mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 11:47:15 +01:00
717 lines
24 KiB
C++
717 lines
24 KiB
C++
#ifndef _AREAS_HPP_
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#define _AREAS_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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#include "Base/Vector2.hpp"
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#include "Base/Vector4.hpp"
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#include "Base/Vector2i.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <vector>
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#include <utility>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Various information associated with an area cell.
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*/
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struct AreaCell
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{
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// --------------------------------------------------------------------------------------------
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typedef std::pair< Area *, LightObj > AreaPair; // A reference to an area object.
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typedef std::vector< AreaPair > Areas; // A list of area objects.
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// --------------------------------------------------------------------------------------------
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float mL, mB, mR, mT; // Left-Bottom, Right-Top components of the cell bounding box.
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// --------------------------------------------------------------------------------------------
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Areas mAreas; // Areas that intersect with the cell.
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// --------------------------------------------------------------------------------------------
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int mLocks; // The amount of locks on the cell.
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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AreaCell()
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: mL(0), mB(0), mR(0), mT(0), mAreas(0), mLocks(0)
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{
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//...
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}
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};
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/* ------------------------------------------------------------------------------------------------
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* Area implementation used to store area points.
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*/
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struct Area
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{
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typedef std::vector< Vector2 > Points;
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typedef std::vector< AreaCell * > Cells;
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// --------------------------------------------------------------------------------------------
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static constexpr float DEF_L = std::numeric_limits< float >::infinity();
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static constexpr float DEF_B = std::numeric_limits< float >::infinity();
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static constexpr float DEF_R = -std::numeric_limits< float >::infinity();
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static constexpr float DEF_T = -std::numeric_limits< float >::infinity();
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// --------------------------------------------------------------------------------------------
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float mL, mB, mR, mT; // Left-Bottom, Right-Top components of the bounding box.
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// --------------------------------------------------------------------------------------------
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Points mPoints; // Collection of points that make up the area.
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// --------------------------------------------------------------------------------------------
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SQInteger mID; // The user identifier given to this area.
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// --------------------------------------------------------------------------------------------
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Cells mCells; // The cells covered by this area.
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// --------------------------------------------------------------------------------------------
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String mName; // The user name given to this area.
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Area()
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: mL(DEF_L), mB(DEF_B), mR(DEF_R), mT(DEF_T), mPoints(), mID(0), mCells(), mName()
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Named constructor.
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*/
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Area(StackStrF & name)
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: Area(16, name)
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Area(SQInteger sz, StackStrF & name)
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: mL(DEF_L), mB(DEF_B), mR(DEF_R), mT(DEF_T), mPoints(), mID(0), mCells()
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, mName(name.mPtr, name.mLen <= 0 ? 0 : name.mLen)
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{
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// Should we reserve some space for points in advance?
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if (sz > 0)
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{
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mPoints.reserve(static_cast< size_t >(sz));
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Vector2 constructor.
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*/
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Area(const Vector2 & a, const Vector2 & b, const Vector2 & c)
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: Area(a.x, a.y, b.x, b.y, c.x, c.y, 16, StackStrF::Dummy())
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Vector2 constructor with name.
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*/
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Area(const Vector2 & a, const Vector2 & b, const Vector2 & c, StackStrF & name)
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: Area(a.x, a.y, b.x, b.y, c.x, c.y, 16, name)
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Vector2 constructor with name and memory to reserve.
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*/
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Area(const Vector2 & a, const Vector2 & b, const Vector2 & c, SQInteger sz, StackStrF & name)
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: Area(a.x, a.y, b.x, b.y, c.x, c.y, sz, name)
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Extended constructor.
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*/
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Area(float ax, float ay, float bx, float by, float cx, float cy)
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: Area(ax, ay, bx, by, cx, cy, 16, StackStrF::Dummy())
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Extended constructor with name.
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*/
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Area(float ax, float ay, float bx, float by, float cx, float cy, StackStrF & name)
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: Area(ax, ay, bx, by, cx, cy, 16, name)
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Area(float ax, float ay, float bx, float by, float cx, float cy, SQInteger sz, StackStrF & name)
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: mL(DEF_L), mB(DEF_B), mR(DEF_R), mT(DEF_T), mPoints(), mID(0), mCells()
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, mName(name.mPtr, name.mLen <= 0 ? 0 : name.mLen)
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{
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// Should we reserve some space for points in advance?
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if (sz > 0)
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{
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mPoints.reserve(static_cast< size_t >(sz));
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}
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// Insert the given points
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AddPointEx(ax, ay);
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AddPointEx(bx, by);
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AddPointEx(cx, cy);
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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Area(const Area & o)
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: mL(o.mL), mB(o.mB), mR(o.mR), mT(o.mT), mPoints(o.mPoints), mID(o.mID), mCells(0), mName(o.mName)
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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Area(Area && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Area()
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Area & operator = (const Area & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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Area & operator = (Area && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert this instance to a string.
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*/
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const String & ToString() const
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{
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return mName;
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}
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/* --------------------------------------------------------------------------------------------
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* Checks if the area is locked from changes and throws an exception if it is.
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*/
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void CheckLock()
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{
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// Are we connected to any cells?
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if (!mCells.empty())
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{
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STHROWF("The area cannot be modified while being managed");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the name of this area.
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*/
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const String & GetName() const
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{
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return mName;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the name of this area.
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*/
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void SetName(StackStrF & name)
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{
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if (name.mLen <= 0)
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{
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mName.clear();
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}
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else
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{
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mName.assign(name.mPtr, static_cast< size_t >(name.mLen));
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the name of this area. (allows chaining function calls)
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*/
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Area & ApplyName(StackStrF & name)
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{
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SetName(name);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of this area.
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*/
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SQInteger GetID() const
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{
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return mID;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the identifier of this area.
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*/
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void SetID(SQInteger id)
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{
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mID = id;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the identifier of this area. (allows chaining function calls)
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*/
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Area & ApplyID(SQInteger id)
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{
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mID = id;
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Check if the area is locked from changes
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*/
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bool IsLocked() const
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{
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return mCells.empty();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the center of this area.
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*/
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Vector2 GetCenter() const
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{
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return Vector2((mL * 0.5f) + (mR * 0.5f), (mB * 0.5f) + (mT * 0.5f));
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the bounding box of this area.
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*/
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Vector4 GetBoundingBox() const
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{
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return Vector4(mL, mB, mR, mT);
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the bounding box of this area.
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*/
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void SetBoundingBox(const Vector4 & b)
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{
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CheckLock();
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// Apply the given bounding box
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mL = b.x;
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mB = b.y;
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mR = b.z;
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mT = b.w;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the bounding box of this area.
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*/
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void SetBoundingBoxEx(float l, float b, float r, float t)
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{
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CheckLock();
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// Apply the given bounding box
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mL = l;
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mB = b;
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mR = r;
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mT = t;
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}
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/* --------------------------------------------------------------------------------------------
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* See whether the area has no points.
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*/
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bool Empty() const
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{
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return mPoints.empty();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of points in this area.
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*/
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SQInteger Size() const
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{
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return ConvTo< SQInteger >::From(mPoints.size());
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of points this area has allocated for.
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*/
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SQInteger Capacity() const
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{
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return ConvTo< SQInteger >::From(mPoints.capacity());
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}
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/* --------------------------------------------------------------------------------------------
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* Clear all points in this area.
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*/
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void Clear()
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{
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CheckLock();
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// Perform the requested action
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mPoints.clear();
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}
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/* --------------------------------------------------------------------------------------------
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* Clear all points in this area.
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*/
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void Reserve(SQInteger sz)
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{
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// Perform the requested action
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if (sz > 0)
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{
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mPoints.reserve(static_cast< size_t >(sz));
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Add a 2D vector to the point list.
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*/
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void AddPoint(const Vector2 & v)
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{
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CheckLock();
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// Perform the requested action
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mPoints.emplace_back(v);
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// Update the bounding box
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Expand(v.x, v.y);
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}
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/* --------------------------------------------------------------------------------------------
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* Add a point to the point list.
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*/
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void AddPointEx(float x, float y)
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{
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CheckLock();
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// Perform the requested action
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mPoints.emplace_back(x, y);
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// Update the bounding box
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Expand(x, y);
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}
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/* --------------------------------------------------------------------------------------------
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* Add a 2D vector to the bounding box only. Not stored in the list.
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*/
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void AddVirtualPoint(const Vector2 & v)
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{
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CheckLock();
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// Update the bounding box
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Expand(v.x, v.y);
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}
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/* --------------------------------------------------------------------------------------------
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* Add a point to the bounding box only. Not stored in the list.
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*/
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void AddVirtualPointEx(float x, float y)
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{
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CheckLock();
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// Update the bounding box
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Expand(x, y);
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}
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/* --------------------------------------------------------------------------------------------
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* Add an array of points to the point list.
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*/
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void AddArray(const Sqrat::Array & a);
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/* --------------------------------------------------------------------------------------------
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* Test if a point is inside the bounding box and then the area.
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*/
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bool Test(const Vector2 & v)
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{
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// Is the given point in this bounding box at least?
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if (mL <= v.x && mR >= v.x && mB <= v.y && mT >= v.y)
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{
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return mPoints.empty() ? true : IsInside(v.x, v.y);
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}
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// Not in this area
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Test if a point is inside the bounding box and then the area.
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*/
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bool TestEx(float x, float y)
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{
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// Is the given point in this bounding box at least?
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if (mL <= x && mR >= x && mB <= y && mT >= y)
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{
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return mPoints.empty() ? true : IsInside(x, y);
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}
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// Not in this area
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Add this area to the manager to be scanned. MUST BE CALLED ONLY FROM SCRIPT!
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*/
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bool Manage();
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/* --------------------------------------------------------------------------------------------
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* Remove this area from the manager to no longer be scanned.
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*/
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bool Unmanage();
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protected:
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/* --------------------------------------------------------------------------------------------
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* Test if a point is inside the area.
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*/
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bool IsInside(float x, float y) const;
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/* --------------------------------------------------------------------------------------------
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* Expand the bounding box area to include the given point.
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*/
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void Expand(float x, float y)
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{
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mL = std::fmin(mL, x);
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mB = std::fmin(mB, y);
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mR = std::fmax(mR, x);
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mT = std::fmax(mT, y);
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}
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};
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/* ------------------------------------------------------------------------------------------------
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* Manager responsible for storing and partitioning areas.
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*/
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class AreaManager
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{
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private:
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// --------------------------------------------------------------------------------------------
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static AreaManager s_Inst; // Manager instance.
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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AreaManager(size_t sz = 16);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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AreaManager(const AreaManager & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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AreaManager(AreaManager && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~AreaManager()
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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AreaManager & operator = (const AreaManager & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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AreaManager & operator = (AreaManager && o) = delete;
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protected:
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/* --------------------------------------------------------------------------------------------
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* Helper used to make sure a cell is properly processed after leaving the scope.
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*/
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struct CellGuard
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{
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AreaCell & mCell;
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CellGuard(AreaCell & cell)
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: mCell(cell)
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{
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++(cell.mLocks); // Place a lock on the cell to prevent iterator invalidation
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}
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CellGuard()
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{
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// Remove the lock from the cell so it can be processed
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--(mCell.mLocks);
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// Process requested actions during the lock
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AreaManager::Get().ProcQueue();
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}
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};
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// --------------------------------------------------------------------------------------------
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static constexpr int GRIDN = 16; // Number of horizontal and vertical number of cells.
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static constexpr int GRIDH = GRIDN/2; // Half of the grid horizontal and vertical size.
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static constexpr int CELLS = GRIDN*GRIDN; // Total number of cells in the grid.
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static constexpr int CELLH = CELLS/2; // Half total number of cells in the grid.
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static constexpr int CELLD = 256; // Area covered by a cell in the world.
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static constexpr int NOCELL = std::numeric_limits< int >::max(); // Inexistent cell index.
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/* --------------------------------------------------------------------------------------------
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* Helper used to queue a certain action if the cell is locked.
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*/
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struct QueueElement
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{
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// ----------------------------------------------------------------------------------------
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AreaCell * mCell; // The cell to be affected.
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Area * mArea; // The area that made the request.
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LightObj mObj; // Strong reference to the object.
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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QueueElement(AreaCell & cell, Area & area)
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: mCell(&cell), mArea(&area), mObj()
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{
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//...
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}
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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QueueElement(AreaCell & cell, Area & area, LightObj & obj)
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: mCell(&cell), mArea(&area), mObj(obj)
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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QueueElement(const QueueElement & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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QueueElement(QueueElement && o)
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: mCell(o.mCell), mArea(o.mArea), mObj(std::move(o.mObj))
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{
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// Take ownership
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o.mCell = nullptr;
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o.mArea = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~QueueElement()
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{
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//...
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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QueueElement & operator = (const QueueElement & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
|
|
QueueElement & operator = (QueueElement && o)
|
|
{
|
|
// Avoid self assignment
|
|
if (this != &o)
|
|
{
|
|
// Transfer values
|
|
mCell = o.mCell;
|
|
mArea = o.mArea;
|
|
mObj = std::move(o.mObj);
|
|
// Take ownership
|
|
o.mCell = nullptr;
|
|
o.mArea = nullptr;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
};
|
|
// --------------------------------------------------------------------------------------------
|
|
typedef std::vector< QueueElement > Queue; // Queued actions.
|
|
typedef std::vector< Queue::iterator > ProcList; // Elements in the queue redy to process.
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Attempt to insert an area into a cell or queue the action if not possible.
|
|
*/
|
|
void Insert(AreaCell & c, Area & a, LightObj & obj);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Attempt to remove an area from a cell or queue the action if not possible.
|
|
*/
|
|
void Remove(AreaCell & c, Area & a);
|
|
|
|
private:
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
Queue m_Queue; // Actions currently queued.
|
|
ProcList m_ProcList; // Actions ready to be completed.
|
|
// --------------------------------------------------------------------------------------------
|
|
AreaCell m_Grid[GRIDN][GRIDN]; // A grid of area lists.
|
|
|
|
public:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the core instance.
|
|
*/
|
|
static AreaManager & Get()
|
|
{
|
|
return s_Inst;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Attempt to process elements in the queue that can be completed.
|
|
*/
|
|
void ProcQueue();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Clear all cell lists and release any script references.
|
|
*/
|
|
void Clear();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Add an area to be managed.
|
|
*/
|
|
void InsertArea(Area & a, LightObj & obj);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Add an area to be managed.
|
|
*/
|
|
void RemoveArea(Area & a);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Clear all cell lists and release any script references.
|
|
*/
|
|
Vector2i LocateCell(float x, float y);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Test a point to see whether it intersects with any areas
|
|
*/
|
|
template < typename F > void TestPoint(F && f, float x, float y)
|
|
{
|
|
// Transform the world coordinates into a cell coordinates
|
|
const Vector2i cc(LocateCell(x, y));
|
|
// Were these coordinates valid?
|
|
if (cc.x == NOCELL)
|
|
{
|
|
return; // Not our problem
|
|
}
|
|
// Retrieve a reference to the identified cell
|
|
AreaCell & c = m_Grid[cc.y][cc.x];
|
|
// Is this cell empty?
|
|
if (c.mAreas.empty())
|
|
{
|
|
return; // Nothing to test
|
|
}
|
|
// Guard the cell while processing
|
|
const CellGuard cg(c);
|
|
// Finally, begin processing the areas in this cell
|
|
for (auto & a : c.mAreas)
|
|
{
|
|
if (a.first->TestEx(x, y))
|
|
{
|
|
f(a);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
} // Namespace:: SqMod
|
|
|
|
#endif // _AREAS_HPP_
|