mirror of
https://github.com/VCMP-SqMod/SqMod.git
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165 lines
6.5 KiB
C++
165 lines
6.5 KiB
C++
#ifndef _LIBRARY_NUMERIC_RANDOM_HPP_
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#define _LIBRARY_NUMERIC_RANDOM_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Attempt to generate a moderately unique number to be used as a seed for random numbers.
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*/
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Uint32 GenerateSeed();
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// ------------------------------------------------------------------------------------------------
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void ReseedRandom();
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void ReseedRandom(Uint32 n);
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// ------------------------------------------------------------------------------------------------
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Int8 GetRandomInt8();
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Int8 GetRandomInt8(Int8 n);
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Int8 GetRandomInt8(Int8 m, Int8 n);
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// ------------------------------------------------------------------------------------------------
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Uint8 GetRandomUint8();
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Uint8 GetRandomUint8(Uint8 n);
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Uint8 GetRandomUint8(Uint8 m, Uint8 n);
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// ------------------------------------------------------------------------------------------------
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Int16 GetRandomInt16();
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Int16 GetRandomInt16(Int16 n);
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Int16 GetRandomInt16(Int16 m, Int16 n);
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// ------------------------------------------------------------------------------------------------
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Uint16 GetRandomUint16();
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Uint16 GetRandomUint16(Uint16 n);
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Uint16 GetRandomUint16(Uint16 m, Uint16 n);
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// ------------------------------------------------------------------------------------------------
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Int32 GetRandomInt32();
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Int32 GetRandomInt32(Int32 n);
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Int32 GetRandomInt32(Int32 m, Int32 n);
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// ------------------------------------------------------------------------------------------------
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Uint32 GetRandomUint32();
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Uint32 GetRandomUint32(Uint32 n);
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Uint32 GetRandomUint32(Uint32 m, Uint32 n);
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// ------------------------------------------------------------------------------------------------
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Int64 GetRandomInt64();
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Int64 GetRandomInt64(Int64 n);
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Int64 GetRandomInt64(Int64 m, Int64 n);
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// ------------------------------------------------------------------------------------------------
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Uint64 GetRandomUint64();
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Uint64 GetRandomUint64(Uint64 n);
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Uint64 GetRandomUint64(Uint64 m, Uint64 n);
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// ------------------------------------------------------------------------------------------------
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Float32 GetRandomFloat32();
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Float32 GetRandomFloat32(Float32 n);
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Float32 GetRandomFloat32(Float32 m, Float32 n);
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// ------------------------------------------------------------------------------------------------
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Float64 GetRandomFloat64();
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Float64 GetRandomFloat64(Float64 n);
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Float64 GetRandomFloat64(Float64 m, Float64 n);
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// ------------------------------------------------------------------------------------------------
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void GetRandomString(String & str, String::size_type len);
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void GetRandomString(String & str, String::size_type len, String::value_type n);
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void GetRandomString(String & str, String::size_type len, String::value_type m, String::value_type n);
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// ------------------------------------------------------------------------------------------------
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bool GetRandomBool();
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// ------------------------------------------------------------------------------------------------
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template <typename T> struct RandomVal
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{ /* ... */ };
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// ------------------------------------------------------------------------------------------------
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template <> struct RandomVal< Int8 >
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{
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static inline Int8 Get() { return GetRandomInt8(); }
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static inline Int8 Get(Int8 n) { return GetRandomInt8(n); }
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static inline Int8 Get(Int8 m, Int8 n) { return GetRandomInt8(m, n); }
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};
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template <> struct RandomVal< Uint8 >
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{
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static inline Uint8 Get() { return GetRandomUint8(); }
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static inline Uint8 Get(Uint8 n) { return GetRandomUint8(n); }
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static inline Uint8 Get(Uint8 m, Uint8 n) { return GetRandomUint8(m, n); }
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};
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// ------------------------------------------------------------------------------------------------
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template <> struct RandomVal< Int16 >
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{
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static inline Int16 Get() { return GetRandomInt16(); }
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static inline Int16 Get(Int16 n) { return GetRandomInt16(n); }
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static inline Int16 Get(Int16 m, Int16 n) { return GetRandomInt16(m, n); }
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};
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template <> struct RandomVal< Uint16 >
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{
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static inline Uint16 Get() { return GetRandomUint16(); }
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static inline Uint16 Get(Uint16 n) { return GetRandomUint16(n); }
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static inline Uint16 Get(Uint16 m, Uint16 n) { return GetRandomUint16(m, n); }
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};
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// ------------------------------------------------------------------------------------------------
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template <> struct RandomVal< Int32 >
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{
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static inline Int32 Get() { return GetRandomInt32(); }
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static inline Int32 Get(Int32 n) { return GetRandomInt32(n); }
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static inline Int32 Get(Int32 m, Int32 n) { return GetRandomInt32(m, n); }
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};
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template <> struct RandomVal< Uint32 >
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{
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static inline Uint32 Get() { return GetRandomUint32(); }
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static inline Uint32 Get(Uint32 n) { return GetRandomUint32(n); }
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static inline Uint32 Get(Uint32 m, Uint32 n) { return GetRandomUint32(m, n); }
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};
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// ------------------------------------------------------------------------------------------------
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template <> struct RandomVal< Int64 >
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{
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static inline Int64 Get() { return GetRandomInt64(); }
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static inline Int64 Get(Int64 n) { return GetRandomInt64(n); }
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static inline Int64 Get(Int64 m, Int64 n) { return GetRandomInt64(m, n); }
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};
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template <> struct RandomVal< Uint64 >
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{
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static inline Uint64 Get() { return GetRandomUint64(); }
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static inline Uint64 Get(Uint64 n) { return GetRandomUint64(n); }
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static inline Uint64 Get(Uint64 m, Uint64 n) { return GetRandomUint64(m, n); }
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};
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// ------------------------------------------------------------------------------------------------
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template <> struct RandomVal< Float32 >
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{
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static inline Float32 Get() { return GetRandomFloat32(); }
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static inline Float32 Get(Float32 n) { return GetRandomFloat32(n); }
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static inline Float32 Get(Float32 m, Float32 n) { return GetRandomFloat32(m, n); }
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};
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template <> struct RandomVal< Float64 >
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{
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static inline Float64 Get() { return GetRandomFloat64(); }
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static inline Float64 Get(Float64 n) { return GetRandomFloat64(n); }
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static inline Float64 Get(Float64 m, Float64 n) { return GetRandomFloat64(m, n); }
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};
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// ------------------------------------------------------------------------------------------------
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template <> struct RandomVal< bool >
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{
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static inline bool Get() { return GetRandomBool(); }
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};
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} // Namespace:: SqMod
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#endif // _LIBRARY_NUMERIC_RANDOM_HPP_
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