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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 16:57:16 +01:00
SqMod/source/Misc/Weapon.cpp
2015-10-29 22:58:49 +02:00

384 lines
10 KiB
C++

#include "Misc/Weapon.hpp"
#include "Entity.hpp"
#include "Register.hpp"
#include "Core.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const CWeapon CWeapon::NIL = CWeapon();
// ------------------------------------------------------------------------------------------------
CWeapon::CWeapon() noexcept
: m_ID(SQMOD_UNKNOWN), m_Ammo(0)
{
}
CWeapon::CWeapon(SQInt32 id) noexcept
: CWeapon(id, 0)
{
}
CWeapon::CWeapon(SQInt32 id, SQInt32 ammo) noexcept
: m_ID(VALID_ENTITYGETEX(id, Max)), m_Ammo(ammo)
{
}
CWeapon::CWeapon(const SQChar * name, SQInt32 id, SQInt32 ammo) noexcept
: m_ID(GetWeaponID(name)), m_Ammo(ammo)
{
if (VALID_ENTITYEX(m_ID, Max))
{
m_ID = id;
}
}
// ------------------------------------------------------------------------------------------------
CWeapon::CWeapon(const CWeapon & w) noexcept
: m_ID(w.m_ID)
, m_Ammo(w.m_Ammo)
, m_Tag(w.m_Tag)
, m_Data(w.m_Data)
{
}
CWeapon::CWeapon(CWeapon && w) noexcept
: m_ID(w.m_ID)
, m_Ammo(w.m_Ammo)
, m_Tag(w.m_Tag)
, m_Data(w.m_Data)
{
}
// ------------------------------------------------------------------------------------------------
CWeapon::~CWeapon()
{
}
// ------------------------------------------------------------------------------------------------
CWeapon & CWeapon::operator = (const CWeapon & w) noexcept
{
m_ID = w.m_ID;
m_Ammo = w.m_Ammo;
m_Tag = w.m_Tag;
m_Data = w.m_Data;
return *this;
}
CWeapon & CWeapon::operator = (CWeapon && w) noexcept
{
m_ID = w.m_ID;
m_Ammo = w.m_Ammo;
m_Tag = w.m_Tag;
m_Data = w.m_Data;
return *this;
}
// ------------------------------------------------------------------------------------------------
CWeapon & CWeapon::operator = (SQInt32 id) noexcept
{
m_ID = VALID_ENTITYGETEX(id, Max);
return *this;
}
// ------------------------------------------------------------------------------------------------
bool CWeapon::operator == (const CWeapon & w) const noexcept
{
return (m_ID == w.m_ID);
}
bool CWeapon::operator != (const CWeapon & w) const noexcept
{
return (m_ID != w.m_ID);
}
bool CWeapon::operator < (const CWeapon & w) const noexcept
{
return (m_ID < w.m_ID);
}
bool CWeapon::operator > (const CWeapon & w) const noexcept
{
return (m_ID < w.m_ID);
}
bool CWeapon::operator <= (const CWeapon & w) const noexcept
{
return (m_ID <= w.m_ID);
}
bool CWeapon::operator >= (const CWeapon & w) const noexcept
{
return (m_ID >= w.m_ID);
}
// ------------------------------------------------------------------------------------------------
SQInteger CWeapon::Cmp(const CWeapon & w) const noexcept
{
if (m_ID == w.m_ID)
{
return 0;
}
else if (m_ID > w.m_ID)
{
return 1;
}
else
{
return -1;
}
}
// ------------------------------------------------------------------------------------------------
const SQChar * CWeapon::ToString() const noexcept
{
return GetWeaponName(m_ID);
}
// ------------------------------------------------------------------------------------------------
SQInteger CWeapon::GetID() const noexcept
{
return m_ID;
}
void CWeapon::SetID(SQInt32 id) noexcept
{
m_ID = VALID_ENTITYGETEX(id, Max);
}
// ------------------------------------------------------------------------------------------------
CWeapon & CWeapon::SetnGet(SQInt32 id) noexcept
{
m_ID = VALID_ENTITYGETEX(id, Max);
return *this;
}
// ------------------------------------------------------------------------------------------------
const SQChar * CWeapon::GetGlobalTag() const noexcept
{
return GlobalTag(m_ID);
}
void CWeapon::SetGlobalTag(const SQChar * tag) const noexcept
{
GlobalTag(m_ID, tag);
}
// ------------------------------------------------------------------------------------------------
SqObj & CWeapon::GetGlobalData() const noexcept
{
return GlobalData(m_ID);
}
void CWeapon::SetGlobalData(SqObj & data) const noexcept
{
GlobalData(m_ID, data);
}
// ------------------------------------------------------------------------------------------------
const SQChar * CWeapon::GetLocalTag() const noexcept
{
return m_Tag.c_str();
}
void CWeapon::SetLocalTag(const SQChar * tag) noexcept
{
m_Tag = tag;
}
// ------------------------------------------------------------------------------------------------
SqObj & CWeapon::GetLocalData() noexcept
{
return m_Data;
}
void CWeapon::SetLocalData(SqObj & data) noexcept
{
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CWeapon::IsValid() const noexcept
{
return (VALID_ENTITYEX(m_ID, Max));
}
// ------------------------------------------------------------------------------------------------
const SQChar * CWeapon::GetName() const noexcept
{
return GetWeaponName(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CWeapon::SetName(const SQChar * name) noexcept
{
m_ID = GetWeaponID(name);
m_ID = VALID_ENTITYGETEX(m_ID, Max);
}
// ------------------------------------------------------------------------------------------------
SQInteger CWeapon::GetAmmo() const noexcept
{
return m_Ammo;
}
void CWeapon::SetAmmo(SQInt32 amount) noexcept
{
m_Ammo = amount;
}
// ------------------------------------------------------------------------------------------------
bool CWeapon::IsNatural() const noexcept
{
return IsWeaponNatural(m_ID);
}
// ------------------------------------------------------------------------------------------------
SQFloat CWeapon::GetDataValue(SQInt32 field) const noexcept
{
return _Func->GetWeaponDataValue(m_ID, field);
}
void CWeapon::SetDataValue(SQInt32 field, SQFloat value) const noexcept
{
_Func->SetWeaponDataValue(m_ID, field, value);
}
// ------------------------------------------------------------------------------------------------
void CWeapon::ResetData() const noexcept
{
_Func->ResetWeaponData(m_ID);
}
void CWeapon::ResetData(SQInt32 field) const noexcept
{
_Func->ResetWeaponDataValue(m_ID, field);
}
// ------------------------------------------------------------------------------------------------
bool CWeapon::IsDataModified(SQInt32 field) const noexcept
{
return _Func->IsWeaponDataValueModified(m_ID, field);
}
// ------------------------------------------------------------------------------------------------
void CWeapon::SetOn(const Reference< CPlayer > & player) const noexcept
{
if (*this && player)
{
_Func->SetPlayerWeapon(player, m_ID, m_Ammo);
}
else if (!player)
{
LogErr(_SC("Attempting to <set player weapon> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogErr(_SC("Attempting to <set player weapon> using an invalid instance: %d"), m_ID);
}
}
void CWeapon::GiveTo(const Reference< CPlayer > & player) const noexcept
{
if (*this && player)
{
_Func->GivePlayerWeapon(player, m_ID, m_Ammo);
}
else if (!player)
{
LogErr(_SC("Attempting to <give player weapon> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogErr(_SC("Attempting to <give player weapon> using an invalid instance: %d"), m_ID);
}
}
void CWeapon::SetOn(const Reference< CPlayer > & player, SQInt32 ammo) const noexcept
{
if (*this && player)
{
_Func->SetPlayerWeapon(player, m_ID, ammo);
}
else if (!player)
{
LogErr(_SC("Attempting to <set player weapon> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogErr(_SC("Attempting to <set player weapon> using an invalid instance: %d"), m_ID);
}
}
void CWeapon::GiveTo(const Reference< CPlayer > & player, SQInt32 ammo) const noexcept
{
if (*this && player)
{
_Func->GivePlayerWeapon(player, m_ID, ammo);
}
else if (!player)
{
LogErr(_SC("Attempting to <give player weapon> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogErr(_SC("Attempting to <give player weapon> using an invalid instance: %d"), m_ID);
}
}
// ================================================================================================
bool Register_CWeapon(HSQUIRRELVM vm)
{
// Output debugging information
LogDbg("Beginning registration of <CWeapon> type");
// Attempt to register the specified type
Sqrat::RootTable(vm).Bind(_SC("CWeapon"), Sqrat::Class< CWeapon >(vm, _SC("CWeapon"))
/* Constructors */
.Ctor()
.Ctor< SQInt32 >()
.Ctor< SQInt32, SQInt32 >()
.Ctor< const SQChar *, SQInt32, SQInt32 >()
/* Metamethods */
.Func(_SC("_cmp"), &CWeapon::Cmp)
/* Properties */
.Prop(_SC("id"), &CWeapon::GetID, &CWeapon::SetID)
.Prop(_SC("gtag"), &CWeapon::GetGlobalTag, &CWeapon::SetGlobalTag)
.Prop(_SC("gdata"), &CWeapon::GetGlobalData, &CWeapon::SetGlobalData)
.Prop(_SC("ltag"), &CWeapon::GetLocalTag, &CWeapon::SetLocalTag)
.Prop(_SC("ldata"), &CWeapon::GetLocalData, &CWeapon::SetLocalData)
.Prop(_SC("name"), &CWeapon::GetName, &CWeapon::SetName)
.Prop(_SC("valid"), &CWeapon::IsValid)
.Prop(_SC("ammo"), &CWeapon::GetAmmo, &CWeapon::SetAmmo)
.Prop(_SC("natural"), &CWeapon::IsNatural)
/* Functions */
.Func(_SC("setng"), &CWeapon::SetnGet)
.Func(_SC("get_value"), &CWeapon::GetDataValue)
.Func(_SC("set_value"), &CWeapon::SetDataValue)
.Func(_SC("is_modified"), &CWeapon::IsDataModified)
/* Overloads */
.Overload< void (CWeapon::*)(void) const >(_SC("reset_data"), &CWeapon::ResetData)
.Overload< void (CWeapon::*)(SQInt32) const >(_SC("reset_data"), &CWeapon::ResetData)
.Overload< void (CWeapon::*)(const Reference< CPlayer > &) const >(_SC("set_on"), &CWeapon::SetOn)
.Overload< void (CWeapon::*)(const Reference< CPlayer > &, SQInt32) const >(_SC("set_on"), &CWeapon::SetOn)
.Overload< void (CWeapon::*)(const Reference< CPlayer > &) const >(_SC("give_to"), &CWeapon::GiveTo)
.Overload< void (CWeapon::*)(const Reference< CPlayer > &, SQInt32) const >(_SC("give_to"), &CWeapon::GiveTo)
);
// Output debugging information
LogDbg("Registration of <CWeapon> type was successful");
// Registration succeeded
return true;
}
} // Namespace:: SqMod