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SqMod/module/Misc/Weapon.hpp
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

55 lines
2.2 KiB
C++

#pragma once
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Retrieve the slot associated with a weapon identifier.
*/
SQMOD_NODISCARD uint32_t GetWeaponSlot(uint32_t id);
/* ------------------------------------------------------------------------------------------------
* Retrieve the name associated with a weapon identifier.
*/
SQMOD_NODISCARD const SQChar * GetWeaponName(uint32_t id);
/* ------------------------------------------------------------------------------------------------
* Modify the name associated with a weapon identifier.
*/
void SetWeaponName(uint32_t id, StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* Retrieve the total number of identifiers in the pool of custom weapon names.
*/
SQMOD_NODISCARD uint32_t GetCustomWeaponNamePoolSize();
/* ------------------------------------------------------------------------------------------------
* Clear all identifiersand associated names from the pool of custom weapon names.
*/
void ClearCustomWeaponNamePool();
/* ------------------------------------------------------------------------------------------------
* Convert a weapon name to a weapon identifier.
*/
SQMOD_NODISCARD int32_t GetWeaponID(StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified weapon identifier is valid.
*/
bool IsWeaponValid(int32_t id);
/* ------------------------------------------------------------------------------------------------
* Convert the given weapon identifier to it's associated model identifier.
*/
SQMOD_NODISCARD int32_t WeaponToModel(int32_t id);
/* ------------------------------------------------------------------------------------------------
* See whether the given weapon identifier cannot be used by another player to inflict damage.
*/
SQMOD_NODISCARD bool IsWeaponNatural(int32_t id);
} // Namespace:: SqMod