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SqMod/module/Entity/Checkpoint.hpp
Sandu Liviu Catalin 33f057ac15 More code cleanup.
2020-03-22 10:00:31 +02:00

325 lines
12 KiB
C++

#pragma once
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the checkpoint manager.
*/
enum CheckpointCircularLocks
{
CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1u << 0u),
CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS = (1u << 1u)
};
/* ------------------------------------------------------------------------------------------------
* Manages a single checkpoint entity.
*/
class CCheckpoint
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
explicit CCheckpoint(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CCheckpoint(const CCheckpoint &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CCheckpoint(CCheckpoint &&) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CCheckpoint & operator = (const CCheckpoint &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CCheckpoint & operator = (CCheckpoint &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid checkpoint reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CCheckpoint & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed checkpoint entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* See if the managed checkpoint entity of sphere type.
*/
bool IsSphere() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed checkpoint entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed checkpoint entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the managed checkpoint entity.
*/
Color4 GetColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColor(const Color4 & col) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed checkpoint entity.
*/
Vector3 GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed checkpoint entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed checkpoint entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radius of the managed checkpoint entity.
*/
Float32 GetRadius() const;
/* --------------------------------------------------------------------------------------------
* Modify the radius of the managed checkpoint entity.
*/
void SetRadius(Float32 radius);
/* --------------------------------------------------------------------------------------------
* Retrieve the owner of the managed checkpoint entity.
*/
LightObj & GetOwner() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the owner identifier of the managed checkpoint entity.
*/
Int32 GetOwnerID() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed checkpoint entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed checkpoint entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed checkpoint entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed checkpoint entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed checkpoint entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed checkpoint entity.
*/
void SetPositionZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the red color of the managed checkpoint entity.
*/
Int32 GetColorR() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the green color of the managed checkpoint entity.
*/
Int32 GetColorG() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the blue color of the managed checkpoint entity.
*/
Int32 GetColorB() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha transparency of the managed checkpoint entity.
*/
Int32 GetColorA() const;
/* --------------------------------------------------------------------------------------------
* Modify the red color of the managed checkpoint entity.
*/
void SetColorR(Int32 r) const;
/* --------------------------------------------------------------------------------------------
* Modify the green color of the managed checkpoint entity.
*/
void SetColorG(Int32 g) const;
/* --------------------------------------------------------------------------------------------
* Modify the blue color of the managed checkpoint entity.
*/
void SetColorB(Int32 b) const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha transparency of the managed checkpoint entity.
*/
void SetColorA(Int32 a) const;
};
} // Namespace:: SqMod