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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/module/Core/Events.inc
Sandu Liviu Catalin 4c1030c76e Implement simple distance tracking for player and vehicle entities.
Doesn't differentiate from in-air and on-ground.
Just sums up the distance from last position on each position update.
2020-05-04 11:58:30 +03:00

1872 lines
92 KiB
C++

// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
#define NULL_SQOBJ_(o) (o.IsNull() ? "NULL" : "OBJ")
// ------------------------------------------------------------------------------------------------
void Core::EmitCustomEvent(Int32 group, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CustomEvent(%d, %d, %s)", group, header, NULL_SQOBJ_(payload))
(*mOnCustomEvent.first)(group, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CustomEvent")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitBlipCreated(Int32 blip, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipCreated(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload))
(*mOnBlipCreated.first)(m_Blips.at(static_cast< size_t >(blip)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointCreated(Int32 checkpoint, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointCreated(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload))
(*mOnCheckpointCreated.first)(m_Checkpoints.at(static_cast< size_t >(checkpoint)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitKeybindCreated(Int32 keybind, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeybindCreated(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
(*mOnKeybindCreated.first)(m_Keybinds.at(static_cast< size_t >(keybind)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeybindCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectCreated(Int32 object, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectCreated(%d, %d, %s)", object, header, NULL_SQOBJ_(payload))
(*mOnObjectCreated.first)(m_Objects.at(static_cast< size_t >(object)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupCreated(Int32 pickup, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCreated(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload))
(*mOnPickupCreated.first)(m_Pickups.at(static_cast< size_t >(pickup)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerCreated(Int32 player, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCreated(%d, %d, %s)", player, header, NULL_SQOBJ_(payload))
(*mOnPlayerCreated.first)(m_Players.at(static_cast< size_t >(player)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleCreated(Int32 vehicle, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleCreated(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload))
(*mOnVehicleCreated.first)(m_Vehicles.at(static_cast< size_t >(vehicle)).mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleCreated")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitBlipDestroyed(Int32 blip, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipDestroyed(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload))
BlipInst & _blip = m_Blips.at(static_cast< size_t >(blip));
(*_blip.mOnDestroyed.first)(header, payload);
(*mOnBlipDestroyed.first)(_blip.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointDestroyed(Int32 checkpoint, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointDestroyed(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload))
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint));
(*_checkpoint.mOnDestroyed.first)(header, payload);
(*mOnCheckpointDestroyed.first)(_checkpoint.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitKeybindDestroyed(Int32 keybind, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeybindDestroyed(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(keybind));
(*_keybind.mOnDestroyed.first)(header, payload);
(*mOnKeybindDestroyed.first)(_keybind.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeybindDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectDestroyed(Int32 object, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectDestroyed(%d, %d, %s)", object, header, NULL_SQOBJ_(payload))
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object));
(*_object.mOnDestroyed.first)(header, payload);
(*mOnObjectDestroyed.first)(_object.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupDestroyed(Int32 pickup, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupDestroyed(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload))
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup));
(*_pickup.mOnDestroyed.first)(header, payload);
(*mOnPickupDestroyed.first)(_pickup.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerDestroyed(Int32 player, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerDestroyed(%d, %d, %s)", player, header, NULL_SQOBJ_(payload))
PlayerInst & _player = m_Players.at(static_cast< size_t >(player));
(*_player.mOnDestroyed.first)(header, payload);
(*mOnPlayerDestroyed.first)(_player.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleDestroyed(Int32 vehicle, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleDestroyed(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload))
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle));
(*_vehicle.mOnDestroyed.first)(header, payload);
(*mOnVehicleDestroyed.first)(_vehicle.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleDestroyed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitBlipCustom(Int32 blip, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipCustom(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload))
BlipInst & _blip = m_Blips.at(static_cast< size_t >(blip));
(*_blip.mOnCustom.first)(header, payload);
(*mOnBlipCustom.first)(_blip.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointCustom(Int32 checkpoint, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointCustom(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload))
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint));
(*_checkpoint.mOnCustom.first)(header, payload);
(*mOnCheckpointCustom.first)(_checkpoint.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitKeybindCustom(Int32 keybind, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeybindCustom(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(keybind));
(*_keybind.mOnCustom.first)(header, payload);
(*mOnKeybindCustom.first)(_keybind.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeybindCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectCustom(Int32 object, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectCustom(%d, %d, %s)", object, header, NULL_SQOBJ_(payload))
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object));
(*_object.mOnCustom.first)(header, payload);
(*mOnObjectCustom.first)(_object.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupCustom(Int32 pickup, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCustom(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload))
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup));
(*_pickup.mOnCustom.first)(header, payload);
(*mOnPickupCustom.first)(_pickup.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerCustom(Int32 player, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCustom(%d, %d, %s)", player, header, NULL_SQOBJ_(payload))
PlayerInst & _player = m_Players.at(static_cast< size_t >(player));
(*_player.mOnCustom.first)(header, payload);
(*mOnPlayerCustom.first)(_player.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleCustom(Int32 vehicle, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleCustom(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload))
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle));
(*_vehicle.mOnCustom.first)(header, payload);
(*mOnVehicleCustom.first)(_vehicle.mObj, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleCustom")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitServerStartup()
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerStartup()")
(*mOnServerStartup.first)();
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerStartup")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitServerShutdown()
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerShutdown()")
(*mOnServerShutdown.first)();
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerShutdown")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitServerFrame(Float32 elapsed_time)
{
//SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerFrame(%f)", elapsed_time)
(*mOnServerFrame.first)(elapsed_time);
//SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerFrame")
}
#pragma clang diagnostic push
#pragma ide diagnostic ignored "MemberFunctionCanBeStatic"
// ------------------------------------------------------------------------------------------------
void Core::EmitPluginCommand(Uint32 command_identifier, CCStr message)
{
#if defined(_DEBUG) || defined(SQMOD_ENABLE_SV_EV_TRACEBACK)
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PluginCommand(0x%08X, '%s')", command_identifier, message)
// Ignored for now...
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PluginCommand")
#else
// avoid unused parameter warnings!
(void)command_identifier;
(void)message;
#endif
}
#pragma clang diagnostic pop
// ------------------------------------------------------------------------------------------------
void Core::EmitIncomingConnection(CStr player_name, size_t name_buffer_size, CCStr user_password, CCStr ip_address)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::IncomingConnection(%s, %" PRINT_SZ_FMT ", %s, %s)", player_name, name_buffer_size, user_password, ip_address)
// Save the buffer information so that we can write to it from the string
m_IncomingNameBuffer = player_name;
m_IncomingNameCapacity = name_buffer_size;
// Attempt to forward the event to the script callback
try
{
(*mOnIncomingConnection.first)(LightObj(player_name, -1), name_buffer_size,
LightObj(user_password, -1), LightObj(ip_address, -1));
}
catch (...)
{
// Release any stored buffer information
m_IncomingNameBuffer = nullptr;
m_IncomingNameCapacity = 0;
// We catched the exception so we can release the assigned buffer
throw; // re-throw it
}
// Release any stored buffer information
m_IncomingNameBuffer = nullptr;
m_IncomingNameCapacity = 0;
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::IncomingConnection")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerRequestClass(Int32 player_id, Int32 offset)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRequestClass(%d, %d)", player_id, offset)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnRequestClass.first)(offset);
(*mOnPlayerRequestClass.first)(_player.mObj, offset);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRequestClass")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerRequestSpawn(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRequestSpawn(%d)", player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnRequestSpawn.first)();
(*mOnPlayerRequestSpawn.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRequestSpawn")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerSpawn(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSpawn(%d)", player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnSpawn.first)();
(*mOnPlayerSpawn.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSpawn")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerWasted(Int32 player_id, Int32 reason)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWasted(%d, %d)", player_id, reason)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWasted.first)(reason);
(*mOnPlayerWasted.first)(_player.mObj, reason);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWasted")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerKilled(Int32 player_id, Int32 killer_id, Int32 reason, vcmpBodyPart body_part, bool team_kill)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKilled(%d, %d, %d, %d, %d)", player_id, killer_id, reason, body_part, team_kill)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
PlayerInst & _killer = m_Players.at(static_cast< size_t >(killer_id));
(*_player.mOnKilled.first)(_killer.mObj, reason, static_cast< Int32 >(body_part), team_kill);
(*mOnPlayerKilled.first)(_player.mObj, _killer.mObj, reason, static_cast< Int32 >(body_part), team_kill);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKilled")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerEmbarking(Int32 player_id, Int32 vehicle_id, Int32 slot_index)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEmbarking(%d, %d, %d)", player_id, vehicle_id, slot_index)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_player.mOnEmbarking.first)(_vehicle.mObj, slot_index);
(*_vehicle.mOnEmbarking.first)(_player.mObj, slot_index);
(*mOnPlayerEmbarking.first)(_player.mObj, _vehicle.mObj, slot_index);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEmbarking")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerEmbarked(Int32 player_id, Int32 vehicle_id, Int32 slot_index)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEmbarked(%d, %d, %d)", player_id, vehicle_id, slot_index)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_player.mOnEmbarked.first)(_vehicle.mObj, slot_index);
(*_vehicle.mOnEmbarked.first)(_player.mObj, slot_index);
(*mOnPlayerEmbarked.first)(_player.mObj, _vehicle.mObj, slot_index);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEmbarked")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerDisembark(Int32 player_id, Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerDisembark(%d, %d)", player_id, vehicle_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_player.mOnDisembark.first)(_vehicle.mObj);
(*_vehicle.mOnDisembark.first)(_player.mObj);
(*mOnPlayerDisembark.first)(_player.mObj, _vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerDisembark")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerRename(Int32 player_id, CCStr old_name, CCStr new_name)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRename(%d, %s, %s)", player_id, old_name, new_name)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj oname(old_name, -1), nname(new_name, -1);
(*_player.mOnRename.first)(oname, nname);
(*mOnPlayerRename.first)(_player.mObj, oname, nname);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRename")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerState(Int32 player_id, Int32 old_state, Int32 new_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerState(%d, %d, %d)", player_id, old_state, new_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnState.first)(old_state, new_state);
(*mOnPlayerState.first)(_player.mObj, old_state, new_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerState")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateNone(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateNone(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateNone.first)(old_state);
(*mOnStateNone.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateNone")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateNormal(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateNormal(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateNormal.first)(old_state);
(*mOnStateNormal.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateNormal")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateAim(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateAim(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateAim.first)(old_state);
(*mOnStateAim.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateAim")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateDriver(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateDriver(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateDriver.first)(old_state);
(*mOnStateDriver.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateDriver")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStatePassenger(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StatePassenger(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStatePassenger.first)(old_state);
(*mOnStatePassenger.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StatePassenger")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateEnterDriver(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateEnterDriver(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateEnterDriver.first)(old_state);
(*mOnStateEnterDriver.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateEnterDriver")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateEnterPassenger(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateEnterPassenger(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateEnterPassenger.first)(old_state);
(*mOnStateEnterPassenger.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateEnterPassenger")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateExit(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateExit(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateExit.first)(old_state);
(*mOnStateExit.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateExit")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitStateUnspawned(Int32 player_id, Int32 old_state)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateUnspawned(%d, %d)", player_id, old_state)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStateUnspawned.first)(old_state);
(*mOnStateUnspawned.first)(_player.mObj, old_state);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateUnspawned")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerAction(Int32 player_id, Int32 old_action, Int32 new_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAction(%d, %d, %d)", player_id, old_action, new_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAction.first)(old_action, new_action);
(*mOnPlayerAction.first)(_player.mObj, old_action, new_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAction")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionNone(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionNone(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionNone.first)(old_action);
(*mOnActionNone.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionNone")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionNormal(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionNormal(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionNormal.first)(old_action);
(*mOnActionNormal.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionNormal")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionAiming(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionAiming(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionAiming.first)(old_action);
(*mOnActionAiming.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionAiming")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionShooting(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionShooting(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionShooting.first)(old_action);
(*mOnActionShooting.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionShooting")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionJumping(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionJumping(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionJumping.first)(old_action);
(*mOnActionJumping.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionJumping")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionLieDown(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionLieDown(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionLieDown.first)(old_action);
(*mOnActionLieDown.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionLieDown")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionGettingUp(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionGettingUp(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionGettingUp.first)(old_action);
(*mOnActionGettingUp.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionGettingUp")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionJumpVehicle(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionJumpVehicle(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionJumpVehicle.first)(old_action);
(*mOnActionJumpVehicle.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionJumpVehicle")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionDriving(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDriving(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionDriving.first)(old_action);
(*mOnActionDriving.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDriving")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionDying(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDying(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionDying.first)(old_action);
(*mOnActionDying.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDying")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionWasted(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionWasted(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionWasted.first)(old_action);
(*mOnActionWasted.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionWasted")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionEmbarking(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionEmbarking(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionEmbarking.first)(old_action);
(*mOnActionEmbarking.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionEmbarking")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitActionDisembarking(Int32 player_id, Int32 old_action)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDisembarking(%d, %d)", player_id, old_action)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnActionDisembarking.first)(old_action);
(*mOnActionDisembarking.first)(_player.mObj, old_action);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDisembarking")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerBurning(Int32 player_id, bool is_on_fire)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerBurning(%d, %d)", player_id, is_on_fire)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnBurning.first)(is_on_fire);
(*mOnPlayerBurning.first)(_player.mObj, is_on_fire);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerBurning")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerCrouching(Int32 player_id, bool is_crouching)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCrouching(%d, %d)", player_id, is_crouching)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnCrouching.first)(is_crouching);
(*mOnPlayerCrouching.first)(_player.mObj, is_crouching);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCrouching")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerGameKeys(Int32 player_id, Uint32 old_keys, Uint32 new_keys)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerGameKeys(%d, %u, %u)", player_id, old_keys, new_keys)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnGameKeys.first)(old_keys, new_keys);
(*mOnPlayerGameKeys.first)(_player.mObj, old_keys, new_keys);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerGameKeys")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerStartTyping(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStartTyping(%d)", player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStartTyping.first)();
(*mOnPlayerStartTyping.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStartTyping")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerStopTyping(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStopTyping(%d)", player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnStopTyping.first)();
(*mOnPlayerStopTyping.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStopTyping")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerAway(Int32 player_id, bool is_away)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAway(%d, %d)", player_id, is_away)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAway.first)(is_away);
(*mOnPlayerAway.first)(_player.mObj, is_away);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAway")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerMessage(Int32 player_id, CCStr message)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerMessage(%d, %s)", player_id, message)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj msg(message, -1);
(*_player.mOnMessage.first)(msg);
(*mOnPlayerMessage.first)(_player.mObj, msg);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerMessage")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerCommand(Int32 player_id, CCStr message)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCommand(%d, %s)", player_id, message)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj msg(message, -1);
(*_player.mOnCommand.first)(msg);
(*mOnPlayerCommand.first)(_player.mObj, msg);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCommand")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerPrivateMessage(Int32 player_id, Int32 target_player_id, CCStr message)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerPrivateMessage(%d, %d, %s)", player_id, target_player_id, message)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
PlayerInst & _receiver = m_Players.at(static_cast< size_t >(target_player_id));
LightObj msg(message, -1);
(*_player.mOnMessage.first)(_receiver.mObj, msg);
(*mOnPlayerPrivateMessage.first)(_player.mObj, _receiver.mObj, msg);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerPrivateMessage")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerKeyPress(Int32 player_id, Int32 bind_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKeyPress(%d, %d)", player_id, bind_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(bind_id));
(*_player.mOnKeyPress.first)(_keybind.mObj);
(*_keybind.mOnKeyPress.first)(_player.mObj);
(*mOnPlayerKeyPress.first)(_player.mObj, _keybind.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKeyPress")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerKeyRelease(Int32 player_id, Int32 bind_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKeyRelease(%d, %d)", player_id, bind_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
KeybindInst & _keybind = m_Keybinds.at(static_cast< size_t >(bind_id));
(*_keybind.mOnKeyRelease.first)(_player.mObj);
(*_player.mOnKeyRelease.first)(_keybind.mObj);
(*mOnPlayerKeyRelease.first)(_player.mObj, _keybind.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKeyRelease")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerSpectate(Int32 player_id, Int32 target_player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSpectate(%d, %d)", player_id, target_player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
PlayerInst & _target = m_Players.at(static_cast< size_t >(target_player_id));
(*_player.mOnSpectate.first)(_target.mObj);
(*mOnPlayerSpectate.first)(_player.mObj, _target.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSpectate")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerUnspectate(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerUnspectate(%d)", player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnUnspectate.first)();
(*mOnPlayerUnspectate.first)(_player.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerUnspectate")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerCrashreport(Int32 player_id, CCStr report)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCrashreport(%d, %s)", player_id, report)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj rep(report, -1);
(*_player.mOnCrashreport.first)(rep);
(*mOnPlayerCrashreport.first)(_player.mObj, rep);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCrashreport")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerModuleList(Int32 player_id, CCStr list)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerModuleList(%d, %s)", player_id, list)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
LightObj rep(list, -1);
(*_player.mOnModuleList.first)(rep);
(*mOnPlayerModuleList.first)(_player.mObj, rep);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerModuleList")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleExplode(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleExplode(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnExplode.first)();
(*mOnVehicleExplode.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleExplode")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleRespawn(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRespawn(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnRespawn.first)();
(*mOnVehicleRespawn.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRespawn")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectShot(Int32 object_id, Int32 player_id, Int32 weapon_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectShot(%d, %d, %d)", object_id, player_id, weapon_id)
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_object.mOnShot.first)(_player.mObj, weapon_id);
(*_player.mOnObjectShot.first)(_object.mObj, weapon_id);
(*mOnObjectShot.first)(_player.mObj, _object.mObj, weapon_id);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectShot")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectTouched(Int32 object_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectTouched(%d, %d)", object_id, player_id)
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_object.mOnTouched.first)(_player.mObj);
(*_player.mOnObjectTouched.first)(_object.mObj);
(*mOnObjectTouched.first)(_player.mObj, _object.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectTouched")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupClaimed(Int32 pickup_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupClaimed(%d, %d)", pickup_id, player_id)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_pickup.mOnClaimed.first)(_player.mObj);
(*_player.mOnPickupClaimed.first)(_pickup.mObj);
(*mOnPickupClaimed.first)(_player.mObj, _pickup.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupClaimed")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupCollected(Int32 pickup_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCollected(%d, %d)", pickup_id, player_id)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_pickup.mOnCollected.first)(_player.mObj);
(*_player.mOnPickupCollected.first)(_pickup.mObj);
(*mOnPickupCollected.first)(_player.mObj, _pickup.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCollected")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupRespawn(Int32 pickup_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupRespawn(%d)", pickup_id)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnRespawn.first)();
(*mOnPickupRespawn.first)(_pickup.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupRespawn")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointEntered(Int32 checkpoint_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointEntered(%d, %d)", checkpoint_id, player_id)
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_checkpoint.mOnEntered.first)(_player.mObj);
(*_player.mOnCheckpointEntered.first)(_checkpoint.mObj);
(*mOnCheckpointEntered.first)(_player.mObj, _checkpoint.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointEntered")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointExited(Int32 checkpoint_id, Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointExited(%d, %d)", checkpoint_id, player_id)
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_checkpoint.mOnExited.first)(_player.mObj);
(*_player.mOnCheckpointExited.first)(_checkpoint.mObj);
(*mOnCheckpointExited.first)(_player.mObj, _checkpoint.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointExited")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointWorld(%d, %d, %d)", checkpoint_id, old_world, new_world)
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
(*_checkpoint.mOnWorld.first)(old_world, new_world);
(*mOnCheckpointWorld.first)(_checkpoint.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointWorld")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointRadius(%d, %f, %f)", checkpoint_id, old_radius, new_radius)
CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id));
(*_checkpoint.mOnRadius.first)(old_radius, new_radius);
(*mOnCheckpointRadius.first)(_checkpoint.mObj, old_radius, new_radius);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointRadius")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectWorld(%d, %d, %d)", object_id, old_world, new_world)
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
(*_object.mOnWorld.first)(old_world, new_world);
(*mOnObjectWorld.first)(_object.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectWorld")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, Int32 time)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectAlpha(%d, %d, %d, %d)", object_id, old_alpha, new_alpha, time)
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
(*_object.mOnAlpha.first)(old_alpha, new_alpha, time);
(*mOnObjectAlpha.first)(_object.mObj, old_alpha, new_alpha, time);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectAlpha")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupWorld(Int32 pickup_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupWorld(%d, %d, %d)", pickup_id, old_world, new_world)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnWorld.first)(old_world, new_world);
(*mOnPickupWorld.first)(_pickup.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupWorld")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupAlpha(Int32 pickup_id, Int32 old_alpha, Int32 new_alpha)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAlpha(%d, %d, %d)", pickup_id, old_alpha, new_alpha)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnAlpha.first)(old_alpha, new_alpha);
(*mOnPickupAlpha.first)(_pickup.mObj, old_alpha, new_alpha);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAlpha")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupAutomatic(Int32 pickup_id, bool old_status, bool new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAutomatic(%d, %d, %d)", pickup_id, old_status, new_status)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnAutomatic.first)(old_status, new_status);
(*mOnPickupAutomatic.first)(_pickup.mObj, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAutomatic")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupAutoTimer(Int32 pickup_id, Int32 old_timer, Int32 new_timer)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAutoTimer(%d, %d, %d)", pickup_id, old_timer, new_timer)
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnAutoTimer.first)(old_timer, new_timer);
(*mOnPickupAutoTimer.first)(_pickup.mObj, old_timer, new_timer);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAutoTimer")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupOption(Int32 pickup_id, Int32 option_id, bool value,
Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupOption(%d, %d, %d, %d, %s)", pickup_id, option_id, value, header, NULL_SQOBJ_(payload))
PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id));
(*_pickup.mOnOption.first)(option_id, value, header, payload);
(*mOnPickupOption.first)(_pickup.mObj, option_id, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupOption")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectReport(Int32 object_id, bool old_status, bool new_status, bool touched)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectReport(%d, %d, %d)", object_id, new_status, touched)
ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id));
(*_object.mOnReport.first)(old_status, new_status, touched);
(*mOnObjectReport.first)(_object.mObj, old_status, new_status, touched);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectReport")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerHealth(%d, %f, %f)", player_id, old_health, new_health)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnHealth.first)(old_health, new_health);
(*mOnPlayerHealth.first)(_player.mObj, old_health, new_health);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerHealth")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerArmour(%d, %f, %f)", player_id, old_armour, new_armour)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnArmour.first)(old_armour, new_armour);
(*mOnPlayerArmour.first)(_player.mObj, old_armour, new_armour);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerArmour")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWeapon(%d, %d, %d)", player_id, old_weapon, new_weapon)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWeapon.first)(old_weapon, new_weapon);
(*mOnPlayerWeapon.first)(_player.mObj, old_weapon, new_weapon);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWeapon")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_heading)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerHeading(%d, %f, %f)", player_id, old_heading, new_heading)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnHeading.first)(old_heading, new_heading);
(*mOnPlayerHeading.first)(_player.mObj, old_heading, new_heading);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerHeading")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerPosition(Int32 player_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerPosition(%d)", player_id)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnPosition.first)(_player.mTrackPositionHeader, _player.mTrackPositionPayload);
(*mOnPlayerPosition.first)(_player.mObj, _player.mTrackPositionHeader, _player.mTrackPositionPayload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerPosition")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerOption(Int32 player_id, Int32 option_id, bool value,
Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerOption(%d, %d, %d, %d, %s)", player_id, option_id, value, header, NULL_SQOBJ_(payload))
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnOption.first)(option_id, value, header, payload);
(*mOnPlayerOption.first)(_player.mObj, option_id, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerOption")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerAdmin(Int32 player_id, bool old_status, bool new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAdmin(%d, %d, %d)", player_id, old_status, new_status)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAdmin.first)(old_status, new_status);
(*mOnPlayerAdmin.first)(_player.mObj, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAdmin")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWorld(%d, %d, %d, %d)", player_id, old_world, new_world, secondary)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWorld.first)(old_world, new_world, secondary);
(*mOnPlayerWorld.first)(_player.mObj, old_world, new_world, secondary);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWorld")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerTeam(%d, %d, %d)", player_id, old_team, new_team)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnTeam.first)(old_team, new_team);
(*mOnPlayerTeam.first)(_player.mObj, old_team, new_team);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerTeam")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSkin(%d, %d, %d)", player_id, old_skin, new_skin)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnSkin.first)(old_skin, new_skin);
(*mOnPlayerSkin.first)(_player.mObj, old_skin, new_skin);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSkin")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerMoney(Int32 player_id, Int32 old_money, Int32 new_money)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerMoney(%d, %d, %d)", player_id, old_money, new_money)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnMoney.first)(old_money, new_money);
(*mOnPlayerMoney.first)(_player.mObj, old_money, new_money);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerMoney")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerScore(Int32 player_id, Int32 old_score, Int32 new_score)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerScore(%d, %d, %d)", player_id, old_score, new_score)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnScore.first)(old_score, new_score);
(*mOnPlayerScore.first)(_player.mObj, old_score, new_score);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerScore")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerWantedLevel(Int32 player_id, Int32 old_level, Int32 new_level)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWantedLevel(%d, %d, %d)", player_id, old_level, new_level)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnWantedLevel.first)(old_level, new_level);
(*mOnPlayerWantedLevel.first)(_player.mObj, old_level, new_level);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWantedLevel")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerImmunity(Int32 player_id, Int32 old_immunity, Int32 new_immunity)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerImmunity(%d, %d, %d)", player_id, old_immunity, new_immunity)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnImmunity.first)(old_immunity, new_immunity);
(*mOnPlayerImmunity.first)(_player.mObj, old_immunity, new_immunity);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerImmunity")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerAlpha(Int32 player_id, Int32 old_alpha, Int32 new_alpha, Int32 fade)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAlpha(%d, %d, %d, %d)", player_id, old_alpha, new_alpha, fade)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnAlpha.first)(old_alpha, new_alpha, fade);
(*mOnPlayerAlpha.first)(_player.mObj, old_alpha, new_alpha, fade);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAlpha")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerEnterArea(Int32 player_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEnterArea(%d, %s)", player_id, NULL_SQOBJ_(area_obj))
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnEnterArea.first)(area_obj);
(*mOnPlayerEnterArea.first)(_player.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEnterArea")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerLeaveArea(Int32 player_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerLeaveArea(%d, %s)", player_id, NULL_SQOBJ_(area_obj))
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
(*_player.mOnLeaveArea.first)(area_obj);
(*mOnPlayerLeaveArea.first)(_player.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerLeaveArea")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleColor(Int32 vehicle_id, Int32 changed)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleColor(%d, %d)", vehicle_id, changed)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnColor.first)(changed);
(*mOnVehicleColor.first)(_vehicle.mObj, changed);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleColor")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleHealth(%d, %f, %f)", vehicle_id, old_health, new_health)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnHealth.first)(old_health, new_health);
(*mOnVehicleHealth.first)(_vehicle.mObj, old_health, new_health);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleHealth")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehiclePosition(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehiclePosition(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnPosition.first)();
(*mOnVehiclePosition.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehiclePosition")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleRotation(Int32 vehicle_id)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRotation(%d)", vehicle_id)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnRotation.first)();
(*mOnVehicleRotation.first)(_vehicle.mObj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRotation")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleOption(Int32 vehicle_id, Int32 option_id, bool value,
Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleOption(%d, %d, %d, %d, %s)", vehicle_id, option_id, value, header, NULL_SQOBJ_(payload))
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnOption.first)(option_id, value, header, payload);
(*mOnVehicleOption.first)(_vehicle.mObj, option_id, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleOption")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleWorld(Int32 vehicle_id, Int32 old_world, Int32 new_world)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleWorld(%d, %d, %d)", vehicle_id, old_world, new_world)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnWorld.first)(old_world, new_world);
(*mOnVehicleWorld.first)(_vehicle.mObj, old_world, new_world);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleWorld")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleImmunity(Int32 vehicle_id, Int32 old_immunity, Int32 new_immunity)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleImmunity(%d, %d, %d)", vehicle_id, old_immunity, new_immunity)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnImmunity.first)(old_immunity, new_immunity);
(*mOnVehicleImmunity.first)(_vehicle.mObj, old_immunity, new_immunity);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleImmunity")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehiclePartStatus(Int32 vehicle_id, Int32 part, Int32 old_status, Int32 new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehiclePartStatus(%d, %d, %d, %d)", vehicle_id, part, old_status, new_status)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnPartStatus.first)(part, old_status, new_status);
(*mOnVehiclePartStatus.first)(_vehicle.mObj, part, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehiclePartStatus")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleTyreStatus(Int32 vehicle_id, Int32 tyre, Int32 old_status, Int32 new_status)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleTyreStatus(%d, %d, %d, %d)", vehicle_id, tyre, old_status, new_status)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnTyreStatus.first)(tyre, old_status, new_status);
(*mOnVehicleTyreStatus.first)(_vehicle.mObj, tyre, old_status, new_status);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleTyreStatus")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleDamageData(Int32 vehicle_id, Uint32 old_data, Uint32 new_data)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleDamageData(%d, %u, %u)", vehicle_id, old_data, new_data)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnDamageData.first)(old_data, new_data);
(*mOnVehicleDamageData.first)(_vehicle.mObj, old_data, new_data);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleDamageData")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleRadio(Int32 vehicle_id, Int32 old_radio, Int32 new_radio)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRadio(%d, %d, %d)", vehicle_id, old_radio, new_radio)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnRadio.first)(old_radio, new_radio);
(*mOnVehicleRadio.first)(_vehicle.mObj, old_radio, new_radio);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRadio")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleHandlingRule(Int32 vehicle_id, Int32 rule, SQFloat old_data, SQFloat new_data)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleHandlingRule(%d, %d, %f, %f)", vehicle_id, rule, old_data, new_data)
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnHandlingRule.first)(rule, old_data, new_data);
(*mOnVehicleHandlingRule.first)(_vehicle.mObj, rule, old_data, new_data);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleHandlingRule")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleEnterArea(Int32 vehicle_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleEnterArea(%d, %s)", vehicle_id, NULL_SQOBJ_(area_obj))
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnEnterArea.first)(area_obj);
(*mOnVehicleEnterArea.first)(_vehicle.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleEnterArea")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleLeaveArea(Int32 vehicle_id, LightObj & area_obj)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleLeaveArea(%d, %s)", vehicle_id, NULL_SQOBJ_(area_obj))
VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id));
(*_vehicle.mOnLeaveArea.first)(area_obj);
(*mOnVehicleLeaveArea.first)(_vehicle.mObj, area_obj);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleLeaveArea")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitServerOption(Int32 option, bool value, Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerOption(%d, %d, %d, %s)", option, value, header, NULL_SQOBJ_(payload))
if (m_CircularLocks & CCL_EMIT_SERVER_OPTION)
{
return; // Already inside this event!
}
// Prevent further calls to this event
BitGuardU32 bg(m_CircularLocks, CCL_EMIT_SERVER_OPTION);
// Now forward the event call
(*mOnServerOption.first)(option, value, header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerOption")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitScriptReload(Int32 header, LightObj & payload)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ScriptReload(%d, %s)", header, NULL_SQOBJ_(payload))
(*mOnScriptReload.first)(header, payload);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ScriptReload")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitScriptLoaded()
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ScriptLoaded()")
(*mOnScriptLoaded.first)();
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ScriptLoaded")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitEntityPool(vcmpEntityPool entity_type, Int32 entity_id, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::EntityPool(%d, %d, %d)", static_cast<Int32>(entity_type), entity_id, is_deleted)
// See what type of change happened in the entity pool
switch (entity_type)
{
case vcmpEntityPoolVehicle:
// Do we even have this vehicle that we're trying to delete?
if (is_deleted && VALID_ENTITY(m_Vehicles[entity_id].mID))
{
DeallocVehicle(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj());
}
// Do we already have this vehicle that we're trying to create?
else if (INVALID_ENTITY(m_Vehicles[entity_id].mID))
{
AllocVehicle(entity_id, false, SQMOD_CREATE_POOL, NullLightObj());
}
break;
case vcmpEntityPoolObject:
// Do we even have this object that we're trying to delete?
if (is_deleted && VALID_ENTITY(m_Objects[entity_id].mID))
{
DeallocObject(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj());
}
// Do we already have this object that we're trying to create?
else if (INVALID_ENTITY(m_Objects[entity_id].mID))
{
AllocObject(entity_id, false, SQMOD_CREATE_POOL, NullLightObj());
}
break;
case vcmpEntityPoolPickup:
// Do we even have this pickup that we're trying to delete?
if (is_deleted && VALID_ENTITY(m_Pickups[entity_id].mID))
{
DeallocPickup(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj());
}
// Do we already have this pickup that we're trying to create?
else if (INVALID_ENTITY(m_Pickups[entity_id].mID))
{
AllocPickup(entity_id, false, SQMOD_CREATE_POOL, NullLightObj());
}
break;
case vcmpEntityPoolRadio:
// @TODO Implement...
//break;
#if SQMOD_SDK_LEAST(2, 1)
case vcmpEntityPoolPlayer:
// @TODO Implement...
//break;
case vcmpEntityReserved1:
// @TODO Implement...
break;
#endif
case vcmpEntityPoolBlip:
// Do we even have this blip that we're trying to delete?
if (is_deleted && VALID_ENTITY(m_Blips[entity_id].mID))
{
DeallocBlip(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj());
}
// Do we already have this blip that we're trying to create?
else if (INVALID_ENTITY(m_Blips[entity_id].mID))
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(entity_id, SQMOD_BLIP_POOL))
{
STHROWF("Cannot allocate blip with invalid identifier: %d", entity_id);
}
// Retrieve the specified entity instance
BlipInst & inst = m_Blips[entity_id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
STHROWF("Cannot allocate blip that already exists: %d", entity_id);
}
// Information about the blip entity
Int32 world, scale, sprid;
Uint32 color;
Float32 x, y, z;
// Get the blip information from the server
_Func->GetCoordBlipInfo(entity_id, &world, &x, &y, &z, &scale, &color, &sprid);
// Assign the obtain information
inst.mWorld = world;
inst.mScale = scale;
inst.mSprID = sprid;
inst.mColor.SetRGBA(color);
inst.mPosition.SetVector3Ex(x, y, z);
// Now we can try to allocate the instance after we have all the information
AllocBlip(entity_id, false, SQMOD_CREATE_POOL, NullLightObj());
}
break;
case vcmpEntityPoolCheckPoint:
// Do we even have this checkpoint that we're trying to delete?
if (is_deleted && VALID_ENTITY(m_Checkpoints[entity_id].mID))
{
DeallocCheckpoint(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj());
}
// Do we already have this checkpoint that we're trying to create?
else if (INVALID_ENTITY(m_Checkpoints[entity_id].mID))
{
AllocCheckpoint(entity_id, false, SQMOD_CREATE_POOL, NullLightObj());
}
break;
default:
LogErr("Unknown change in the entity pool: type %d > entity %d", static_cast<Int32>(entity_type), entity_id);
}
// Finally, forward the event to the script
(*mOnEntityPool.first)(static_cast< Int32 >(entity_type), entity_id, is_deleted);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::EntityPool")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerUpdate(Int32 player_id, vcmpPlayerUpdate update_type)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerUpdate(%d, %d)", player_id, static_cast<Int32>(update_type))
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(player_id, SQMOD_PLAYER_POOL))
{
STHROWF("Cannot update player with invalid identifier: %d", player_id);
}
// Retrieve the associated tracking instance
PlayerInst & inst = m_Players[player_id];
// Obtain the current heading of this instance
Float32 heading = _Func->GetPlayerHeading(player_id);
// Did the heading change since the last tracked value?
if (!EpsEq(heading, inst.mLastHeading))
{
// Trigger the event specific to this change
if (inst.mTrackHeading != 0)
{
// Should we decrease the tracked position changes?
if (inst.mTrackHeading)
{
--inst.mTrackHeading;
}
// Now emit the event
EmitPlayerHeading(player_id, inst.mLastHeading, heading);
}
// Update the tracked value
inst.mLastHeading = heading;
}
Vector3 pos;
// Obtain the current position of this instance
_Func->GetPlayerPosition(player_id, &pos.x, &pos.y, &pos.z);
// Did the position change since the last tracked value?
if (pos != inst.mLastPosition)
{
// Trigger the event specific to this change
if (inst.mTrackPosition != 0)
{
// Should we decrease the tracked position changes?
if (inst.mTrackPosition)
{
--inst.mTrackPosition;
}
// Now emit the event
EmitPlayerPosition(player_id);
}
// Should we check for distance traveled?
if (inst.mFlags & ENF_DIST_TRACK)
{
inst.mDistance += inst.mLastPosition.GetDistanceTo(pos);
}
// Should we check for area collision?
if (inst.mFlags & ENF_AREA_TRACK)
{
// Eliminate existing areas first, if the player is not in them anymore
inst.mAreas.erase(std::remove_if(inst.mAreas.begin(), inst.mAreas.end(),
[this, pos, player_id](AreaList::reference ap) -> bool {
// Is this player still in this area?
if (!ap.first->TestEx(pos.x, pos.y))
{
// Emit the script event
this->EmitPlayerLeaveArea(player_id, ap.second);
// Remove this area
return true;
}
// Still in this area
return false;
}), inst.mAreas.end());
// See if the player entered any new areas
AreaManager::Get().TestPoint([this, &inst, player_id](AreaList::reference ap) -> void {
// Was the player in this area before?
if (std::find_if(inst.mAreas.begin(), inst.mAreas.end(),
[a = ap.first](AreaList::reference ap) -> bool {
return (a == ap.first);
}) == inst.mAreas.end())
{
// The player just entered this area so emit the event
this->EmitPlayerEnterArea(player_id, ap.second);
// Now store this area so we know when the player leaves
inst.mAreas.emplace_back(ap);
}
// The player was in this area before so ignore it
}, pos.x, pos.y);
}
// Update the tracked value
inst.mLastPosition = pos;
}
// Obtain the current health of this instance
Float32 health = _Func->GetPlayerHealth(player_id);
// Did the health change since the last tracked value?
if (!EpsEq(health, inst.mLastHealth))
{
// Trigger the event specific to this change
EmitPlayerHealth(player_id, inst.mLastHealth, health);
// Update the tracked value
inst.mLastHealth = health;
}
// Obtain the current armor of this instance
Float32 armour = _Func->GetPlayerArmour(player_id);
// Did the armor change since the last tracked value?
if (!EpsEq(armour, inst.mLastArmour))
{
// Trigger the event specific to this change
EmitPlayerArmour(player_id, inst.mLastArmour, armour);
// Update the tracked value
inst.mLastArmour = armour;
}
// Obtain the current weapon of this instance
Int32 wep = _Func->GetPlayerWeapon(player_id);
// Did the weapon change since the last tracked value?
if (wep != inst.mLastWeapon)
{
// Trigger the event specific to this change
EmitPlayerWeapon(player_id, inst.mLastWeapon, wep);
// Update the tracked value
inst.mLastWeapon = wep;
}
// Finally, forward the call to the update callback
(*inst.mOnUpdate.first)(static_cast< Int32 >(update_type));
(*mOnPlayerUpdate.first)(inst.mObj, static_cast< Int32 >(update_type));
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerUpdate")
}
#if SQMOD_SDK_LEAST(2, 1)
// ------------------------------------------------------------------------------------------------
void Core::EmitCheckpointStream(int32_t player_id, int32_t entity_id, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointStream(%d, %d, %d)", player_id, entity_id, is_deleted)
CheckpointInst & _checkpoint = m_Checkpoints.at(entity_id);
if (_checkpoint.mObj.IsNull()) return; // At fisrt call, the entity does not exist!
PlayerInst & _client = m_Players.at(player_id);
(*_checkpoint.mOnStream.first)(_client.mObj, is_deleted);
(*_client.mOnEntityStream.first)(_checkpoint.mObj, static_cast< Int32 >(vcmpEntityPoolCheckPoint), is_deleted);
(*mOnCheckpointStream.first)(_client.mObj, _checkpoint.mObj, is_deleted);
(*mOnEntityStream.first)(_client.mObj, _checkpoint.mObj, static_cast< Int32 >(vcmpEntityPoolCheckPoint), is_deleted);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointStream")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitObjectStream(int32_t player_id, int32_t entity_id, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectStream(%d, %d, %d)", player_id, entity_id, is_deleted)
ObjectInst & _object = m_Objects.at(entity_id);
if (_object.mObj.IsNull()) return; // At fisrt call, the entity does not exist!
PlayerInst & _client = m_Players.at(player_id);
(*_object.mOnStream.first)(_client.mObj, is_deleted);
(*_client.mOnEntityStream.first)(_object.mObj, static_cast< Int32 >(vcmpEntityPoolObject), is_deleted);
(*mOnObjectStream.first)(_client.mObj, _object.mObj, is_deleted);
(*mOnEntityStream.first)(_client.mObj, _object.mObj, static_cast< Int32 >(vcmpEntityPoolObject), is_deleted);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectStream")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPickupStream(int32_t player_id, int32_t entity_id, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupStream(%d, %d, %d)", player_id, entity_id, is_deleted)
PickupInst & _pickup = m_Pickups.at(entity_id);
if (_pickup.mObj.IsNull()) return; // At fisrt call, the entity does not exist!
PlayerInst & _client = m_Players.at(player_id);
(*_pickup.mOnStream.first)(_client.mObj, is_deleted);
(*_client.mOnEntityStream.first)(_pickup.mObj, static_cast< Int32 >(vcmpEntityPoolPickup), is_deleted);
(*mOnPickupStream.first)(_client.mObj, _pickup.mObj, is_deleted);
(*mOnEntityStream.first)(_client.mObj, _pickup.mObj, static_cast< Int32 >(vcmpEntityPoolPickup), is_deleted);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupStream")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerStream(int32_t player_id, int32_t entity_id, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStream(%d, %d, %d)", player_id, entity_id, is_deleted)
PlayerInst & _player = m_Players.at(entity_id);
if (_player.mObj.IsNull()) return; // At fisrt call, the entity does not exist!
PlayerInst & _client = m_Players.at(player_id);
(*_player.mOnStream.first)(_client.mObj, is_deleted);
(*_client.mOnEntityStream.first)(_player.mObj, static_cast< Int32 >(vcmpEntityPoolPlayer), is_deleted);
(*mOnPlayerStream.first)(_client.mObj, _player.mObj, is_deleted);
(*mOnEntityStream.first)(_client.mObj, _player.mObj, static_cast< Int32 >(vcmpEntityPoolPlayer), is_deleted);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStream")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleStream(int32_t player_id, int32_t entity_id, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleStream(%d, %d, %d)", player_id, entity_id, is_deleted)
VehicleInst & _vehicle = m_Vehicles.at(entity_id);
if (_vehicle.mObj.IsNull()) return; // At fisrt call, the entity does not exist!
PlayerInst & _client = m_Players.at(player_id);
(*_vehicle.mOnStream.first)(_client.mObj, is_deleted);
(*_client.mOnEntityStream.first)(_vehicle.mObj, static_cast< Int32 >(vcmpEntityPoolVehicle), is_deleted);
(*mOnVehicleStream.first)(_client.mObj, _vehicle.mObj, is_deleted);
(*mOnEntityStream.first)(_client.mObj, _vehicle.mObj, static_cast< Int32 >(vcmpEntityPoolVehicle), is_deleted);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleStream")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitEntityStreaming(int32_t player_id, int32_t entity_id, vcmpEntityPool entity_type, bool is_deleted)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::EntityStreaming(%d, %d, %d, %d)", player_id, entity_id, static_cast<Int32>(entity_type), is_deleted)
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(player_id, SQMOD_PLAYER_POOL))
{
STHROWF("Cannot notify player with invalid identifier about streaming: %d", player_id);
}
// See what type of entity changed
switch (entity_type)
{
case vcmpEntityPoolVehicle: {
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(entity_id, SQMOD_VEHICLE_POOL))
{
STHROWF("Cannot stream vehicle with invalid identifier: %d", entity_id);
}
// Forward the event to the dedicated handler
EmitVehicleStream(player_id, entity_id, is_deleted);
} break;
case vcmpEntityPoolObject: {
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(entity_id, SQMOD_OBJECT_POOL))
{
STHROWF("Cannot stream object with invalid identifier: %d", entity_id);
}
// Forward the event to the dedicated handler
EmitObjectStream(player_id, entity_id, is_deleted);
} break;
case vcmpEntityPoolPickup: {
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(entity_id, SQMOD_PICKUP_POOL))
{
STHROWF("Cannot stream pickup with invalid identifier: %d", entity_id);
}
// Forward the event to the dedicated handler
EmitPickupStream(player_id, entity_id, is_deleted);
} break;
case vcmpEntityPoolPlayer: {
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(entity_id, SQMOD_PLAYER_POOL))
{
STHROWF("Cannot stream player with invalid identifier: %d", entity_id);
}
// Forward the event to the dedicated handler
EmitPlayerStream(player_id, entity_id, is_deleted);
} break;
case vcmpEntityPoolCheckPoint: {
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(entity_id, SQMOD_CHECKPOINT_POOL))
{
STHROWF("Cannot stream checkpoint with invalid identifier: %d", entity_id);
}
// Forward the event to the dedicated handler
EmitCheckpointStream(player_id, entity_id, is_deleted);
} break;
default:
LogErr("Unknown change in entity streaming: client %d > type %d > entity %d", player_id, entity_type, entity_id);
}
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::EntityStreaming")
}
#endif
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleUpdate(Int32 vehicle_id, vcmpVehicleUpdate update_type)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleUpdate(%d, %d)", vehicle_id, static_cast<Int32>(update_type))
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(vehicle_id, SQMOD_VEHICLE_POOL))
{
STHROWF("Cannot update vehicle with invalid identifier: %d", vehicle_id);
}
// Retrieve the associated instance
VehicleInst & inst = m_Vehicles[vehicle_id];
// Identify the update type
switch (update_type)
{
case vcmpVehicleUpdatePosition:
{
// Trigger the event specific to this change
if (inst.mTrackPosition != 0)
{
// Should we decrease the tracked position changes?
if (inst.mTrackPosition)
{
--inst.mTrackPosition;
}
// Now emit the event
EmitVehiclePosition(vehicle_id);
}
// New vehicle position
Vector3 pos;
// Retrieve the current vehicle position
_Func->GetVehiclePosition(vehicle_id, &pos.x, &pos.y, &pos.z);
// Should we check for distance traveled?
if (inst.mFlags & ENF_DIST_TRACK)
{
inst.mDistance += inst.mLastPosition.GetDistanceTo(pos);
}
// Should we check for area collision?
if (inst.mFlags & ENF_AREA_TRACK)
{
// Eliminate existing areas first, if the vehicle is not in them anymore
inst.mAreas.erase(std::remove_if(inst.mAreas.begin(), inst.mAreas.end(),
[this, pos, vehicle_id](AreaList::reference ap) -> bool {
// Is this vehicle still in this area?
if (!ap.first->TestEx(pos.x, pos.y))
{
// Emit the script event
this->EmitVehicleLeaveArea(vehicle_id, ap.second);
// Remove this area
return true;
}
// Still in this area
return false;
}), inst.mAreas.end());
// See if the vehicle entered any new areas
AreaManager::Get().TestPoint([this, &inst, vehicle_id](AreaList::reference ap) -> void {
// Was the vehicle in this area before?
if (std::find_if(inst.mAreas.begin(), inst.mAreas.end(),
[a = ap.first](AreaList::reference ap) -> bool {
return (a == ap.first);
}) == inst.mAreas.end())
{
// The vehicle just entered this area so emit the event
this->EmitVehicleEnterArea(vehicle_id, ap.second);
// Now store this area so we know when the vehicle leaves
inst.mAreas.emplace_back(ap);
}
// The vehicle was in this area before so ignore it
}, pos.x, pos.y);
}
// Update the tracked value
inst.mLastPosition = pos;
} break;
case vcmpVehicleUpdateHealth:
{
// Obtain the current health of this instance
Float32 health = _Func->GetVehicleHealth(vehicle_id);
// Trigger the event specific to this change
EmitVehicleHealth(vehicle_id, inst.mLastHealth, health);
// Update the tracked value
inst.mLastHealth = health;
} break;
case vcmpVehicleUpdateColour:
{
Int32 primary, secondary;
// Obtain the current colors of this instance
_Func->GetVehicleColour(vehicle_id, &primary, &secondary);
// Which colors changed
Int32 changed = 0;
// Did the primary color changed?
if (primary != inst.mLastPrimaryColor)
{
changed |= (1<<0);
}
// Did the secondary color changed?
if (primary != inst.mLastSecondaryColor)
{
changed |= (1<<1);
}
// Trigger the event specific to this change
EmitVehicleColor(vehicle_id, changed);
// Update the tracked value
inst.mLastPrimaryColor = primary;
inst.mLastSecondaryColor = secondary;
} break;
case vcmpVehicleUpdateRotation:
{
// Trigger the event specific to this change
if (inst.mTrackRotation != 0)
{
// Should we decrease the tracked rotation changes?
if (inst.mTrackRotation)
{
--inst.mTrackRotation;
}
// Now emit the event
EmitVehicleRotation(vehicle_id);
}
// Obtain the current rotation of this instance
_Func->GetVehicleRotation(vehicle_id, &inst.mLastRotation.x, &inst.mLastRotation.y,
&inst.mLastRotation.z, &inst.mLastRotation.w);
} break;
default:
{
// Finally, forward the call to the update callback
(*inst.mOnUpdate.first)(static_cast< Int32 >(update_type));
(*mOnVehicleUpdate.first)(inst.mObj, static_cast< Int32 >(update_type));
}
}
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleUpdate")
}
// ------------------------------------------------------------------------------------------------
void Core::EmitClientScriptData(Int32 player_id, const uint8_t * data, size_t size)
{
SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ClientScriptData(%d, [byte stream], %" PRINT_SZ_FMT ")", player_id, size)
PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id));
// Don't even bother if there's no one listening
if (_player.mOnClientScriptData.first->IsEmpty() && mOnClientScriptData.first->IsEmpty())
{
return;
}
// Allocate a buffer with the received size
Buffer b(static_cast< Buffer::SzType >(size));
// Replicate the data to the allocated buffer
b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), static_cast< Buffer::SzType >(size));
// Prepare an object for the obtained buffer
LightObj o;
// Attempt to create the requested buffer
try
{
// Remember the current stack size
const StackGuard sg;
// Create a protected instance of a buffer wrapper
DeleteGuard< SqBuffer > ad(new SqBuffer(std::move(b)));
// Transform the pointer into a script object
PushVar< SqBuffer * >(SqVM(), ad.Get());
// The script took over the instance now
ad.Release();
// Get the object from the stack and store it
o = Var< LightObj >(SqVM(), -1).value;
}
catch (const std::exception & e)
{
STHROWF("%s", e.what()); // Re-package
}
// Make sure the buffer cannot be null at this point
if (o.IsNull())
{
STHROWF("Unable to transform script data into buffer");
}
// Forward the event call
(*_player.mOnClientScriptData.first)(o, size);
(*mOnClientScriptData.first)(_player.mObj, o, size);
SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ClientScriptData")
}
#undef NULL_SQOBJ_ // don't need this anymore
} // Namespace:: SqMod