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https://github.com/VCMP-SqMod/SqMod.git
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4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
504 lines
11 KiB
C++
504 lines
11 KiB
C++
//
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// LinearHashTable.h
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//
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// Library: Foundation
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// Package: Hashing
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// Module: LinearHashTable
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//
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// Definition of the LinearHashTable class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_LinearHashTable_INCLUDED
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#define Foundation_LinearHashTable_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Hash.h"
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#include <functional>
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#include <algorithm>
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#include <vector>
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#include <utility>
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#include <cstddef>
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namespace Poco {
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template <class Value, class HashFunc = Hash<Value>>
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class LinearHashTable
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/// This class implements a linear hash table.
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///
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/// In a linear hash table, the available address space
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/// grows or shrinks dynamically. A linear hash table thus
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/// supports any number of insertions or deletions without
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/// lookup or insertion performance deterioration.
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///
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/// Linear hashing was discovered by Witold Litwin in 1980
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/// and described in the paper LINEAR HASHING: A NEW TOOL FOR FILE AND TABLE ADDRESSING.
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///
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/// For more information on linear hashing, see <http://en.wikipedia.org/wiki/Linear_hash>.
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///
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/// The LinearHashTable is not thread safe.
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///
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/// Value must support comparison for equality.
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///
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/// Find, insert and delete operations are basically O(1) with regard
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/// to the total number of elements in the table, and O(N) with regard
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/// to the number of elements in the bucket where the element is stored.
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/// On average, every bucket stores one element; the exact number depends
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/// on the quality of the hash function. In most cases, the maximum number of
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/// elements in a bucket should not exceed 3.
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{
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public:
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typedef Value ValueType;
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typedef Value& Reference;
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typedef const Value& ConstReference;
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typedef Value* Pointer;
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typedef const Value* ConstPointer;
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typedef HashFunc Hash;
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typedef std::vector<Value> Bucket;
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typedef std::vector<Bucket> BucketVec;
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typedef typename Bucket::iterator BucketIterator;
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typedef typename BucketVec::iterator BucketVecIterator;
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class ConstIterator: public std::iterator<std::forward_iterator_tag, Value>
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{
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public:
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ConstIterator(): _initialized(false)
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{
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}
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ConstIterator(const BucketVecIterator& vecIt, const BucketVecIterator& endIt, const BucketIterator& buckIt):
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_vecIt(vecIt),
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_endIt(endIt),
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_buckIt(buckIt),
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_initialized(true)
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{
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}
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ConstIterator(const ConstIterator& it):
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_vecIt(it._vecIt),
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_endIt(it._endIt),
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_buckIt(it._buckIt),
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_initialized(it._initialized)
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{
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}
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ConstIterator& operator = (const ConstIterator& it)
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{
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ConstIterator tmp(it);
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swap(tmp);
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return *this;
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}
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void swap(ConstIterator& it)
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{
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using std::swap;
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// uninitialized iterators crash when swapped
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if (_initialized)
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{
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swap(_vecIt, it._vecIt);
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swap(_endIt, it._endIt);
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swap(_buckIt, it._buckIt);
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swap(_initialized, it._initialized);
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}
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else
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{
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_vecIt = it._vecIt;
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_endIt = it._endIt;
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_buckIt = it._buckIt;
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_initialized = it._initialized;
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}
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}
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bool operator == (const ConstIterator& it) const
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{
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return _vecIt == it._vecIt && (_vecIt == _endIt || _buckIt == it._buckIt);
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}
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bool operator != (const ConstIterator& it) const
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{
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return _vecIt != it._vecIt || (_vecIt != _endIt && _buckIt != it._buckIt);
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}
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const typename Bucket::value_type& operator * () const
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{
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return *_buckIt;
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}
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const typename Bucket::value_type* operator -> () const
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{
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return &*_buckIt;
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}
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ConstIterator& operator ++ () // prefix
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{
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if (_vecIt != _endIt)
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{
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++_buckIt;
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while (_vecIt != _endIt && _buckIt == _vecIt->end())
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{
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++_vecIt;
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if (_vecIt != _endIt) _buckIt = _vecIt->begin();
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}
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}
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return *this;
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}
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ConstIterator operator ++ (int) // postfix
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{
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ConstIterator tmp(*this);
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++*this;
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return tmp;
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}
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protected:
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BucketVecIterator _vecIt;
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BucketVecIterator _endIt;
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BucketIterator _buckIt;
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bool _initialized;
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friend class LinearHashTable;
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};
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class Iterator: public ConstIterator
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{
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public:
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Iterator()
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{
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}
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Iterator(const BucketVecIterator& vecIt, const BucketVecIterator& endIt, const BucketIterator& buckIt):
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ConstIterator(vecIt, endIt, buckIt)
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{
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}
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Iterator(const Iterator& it):
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ConstIterator(it)
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{
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}
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Iterator& operator = (const Iterator& it)
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{
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Iterator tmp(it);
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ConstIterator::swap(tmp);
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return *this;
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}
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void swap(Iterator& it)
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{
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ConstIterator::swap(it);
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}
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typename Bucket::value_type& operator * ()
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{
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return *this->_buckIt;
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}
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const typename Bucket::value_type& operator * () const
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{
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return *this->_buckIt;
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}
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typename Bucket::value_type* operator -> ()
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{
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return &*this->_buckIt;
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}
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const typename Bucket::value_type* operator -> () const
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{
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return &*this->_buckIt;
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}
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Iterator& operator ++ () // prefix
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{
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ConstIterator::operator ++ ();
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return *this;
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}
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Iterator operator ++ (int) // postfix
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{
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Iterator tmp(*this);
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++*this;
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return tmp;
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}
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friend class LinearHashTable;
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};
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LinearHashTable(std::size_t initialReserve = 64):
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_split(0),
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_front(1),
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_size(0)
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/// Creates the LinearHashTable, using the given initialReserve.
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{
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_buckets.reserve(calcSize(initialReserve));
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_buckets.push_back(Bucket());
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}
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LinearHashTable(const LinearHashTable& table):
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_buckets(table._buckets),
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_split(table._split),
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_front(table._front),
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_size(table._size)
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/// Creates the LinearHashTable by copying another one.
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{
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}
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~LinearHashTable()
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/// Destroys the LinearHashTable.
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{
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}
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LinearHashTable& operator = (const LinearHashTable& table)
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/// Assigns another LinearHashTable.
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{
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LinearHashTable tmp(table);
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swap(tmp);
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return *this;
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}
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void swap(LinearHashTable& table)
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/// Swaps the LinearHashTable with another one.
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{
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using std::swap;
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swap(_buckets, table._buckets);
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swap(_split, table._split);
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swap(_front, table._front);
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swap(_size, table._size);
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}
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ConstIterator begin() const
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/// Returns an iterator pointing to the first entry, if one exists.
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{
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BucketVecIterator it(_buckets.begin());
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BucketVecIterator itEnd(_buckets.end());
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while (it != itEnd && it->empty())
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{
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++it;
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}
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if (it == itEnd)
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return end();
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else
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return ConstIterator(it, itEnd, it->begin());
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}
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ConstIterator end() const
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/// Returns an iterator pointing to the end of the table.
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{
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return ConstIterator(_buckets.end(), _buckets.end(), _buckets.front().end());
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}
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Iterator begin()
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/// Returns an iterator pointing to the first entry, if one exists.
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{
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BucketVecIterator it(_buckets.begin());
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BucketVecIterator itEnd(_buckets.end());
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while (it != itEnd && it->empty())
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{
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++it;
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}
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if (it == itEnd)
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return end();
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else
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return Iterator(it, itEnd, it->begin());
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}
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Iterator end()
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/// Returns an iterator pointing to the end of the table.
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{
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return Iterator(_buckets.end(), _buckets.end(), _buckets.front().end());
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}
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ConstIterator find(const Value& value) const
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/// Finds an entry in the table.
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{
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std::size_t addr = bucketAddress(value);
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BucketVecIterator it(_buckets.begin() + addr);
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BucketIterator buckIt(std::find(it->begin(), it->end(), value));
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if (buckIt != it->end())
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return ConstIterator(it, _buckets.end(), buckIt);
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else
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return end();
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}
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Iterator find(const Value& value)
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/// Finds an entry in the table.
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{
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std::size_t addr = bucketAddress(value);
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BucketVecIterator it(_buckets.begin() + addr);
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BucketIterator buckIt(std::find(it->begin(), it->end(), value));
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if (buckIt != it->end())
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return Iterator(it, _buckets.end(), buckIt);
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else
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return end();
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}
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std::size_t count(const Value& value) const
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/// Returns the number of elements with the given
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/// value, with is either 1 or 0.
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{
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return find(value) != end() ? 1 : 0;
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}
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std::pair<Iterator, bool> insert(const Value& value)
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/// Inserts an element into the table.
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///
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/// If the element already exists in the table,
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/// a pair(iterator, false) with iterator pointing to the
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/// existing element is returned.
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/// Otherwise, the element is inserted an a
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/// pair(iterator, true) with iterator
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/// pointing to the new element is returned.
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{
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std::size_t hash = _hash(value);
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std::size_t addr = bucketAddressForHash(hash);
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BucketVecIterator it(_buckets.begin() + addr);
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BucketIterator buckIt(std::find(it->begin(), it->end(), value));
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if (buckIt == it->end())
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{
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split();
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addr = bucketAddressForHash(hash);
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it = _buckets.begin() + addr;
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buckIt = it->insert(it->end(), value);
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++_size;
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return std::make_pair(Iterator(it, _buckets.end(), buckIt), true);
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}
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else
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{
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return std::make_pair(Iterator(it, _buckets.end(), buckIt), false);
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}
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}
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void erase(Iterator it)
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/// Erases the element pointed to by it.
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{
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if (it != end())
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{
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it._vecIt->erase(it._buckIt);
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--_size;
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merge();
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}
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}
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void erase(const Value& value)
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/// Erases the element with the given value, if it exists.
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{
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Iterator it = find(value);
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erase(it);
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}
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void clear()
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/// Erases all elements.
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{
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LinearHashTable emptyTable;
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swap(emptyTable);
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}
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std::size_t size() const
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/// Returns the number of elements in the table.
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{
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return _size;
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}
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bool empty() const
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/// Returns true iff the table is empty.
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{
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return _size == 0;
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}
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std::size_t buckets() const
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/// Returns the number of allocated buckets.
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{
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return _buckets.size();
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}
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protected:
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std::size_t bucketAddress(const Value& value) const
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{
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std::size_t n = _hash(value);
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if (n % _front >= _split)
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return n % _front;
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else
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return n % (2*_front);
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}
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std::size_t bucketAddressForHash(std::size_t hash)
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{
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if (hash % _front >= _split)
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return hash % _front;
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else
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return hash % (2*_front);
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}
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void split()
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{
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if (_split == _front)
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{
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_split = 0;
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_front *= 2;
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_buckets.reserve(_front*2);
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}
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Bucket tmp;
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_buckets.push_back(tmp);
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_buckets[_split].swap(tmp);
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++_split;
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for (BucketIterator it = tmp.begin(); it != tmp.end(); ++it)
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{
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using std::swap;
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std::size_t addr = bucketAddress(*it);
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_buckets[addr].push_back(Value());
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swap(*it, _buckets[addr].back());
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}
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}
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void merge()
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{
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if (_split == 0)
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{
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_front /= 2;
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_split = _front;
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}
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--_split;
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Bucket tmp;
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tmp.swap(_buckets.back());
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_buckets.pop_back();
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for (BucketIterator it = tmp.begin(); it != tmp.end(); ++it)
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{
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using std::swap;
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std::size_t addr = bucketAddress(*it);
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_buckets[addr].push_back(Value());
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swap(*it, _buckets[addr].back());
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}
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}
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static std::size_t calcSize(std::size_t initialSize)
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{
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std::size_t size = 32;
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while (size < initialSize) size *= 2;
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return size;
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}
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private:
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// Evil hack: _buckets must be mutable because both ConstIterator and Iterator hold
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// ordinary iterator's (not const_iterator's).
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mutable BucketVec _buckets;
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std::size_t _split;
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std::size_t _front;
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std::size_t _size;
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HashFunc _hash;
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};
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} // namespace Poco
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#endif // Foundation_LinearHashTable_INCLUDED
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