mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
d3d247b5f9
Fixed bug which multiplied by the type size instead of dividing. thanks @VRocker
1813 lines
54 KiB
C++
1813 lines
54 KiB
C++
#include "Entity/Player.hpp"
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#include "Base/Color3.hpp"
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#include "Misc/Skin.hpp"
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#include "Misc/Weapon.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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CSkin CPlayer::s_Skin;
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CWeapon CPlayer::s_Weapon;
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// ------------------------------------------------------------------------------------------------
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Color3 CPlayer::s_Color3;
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Vector3 CPlayer::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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SQChar CPlayer::s_Buffer[128];
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::IsStreamedFor(const Reference < CPlayer > & player) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->IsPlayerStreamedForPlayer(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <see if player is streamed for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <see if player is streamed for player> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetClass() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerClass(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player class> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::GetAdmin() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->IsPlayerAdmin(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <see if player is admin> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetAdmin(bool toggle) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerAdmin(m_ID, toggle);
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}
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else
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{
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LogWrn(_SC("Attempting to <set whether player is admin> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const SQChar * CPlayer::GetIP() const noexcept
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{
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// Clear any previous ip address
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s_Buffer[0] = '\0';
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// Attempt to retrieve the ip address
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if (VALID_ENTITY(m_ID))
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{
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std::memset(s_Buffer, '\0', sizeof(s_Buffer));
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_Func->GetPlayerIP(m_ID, s_Buffer, sizeof(s_Buffer));
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}
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else
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{
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LogWrn(_SC("Attempting to <get player ip address> using an invalid reference: %d"), m_ID);
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}
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// Return the ip address that could be retrieved
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return s_Buffer;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::Kick() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->KickPlayer(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <kick player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::Ban() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->BanPlayer(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <ban player> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::IsConnected() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->IsPlayerConnected(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <see if player is connected> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::IsSpawned() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->IsPlayerSpawned(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <see if player is spawned> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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SQUnsignedInteger CPlayer::GetKey() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerKey(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player key> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_BLANK;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetWorld(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerWorld(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <set player world> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetSecWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerSecWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player secondary world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetSecWorld(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerSecWorld(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <set player secondary world> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetUniqueWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerUniqueWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player unique world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::IsWorldCompatible(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->IsPlayerWorldCompatible(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <see if player is compatible with world> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetState() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerState(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player state> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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const SQChar * CPlayer::GetName() const noexcept
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{
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// Clear any previous ip address
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s_Buffer[0] = '\0';
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// Attempt to retrieve the ip address
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if (VALID_ENTITY(m_ID))
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{
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std::memset(s_Buffer, '\0', sizeof(s_Buffer));
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_Func->GetPlayerName(m_ID, s_Buffer, sizeof(s_Buffer));
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}
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else
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{
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LogWrn(_SC("Attempting to <get player name> using an invalid reference: %d"), m_ID);
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}
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// Return the ip address that could be retrieved
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return s_Buffer;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetName(const SQChar * name) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerName(m_ID, static_cast< const char * >(name));
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}
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else
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{
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LogWrn(_SC("Attempting to <set player name> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetTeam() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerTeam(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player team> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetTeam(SQInt32 team) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerTeam(m_ID, team);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player team> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const CSkin & CPlayer::GetSkin() const noexcept
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{
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// Clear any previous skin
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s_Skin.SetID(SQMOD_UNKNOWN);
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// Attempt to retrieve the skin
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if (VALID_ENTITY(m_ID))
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{
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s_Skin.SetID(_Func->GetPlayerSkin(m_ID));
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}
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else
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{
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LogWrn(_SC("Attempting to <get player skin> using an invalid reference: %d"), m_ID);
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}
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// Return the skin that could be retrieved
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return s_Skin;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetSkin(const CSkin & skin) const noexcept
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{
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if (VALID_ENTITY(m_ID) && skin)
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{
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_Func->SetPlayerSkin(m_ID, skin);
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}
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else if (!skin)
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{
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LogWrn(_SC("Attempting to <set player skin> using an invalid argument: %d"), _SCI32(skin));
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}
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else
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{
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LogWrn(_SC("Attempting to <set player skin> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetSkinID() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerSkin(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player skin id> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetSkinID(SQInt32 skin) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerSkin(m_ID, skin);
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}
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else
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{
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LogWrn(_SC("Attempting to <set player skin id> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Color3 & CPlayer::GetColor() const noexcept
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{
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// Clear any previous color
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s_Color3.Clear();
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// Attempt to retrieve the color
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if (VALID_ENTITY(m_ID))
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{
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s_Color3.SetRGB(_Func->GetPlayerColour(m_ID));
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}
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else
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{
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LogWrn(_SC("Attempting to <get player color> using an invalid reference: %d"), m_ID);
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}
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// Return the color that could be retrieved
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return s_Color3;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetColor(const Color3 & color) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerColour(m_ID, color.GetRGB());
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}
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else
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{
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LogWrn(_SC("Attempting to <set player color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerColour(m_ID, PACK_RGB(r, g, b));
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}
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else
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{
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LogWrn(_SC("Attempting to <set player color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::ForceSpawn() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->ForcePlayerSpawn(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <force player to spawn> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::ForceSelect() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->ForcePlayerSelect(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <force player to select> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetMoney() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerMoney(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player money> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetMoney(SQInt32 amount) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerMoney(m_ID, amount);
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}
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else
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{
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LogWrn(_SC("Attempting to <set player money> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::GiveMoney(SQInt32 amount) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->GivePlayerMoney(m_ID, amount);
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}
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else
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{
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LogWrn(_SC("Attempting to <give player money> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetScore() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerScore(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player score> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetScore(SQInt32 score) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetPlayerScore(m_ID, score);
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}
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else
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{
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LogWrn(_SC("Attempting to <set player score> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CPlayer::GetPing() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerPing(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player ping> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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SQFloat CPlayer::GetFPS() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetPlayerFPS(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get player fps> using an invalid reference: %d"), m_ID);
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}
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return 0.0;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::IsTyping() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->IsPlayerTyping(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <see if player is typing> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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const SQChar * CPlayer::GetUID() const noexcept
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{
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// Clear any previous uid
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s_Buffer[0] = '\0';
|
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// Attempt to retrieve the uid
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if (VALID_ENTITY(m_ID))
|
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{
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std::memset(s_Buffer, '\0', sizeof(s_Buffer));
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_Func->GetPlayerUID(m_ID, s_Buffer, sizeof(s_Buffer));
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}
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else
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{
|
|
LogWrn(_SC("Attempting to <get player unique identifier> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the uid that could be retrieved
|
|
return s_Buffer;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const SQChar * CPlayer::GetUID2() const noexcept
|
|
{
|
|
// Clear any previous uid2
|
|
s_Buffer[0] = '\0';
|
|
// Attempt to retrieve the uid2
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
std::memset(s_Buffer, '\0', sizeof(s_Buffer));
|
|
_Func->GetPlayerUID2(m_ID, s_Buffer, sizeof(s_Buffer));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player unique identifier version 2> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the uid2 that could be retrieved
|
|
return s_Buffer;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQFloat CPlayer::GetHealth() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerHealth(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player health> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetHealth(SQFloat amount) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerHealth(m_ID, amount);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player health> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQFloat CPlayer::GetArmour() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerArmour(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player armour> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetArmour(SQFloat amount) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerArmour(m_ID, amount);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player armour> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetImmunity() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerImmunityFlags(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player immunity flags> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetImmunity(SQInt32 flags) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerImmunityFlags(m_ID, flags);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player immunity flags> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector3 & CPlayer::GetPosition() const noexcept
|
|
{
|
|
// Clear any previous position
|
|
s_Vector3.Clear();
|
|
// Attempt to retrieve the position
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->GetPlayerPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player position> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the position that could be retrieved
|
|
return s_Vector3;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetPosition(const Vector3 & pos) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerPos(m_ID, pos.x, pos.y, pos.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player position> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerPos(m_ID, x, y, z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player position> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector3 & CPlayer::GetSpeed() const noexcept
|
|
{
|
|
// Clear any previous speed
|
|
s_Vector3.Clear();
|
|
// Attempt to retrieve the speed
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->GetPlayerSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player speed> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the speed that could be retrieved
|
|
return s_Vector3;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetSpeed(const Vector3 & vel) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerSpeed(m_ID, vel.x, vel.y, vel.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player speed> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetSpeedEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerSpeed(m_ID, x, y, z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player speed> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::AddSpeed(const Vector3 & vel) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->AddPlayerSpeed(m_ID, vel.x, vel.y, vel.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <add player speed> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::AddSpeedEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->AddPlayerSpeed(m_ID, x, y, z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <add player speed> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQFloat CPlayer::GetHeading() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerHeading(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player heading> using an invalid reference: %d"), m_ID);
|
|
}
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetHeading(SQFloat angle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerHeading(m_ID, angle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <st player heading> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetAlpha() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerAlpha(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player alpha> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetAlpha(SQInt32 alpha, SQInt32 fade) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerAlpha(m_ID, alpha, fade);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player alpha> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetVehicleStatus() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerInVehicleStatus(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player vehicle status> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetOccupiedSlot() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerInVehicleSlot(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player occupied slot> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Reference < CVehicle > CPlayer::GetVehicle() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return Reference < CVehicle >(_Func->GetPlayerVehicleID(m_ID));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player embarked vehicle> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return Reference < CVehicle >();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetVehicleID() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerVehicleID(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player embarked vehicle id> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetControllable() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerControllable(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player is controllable> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetControllable(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerControllable(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player is controllable> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetDriveby() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerDriveby(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player can driveby> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetDriveby(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerDriveby(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player can driveby> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetWhiteScanlines() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerWhiteScanlines(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has white scanlines> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWhiteScanlines(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerWhiteScanlines(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player has white scanlines> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetGreenScanlines() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerGreenScanlines(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has green scanlines> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetGreenScanlines(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerGreenScanlines(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player has green scanlines> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetWidescreen() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerWidescreen(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has widescreen> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWidescreen(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerWidescreen(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player has widescreen> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetShowMarkers() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerShowMarkers(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player displays markers> using an invalid reference: %d"), m_ID);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetShowMarkers(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerShowMarkers(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player displays markers> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetAttackPriv() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerAttackPriv(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has attack privilege> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetAttackPriv(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerAttackPriv(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player has attack privilege> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetHasMarker() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerHasMarker(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has marker> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetHasMarker(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerHasMarker(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player has marker> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetChatTags() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerChatTags(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has chat tags> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetChatTags(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerChatTagsEnabled(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player has chat tags> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::GetDrunkEffects() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->EnabledPlayerDrunkEffects(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player is under drunk effects> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetDrunkEffects(bool toggle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->TogglePlayerDrunkEffects(m_ID, toggle);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set whether player is under drunk effects> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const CWeapon & CPlayer::GetWeapon() const noexcept
|
|
{
|
|
// Clear any previous weapon
|
|
s_Weapon.SetID(SQMOD_UNKNOWN);
|
|
// Attempt to retrieve the weapon
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
s_Weapon.SetID(_Func->GetPlayerWeapon(m_ID));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the model that could be weapon
|
|
return s_Weapon;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWeapon(const CWeapon & wep) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && wep)
|
|
{
|
|
_Func->SetPlayerWeapon(m_ID, wep, wep.GetAmmo());
|
|
}
|
|
else if (!wep)
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid argument: %d"), _SCI32(wep));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWeaponEx(const CWeapon & wep, SQInt32 ammo) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && wep)
|
|
{
|
|
_Func->SetPlayerWeapon(m_ID, wep, ammo);
|
|
}
|
|
else if (!wep)
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid argument: %d"), _SCI32(wep));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetWeaponID() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerWeapon(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player weapon id> using an invalid reference: %d"), m_ID);
|
|
}
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWeaponID(SQInt32 wep) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && VALID_ENTITY(wep))
|
|
{
|
|
_Func->SetPlayerWeapon(m_ID, wep, 0);
|
|
}
|
|
else if (!VALID_ENTITY(wep))
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid argument: %d"), wep);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWeaponIDEx(SQInt32 wep, SQInt32 ammo) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && VALID_ENTITY(wep))
|
|
{
|
|
_Func->SetPlayerWeapon(m_ID, wep, ammo);
|
|
}
|
|
else if (!VALID_ENTITY(wep))
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid argument: %d"), wep);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::GiveWeapon(const CWeapon & wep) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && wep)
|
|
{
|
|
_Func->GivePlayerWeapon(m_ID, wep, wep.GetAmmo());
|
|
}
|
|
else if (!wep)
|
|
{
|
|
LogWrn(_SC("Attempting to <give player weapon> using an invalid argument: %d"), _SCI32(wep));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <give player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::GiveWeaponEx(const CWeapon & wep, SQInt32 ammo) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && wep)
|
|
{
|
|
_Func->GivePlayerWeapon(m_ID, wep, ammo);
|
|
}
|
|
else if (!wep)
|
|
{
|
|
LogWrn(_SC("Attempting to <give player weapon> using an invalid argument: %d"), _SCI32(wep));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <give player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::GiveWeaponIDEx(SQInt32 wep, SQInt32 ammo) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && VALID_ENTITY(wep))
|
|
{
|
|
_Func->GivePlayerWeapon(m_ID, wep, ammo);
|
|
}
|
|
else if (!VALID_ENTITY(wep))
|
|
{
|
|
LogWrn(_SC("Attempting to <give player weapon> using an invalid argument: %d"), wep);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <give player weapon> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::StripWeapons() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->RemoveAllWeapons(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <strip player of weapons> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetCameraPosition(const Vector3 & pos, const Vector3 & aim) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetCameraPosition(m_ID, pos.x, pos.y, pos.z, aim.x, aim.y, aim.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player camera position> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::RestoreCamera() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->RestoreCamera(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <restore player camera position> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::IsCameraLocked() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->IsCameraLocked(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player has camera locked> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetAnimation(SQInt32 group, SQInt32 anim) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerAnimation(m_ID, group, anim);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player animation> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetWantedLevel() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerWantedLevel(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player wanted level> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::SetWantedLevel(SQInt32 level) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->SetPlayerWantedLevel(m_ID, level);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set player wanted level> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Reference < CVehicle > CPlayer::StandingOnVehicle() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return Reference < CVehicle >(_Func->GetPlayerStandingOnVehicle(m_ID));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get the vehicle on which the player is standing> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return Reference < CVehicle >();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Reference < CObject > CPlayer::StandingOnObject() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return Reference < CObject >(_Func->GetPlayerStandingOnObject(m_ID));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get the object on which the player is standing> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return Reference < CObject >();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::IsAway() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->IsPlayerAway(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player is away> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Reference < CPlayer > CPlayer::Spectating() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return Reference < CPlayer >(_Func->GetPlayerSpectateTarget(m_ID));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get spectated player> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return Reference < CPlayer >();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::Spectate(const Reference < CPlayer > & target) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && target)
|
|
{
|
|
_Func->SetPlayerSpectateTarget(m_ID, target);
|
|
}
|
|
else if (!target)
|
|
{
|
|
LogWrn(_SC("Attempting to <set spectated player> using an invalid argument: %d"), _SCI32(target));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <set spectated player> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::IsBurning() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerOnFireStatus(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player is burning> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::IsCrouched() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerCrouchStatus(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <see if player is crouched> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetAction() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerAction(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player action> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInt32 CPlayer::GetGameKeys() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->GetPlayerGameKeys(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player game keys> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return SQMOD_UNKNOWN;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector3 & CPlayer::GetAimPos() const noexcept
|
|
{
|
|
// Clear any previous aim position
|
|
s_Vector3.Clear();
|
|
// Attempt to retrieve the aim position
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->GetPlayerAimPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player aim position> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the aim position that could be retrieved
|
|
return s_Vector3;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector3 & CPlayer::GetAimDir() const noexcept
|
|
{
|
|
// Clear any previous aim direction
|
|
s_Vector3.Clear();
|
|
// Attempt to retrieve the aim direction
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->GetPlayerAimDir(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <get player aim direction> using an invalid reference: %d"), m_ID);
|
|
}
|
|
// Return the aim direction that could be retrieved
|
|
return s_Vector3;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::Embark(const Reference < CVehicle > & vehicle) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && vehicle)
|
|
{
|
|
_Func->PutPlayerInVehicle(m_ID, vehicle, 0, true, true);
|
|
}
|
|
else if (!vehicle)
|
|
{
|
|
LogWrn(_SC("Attempting to <embark player in vehicle> using an invalid argument: %d"), _SCI32(vehicle));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <embark player in vehicle> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::Embark(const Reference < CVehicle > & vehicle, SQInt32 slot, bool allocate, bool warp) const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID) && vehicle)
|
|
{
|
|
_Func->PutPlayerInVehicle(m_ID, vehicle, slot, allocate, warp);
|
|
}
|
|
else if (!vehicle)
|
|
{
|
|
LogWrn(_SC("Attempting to <embark player in vehicle> using an invalid argument: %d"), _SCI32(vehicle));
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <embark player in vehicle> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CPlayer::Disembark() const noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
_Func->RemovePlayerFromVehicle(m_ID);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <disembark player from vehicle> using an invalid reference: %d"), m_ID);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CPlayer::Redirect(const SQChar * ip, SQUnsignedInteger port, const SQChar * nick, \
|
|
const SQChar * pass, const SQChar * user) noexcept
|
|
{
|
|
if (VALID_ENTITY(m_ID))
|
|
{
|
|
return _Func->RedirectPlayerToServer(m_ID, ip, port, nick, pass, user);
|
|
}
|
|
else
|
|
{
|
|
LogWrn(_SC("Attempting to <redirect player to server> using an invalid reference: %d"), m_ID);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ================================================================================================
|
|
bool Register_CPlayer(HSQUIRRELVM vm)
|
|
{
|
|
// Attempt to register the base reference type before the actual implementation
|
|
if (!Register_Reference< CPlayer >(vm, _SC("BasePlayer")))
|
|
{
|
|
LogFtl("Unable to register the base class <BasePlayer> for <CPlayer> type");
|
|
// Registration failed
|
|
return false;
|
|
}
|
|
// Output debugging information
|
|
LogDbg("Beginning registration of <CPlayer> type");
|
|
// Attempt to register the actual reference that implements all of the entity functionality
|
|
Sqrat::RootTable(vm).Bind(_SC("CPlayer"), Sqrat::DerivedClass< CPlayer, Reference< CPlayer > >(vm, _SC("CPlayer"))
|
|
/* Constructors */
|
|
.Ctor()
|
|
.Ctor< SQInt32 >()
|
|
/* Properties */
|
|
.Prop(_SC("cls"), &CPlayer::GetClass)
|
|
.Prop(_SC("admin"), &CPlayer::GetAdmin, &CPlayer::SetAdmin)
|
|
.Prop(_SC("ip"), &CPlayer::GetIP)
|
|
.Prop(_SC("connected"), &CPlayer::IsConnected)
|
|
.Prop(_SC("spawned"), &CPlayer::IsSpawned)
|
|
.Prop(_SC("key"), &CPlayer::GetKey)
|
|
.Prop(_SC("world"), &CPlayer::GetWorld, &CPlayer::SetWorld)
|
|
.Prop(_SC("sec_world"), &CPlayer::GetSecWorld, &CPlayer::SetSecWorld)
|
|
.Prop(_SC("unique_world"), &CPlayer::GetUniqueWorld)
|
|
.Prop(_SC("state"), &CPlayer::GetState)
|
|
.Prop(_SC("name"), &CPlayer::GetName, &CPlayer::SetName)
|
|
.Prop(_SC("team"), &CPlayer::GetTeam, &CPlayer::SetTeam)
|
|
.Prop(_SC("skin"), &CPlayer::GetSkin, &CPlayer::SetSkin)
|
|
.Prop(_SC("skin_id"), &CPlayer::GetSkinID, &CPlayer::SetSkinID)
|
|
.Prop(_SC("color"), &CPlayer::GetColor, &CPlayer::SetColor)
|
|
.Prop(_SC("money"), &CPlayer::GetMoney, &CPlayer::SetMoney)
|
|
.Prop(_SC("score"), &CPlayer::GetScore, &CPlayer::SetScore)
|
|
.Prop(_SC("ping"), &CPlayer::GetPing)
|
|
.Prop(_SC("fps"), &CPlayer::GetFPS)
|
|
.Prop(_SC("typing"), &CPlayer::IsTyping)
|
|
.Prop(_SC("uid"), &CPlayer::GetUID)
|
|
.Prop(_SC("uid2"), &CPlayer::GetUID2)
|
|
.Prop(_SC("health"), &CPlayer::GetHealth, &CPlayer::SetHealth)
|
|
.Prop(_SC("armour"), &CPlayer::GetArmour, &CPlayer::SetArmour)
|
|
.Prop(_SC("immunity"), &CPlayer::GetImmunity, &CPlayer::SetImmunity)
|
|
.Prop(_SC("pos"), &CPlayer::GetPosition, &CPlayer::SetPosition)
|
|
.Prop(_SC("position"), &CPlayer::GetPosition, &CPlayer::SetPosition)
|
|
.Prop(_SC("speed"), &CPlayer::GetSpeed, &CPlayer::SetSpeed)
|
|
.Prop(_SC("angle"), &CPlayer::GetHeading, &CPlayer::SetHeading)
|
|
.Prop(_SC("heading"), &CPlayer::GetHeading, &CPlayer::SetHeading)
|
|
.Prop(_SC("alpha"), &CPlayer::GetAlpha, &CPlayer::SetAlpha)
|
|
.Prop(_SC("vehicle_status"), &CPlayer::GetVehicleStatus)
|
|
.Prop(_SC("slot"), &CPlayer::GetOccupiedSlot)
|
|
.Prop(_SC("vehicle"), &CPlayer::GetVehicle)
|
|
.Prop(_SC("vehicle_id"), &CPlayer::GetVehicleID)
|
|
.Prop(_SC("controllable"), &CPlayer::GetControllable, &CPlayer::SetControllable)
|
|
.Prop(_SC("driveby"), &CPlayer::GetDriveby, &CPlayer::SetDriveby)
|
|
.Prop(_SC("white_scanlines"), &CPlayer::GetWhiteScanlines, &CPlayer::SetWhiteScanlines)
|
|
.Prop(_SC("green_scanlines"), &CPlayer::GetGreenScanlines, &CPlayer::SetGreenScanlines)
|
|
.Prop(_SC("widescreen"), &CPlayer::GetWidescreen, &CPlayer::SetWidescreen)
|
|
.Prop(_SC("show_markers"), &CPlayer::GetShowMarkers, &CPlayer::SetShowMarkers)
|
|
.Prop(_SC("attack_priv"), &CPlayer::GetAttackPriv, &CPlayer::SetAttackPriv)
|
|
.Prop(_SC("has_marker"), &CPlayer::GetHasMarker, &CPlayer::SetHasMarker)
|
|
.Prop(_SC("chat_tags"), &CPlayer::GetChatTags, &CPlayer::SetChatTags)
|
|
.Prop(_SC("drunk_effects"), &CPlayer::GetDrunkEffects, &CPlayer::SetDrunkEffects)
|
|
.Prop(_SC("weapon"), &CPlayer::GetWeapon, &CPlayer::SetWeapon)
|
|
.Prop(_SC("weapon_id"), &CPlayer::GetWeaponID, &CPlayer::SetWeaponID)
|
|
.Prop(_SC("camera_locked"), &CPlayer::IsCameraLocked)
|
|
.Prop(_SC("wanted_level"), &CPlayer::GetWantedLevel, &CPlayer::SetWantedLevel)
|
|
.Prop(_SC("touched_vehicle"), &CPlayer::StandingOnVehicle)
|
|
.Prop(_SC("touched_object"), &CPlayer::StandingOnObject, &CPlayer::Spectate)
|
|
.Prop(_SC("away"), &CPlayer::IsAway)
|
|
.Prop(_SC("spectating"), &CPlayer::Spectating)
|
|
.Prop(_SC("crouched"), &CPlayer::IsCrouched)
|
|
.Prop(_SC("game_keys"), &CPlayer::GetGameKeys)
|
|
.Prop(_SC("aim_pos"), &CPlayer::GetAimPos)
|
|
.Prop(_SC("aim_position"), &CPlayer::GetAimPos)
|
|
.Prop(_SC("aim_dir"), &CPlayer::GetAimDir)
|
|
.Prop(_SC("aim_direction"), &CPlayer::GetAimDir)
|
|
/* Functions */
|
|
.Func(_SC("streamed_for"), &CPlayer::IsStreamedFor)
|
|
.Func(_SC("kick"), &CPlayer::Kick)
|
|
.Func(_SC("ban"), &CPlayer::Ban)
|
|
.Func(_SC("world_compatible"), &CPlayer::IsWorldCompatible)
|
|
.Func(_SC("set_color"), &CPlayer::SetColorEx)
|
|
.Func(_SC("spawn"), &CPlayer::ForceSpawn)
|
|
.Func(_SC("select"), &CPlayer::ForceSelect)
|
|
.Func(_SC("give_money"), &CPlayer::GiveMoney)
|
|
.Func(_SC("set_position"), &CPlayer::SetPositionEx)
|
|
.Func(_SC("set_pos"), &CPlayer::SetPositionEx)
|
|
.Func(_SC("set_speed"), &CPlayer::SetSpeedEx)
|
|
.Func(_SC("set_weapon"), &CPlayer::SetWeaponEx)
|
|
.Func(_SC("set_weapon_id"), &CPlayer::SetWeaponIDEx)
|
|
.Func(_SC("give_weapon_id"), &CPlayer::GiveWeaponIDEx)
|
|
.Func(_SC("strip_weapons"), &CPlayer::StripWeapons)
|
|
.Func(_SC("camera_position"), &CPlayer::SetCameraPosition)
|
|
.Func(_SC("restore_camera"), &CPlayer::RestoreCamera)
|
|
.Func(_SC("animation"), &CPlayer::SetAnimation)
|
|
.Func(_SC("spectate"), &CPlayer::Spectate)
|
|
.Func(_SC("disembark"), &CPlayer::Disembark)
|
|
.Func(_SC("redirect"), &CPlayer::Redirect)
|
|
/* Overloads */
|
|
.Overload< void (CPlayer::*)(const Vector3 &) const >
|
|
(_SC("add_speed"), &CPlayer::AddSpeed)
|
|
.Overload< void (CPlayer::*)(SQFloat, SQFloat, SQFloat) const >
|
|
(_SC("add_speed"), &CPlayer::AddSpeedEx)
|
|
.Overload< void (CPlayer::*)(const CWeapon &) const >
|
|
(_SC("give_weapon"), &CPlayer::GiveWeapon)
|
|
.Overload< void (CPlayer::*)(const CWeapon &, SQInt32) const >
|
|
(_SC("give_weapon"), &CPlayer::GiveWeaponEx)
|
|
.Overload< void (CPlayer::*)(const Reference < CVehicle > &) const >
|
|
(_SC("embark"), &CPlayer::Embark)
|
|
.Overload< void (CPlayer::*)(const Reference < CVehicle > &, SQInt32, bool, bool) const >
|
|
(_SC("embark"), &CPlayer::Embark)
|
|
);
|
|
// Output debugging information
|
|
LogDbg("Registration of <CPlayer> type was successful");
|
|
// Registration succeeded
|
|
return true;
|
|
}
|
|
|
|
} // Namespace:: SqMod
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