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4f70f89b78
Foundation for the discord library bindings. To be gradually exposed to the script.
285 lines
8.6 KiB
C++
285 lines
8.6 KiB
C++
/************************************************************************************
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*
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* D++, A Lightweight C++ library for Discord
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*
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* Copyright 2021 Craig Edwards and D++ contributors
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* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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************************************************************************************/
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#pragma once
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#include <dpp/export.h>
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#include <dpp/discord.h>
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#include <dpp/json_fwd.hpp>
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#include <unordered_map>
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#include <vector>
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#include <functional>
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#include <variant>
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namespace dpp {
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/**
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* @brief Represents a received parameter.
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* We use variant so that multiple non-related types can be contained within.
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*/
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typedef std::variant<std::string, dpp::role, dpp::channel, dpp::user, int32_t, bool> command_parameter;
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/**
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* @brief Parameter types when registering a command.
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* We don't pass these in when triggering the command in the handler, because it is
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* expected the developer added the command so they know what types to expect for each named
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* parameter.
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*/
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enum parameter_type {
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pt_string, //!< String value
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pt_role, //!< Role object
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pt_channel, //!< Channel object
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pt_user, //!< User object
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pt_integer, //!< 32 bit signed integer
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pt_boolean //!< boolean
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};
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/**
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* @brief Details of a command parameter used in registration.
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* Note that for non-slash commands optional parameters can only be at the end of
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* the list of parameters.
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*/
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struct CoreExport param_info {
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/**
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* @brief Type of parameter
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*/
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parameter_type type;
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/**
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* @brief True if the parameter is optional.
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* For non-slash commands optional parameters may only be on the end of the list.
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*/
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bool optional;
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/**
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* @brief Description of command. Displayed only for slash commands
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*/
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std::string description;
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/**
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* @brief Allowed multiple choice options.
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* The key name is the string passed to the command handler
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* and the key value is its description displayed to the user.
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*/
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std::map<std::string, std::string> choices;
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/**
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* @brief Construct a new param_info object
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*
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* @param t Type of parameter
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* @param o True if parameter is optional
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* @param description The parameter description
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* @param opts The options for a multiple choice parameter
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*/
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param_info(parameter_type t, bool o, const std::string &description, const std::map<std::string, std::string> &opts = {});
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};
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/**
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* @brief Parameter list used during registration.
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* Note that use of vector/pair is important here to preserve parameter order,
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* as opposed to unordered_map (which doesnt guarantee any order at all) and
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* std::map, which reorders keys alphabetically.
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*/
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typedef std::vector<std::pair<std::string, param_info>> parameter_registration_t;
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/**
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* @brief Parameter list for a called command.
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* See dpp::parameter_registration_t for an explaination as to why vector is used.
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*/
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typedef std::vector<std::pair<std::string, command_parameter>> parameter_list_t;
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/**
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* @brief Represents the sending source of a command.
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* This is passed to any command handler and should be passed back to
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* commandhandler::reply(), allowing the reply method to route any replies back
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* to the origin, which may be a slash command or a message. Both require different
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* response facilities but we want this to be transparent if you use the command
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* handler class.
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*/
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struct CoreExport command_source {
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/**
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* @brief Sending guild id
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*/
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snowflake guild_id = 0;
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/**
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* @brief Source channel id
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*/
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snowflake channel_id = 0;
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/**
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* @brief Command ID of a slash command
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*/
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snowflake command_id = 0;
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/**
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* @brief Token for sending a slash command reply
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*/
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std::string command_token;
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/**
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* @brief The user who issued the command
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*/
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user* issuer;
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};
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/**
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* @brief The function definition for a command handler. Expects a command name string,
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* and a list of command parameters.
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*/
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typedef std::function<void(const std::string&, const parameter_list_t&, command_source)> command_handler;
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/**
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* @brief Represents the details of a command added to the command handler class.
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*/
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struct CoreExport command_info_t {
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/**
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* @brief Function reference for the handler. This is std::function so it can represent
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* a class member, a lambda or a raw C function pointer.
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*/
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command_handler func;
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/**
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* @brief Parameters requested for the command, with their types
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*/
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parameter_registration_t parameters;
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/**
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* @brief Guild ID the command exists on, or 0 to be present on all guilds
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*/
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snowflake guild_id;
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};
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/**
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* @brief The commandhandler class represents a group of commands, prefixed or slash commands with handling functions.
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*
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*/
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class CoreExport commandhandler {
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/**
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* @brief Commands in the handler
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*/
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std::unordered_map<std::string, command_info_t> commands;
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/**
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* @brief Valid prefixes
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*/
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std::vector<std::string> prefixes;
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/**
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* @brief Set to true automatically if one of the prefixes added is "/"
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*/
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bool slash_commands_enabled;
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/**
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* @brief Cluster we are attached to for issuing REST calls
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*/
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class cluster* owner;
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/**
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* @brief Application ID
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*/
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snowflake app_id;
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/**
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* @brief Returns true if the string has a known prefix on the start.
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* Modifies string to remove prefix if it returns true.
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*
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* @param str String to check and modify
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* @return true string contained a prefix, prefix removed from string
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* @return false string did not contain a prefix
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*/
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bool string_has_prefix(std::string &str);
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public:
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/**
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* @brief Construct a new commandhandler object
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*
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* @param o Owning cluster to attach to
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* @param auto_hook_events Set to true to automatically hook the on_interaction_create
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* and on_message events. Only do this if you have no other use for these events than
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* commands that are handled by the command handler (this is usually the case).
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* @param application_id The application id of the bot. If not specified, the class will
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* look within the cluster object and use cluster::me::id instead.
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*/
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commandhandler(class cluster* o, bool auto_hook_events = true, snowflake application_id = 0);
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/**
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* @brief Destroy the commandhandler object
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*/
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~commandhandler();
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/**
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* @brief Set the application id after construction
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*
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* @param o Owning cluster to attach to
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*/
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commandhandler& set_owner(class cluster* o);
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/**
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* @brief Add a prefix to the command handler
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*
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* @param prefix Prefix to be handled by the command handler
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* @return commandhandler& reference to self
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*/
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commandhandler& add_prefix(const std::string &prefix);
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/**
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* @brief Add a command to the command handler
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*
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* @param command Command to be handled.
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* Note that if any one of your prefixes is "/" this will attempt to register
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* a global command using the API and you will receive notification of this command
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* via an interaction event.
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*
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* @param handler Handler function
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* @param parameters Parameters to use for the command
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* @return commandhandler& reference to self
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*/
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commandhandler& add_command(const std::string &command, const parameter_registration_t ¶meters, command_handler handler, const std::string &description = "", snowflake guild_id = 0);
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/**
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* @brief Route a command from the on_message_create function.
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* Call this method from within your on_message_create with the received
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* dpp::message object.
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*
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* @param msg message to parse
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*/
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void route(const class dpp::message& msg);
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/**
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* @brief Route a command from the on_interaction_create function.
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* Call this method from your on_interaction_create with the received
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* dpp::interaction_create_t object.
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*
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* @param event command interaction event to parse
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*/
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void route(const class interaction_create_t & event);
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/**
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* @brief Reply to a command.
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* You should use this method rather than cluster::message_create as
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* the way you reply varies between slash commands and message commands.
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* Note you should ALWAYS reply. Slash commands will emit an ugly error
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* to the user if you do not emit some form of reply within 3 seconds.
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*
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* @param m message to reply with.
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* @param interaction true if the reply is generated by an interaction
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*/
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void reply(const dpp::message &m, command_source source);
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};
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}; |