
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/// (buckets themselves are not pre-allocated) will
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/// be pre-alocated.
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///
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/// - maxAlloc specifies maximum allowed total pool size in bytes.
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{
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if (_blocksPerBucket < 2)
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throw std::invalid_argument("FastMemoryPool: blocksPerBucket must be >=2");
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_buckets.reserve(bucketPreAlloc);
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resize();
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}
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~FastMemoryPool()
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/// Destroys the FastMemoryPool and releases all memory.
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/// Any memory taken from, but not returned to, the pool
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/// becomes invalid.
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{
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clear();
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}
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void* get()
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/// Returns pointer to the next available
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/// memory block. If the pool is exhausted,
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/// it will be resized by allocating a new
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/// bucket.
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{
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Block* ret;
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{
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ScopedLock l(_mutex);
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if(_firstBlock == 0) resize();
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ret = _firstBlock;
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_firstBlock = _firstBlock->_memory.next;
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}
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--_available;
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return ret;
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}
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template <typename P>
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void release(P* ptr)
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/// Recycles the released memory by initializing it for
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/// internal use and setting it as next available block;
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/// previously next block becomes this block's next.
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/// Releasing of null pointers is silently ignored.
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/// Destructor is called for the returned pointer.
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{
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if (!ptr) return;
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reinterpret_cast<P*>(ptr)->~P();
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++_available;
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ScopedLock l(_mutex);
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_firstBlock = new (ptr) Block(_firstBlock);
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}
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std::size_t blockSize() const
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/// Returns the block size in bytes.
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{
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return sizeof(Block);
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}
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std::size_t allocated() const
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/// Returns the total amount of memory allocated, in bytes.
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{
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return _buckets.size() * _blocksPerBucket;
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}
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std::size_t available() const
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/// Returns currently available amount of memory in bytes.
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{
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return _available;
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}
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private:
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FastMemoryPool(const FastMemoryPool&);
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FastMemoryPool& operator = (const FastMemoryPool&);
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void resize()
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/// Creates new bucket and initializes it for internal use.
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/// Sets the previously next block to point to the new bucket's
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/// first block and the new bucket's last block becomes the
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/// last block.
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{
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if (_buckets.size() == _buckets.capacity())
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{
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std::size_t newSize = _buckets.capacity() * 2;
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if (_maxAlloc != 0 && newSize > _maxAlloc) throw std::bad_alloc();
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_buckets.reserve(newSize);
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}
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_buckets.push_back(new Block[_blocksPerBucket]);
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_firstBlock = _buckets.back();
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// terminate last block
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_firstBlock[_blocksPerBucket-1]._memory.next = 0;
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_available = _available.value() + static_cast<AtomicCounter::ValueType>(_blocksPerBucket);
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}
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void clear()
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{
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typename BucketVec::iterator it = _buckets.begin();
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typename BucketVec::iterator end = _buckets.end();
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for (; it != end; ++it) delete[] *it;
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}
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typedef Poco::AtomicCounter Counter;
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const
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std::size_t _blocksPerBucket;
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BucketVec _buckets;
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Block* _firstBlock;
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std::size_t _maxAlloc;
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Counter _available;
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mutable M _mutex;
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};
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//
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// inlines
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//
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inline std::size_t MemoryPool::blockSize() const
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{
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return _blockSize;
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}
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inline int MemoryPool::allocated() const
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{
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return _allocated;
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}
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inline int MemoryPool::available() const
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{
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return (int) _blocks.size();
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}
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} // namespace Poco
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#endif // Foundation_MemoryPool_INCLUDED
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