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170 lines
5.5 KiB
C++
170 lines
5.5 KiB
C++
//
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// InputSource.h
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//
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// Library: XML
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// Package: SAX
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// Module: SAX
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//
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// SAX InputSource - A single input source for an XML entity.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef SAX_InputSource_INCLUDED
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#define SAX_InputSource_INCLUDED
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#include "Poco/XML/XML.h"
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#include "Poco/XML/XMLString.h"
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#include "Poco/XML/XMLStream.h"
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namespace Poco {
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namespace XML {
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class XML_API InputSource
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/// This class allows a SAX application to encapsulate information about an input
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/// source in a single object, which may include a public identifier, a system
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/// identifier, a byte stream (possibly with a specified encoding), and/or a character
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/// stream.
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///
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/// There are two places that the application can deliver an input source to the
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/// parser: as the argument to the Parser.parse method, or as the return value of the
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/// EntityResolver::resolveEntity() method.
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///
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/// The SAX parser will use the InputSource object to determine how to read XML input.
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/// If there is a character stream available, the parser will read that stream directly,
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/// disregarding any text encoding declaration found in that stream. If there is no character
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/// stream, but there is a byte stream, the parser will use that byte stream, using the
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/// encoding specified in the InputSource or else (if no encoding is specified) autodetecting
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/// the character encoding using an algorithm such as the one in the XML specification.
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/// If neither a character stream nor a byte stream is available, the parser will attempt
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/// to open a URI connection to the resource identified by the system identifier.
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///
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/// An InputSource object belongs to the application: the SAX parser shall never modify it in
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/// any way (it may modify a copy if necessary). However, standard processing of both byte and
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/// character streams is to close them on as part of end-of-parse cleanup, so applications should
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/// not attempt to re-use such streams after they have been handed to a parser.
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{
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public:
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InputSource();
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/// Zero-argument default constructor.
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InputSource(const XMLString& systemId);
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/// Creates a new input source with a system identifier.
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/// Applications may use setPublicId to include a public identifier as well,
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/// or setEncoding to specify the character encoding, if known.
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///
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/// If the system identifier is a URL, it must be fully resolved (it may not
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/// be a relative URL).
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InputSource(XMLByteInputStream& istr);
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/// Creates a new input source with a byte stream.
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///
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/// Application writers should use setSystemId() to provide a base for resolving
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/// relative URIs, may use setPublicId to include a public identifier, and may use
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/// setEncoding to specify the object's character encoding.
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~InputSource();
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/// Destroys the InputSource.
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void setPublicId(const XMLString& publicId);
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/// Set the public identifier for this input source.
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///
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/// The public identifier is always optional: if the application writer includes one,
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/// it will be provided as part of the location information.
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void setSystemId(const XMLString& systemId);
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/// Set the system identifier for this input source.
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///
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/// The system identifier is optional if there is a byte stream or a character stream,
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/// but it is still useful to provide one, since the application can use it to resolve
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/// relative URIs and can include it in error messages and warnings (the parser will
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/// attempt to open a connection to the URI only if there is no byte stream or character
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/// stream specified).
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///
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/// If the application knows the character encoding of the object pointed to by the system
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/// identifier, it can register the encoding using the setEncoding method.
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///
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/// If the system identifier is a URL, it must be fully resolved (it may not be a relative URL).
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const XMLString& getPublicId() const;
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/// Get the public identifier for this input source.
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const XMLString& getSystemId() const;
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/// Get the system identifier for this input source.
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void setByteStream(XMLByteInputStream& istr);
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/// Set the byte stream for this input source.
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/// The SAX parser will ignore this if there is also a character stream specified, but it
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/// will use a byte stream in preference to opening a URI connection itself.
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XMLByteInputStream* getByteStream() const;
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/// Get the byte stream for this input source.
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void setCharacterStream(XMLCharInputStream& istr);
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/// Set the character stream for this input source.
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XMLCharInputStream* getCharacterStream() const;
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/// Get the character stream for this input source.
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void setEncoding(const XMLString& encoding);
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/// Set the character encoding, if known.
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/// The encoding must be a string acceptable for an XML encoding declaration
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/// (see section 4.3.3 of the XML 1.0 recommendation).
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const XMLString& getEncoding() const;
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/// Get the character encoding for a byte stream or URI.
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private:
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XMLString _publicId;
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XMLString _systemId;
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XMLString _encoding;
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XMLByteInputStream* _bistr;
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XMLCharInputStream* _cistr;
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};
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//
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// inlines
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//
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inline const XMLString& InputSource::getPublicId() const
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{
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return _publicId;
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}
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inline const XMLString& InputSource::getSystemId() const
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{
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return _systemId;
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}
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inline const XMLString& InputSource::getEncoding() const
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{
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return _encoding;
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}
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inline XMLByteInputStream* InputSource::getByteStream() const
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{
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return _bistr;
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}
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inline XMLCharInputStream* InputSource::getCharacterStream() const
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{
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return _cistr;
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}
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} } // namespace Poco::XML
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#endif // SAX_InputSource_INCLUDED
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