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https://github.com/VCMP-SqMod/SqMod.git
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186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a single keybind entity.
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*/
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class CKeybind
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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explicit CKeybind(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CKeybind(const CKeybind &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CKeybind(CKeybind &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CKeybind & operator = (const CKeybind &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CKeybind & operator = (CKeybind &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity instance otherwise throw an exception.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid keybind reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static SQInteger SqGetNull(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static LightObj & GetNull();
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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CKeybind & ApplyTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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LightObj & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed destroy entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed destroy entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed destroy entity.
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*/
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bool Destroy(Int32 header, LightObj & payload);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the events table of this entity.
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*/
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LightObj & GetEvents() const;
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(Int32 header, LightObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the first key code of the managed keybind entity.
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*/
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Int32 GetFirst() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the second key code of the managed keybind entity.
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*/
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Int32 GetSecond() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the third key code of the managed keybind entity.
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*/
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Int32 GetThird() const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed keybind entity reacts to key release events.
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*/
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bool IsRelease() const;
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};
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} // Namespace:: SqMod
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