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SqMod/vendor/POCO/Foundation/include/Poco/DirectoryIteratorStrategy.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

93 lines
2.0 KiB
C++

//
// RecursiveDirectoryIteratorStategies.h
//
// Library: Foundation
// Package: Filesystem
// Module: RecursiveDirectoryIterator
//
// Definitions of the RecursiveDirectoryIterator stategy classes.
//
// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_RecursiveDirectoryIteratorStrategy_INCLUDED
#define Foundation_RecursiveDirectoryIteratorStrategy_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/DirectoryIterator.h"
#include <stack>
#include <queue>
#include <functional>
namespace Poco {
class Foundation_API TraverseBase
{
public:
using Stack = std::stack<DirectoryIterator>;
using DepthFun = std::function<UInt16(const Stack&)>;
enum
{
D_INFINITE = 0 /// Special value for infinite traverse depth.
};
TraverseBase(DepthFun depthDeterminer, UInt16 maxDepth = D_INFINITE);
protected:
bool isFiniteDepth();
bool isDirectory(Poco::File& file);
DepthFun _depthDeterminer;
UInt16 _maxDepth;
DirectoryIterator _itEnd;
private:
TraverseBase();
TraverseBase(const TraverseBase&);
TraverseBase& operator=(const TraverseBase&);
};
class Foundation_API ChildrenFirstTraverse: public TraverseBase
{
public:
ChildrenFirstTraverse(DepthFun depthDeterminer, UInt16 maxDepth = D_INFINITE);
const std::string next(Stack* itStack, bool* isFinished);
private:
ChildrenFirstTraverse();
ChildrenFirstTraverse(const ChildrenFirstTraverse&);
ChildrenFirstTraverse& operator=(const ChildrenFirstTraverse&);
};
class Foundation_API SiblingsFirstTraverse: public TraverseBase
{
public:
SiblingsFirstTraverse(DepthFun depthDeterminer, UInt16 maxDepth = D_INFINITE);
const std::string next(Stack* itStack, bool* isFinished);
private:
SiblingsFirstTraverse();
SiblingsFirstTraverse(const SiblingsFirstTraverse&);
SiblingsFirstTraverse& operator=(const SiblingsFirstTraverse&);
std::stack<std::queue<std::string>> _dirsStack;
};
} // namespace Poco
#endif // Foundation_RecursiveDirectoryIteratorStrategy_INCLUDED