mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
8088ba94c2
Moved the functions that extract base types from strings as static functions under the associated type. Revised some of the base shared code. Fixed some of the functions in the String library that did not take into account the null terminator.
348 lines
13 KiB
C++
348 lines
13 KiB
C++
#ifndef _BASE_VECTOR4_HPP_
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#define _BASE_VECTOR4_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Extract the values for components of the Vector4 type from a string.
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*/
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const Vector4 & GetVector4(CSStr str);
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/* ------------------------------------------------------------------------------------------------
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* Extract the values for components of the Vector4 type from a string.
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*/
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const Vector4 & GetVector4(CSStr str, SQChar delim);
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/* ------------------------------------------------------------------------------------------------
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* Class used to represent a four-dimensional vector.
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*/
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struct Vector4
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{
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/* --------------------------------------------------------------------------------------------
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* The type of value used by components of type.
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*/
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typedef float Value;
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/* --------------------------------------------------------------------------------------------
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* Helper instances for common values mostly used as return types or comparison.
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*/
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static const Vector4 NIL;
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static const Vector4 MIN;
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static const Vector4 MAX;
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/* --------------------------------------------------------------------------------------------
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* The delimiter character to be used when extracting values from strings.
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*/
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static SQChar Delim;
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/* --------------------------------------------------------------------------------------------
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* The x, y, z and w components of this type.
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*/
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Value x, y, z, w;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Vector4();
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/* --------------------------------------------------------------------------------------------
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* Construct a vector with the same scalar value for all components.
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*/
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Vector4(Value sv);
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/* --------------------------------------------------------------------------------------------
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* Construct a vector with the specified component values.
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*/
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Vector4(Value xv, Value yv, Value zv);
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/* --------------------------------------------------------------------------------------------
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* Construct a vector with the specified component values.
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*/
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Vector4(Value xv, Value yv, Value zv, Value wv);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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Vector4(const Vector4 & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Vector4(Vector4 && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Vector4() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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Vector4 & operator = (const Vector4 & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Vector4 & operator = (Vector4 && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Scalar value assignment operator.
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*/
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Vector4 & operator = (Value s);
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/* --------------------------------------------------------------------------------------------
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* Three-dimensional vector assignment operator.
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*/
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Vector4 & operator = (const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* Quaternion rotation assignment operator.
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*/
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Vector4 & operator = (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Addition assignment operator.
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*/
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Vector4 & operator += (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Subtraction assignment operator.
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*/
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Vector4 & operator -= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Multiplication assignment operator.
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*/
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Vector4 & operator *= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Division assignment operator.
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*/
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Vector4 & operator /= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Modulo assignment operator.
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*/
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Vector4 & operator %= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition assignment operator.
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*/
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Vector4 & operator += (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction assignment operator.
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*/
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Vector4 & operator -= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication assignment operator.
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*/
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Vector4 & operator *= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value division assignment operator.
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*/
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Vector4 & operator /= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo assignment operator.
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*/
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Vector4 & operator %= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Pre-increment operator.
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*/
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Vector4 & operator ++ ();
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/* --------------------------------------------------------------------------------------------
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* Pre-decrement operator.
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*/
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Vector4 & operator -- ();
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/* --------------------------------------------------------------------------------------------
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* Post-increment operator.
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*/
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Vector4 operator ++ (int);
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/* --------------------------------------------------------------------------------------------
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* Post-decrement operator.
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*/
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Vector4 operator -- (int);
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/* --------------------------------------------------------------------------------------------
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* Addition operator.
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*/
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Vector4 operator + (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Subtraction operator.
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*/
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Vector4 operator - (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Multiplication operator.
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*/
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Vector4 operator * (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Division operator.
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*/
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Vector4 operator / (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Modulo operator.
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*/
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Vector4 operator % (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition operator.
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*/
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Vector4 operator + (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction operator.
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*/
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Vector4 operator - (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication operator.
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*/
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Vector4 operator * (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value division operator.
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*/
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Vector4 operator / (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo operator.
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*/
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Vector4 operator % (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Unary plus operator.
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*/
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Vector4 operator + () const;
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/* --------------------------------------------------------------------------------------------
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* Unary minus operator.
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*/
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Vector4 operator - () const;
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/* --------------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Less than comparison operator.
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*/
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bool operator < (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than comparison operator.
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*/
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bool operator > (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Less than or equal comparison operator.
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*/
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bool operator <= (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified scalar value.
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*/
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void Set(Value ns);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
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*/
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void Set(Value nx, Value ny, Value nz);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
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*/
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void Set(Value nx, Value ny, Value nz, Value nw);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from another instance of this type.
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*/
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void Set(const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a three-dimensional vector.
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*/
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void Set(const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a quaternion rotation.
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*/
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void Set(const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Set the values extracted from the specified string using the specified delimiter.
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*/
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void Set(CSStr values, SQChar delim);
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance.
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*/
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void Generate();
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value min, Value max);
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax);
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/* --------------------------------------------------------------------------------------------
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* Clear the component values to default.
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*/
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void Clear()
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{
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x = 0.0, y = 0.0, z = 0.0, w = 0.0;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a new instance of this type with absolute component values.
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*/
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Vector4 Abs() const;
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};
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} // Namespace:: SqMod
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#endif // _BASE_VECTOR4_HPP_
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