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SqMod/source/Misc/PlayerImmunity.hpp
2015-10-29 22:59:35 +02:00

185 lines
5.9 KiB
C++

#ifndef _MISC_PLAYER_IMMUNITY_HPP_
#define _MISC_PLAYER_IMMUNITY_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
*/
struct CPlayerImmunity
{
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity(SQInt32 flags) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity(const CPlayerImmunity & x) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity(CPlayerImmunity && x) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
~CPlayerImmunity();
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity & operator = (const CPlayerImmunity & x) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity & operator = (CPlayerImmunity && x) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const CPlayerImmunity & x) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
operator SQInt32 () const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
operator bool () const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetFlags() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetFlags(SQInt32 flags) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
CPlayerImmunity & SetnGet(SQInt32 flags) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Apply(const CPlayer & player) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetBullet() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetBullet(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetFire() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetFire(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetExplosion() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetExplosion(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetCollision() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetCollision(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetMelee() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetMelee(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void EnableAll() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void DisableAll() noexcept;
protected:
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 m_Flags;
};
} // Namespace:: SqMod
#endif // _MISC_PLAYER_IMMUNITY_HPP_