1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-02-07 13:27:13 +01:00
SqMod/source/Base/Shared.cpp
Sandu Liviu Catalin b818a162ee Initial implementation of the standard math library.
Implemented utilities to convert between fundamental types.
Implemented helper functions to retrieve numeric values from the stack at all costs.
Implemented various delegates on the long integer types to mimic the standard types.
Moved most of the stack utilities in a separate source.
Various other fixes and improvements.
2016-04-14 03:08:06 +03:00

910 lines
32 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
#include "Base/Buffer.hpp"
#include "Library/Random.hpp"
#include "Library/String.hpp"
// ------------------------------------------------------------------------------------------------
#include "Base/Color3.hpp"
// ------------------------------------------------------------------------------------------------
#include <ctime>
#include <cfloat>
#include <cstdarg>
#include <cstring>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static const SQChar EMPTY_STR_CHAR = 0;
const SQChar * g_EmptyStr = &EMPTY_STR_CHAR;
// ------------------------------------------------------------------------------------------------
PluginFuncs* _Func = NULL;
PluginCallbacks* _Clbk = NULL;
PluginInfo* _Info = NULL;
/* ------------------------------------------------------------------------------------------------
* Common buffer to reduce memory allocations. To be immediately copied upon return!
*/
static SQChar g_Buffer[4096];
// ------------------------------------------------------------------------------------------------
Object & NullObject()
{
static Object o;
o.Release();
return o;
}
// ------------------------------------------------------------------------------------------------
Array & NullArray()
{
static Array a;
a.Release();
return a;
}
// ------------------------------------------------------------------------------------------------
Function & NullFunction()
{
static Function f;
f.Release();
return f;
}
// ------------------------------------------------------------------------------------------------
bool SToB(CSStr str)
{
// Temporary buffer to store the lowercase string
SQChar buffer[8];
// The currently processed character
unsigned i = 0;
// Convert only the necessary characters to lowercase
while (i < 7 && *str != '\0')
{
buffer[i++] = static_cast< SQChar >(std::tolower(*(str++)));
}
// Add the null terminator
buffer[i] = '\0';
// Compare the lowercase string and return the result
return (std::strcmp(buffer, "true") == 0 || std::strcmp(buffer, "yes") == 0 ||
std::strcmp(buffer, "on") == 0 || std::strcmp(buffer, "1") == 0) ? true : false;
}
// ------------------------------------------------------------------------------------------------
void SqThrowF(CCStr fmt, ...)
{
// Acquire a moderately sized buffer
Buffer b(128);
// Initialize the argument list
va_list args;
va_start (args, fmt);
// Attempt to run the specified format
if (b.WriteF(0, fmt, args) == 0)
{
// Attempt to write a generic message at least
b.At(b.WriteS(0, "Unknown error has occurred")) = '\0';
}
// Release the argument list
va_end(args);
// Throw the exception with the resulted message
throw Sqrat::Exception(b.Get< SQChar >());
}
// ------------------------------------------------------------------------------------------------
CSStr ToStrF(CCStr fmt, ...)
{
// Prepare the arguments list
va_list args;
va_start(args, fmt);
// Attempt to run the specified format
int ret = vsnprintf(g_Buffer, sizeof(g_Buffer), fmt, args);
// See if the format function failed
if (ret < 0)
{
STHROWF("Failed to run the specified string format");
}
// Finalized the arguments list
va_end(args);
// Return the resulted string
return g_Buffer;
}
// ------------------------------------------------------------------------------------------------
CSStr ToStringF(CCStr fmt, ...)
{
// Acquire a moderately sized buffer
Buffer b(128);
// Prepare the arguments list
va_list args;
va_start (args, fmt);
// Attempt to run the specified format
if (b.WriteF(0, fmt, args) == 0)
{
// Make sure the string is null terminated
b.At(0) = 0;
}
// Finalized the arguments list
va_end(args);
// Return the resulted string
return b.Get< SQChar >();
}
// ------------------------------------------------------------------------------------------------
static const Color3 SQ_Color_List[] =
{
Color3(240, 248, 255),
Color3(250, 235, 215),
Color3(0, 255, 255),
Color3(127, 255, 212),
Color3(240, 255, 255),
Color3(245, 245, 220),
Color3(255, 228, 196),
Color3(0, 0, 0),
Color3(255, 235, 205),
Color3(0, 0, 255),
Color3(138, 43, 226),
Color3(165, 42, 42),
Color3(222, 184, 135),
Color3(95, 158, 160),
Color3(127, 255, 0),
Color3(210, 105, 30),
Color3(255, 127, 80),
Color3(100, 149, 237),
Color3(255, 248, 220),
Color3(220, 20, 60),
Color3(0, 255, 255),
Color3(0, 0, 139),
Color3(0, 139, 139),
Color3(184, 134, 11),
Color3(169, 169, 169),
Color3(0, 100, 0),
Color3(189, 183, 107),
Color3(139, 0, 139),
Color3(85, 107, 47),
Color3(255, 140, 0),
Color3(153, 50, 204),
Color3(139, 0, 0),
Color3(233, 150, 122),
Color3(143, 188, 143),
Color3(72, 61, 139),
Color3(47, 79, 79),
Color3(0, 206, 209),
Color3(148, 0, 211),
Color3(255, 20, 147),
Color3(0, 191, 255),
Color3(105, 105, 105),
Color3(30, 144, 255),
Color3(178, 34, 34),
Color3(255, 250, 240),
Color3(34, 139, 34),
Color3(255, 0, 255),
Color3(220, 220, 220),
Color3(248, 248, 255),
Color3(255, 215, 0),
Color3(218, 165, 32),
Color3(128, 128, 128),
Color3(0, 128, 0),
Color3(173, 255, 47),
Color3(240, 255, 240),
Color3(255, 105, 180),
Color3(205, 92, 92),
Color3(75, 0, 130),
Color3(255, 255, 240),
Color3(240, 230, 140),
Color3(230, 230, 250),
Color3(255, 240, 245),
Color3(124, 252, 0),
Color3(255, 250, 205),
Color3(173, 216, 230),
Color3(240, 128, 128),
Color3(224, 255, 255),
Color3(250, 250, 210),
Color3(211, 211, 211),
Color3(144, 238, 144),
Color3(255, 182, 193),
Color3(255, 160, 122),
Color3(32, 178, 170),
Color3(135, 206, 250),
Color3(119, 136, 153),
Color3(176, 196, 222),
Color3(255, 255, 224),
Color3(0, 255, 0),
Color3(50, 205, 50),
Color3(250, 240, 230),
Color3(255, 0, 255),
Color3(128, 0, 0),
Color3(102, 205, 170),
Color3(0, 0, 205),
Color3(186, 85, 211),
Color3(147, 112, 219),
Color3(60, 179, 113),
Color3(123, 104, 238),
Color3(0, 250, 154),
Color3(72, 209, 204),
Color3(199, 21, 133),
Color3(25, 25, 112),
Color3(245, 255, 250),
Color3(255, 228, 225),
Color3(255, 228, 181),
Color3(255, 222, 173),
Color3(0, 0, 128),
Color3(253, 245, 230),
Color3(128, 128, 0),
Color3(107, 142, 35),
Color3(255, 165, 0),
Color3(255, 69, 0),
Color3(218, 112, 214),
Color3(238, 232, 170),
Color3(152, 251, 152),
Color3(175, 238, 238),
Color3(219, 112, 147),
Color3(255, 239, 213),
Color3(255, 218, 185),
Color3(205, 133, 63),
Color3(255, 192, 203),
Color3(221, 160, 221),
Color3(176, 224, 230),
Color3(128, 0, 128),
Color3(255, 0, 0),
Color3(188, 143, 143),
Color3(65, 105, 225),
Color3(139, 69, 19),
Color3(250, 128, 114),
Color3(244, 164, 96),
Color3(46, 139, 87),
Color3(255, 245, 238),
Color3(160, 82, 45),
Color3(192, 192, 192),
Color3(135, 206, 235),
Color3(106, 90, 205),
Color3(112, 128, 144),
Color3(255, 250, 250),
Color3(0, 255, 127),
Color3(70, 130, 180),
Color3(210, 180, 140),
Color3(0, 128, 128),
Color3(216, 191, 216),
Color3(255, 99, 71),
Color3(64, 224, 208),
Color3(238, 130, 238),
Color3(245, 222, 179),
Color3(255, 255, 255),
Color3(245, 245, 245),
Color3(255, 255, 0),
Color3(154, 205, 50)
};
// ------------------------------------------------------------------------------------------------
const Color3 & GetRandomColor()
{
return SQ_Color_List[GetRandomUint8(0, (sizeof(SQ_Color_List) / sizeof(Color3)) - 1)];
}
// ------------------------------------------------------------------------------------------------
Color3 GetColor(CSStr name)
{
// See if we actually have something to search for
if(!name || *name == 0)
{
STHROWF("Cannot extract values from an empty string");
}
// Clone the string into an editable version
CCStr str = StrJustAlphaNum(name);
str = StrToLowercase(str);
// See if we still have a valid name after the cleanup
if(!str || *str == '\0')
{
STHROWF("Cannot extract values from an invalid string: %s", name);
}
// Calculate the name length
const Uint32 len = std::strlen(str);
// Get the most significant characters used to identify a weapon
SQChar a = str[0], b = 0, c = 0, d = str[len-1];
// Look for deeper specifiers
if(len >= 3)
{
c = str[2];
b = str[1];
}
else if(len >= 2)
{
b = str[1];
}
// Search for a pattern in the name
switch(a)
{
// [A]liceBlue
// [A]ntiqueWhite
// [A]qua
// [A]quamarine
// [A]zure
case 'a':
switch (b)
{
// [Al]iceBlue
case 'l': return Color3(240, 248, 255);
// [Aq]ua[m]arine
case 'm': return Color3(127, 255, 212);
// [An]tiqueWhite
case 'n': return Color3(250, 235, 215);
// [Aq]ua
// [Aq]uamarine
case 'q':
// [Aq]u[a]
if (d == 'a') return Color3(0, 255, 255);
// [Aq]ua[m]arin[e]
else if (d == 'e' || (len > 4 && str[4] == 'm')) return Color3(127, 255, 212);
// Default to blank
else return Color3::NIL;
// [Az]ure
case 'z': return Color3(240, 255, 255);
// Default to blank
default: return Color3::NIL;
}
// [B]eige
// [B]isque
// [B]lack
// [B]lanchedAlmond
// [B]lue
// [B]lueViolet
// [B]rown
// [B]urlyWood
case 'b':
switch (b)
{
// [B]lanched[A]lmond
case 'a': return Color3(255, 235, 205);
// [Be]ige
case 'e': return Color3(245, 245, 220);
// [Bi]sque
case 'i': return Color3(255, 228, 196);
// [Bl]ack
// [Bl]anchedAlmond
// [Bl]ue
// [Bl]ueViolet
case 'l':
// [Bl]a[ck]
if (d == 'k' || d == 'c') return Color3(0, 0, 0);
// [Bl]anched[A]lmon[d]
else if (d == 'd' || (len > 8 && str[8] == 'a')) return Color3(255, 235, 205);
// [Bl]u[e]
else if (d == 'e') return Color3(0, 0, 255);
// [Bl]ue[V]iole[t]
else if (d == 't' || (len > 4 && str[4] == 'v')) return Color3(138, 43, 226);
// Default to blank
else return Color3::NIL;
// [Br]own
case 'r': return Color3(165, 42, 42);
// [Bu]rlyWood
case 'u': return Color3(222, 184, 135);
// [B]lue[V]iolet
case 'v': return Color3(138, 43, 226);
// Default to blank
default: return Color3::NIL;
}
// [C]adetBlue
// [C]hartreuse
// [C]hocolate
// [C]oral
// [C]ornflowerBlue
// [C]ornsilk
// [C]rimson
// [C]yan
case 'c':
switch (b)
{
// [Ca]detBlue
case 'a': return Color3(95, 158, 160);
// [Ch]artreuse
// [Ch]ocolate
case 'h':
// [Ch]artreuse
if (c == 'a') return Color3(127, 255, 0);
// [Ch]ocolate
else if (c == 'o') return Color3(210, 105, 30);
// Default to blank
else return Color3::NIL;
// [Co]ral
// [Co]rnflowerBlue
// [Co]rnsilk
case 'o':
// [Co]ra[l]
if (d == 'l') return Color3(255, 127, 80);
// [Co]rnflower[B]lu[e]
else if (d == 'e' || (len > 10 && str[10] == 'b')) return Color3(100, 149, 237);
// [Co]rnsil[k]
else if (d == 'k') return Color3(255, 248, 220);
// Default to blank
else return Color3::NIL;
// [Cr]imson
case 'r': return Color3(220, 20, 60);
// [Cy]an
case 'y': return Color3(0, 255, 255);
// Default to blank
default: return Color3::NIL;
}
// [D]arkBlue
// [D]arkCyan
// [D]arkGoldenRod
// [D]arkGray
// [D]arkGreen
// [D]arkKhaki
// [D]arkMagenta
// [D]arkOliveGreen
// [D]arkOrange
// [D]arkOrchid
// [D]arkRed
// [D]arkSalmon
// [D]arkSeaGreen
// [D]arkSlateBlue
// [D]arkSlateGray
// [D]arkTurquoise
// [D]arkViolet
// [D]eepPink
// [D]eepSkyBlue
// [D]imGray
// [D]odgerBlue
case 'd':
// [Di]mGray
if (b == 'i' || b == 'g') return Color3(105, 105, 105);
// [Do]dgerBlue
else if (b == 'o' || b == 'b') return Color3(30, 144, 255);
// [De]ep[P]in[k]
else if (b == 'e' && (d == 'k' || (len > 4 && str[4] == 'p'))) return Color3(255, 20, 147);
// [De]ep[S]kyBlu[e]
else if (b == 'e' && (d == 'e' || (len > 4 && str[4] == 's'))) return Color3(0, 191, 255);
// [Da]rkBlue
// [Da]rkCyan
// [Da]rkGoldenRod
// [Da]rkGray
// [Da]rkGreen
// [Da]rkKhaki
// [Da]rkMagenta
// [Da]rkOliveGreen
// [Da]rkOrange
// [Da]rkOrchid
// [Da]rkRed
// [Da]rkSalmon
// [Da]rkSeaGreen
// [Da]rkSlateBlue
// [Da]rkSlateGray
// [Da]rkTurquoise
// [Da]rkViolet
else if (b == 'a') {
// [Da]rk[B]lue
if (c == 'b' || (len > 4 && str[4] == 'b')) return Color3(0, 0, 139);
// [Da]rk[C]yan
else if (c == 'c' || (len > 4 && str[4] == 'c')) return Color3(0, 139, 139);
// [Da]rk[Go]ldenRo[d]
else if ((len > 4 && str[4] == 'g') && (d == 'd' || d == 'o')) return Color3(184, 134, 11);
// [Da]rk[G]r[ay]
else if ((len > 4 && str[4] == 'g') && (d == 'y' || d == 'a')) return Color3(169, 169, 169);
// [Da]rk[G]r[een]
else if ((len > 4 && str[4] == 'g') && (d == 'n' || d == 'e')) return Color3(0, 100, 0);
// [Da]rk[K]hak[i]
else if (d == 'i' || c == 'k' || (len > 4 && str[4] == 'k')) return Color3(189, 183, 107);
// [Da]rk[M]agent[a]
else if (d == 'a' || c == 'm' || (len > 4 && str[4] == 'm')) return Color3(139, 0, 139);
// [Da]rk[O]liveGr[een]
else if ((len > 4 && str[4] == 'o') && (d == 'n' || d == 'e')) return Color3(85, 107, 47);
// [Da]rk[O]r[a]ng[e]
else if ((len > 4 && str[4] == 'o') && (d == 'e' || d == 'a')) return Color3(255, 140, 0);
// [Da]rk[O]r[c]hi[d]
else if ((len > 4 && str[4] == 'o') && (d == 'd' || d == 'c')) return Color3(153, 50, 204);
// [Da]rk[R]ed
else if (len > 4 && str[4] == 'r') return Color3(139, 0, 0);
// [Da]rk[Sa]lmon
else if (len > 5 && str[4] == 's' && str[5] == 'a') return Color3(233, 150, 122);
// [Da]rk[Se]aGreen
else if (len > 5 && str[4] == 's' && str[5] == 'e') return Color3(143, 188, 143);
// [Da]rk[S]lateBlu[e]
else if ((len > 4 && str[4] == 's') && (d == 'e' || d == 'b')) return Color3(72, 61, 139);
// [Da]rk[S]lateGra[y]
else if ((len > 4 && str[4] == 's') && (d == 'y' || d == 'g')) return Color3(47, 79, 79);
// [Da]rk[T]urquoise
else if (c == 't' || (len > 4 && str[4] == 't')) return Color3(0, 206, 209);
// [Da]rk[V]iolet
else if (c == 'v' || (len > 4 && str[4] == 'v')) return Color3(148, 0, 211);
// Default to blank
else return Color3::NIL;
// Default to blank
} else return Color3::NIL;
// [F]ireBrick
// [F]loralWhite
// [F]orestGreen
// [F]uchsia
case 'f':
switch (b)
{
// [Fi]re[B]rick
case 'i':
case 'b': return Color3(178, 34, 34);
// [Fl]oral[W]hite
case 'l':
case 'w': return Color3(255, 250, 240);
// [Fo]rest[G]reen
case 'o':
case 'g': return Color3(34, 139, 34);
// [Fu]chsia
case 'u': return Color3(255, 0, 255);
// Default to blank
default: return Color3::NIL;
}
// [G]ainsboro
// [G]hostWhite
// [G]old
// [G]oldenRod
// [G]ray
// [G]reen
// [G]reenYellow
case 'g':
// [Ga]insboro
if (b == 'a') return Color3(220, 220, 220);
// [Gh]ost[W]hite
else if (b == 'h' || b == 'w') return Color3(248, 248, 255);
// [Go]ld[e]n[R]od
else if (len > 4 && (str[4] == 'e' || str[4] == 'r')) return Color3(218, 165, 32);
// [Go]l[d]
else if (b == 'o' && d == 'd') return Color3(255, 215, 0);
// [Gray]
else if (b == 'r' && (d == 'y' || d == 'a')) return Color3(128, 128, 128);
// [Gr]een
else if (b == 'r' && d == 'n') return Color3(0, 128, 0);
// [Gr]eenYellow
else if (b == 'r' && (d == 'w' || (len > 5 && str[5] == 'y'))) return Color3(173, 255, 47);
// Default to blank
else return Color3::NIL;
// [H]oneyDew
// [H]otPink
case 'h':
// [H]o[n]ey[D]e[w]
if (d == 'w' || c == 'n' || (len > 5 && str[5] == 'd')) return Color3(240, 255, 240);
// [H]o[tP]in[k]
else if (d == 'k' || c == 't' || (len > 3 && str[3] == 'p')) return Color3(255, 105, 180);
// Default to blank
else return Color3::NIL;
// [I]ndianRed
// [I]ndigo
// [I]vory
case 'i':
// [In]dian[R]e[d]
if (b == 'n' && (d == 'd' || d == 'r')) return Color3(205, 92, 92);
// [In]di[go]
else if (b == 'n' && (d == 'o' || d == 'g')) return Color3(75, 0, 130);
// [I]vory
else if (b == 'v') return Color3(255, 255, 240);
// Default to blank
else return Color3::NIL;
// [K]haki
case 'k': return Color3(240, 230, 140);
// [L]avender
// [L]avenderBlush
// [L]awnGreen
// [L]emonChiffon
// [L]ightBlue
// [L]ightCoral
// [L]ightCyan
// [L]ightGoldenRodYellow
// [L]ightGray
// [L]ightGreen
// [L]ightPink
// [L]ightSalmon
// [L]ightSeaGreen
// [L]ightSkyBlue
// [L]ightSlateGray
// [L]ightSteelBlue
// [L]ightYellow
// [L]ime
// [L]imeGreen
// [L]inen
case 'l':
// [La]vende[r]
if (b == 'a' && d == 'r') return Color3(230, 230, 250);
// [La]vender[B]lus[h]
else if (b == 'a' && (d == 'h' || d == 'b')) return Color3(255, 240, 245);
// [Law]n[G]ree[n]
else if (b == 'g' || (b == 'a' && (c == 'w' || d == 'n'))) return Color3(124, 252, 0);
// [Le]mon[C]hiffon
else if (b == 'e' || b == 'c') return Color3(255, 250, 205);
// [Li]me[G]reen
else if (b == 'g' || (b == 'i' && (len > 4 && str[4] == 'g'))) return Color3(50, 205, 50);
// [Lime]
else if (b == 'i' && c == 'm' && d == 'e') return Color3(0, 255, 0);
// [Lin]e[n]
else if (b == 'i' && (c == 'n' || d == 'n')) return Color3(250, 240, 230);
// [Li]ghtBlue
// [Li]ghtCoral
// [Li]ghtCyan
// [Li]ghtGoldenRodYellow
// [Li]ghtGray
// [Li]ghtGreen
// [Li]ghtPink
// [Li]ghtSalmon
// [Li]ghtSeaGreen
// [Li]ghtSkyBlue
// [Li]ghtSlateGray
// [Li]ghtSteelBlue
// [Li]ghtYellow
else if (b == 'i') {
// [Li]ght[B]lue
if (len > 5 && str[5] == 'b') return Color3(173, 216, 230);
// [Li]ght[Co]ra[l]
else if ((len > 5 && str[5] == 'c') && (d == 'l' || d == 'o')) return Color3(240, 128, 128);
// [Li]ght[Cy]a[n]
else if ((len > 5 && str[5] == 'c') && (d == 'n' || d == 'y')) return Color3(224, 255, 255);
// [Li]ght[Go]ldenRodYello[w]
else if ((len > 5 && str[5] == 'g') && (d == 'w' || d == 'o')) return Color3(250, 250, 210);
// [Li]ght[G]r[ay]
else if ((len > 5 && str[5] == 'g') && (d == 'y' || d == 'a')) return Color3(211, 211, 211);
// [Li]ght[G]r[een]
else if ((len > 5 && str[5] == 'g') && (d == 'n' || d == 'e')) return Color3(144, 238, 144);
// [Li]ght[P]ink
else if (len > 5 && str[5] == 'p') return Color3(255, 182, 193);
// [Li]ght[Sa]lmon
else if (len > 6 && str[5] == 's' && str[5] == 'a') return Color3(255, 160, 122);
// [Li]ght[Se]aGreen
else if (len > 6 && str[5] == 's' && str[5] == 'e') return Color3(32, 178, 170);
// [Li]ght[Sk]yBlue
else if (len > 6 && str[5] == 's' && str[5] == 'k') return Color3(135, 206, 250);
// [Li]ght[Sl]ateGray
else if (len > 6 && str[5] == 's' && str[5] == 'l') return Color3(119, 136, 153);
// [Li]ght[St]eelBlue
else if (len > 6 && str[5] == 's' && str[5] == 't') return Color3(176, 196, 222);
// [Li]ght[Y]ellow
else if (len > 5 && str[5] == 'y') return Color3(255, 255, 224);
// Default to blank
else return Color3::NIL;
// Default to blank
} else return Color3::NIL;
// [M]agenta
// [M]aroon
// [M]ediumAquaMarine
// [M]ediumBlue
// [M]ediumOrchid
// [M]ediumPurple
// [M]ediumSeaGreen
// [M]ediumSlateBlue
// [M]ediumSpringGreen
// [M]ediumTurquoise
// [M]ediumVioletRed
// [M]idnightBlue
// [M]intCream
// [M]istyRose
// [M]occasin
case 'm':
// [Ma]genta
if (b == 'a' && (c == 'a' || d == 'a')) return Color3(255, 0, 255);
// [Ma]roon
else if (b == 'a' && (c == 'r' || d == 'n' || d == 'o')) return Color3(128, 0, 0);
// [Me]diumAquaMarine
// [Me]diumBlue
// [Me]diumOrchid
// [Me]diumPurple
// [Me]diumSeaGreen
// [Me]diumSlateBlue
// [Me]diumSpringGreen
// [Me]diumTurquoise
// [Me]diumVioletRed
else if (b == 'e') {
// [Me]dium[A]quaMarine
if (c == 'a' || (len > 6 && str[6] == 'a')) return Color3(102, 205, 170);
// [Me]dium[B]lue
else if (c == 'b' || (len > 6 && str[6] == 'b')) return Color3(0, 0, 205);
// [Me]dium[O]rchid
else if (c == 'o' || (len > 6 && str[6] == 'o')) return Color3(186, 85, 211);
// [Me]dium[P]urple
else if (c == 'p' || (len > 6 && str[6] == 'p')) return Color3(147, 112, 219);
// [Me]dium[T]urquoise
else if (c == 't' || (len > 6 && str[6] == 't')) return Color3(72, 209, 204);
// [Me]dium[V]ioletRed
else if (c == 'v' || (len > 6 && str[6] == 'v')) return Color3(199, 21, 133);
// [Me]dium[Se]aGreen
else if (len > 7 && str[6] == 's' && str[7] == 'e') return Color3(60, 179, 113);
// [Me]dium[Sl]ateBlue
else if (len > 7 && str[6] == 's' && str[7] == 'l') return Color3(123, 104, 238);
// [Me]dium[Sp]ringGreen
else if (len > 7 && str[6] == 's' && str[7] == 'p') return Color3(0, 250, 154);
// Default to blank
else return Color3::NIL;
}
// [Mi]dnightBlue
else if (b == 'i' && c == 'd') return Color3(25, 25, 112);
// [Mi]ntCream
else if (b == 'i' && c == 'n') return Color3(245, 255, 250);
// [Mi]styRose
else if (b == 'i' && c == 's') return Color3(255, 228, 225);
// [Mo]ccasin
else if (b == 'o') return Color3(255, 228, 181);
// Default to blank
else return Color3::NIL;
// [N]avajoWhite
// [N]avy
case 'n':
// [Na]vajo[W]hite
if (c == 'v' || c == 'w') return Color3(255, 222, 173);
// [Na]v[y]
else if (c == 'a' || d == 'y') return Color3(0, 0, 128);
// Default to blank
else return Color3::NIL;
// [O]ldLace
// [O]live
// [O]liveDrab
// [O]range
// [O]rangeRed
// [O]rchid
case 'o':
// [Old]Lace
if (b == 'l' && c == 'd') return Color3(253, 245, 230);
// [Ol]ive[D]ra[b]
else if (b == 'l' && (d == 'b' || d == 'd')) return Color3(107, 142, 35);
// [Ol]iv[e]
else if (b == 'l' && d == 'e') return Color3(128, 128, 0);
// [Or]ange[R]e[d]
else if (b == 'r' && (d == 'd' || d == 'r')) return Color3(255, 69, 0);
// [Or]ang[e]
else if (b == 'r' && d == 'e') return Color3(255, 165, 0);
// [Orc]hid
else if (d == 'c') return Color3(218, 112, 214);
// Default to blank
else return Color3::NIL;
// [P]aleGoldenRod
// [P]aleGreen
// [P]aleTurquoise
// [P]aleVioletRed
// [P]apayaWhip
// [P]eachPuff
// [P]eru
// [P]ink
// [P]lum
// [P]owderBlue
// [P]urple
case 'p':
// [Pu]rple
if (b == 'u') return Color3(128, 0, 128);
// [Po]wderBlue
else if (b == 'o') return Color3(176, 224, 230);
// [Pi]nk
else if (b == 'i') return Color3(255, 192, 203);
// [Pl]um
else if (b == 'l') return Color3(221, 160, 221);
// [Pea]chPuff
else if (b == 'e' && c == 'a') return Color3(255, 218, 185);
// [Per]u
else if (b == 'e' && c == 'r') return Color3(205, 133, 63);
// [Pa]payaWhip
else if (b == 'a' && c == 'p') return Color3(255, 239, 213);
// [Pa]le[Go]ldenRod
else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'o')) return Color3(238, 232, 170);
// [Pa]le[Gr]een
else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'r')) return Color3(152, 251, 152);
// [Pa]le[T]urquoise
else if (b == 'a' && (len > 4 && str[4] == 't')) return Color3(175, 238, 238);
// [Pa]le[V]ioletRed
else if (b == 'a' && (len > 4 && str[4] == 'v')) return Color3(219, 112, 147);
// Default to blank
else return Color3::NIL;
// [R]ed
// [R]osyBrown
// [R]oyalBlue
case 'r':
// [Re]d
if (b == 'e') return Color3(255, 0, 0);
// [Ros]yBrown
else if (b == 'o' && c == 's') return Color3(188, 143, 143);
// [Roy]alBlue
else if (b == 'o' && c == 'y') return Color3(65, 105, 225);
// Default to blank
else return Color3::NIL;
// [S]addleBrown
// [S]almon
// [S]andyBrown
// [S]eaGreen
// [S]eaShell
// [S]ienna
// [S]ilver
// [S]kyBlue
// [S]lateBlue
// [S]lateGray
// [S]now
// [S]pringGreen
// [S]teelBlue
case 's':
// [Sad]dleBrown
if (b == 'a' && c == 'd') return Color3(139, 69, 19);
// [Sal]mon
else if (b == 'a' && c == 'l') return Color3(250, 128, 114);
// [San]dyBrown
else if (b == 'a' && c == 'n') return Color3(244, 164, 96);
// [Se]a[G]reen
else if (b == 'e' && d == 'g') return Color3(46, 139, 87);
// [Se]a[S]hell
else if (b == 'e' && d == 's') return Color3(255, 245, 238);
// [Sie]nna
else if (b == 'i' && c == 'e') return Color3(160, 82, 45);
// [Sil]ver
else if (b == 'i' && c == 'l') return Color3(192, 192, 192);
// [Sk]yBlue
else if (b == 'k') return Color3(135, 206, 235);
// [Sl]ateBlue
else if (b == 'l' && (d == 'e' || (len > 5 && str[5] == 'b'))) return Color3(106, 90, 205);
// [Sl]ateGray
else if (b == 'l' && (d == 'y' || (len > 5 && str[5] == 'g'))) return Color3(112, 128, 144);
// [Sn]ow
else if (b == 'n') return Color3(255, 250, 250);
// [Sp]ringGreen
else if (b == 'p') return Color3(0, 255, 127);
// [St]eelBlue
else if (b == 't') return Color3(70, 130, 180);
// Default to blank
else return Color3::NIL;
// [T]an
// [T]eal
// [T]histle
// [T]omato
// [T]urquoise
case 't':
switch(b)
{
// [Ta]n
case 'a': return Color3(210, 180, 140);
// [Te]al
case 'e': return Color3(0, 128, 128);
// [Th]istle
case 'h': return Color3(216, 191, 216);
// [To]mato
case 'o': return Color3(255, 99, 71);
// [Tu]rquoise
case 'u': return Color3(64, 224, 208);
// Default to blank
default: return Color3::NIL;
}
// [V]iolet
case 'v': return Color3(238, 130, 238);
// [W]heat
// [W]hite
// [W]hiteSmoke
case 'w':
// [Wh]eat
if (b == 'h' && c == 'e') return Color3(245, 222, 179);
// [Wh]ite[S]moke
else if (b == 'h' && (len > 5 && str[5] == 's')) return Color3(245, 245, 245);
// [Whi]te
else if (b == 'h' && c == 'i') return Color3(255, 255, 255);
// Default to blank
else return Color3::NIL;
// [Y]ellow
// [Y]ellowGreen
case 'y':
// [Ye]llow[G]reen
if (b == 'e' && (len > 6 && str[6] == 'g')) return Color3(154, 205, 50);
// [Yel]low
else if (b == 'e' && c == 'l') return Color3(255, 255, 0);
// Default to blank
else return Color3::NIL;
// Default to blank
default: return Color3::NIL;
}
}
// ================================================================================================
void Register_Base(HSQUIRRELVM vm)
{
RootTable(vm)
.Func(_SC("EpsEq"), &EpsEq<SQFloat>)
.Func(_SC("EpsLt"), &EpsLt<SQFloat>)
.Func(_SC("EpsGt"), &EpsGt<SQFloat>)
.Func(_SC("EpsLtEq"), &EpsLtEq<SQFloat>)
.Func(_SC("EpsGtEq"), &EpsGtEq<SQFloat>)
.Func(_SC("ClampI"), &Clamp<SQInteger>)
.Func(_SC("ClampF"), &Clamp<SQFloat>)
.Func(_SC("NextPow2"), &NextPow2)
.Func(_SC("SToB"), &SToB)
.Func(_SC("GetColor"), &GetColor);
}
} // Namespace:: SqMod