mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 11:47:15 +01:00
519 lines
18 KiB
C++
519 lines
18 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Vector2.hpp"
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#include "Base/Vector2i.hpp"
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#include "Base/Shared.hpp"
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#include "Base/DynArg.hpp"
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#include "Library/Numeric/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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SQMODE_DECL_TYPENAME(Typename, _SC("Vector2"))
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// ------------------------------------------------------------------------------------------------
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const Vector2 Vector2::NIL = Vector2(0);
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const Vector2 Vector2::MIN = Vector2(std::numeric_limits< Vector2::Value >::min());
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const Vector2 Vector2::MAX = Vector2(std::numeric_limits< Vector2::Value >::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Vector2::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2()
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: x(0.0), y(0.0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2(Value sv)
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: x(sv), y(sv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2(Value xv, Value yv)
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: x(xv), y(yv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator = (Value s)
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{
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x = s;
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y = s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator = (const Vector2i & v)
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{
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x = ConvTo< Value >::From(v.x);
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y = ConvTo< Value >::From(v.y);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator += (const Vector2 & v)
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{
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x += v.x;
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y += v.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator -= (const Vector2 & v)
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{
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x -= v.x;
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y -= v.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator *= (const Vector2 & v)
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{
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x *= v.x;
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y *= v.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator /= (const Vector2 & v)
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{
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x /= v.x;
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y /= v.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator %= (const Vector2 & v)
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{
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x = std::fmod(x, v.x);
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y = std::fmod(y, v.y);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator += (Value s)
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{
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x += s;
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y += s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator -= (Value s)
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{
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x -= s;
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y -= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator *= (Value s)
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{
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x *= s;
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y *= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator /= (Value s)
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{
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x /= s;
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y /= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator %= (Value s)
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{
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x = std::fmod(x, s);
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y = std::fmod(y, s);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator ++ ()
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{
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++x;
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++y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator -- ()
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{
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--x;
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--y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator ++ (int)
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{
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Vector2 state(*this);
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++x;
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++y;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator -- (int)
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{
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Vector2 state(*this);
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--x;
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--y;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator + (const Vector2 & v) const
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{
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return Vector2(x + v.x, y + v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator - (const Vector2 & v) const
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{
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return Vector2(x - v.x, y - v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator * (const Vector2 & v) const
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{
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return Vector2(x * v.x, y * v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator / (const Vector2 & v) const
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{
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return Vector2(x / v.x, y / v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator % (const Vector2 & v) const
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{
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return Vector2(std::fmod(x, v.x), std::fmod(y, v.y));
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator + (Value s) const
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{
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return Vector2(x + s, y + s);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator - (Value s) const
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{
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return Vector2(x - s, y - s);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator * (Value s) const
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{
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return Vector2(x * s, y * s);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator / (Value s) const
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{
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return Vector2(x / s, y / s);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator % (Value s) const
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{
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return Vector2(std::fmod(x, s), std::fmod(y, s));
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator + () const
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{
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return Vector2(std::fabs(x), std::fabs(y));
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator - () const
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{
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return Vector2(-x, -y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator == (const Vector2 & v) const
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{
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return EpsEq(x, v.x) && EpsEq(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator != (const Vector2 & v) const
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{
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return !EpsEq(x, v.x) || !EpsEq(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator < (const Vector2 & v) const
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{
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return EpsLt(x, v.x) && EpsLt(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator > (const Vector2 & v) const
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{
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return EpsGt(x, v.x) && EpsGt(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator <= (const Vector2 & v) const
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{
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return EpsLtEq(x, v.x) && EpsLtEq(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator >= (const Vector2 & v) const
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{
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return EpsGtEq(x, v.x) && EpsGtEq(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Vector2::Cmp(const Vector2 & o) const
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{
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if (*this == o)
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{
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return 0;
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}
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else if (*this > o)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Vector2::ToString() const
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{
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return ToStrF("%f,%f", x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::SetScalar(Value ns)
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{
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x = ns;
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y = ns;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::SetVector2(const Vector2 & v)
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{
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x = v.x;
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y = v.y;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::SetVector2Ex(Value nx, Value ny)
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{
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x = nx;
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y = ny;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::SetVector2i(const Vector2i & v)
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{
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x = ConvTo< Value >::From(v.x);
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y = ConvTo< Value >::From(v.y);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::SetStr(SQChar delim, StackStrF & values)
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{
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SetVector2(Vector2::GetEx(delim, values));
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Generate()
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{
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x = GetRandomFloat32();
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y = GetRandomFloat32();
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Generate(Value min, Value max)
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{
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if (EpsLt(max, min))
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{
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STHROWF("max value is lower than min value");
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}
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x = GetRandomFloat32(min, max);
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y = GetRandomFloat32(min, max);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
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{
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STHROWF("max value is lower than min value");
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}
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x = GetRandomFloat32(ymin, ymax);
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y = GetRandomFloat32(xmin, xmax);
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::Abs() const
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{
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return Vector2(std::fabs(x), std::fabs(y));
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2 & Vector2::Get(StackStrF & str)
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{
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return Vector2::GetEx(Vector2::Delim, str);
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2 & Vector2::GetEx(SQChar delim, StackStrF & str)
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{
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// The format specifications that will be used to scan the string
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static SQChar fs[] = _SC(" %f , %f ");
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static Vector2 vec;
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// Clear previous values, if any
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vec.Clear();
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// Is the specified string empty?
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if (str.mLen <= 0)
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{
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return vec; // Return the value as is!
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}
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// Assign the specified delimiter
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fs[4] = delim;
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// Attempt to extract the component values from the specified string
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std::sscanf(str.mPtr, fs, &vec.x, &vec.y);
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// Return the resulted value
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return vec;
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2 & GetVector2()
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{
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static Vector2 vec;
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vec.Clear();
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return vec;
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2 & GetVector2(Float32 sv)
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{
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static Vector2 vec;
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vec.SetScalar(sv);
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return vec;
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2 & GetVector2(Float32 xv, Float32 yv)
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{
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static Vector2 vec;
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vec.SetVector2Ex(xv, yv);
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return vec;
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}
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// ------------------------------------------------------------------------------------------------
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const Vector2 & GetVector2(const Vector2 & o)
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{
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static Vector2 vec;
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vec.SetVector2(o);
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return vec;
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}
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// ================================================================================================
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void Register_Vector2(HSQUIRRELVM vm)
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{
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typedef Vector2::Value Val;
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RootTable(vm).Bind(Typename::Str,
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Class< Vector2 >(vm, Typename::Str)
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// Constructors
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.Ctor()
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.Ctor< Val >()
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.Ctor< Val, Val >()
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// Member Variables
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.Var(_SC("x"), &Vector2::x)
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.Var(_SC("y"), &Vector2::y)
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.Var(_SC("X"), &Vector2::x)
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.Var(_SC("Y"), &Vector2::y)
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// Core Meta-methods
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.SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Vector2 >, SQFloat, SQInteger, bool, std::nullptr_t, Vector2 >)
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.SquirrelFunc(_SC("_typename"), &Typename::Fn)
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.Func(_SC("_tostring"), &Vector2::ToString)
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// Meta-methods
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.SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Vector2 >, SQFloat, SQInteger, bool, std::nullptr_t, Vector2 >)
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.SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Vector2 >, SQFloat, SQInteger, bool, std::nullptr_t, Vector2 >)
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.SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Vector2 >, SQFloat, SQInteger, bool, std::nullptr_t, Vector2 >)
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.SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Vector2 >, SQFloat, SQInteger, bool, std::nullptr_t, Vector2 >)
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.SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Vector2 >, SQFloat, SQInteger, bool, std::nullptr_t, Vector2 >)
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.Func< Vector2 (Vector2::*)(void) const >(_SC("_unm"), &Vector2::operator -)
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// Properties
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.Prop(_SC("Abs"), &Vector2::Abs)
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// Member Methods
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.Func(_SC("SetScalar"), &Vector2::SetScalar)
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.Func(_SC("SetVector2"), &Vector2::SetVector2)
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.Func(_SC("SetVector2Ex"), &Vector2::SetVector2Ex)
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.Func(_SC("SetVector2i"), &Vector2::SetVector2i)
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.FmtFunc(_SC("SetStr"), &Vector2::SetStr)
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.Func(_SC("Clear"), &Vector2::Clear)
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// Member Overloads
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.Overload< void (Vector2::*)(void) >(_SC("Generate"), &Vector2::Generate)
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.Overload< void (Vector2::*)(Val, Val) >(_SC("Generate"), &Vector2::Generate)
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.Overload< void (Vector2::*)(Val, Val, Val, Val) >(_SC("Generate"), &Vector2::Generate)
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// Static Functions
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.StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Vector2 >)
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.StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Vector2 >)
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.StaticFmtFunc(_SC("FromStr"), &Vector2::Get)
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.StaticFmtFunc(_SC("FromStrEx"), &Vector2::GetEx)
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// Operator Exposure
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.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opAddAssign"), &Vector2::operator +=)
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.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opSubAssign"), &Vector2::operator -=)
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.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opMulAssign"), &Vector2::operator *=)
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.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opDivAssign"), &Vector2::operator /=)
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.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opModAssign"), &Vector2::operator %=)
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.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opAddAssignS"), &Vector2::operator +=)
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.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opSubAssignS"), &Vector2::operator -=)
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.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opMulAssignS"), &Vector2::operator *=)
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.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opDivAssignS"), &Vector2::operator /=)
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.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opModAssignS"), &Vector2::operator %=)
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.Func< Vector2 & (Vector2::*)(void) >(_SC("opPreInc"), &Vector2::operator ++)
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.Func< Vector2 & (Vector2::*)(void) >(_SC("opPreDec"), &Vector2::operator --)
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.Func< Vector2 (Vector2::*)(int) >(_SC("opPostInc"), &Vector2::operator ++)
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.Func< Vector2 (Vector2::*)(int) >(_SC("opPostDec"), &Vector2::operator --)
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.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opAdd"), &Vector2::operator +)
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.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opSub"), &Vector2::operator -)
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.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMul"), &Vector2::operator *)
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.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opDiv"), &Vector2::operator /)
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.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMod"), &Vector2::operator %)
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.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opAddS"), &Vector2::operator +)
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.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opSubS"), &Vector2::operator -)
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.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opMulS"), &Vector2::operator *)
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.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opDivS"), &Vector2::operator /)
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.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opModS"), &Vector2::operator %)
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.Func< Vector2 (Vector2::*)(void) const >(_SC("opUnPlus"), &Vector2::operator +)
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.Func< Vector2 (Vector2::*)(void) const >(_SC("opUnMinus"), &Vector2::operator -)
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.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opEqual"), &Vector2::operator ==)
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.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opNotEqual"), &Vector2::operator !=)
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.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessThan"), &Vector2::operator <)
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.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opGreaterThan"), &Vector2::operator >)
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.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessEqual"), &Vector2::operator <=)
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.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opGreaterEqual"), &Vector2::operator >=)
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);
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}
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} // Namespace:: SqMod
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