mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
738 lines
25 KiB
C++
738 lines
25 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Core.hpp"
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#include "Logger.hpp"
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// ------------------------------------------------------------------------------------------------
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#include "Entity/Blip.hpp"
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#include "Entity/Checkpoint.hpp"
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#include "Entity/Keybind.hpp"
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#include "Entity/Object.hpp"
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#include "Entity/Pickup.hpp"
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#include "Entity/Player.hpp"
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#include "Entity/Vehicle.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <sqstdio.h>
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#include <sqstdblob.h>
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#include <sqstdmath.h>
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#include <sqstdsystem.h>
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#include <sqstdstring.h>
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#include <SimpleIni.h>
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// ------------------------------------------------------------------------------------------------
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#include <cstdio>
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#include <cstdarg>
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#include <exception>
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#include <stdexcept>
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#include <algorithm>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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extern bool RegisterAPI(HSQUIRRELVM vm);
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// ------------------------------------------------------------------------------------------------
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extern void InitializeRoutines();
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extern void TerminateRoutines();
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extern void InitializeCmdManager();
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extern void TerminateCmdManager();
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// ------------------------------------------------------------------------------------------------
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Core Core::s_Inst;
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// ------------------------------------------------------------------------------------------------
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Core::Core()
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: m_State(0)
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, m_VM(nullptr)
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, m_Scripts()
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, m_Options()
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, m_Blips()
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, m_Checkpoints()
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, m_Keybinds()
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, m_Objects()
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, m_Pickups()
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, m_Players()
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, m_Vehicles()
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, m_CircularLocks(0)
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, m_ReloadHeader(0)
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, m_ReloadPayload()
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, m_IncomingNameBuffer(nullptr)
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, m_IncomingNameCapacity(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Core::~Core()
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{
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if (m_VM)
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{
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Terminate();
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::Initialize()
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{
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// Make sure the plug-in was not already initialized
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if (m_VM != nullptr)
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{
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OutputError("Plug-in was already initialized");
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return true;
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}
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CSimpleIniA conf(false, true, true);
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// Attempt to load the configurations from disk
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SI_Error ini_ret = conf.LoadFile("sqmod.ini");
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// See if the configurations could be loaded
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if (ini_ret < 0)
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{
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switch (ini_ret)
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{
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case SI_FAIL:
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OutputError("Failed to load the configuration file. Probably invalid");
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break;
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case SI_NOMEM:
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OutputError("Run out of memory while loading the configuration file");
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break;
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case SI_FILE:
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OutputError("Failed to load the configuration file. %s", std::strerror(errno));
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break;
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default:
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OutputError("Failed to load the configuration file for some unforeseen reason");
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}
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// Failed to load the configuration file
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return false;
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}
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// Initialize the log filename
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Logger::Get().SetLogFilename(conf.GetValue("Log", "Filename", nullptr));
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// Configure the logging timestamps
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Logger::Get().ToggleConsoleTime(conf.GetBoolValue("Log", "ConsoleTimestamp", false));
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Logger::Get().ToggleLogFileTime(conf.GetBoolValue("Log", "LogFileTimestamp", true));
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// Apply the specified logging filters only after initialization was completed
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Logger::Get().ToggleConsoleLevel(LOGL_DBG, conf.GetBoolValue("Log", "ConsoleDebug", true));
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Logger::Get().ToggleConsoleLevel(LOGL_USR, conf.GetBoolValue("Log", "ConsoleUser", true));
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Logger::Get().ToggleConsoleLevel(LOGL_SCS, conf.GetBoolValue("Log", "ConsoleSuccess", true));
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Logger::Get().ToggleConsoleLevel(LOGL_INF, conf.GetBoolValue("Log", "ConsoleInfo", true));
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Logger::Get().ToggleConsoleLevel(LOGL_WRN, conf.GetBoolValue("Log", "ConsoleWarning", true));
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Logger::Get().ToggleConsoleLevel(LOGL_ERR, conf.GetBoolValue("Log", "ConsoleError", true));
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Logger::Get().ToggleConsoleLevel(LOGL_FTL, conf.GetBoolValue("Log", "ConsoleFatal", true));
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Logger::Get().ToggleLogFileLevel(LOGL_DBG, conf.GetBoolValue("Log", "LogFileDebug", true));
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Logger::Get().ToggleLogFileLevel(LOGL_USR, conf.GetBoolValue("Log", "LogFileUser", true));
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Logger::Get().ToggleLogFileLevel(LOGL_SCS, conf.GetBoolValue("Log", "LogFileSuccess", true));
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Logger::Get().ToggleLogFileLevel(LOGL_INF, conf.GetBoolValue("Log", "LogFileInfo", true));
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Logger::Get().ToggleLogFileLevel(LOGL_WRN, conf.GetBoolValue("Log", "LogFileWarning", true));
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Logger::Get().ToggleLogFileLevel(LOGL_ERR, conf.GetBoolValue("Log", "LogFileError", true));
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Logger::Get().ToggleLogFileLevel(LOGL_FTL, conf.GetBoolValue("Log", "LogFileFatal", true));
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LogDbg("Resizing the entity containers");
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// Make sure the entity containers have the proper size
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m_Blips.resize(SQMOD_BLIP_POOL);
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m_Checkpoints.resize(SQMOD_CHECKPOINT_POOL);
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m_Keybinds.resize(SQMOD_KEYBIND_POOL);
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m_Objects.resize(SQMOD_OBJECT_POOL);
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m_Pickups.resize(SQMOD_PICKUP_POOL);
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m_Players.resize(SQMOD_PLAYER_POOL);
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m_Vehicles.resize(SQMOD_VEHICLE_POOL);
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// Attempt to read the virtual machine stack size
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const LongI stack_size = conf.GetLongValue("Squirrel", "StackSize", SQMOD_STACK_SIZE);
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// Make sure that the retrieved number is within range
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if (!stack_size)
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{
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LogWrn("Invalid virtual machine stack size: %lu", stack_size);
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// Stop the initialization process
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return false;
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}
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LogDbg("Creating a virtual machine (%ld stack size)", stack_size);
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// Attempt to create the script virtual machine
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m_VM = sq_open(ConvTo< SQInteger >::From(stack_size));
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// See if the virtual machine could be created
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if (cLogFtl(!m_VM, "Unable to create the virtual machine"))
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{
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return false; // Unable to load the plug-in properly!
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}
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// Set this as the default VM
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DefaultVM::Set(m_VM);
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// Configure error handling
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ErrorHandling::Enable(conf.GetBoolValue("Squirrel", "ErrorHandling", true));
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LogDbg("Registering the standard libraries");
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// Push the root table on the stack
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sq_pushroottable(m_VM);
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// Register the standard library on the pushed table
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sqstd_register_iolib(m_VM);
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sqstd_register_bloblib(m_VM);
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sqstd_register_mathlib(m_VM);
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sqstd_register_systemlib(m_VM);
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sqstd_register_stringlib(m_VM);
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// Pop the root table from the stack
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sq_pop(m_VM, 1);
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LogDbg("Setting the script output function");
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// Tell the VM to use these functions to output user on error messages
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sq_setprintfunc(m_VM, PrintFunc, ErrorFunc);
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LogDbg("Setting the script error handlers");
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// Tell the VM to trigger this function on compile time errors
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sq_setcompilererrorhandler(m_VM, CompilerErrorHandler);
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// Push the runtime error handler on the stack and create a closure
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sq_newclosure(m_VM, RuntimeErrorHandler, 0);
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// Tell the VM to trigger this function on runtime errors
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sq_seterrorhandler(m_VM);
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LogDbg("Registering the plug-in API");
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// Attempt to register the plug-in API
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if (cLogFtl(!RegisterAPI(m_VM), "Unable to register the plug-in API"))
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{
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return false; // Can't execute scripts without a valid API!
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}
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// Used to obtain collections of script paths
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CSimpleIniA::TNamesDepend bundles, scripts;
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// Attempt to retrieve the list of scripts specified in the configuration file
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if (conf.GetAllValues("Scripts", "Source", scripts) && scripts.size() > 0)
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{
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LogDbg("Found (%u) scripts in the configuration file", scripts.size());
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// Sort the list in it's original order
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scripts.sort(CSimpleIniA::Entry::LoadOrder());
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// Process each specified script path
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for (const auto & script : scripts)
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{
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// Attempt to queue the specified script path for loading
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LoadScript(script.pItem);
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}
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}
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// Attempt to retrieve the list of bundles specified in the configuration file
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if (conf.GetAllValues("Scripts", "Bundle", bundles) && bundles.size() > 0)
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{
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LogDbg("Found (%u) bundles in the configuration file", bundles.size());
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// Sort the list in it's original order
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bundles.sort(CSimpleIniA::Entry::LoadOrder());
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// Process each specified script bundle
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for (const auto & bundle : bundles)
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{
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// Attempt to retrieve the list of scripts specified in the current bundle
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if (!conf.GetAllValues(bundle.pItem, "Source", scripts))
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{
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LogWrn("Unable to locate script bundle (%s)", bundle.pItem);
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}
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else if (scripts.size() > 0)
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{
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LogDbg("Found (%u) scripts in bundle (%s)", scripts.size(), bundle.pItem);
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// Sort the list in it's original order
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scripts.sort(CSimpleIniA::Entry::LoadOrder());
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// Process each specified script path
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for (const auto & script : scripts)
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{
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// Attempt to queue the specified script path for loading
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LoadScript(script.pItem);
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}
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}
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}
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}
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// See if any script could be queued for loading
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if (m_Scripts.empty() && !conf.GetBoolValue("Squirrel", "EmptyInit", false))
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{
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LogErr("No scripts loaded. No reason to load the plug-in");
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// No point in loading the plug-in
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return false;
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}
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LogDbg("Reading the options from the general section");
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// Read options only after loading was successful
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CSimpleIniA::TNamesDepend options;
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// Are there any options to read?
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if (conf.GetAllKeys("Options", options) || options.size() > 0)
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{
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LogDbg("Found (%u) options in the configuration file", options.size());
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// Process all the specified keys under the [Options] section
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for (const auto & option : options)
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{
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CSimpleIniA::TNamesDepend values;
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// Get the values of all keys with the same name
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if (!conf.GetAllValues("Options", option.pItem, values))
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{
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continue;
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}
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// Sort the keys in their original order
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values.sort(CSimpleIniA::Entry::LoadOrder());
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// Save each option option and overwrite existing value
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for (const auto & value : values)
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{
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m_Options[option.pItem] = value.pItem;
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}
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}
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}
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// Initialize routines
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InitializeRoutines();
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// Initialize commands
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InitializeCmdManager();
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// Initialization successful
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::Execute()
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{
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// Are there any scripts to execute?
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if (cLogErr(m_Scripts.empty(), "No scripts to execute. Plug-in has no purpose"))
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{
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return false; // No reason to execute the plug-in
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}
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LogDbg("Signaling outside plug-ins to register their API");
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// Tell modules to do their monkey business
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_Func->SendPluginCommand(0xDEADBABE, "");
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LogDbg("Attempting to execute the specified scripts");
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// Go through each specified script
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for (auto & s : m_Scripts)
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{
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// Attempt to load and compile the script file
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try
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{
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s.second.CompileFile(s.first);
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}
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catch (const Sqrat::Exception & e)
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{
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LogFtl("Unable to compile: %s", s.first.c_str());
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// Failed to executed properly
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return false;
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}
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// Attempt to execute the compiled script code
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try
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{
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s.second.Run();
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}
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catch (const Sqrat::Exception & e)
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{
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LogFtl("Unable to execute: %s", s.first.c_str());
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// Failed to executed properly
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return false;
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}
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// At this point the script should be completely loaded
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LogScs("Successfully executed script: %s", s.first.c_str());
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}
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// Import already existing entities
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ImportPlayers();
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ImportBlips();
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ImportCheckpoints();
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ImportKeybinds();
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ImportObjects();
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ImportPickups();
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ImportVehicles();
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// Notify the script callback that the scripts were loaded
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EmitScriptLoaded();
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// Successfully executed
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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void Core::Terminate()
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{
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if (m_VM)
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{
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LogDbg("Signaling outside plug-ins to release their resources");
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// Tell modules to do their monkey business
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_Func->SendPluginCommand(0xDEADC0DE, "");
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}
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// Release all entity resources by clearing the containers
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m_Players.clear();
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m_Blips.clear();
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m_Keybinds.clear();
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m_Objects.clear();
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m_Pickups.clear();
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m_Checkpoints.clear();
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m_Scripts.clear();
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// Release all resources from routines
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TerminateRoutines();
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// Release all resources from command manager
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TerminateCmdManager();
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// In case there's a payload for reload
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m_ReloadPayload.Release();
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// Release null objects in case any reference to valid objects is stored in them
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NullArray().Release();
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NullTable().Release();
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NullObject().Release();
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NullFunction().ReleaseGently();
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// Is there a VM to close?
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if (m_VM)
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{
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// Release all script callbacks
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ResetFunc();
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// Release the script instances
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m_Scripts.clear();
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// Assertions during close may cause double delete/close!
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HSQUIRRELVM sq_vm = m_VM;
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m_VM = nullptr;
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// Attempt to close the VM
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sq_close(sq_vm);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::Reload()
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{
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// Are we already reloading?
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if (m_CircularLocks & CCL_RELOAD_SCRIPTS)
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{
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return false; // Already reloading!
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}
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// Prevent circular reloads when we send plug-in commands
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const BitGuardU32 bg(m_CircularLocks, static_cast< Uint32 >(CCL_RELOAD_SCRIPTS));
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// Allow reloading by default
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Core::Get().SetState(1);
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// Emit the reload event
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Core::Get().EmitScriptReload(m_ReloadHeader, m_ReloadPayload);
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// Are we allowed to reload?
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if (!Core::Get().GetState())
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{
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return false; // Request denied!
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}
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// Terminate the current VM and release resources
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Terminate();
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// Reset the reload header after termination
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m_ReloadHeader = -1;
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// Attempt to initialize the central core and load resources
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return (Initialize() && Execute());
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Core::GetOption(CSStr name) const
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{
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Options::const_iterator elem = m_Options.find(name);
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return (elem == m_Options.end()) ? _SC("") : elem->second.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Core::GetOption(CSStr name, CSStr value) const
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{
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Options::const_iterator elem = m_Options.find(name);
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return (elem == m_Options.end()) ? value : elem->second.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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void Core::SetOption(CSStr name, CSStr value)
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{
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m_Options[name] = value;
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::LoadScript(CSStr filepath)
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{
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// Is the specified path empty?
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if (!filepath || *filepath == '\0')
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{
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return false; // Simply ignore it!
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}
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// Get the file path as a string
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String path(filepath);
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// See if it wasn't already loaded
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if (m_Scripts.find(path) != m_Scripts.end())
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{
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LogWrn("Script was specified before: %s", path.c_str());
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}
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// We don't compile the scripts yet. We just store their path and prepare the objects
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else
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{
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// Create a new script container and insert it into the script pool
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m_Scripts.emplace(std::move(path), Script(m_VM));
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}
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// At this point the script exists in the pool
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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void Core::SetIncomingName(CSStr name)
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{
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// Is there an incoming connection buffer that we can write to?
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if (!m_IncomingNameBuffer)
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{
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STHROWF("No incoming player name buffer available");
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}
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// Is the specified name valid?
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else if (!name || *name == '\0')
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{
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STHROWF("Invalid player name for incoming connection");
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}
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// Calculate the length of the specified name
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const size_t len = std::strlen(name);
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// Is the length of the name out of bounds?
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if (len > m_IncomingNameCapacity)
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{
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STHROWF("The specified name exceeds the designated buffer");
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}
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// Does the name satisfy the minimum length required?
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else if (len < 2)
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{
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STHROWF("The specified name needs to be at least 2 characters: %zu", len);
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}
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// Copy the specified name to the assigned buffer
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std::strncpy(m_IncomingNameBuffer, name, m_IncomingNameCapacity);
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// Make sure that the name inside the buffer is null terminated
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m_IncomingNameBuffer[len] = '\0';
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}
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// ------------------------------------------------------------------------------------------------
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void Core::PrintFunc(HSQUIRRELVM /*vm*/, CSStr msg, ...)
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{
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// Initialize the variable argument list
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va_list args;
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va_start(args, msg);
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// Forward the message to the logger
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Logger::Get().Send(LOGL_USR, false, msg, args);
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// Finalize the variable argument list
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va_end(args);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::ErrorFunc(HSQUIRRELVM /*vm*/, CSStr msg, ...)
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{
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// Initialize the variable argument list
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va_list args;
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va_start(args, msg);
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// Tell the logger to display debugging information
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Logger::Get().Debug(msg, args);
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// Finalize the variable argument list
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va_end(args);
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}
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// ------------------------------------------------------------------------------------------------
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SQInteger Core::RuntimeErrorHandler(HSQUIRRELVM vm)
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{
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// Was there a value thrown?
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if (sq_gettop(vm) < 1)
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{
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return SQ_OK; // No error to display!
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}
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// Temporary variable for the thrown error
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CSStr err_msg = nullptr;
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// Attempt to obtain the thrown value as a string
|
|
if (SQ_SUCCEEDED(sq_getstring(vm, 2, &err_msg)))
|
|
{
|
|
Logger::Get().Debug(_SC("%s"), err_msg);
|
|
}
|
|
else
|
|
{
|
|
Logger::Get().Debug(_SC("Unknown runtime error has occurred"));
|
|
}
|
|
// We handled the error
|
|
return SQ_OK;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::CompilerErrorHandler(HSQUIRRELVM /*vm*/, CSStr desc, CSStr src, SQInteger line, SQInteger column)
|
|
{
|
|
LogFtl("Message: %s\n[\n=>Location: %s\n=>Line: %d\n=>Column: %d\n]", desc, src, line, column);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::BindEvent(Int32 id, Object & env, Function & func)
|
|
{
|
|
// Obtain the function instance called for this event
|
|
Function & event = GetEvent(id);
|
|
// Is the specified callback function null?
|
|
if (func.IsNull())
|
|
{
|
|
event.ReleaseGently(); // Then release the current callback
|
|
}
|
|
// Does this function need a custom environment?
|
|
else if (env.IsNull())
|
|
{
|
|
event = func;
|
|
}
|
|
// Assign the specified environment and function
|
|
else
|
|
{
|
|
event = Function(env.GetVM(), env, func.GetFunc());
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::BlipInst::~BlipInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitBlipDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
}
|
|
// Are we supposed to clean up this entity?
|
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
|
{
|
|
_Func->DestroyCoordBlip(mID);
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::CheckpointInst::~CheckpointInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitCheckpointDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
}
|
|
// Are we supposed to clean up this entity?
|
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
|
{
|
|
_Func->DeleteCheckPoint(mID);
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::KeybindInst::~KeybindInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitKeybindDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
}
|
|
// Are we supposed to clean up this entity?
|
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
|
{
|
|
_Func->RemoveKeyBind(mID);
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::ObjectInst::~ObjectInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitObjectDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
}
|
|
// Are we supposed to clean up this entity?
|
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
|
{
|
|
_Func->DeleteObject(mID);
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::PickupInst::~PickupInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitPickupDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
}
|
|
// Are we supposed to clean up this entity?
|
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
|
{
|
|
_Func->DeletePickup(mID);
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::PlayerInst::~PlayerInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitPlayerDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
// Release the used memory buffer
|
|
mInst->m_Buffer.ResetAll();
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::VehicleInst::~VehicleInst()
|
|
{
|
|
// Should we notify that this entity is being cleaned up?
|
|
if (mID >= 0)
|
|
{
|
|
Core::Get().EmitVehicleDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
|
}
|
|
// Is there a manager instance associated with this entity?
|
|
if (mInst)
|
|
{
|
|
// Prevent further use of this entity
|
|
mInst->m_ID = -1;
|
|
// Release user data to avoid dangling or circular references
|
|
mInst->m_Data.Release();
|
|
}
|
|
// Are we supposed to clean up this entity?
|
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
|
{
|
|
_Func->DeleteVehicle(mID);
|
|
}
|
|
// Don't release the callbacks abruptly in destructor
|
|
Core::ResetFunc(*this);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|