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https://github.com/VCMP-SqMod/SqMod.git
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4d77386b21
Separate the SQLite handles into their own source files.
408 lines
13 KiB
C++
408 lines
13 KiB
C++
#ifndef _SQSQLITE_HANDLE_CONNECTION_HPP_
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#define _SQSQLITE_HANDLE_CONNECTION_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <vector>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a reference counted database connection handle.
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*/
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class ConnHnd
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{
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// --------------------------------------------------------------------------------------------
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friend class Connection;
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friend class Statement;
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public:
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// --------------------------------------------------------------------------------------------
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typedef sqlite3 Type; // The managed type.
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// --------------------------------------------------------------------------------------------
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typedef Type* Pointer; // Pointer to the managed type.
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typedef const Type* ConstPtr; // Constant pointer to the managed type.
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// --------------------------------------------------------------------------------------------
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typedef Type& Reference; // Reference to the managed type.
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typedef const Type& ConstRef; // Constant reference to the managed type.
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// --------------------------------------------------------------------------------------------
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typedef unsigned int Counter; // Reference counter type.
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/* --------------------------------------------------------------------------------------------
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* Validate the connection handle and throw an error if invalid.
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*/
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void Validate() const;
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protected:
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// --------------------------------------------------------------------------------------------
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typedef std::vector< String > QueryList; // Container used to queue queries.
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/* --------------------------------------------------------------------------------------------
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* The structure that holds the data associated with a certain connection.
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*/
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struct Handle
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{
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// ----------------------------------------------------------------------------------------
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Pointer mPtr; // The connection handle resource.
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Counter mRef; // Reference count to the managed handle.
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// ----------------------------------------------------------------------------------------
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Int32 mStatus; // The last status code of this connection handle.
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// ----------------------------------------------------------------------------------------
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QueryList mQueue; // A queue of queries to be executed in groups.
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// ----------------------------------------------------------------------------------------
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Int32 mFlags; // The flags used to create the database connection handle.
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String mName; // The specified name to be used as the database file.
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String mVFS; // The specified virtual file system.
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// ----------------------------------------------------------------------------------------
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bool mMemory; // Whether the database exists in memory and not disk.
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bool mTrace; // Whether tracing was activated on the database.
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bool mProfile; // Whether profiling was activated on the database.
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Handle(Counter counter)
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: mPtr(nullptr)
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, mRef(counter)
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, mStatus(SQLITE_OK)
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, mQueue()
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, mFlags(0)
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, mName()
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, mVFS()
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, mMemory(false)
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, mTrace(false)
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, mProfile(false)
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Handle();
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/* ----------------------------------------------------------------------------------------
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* Create the database connection resource.
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*/
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void Create(CSStr name, Int32 flags, CSStr vfs);
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/* ----------------------------------------------------------------------------------------
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* Execute a specific amount of queries from the queue.
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*/
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Int32 Flush(Uint32 num, Object & env, Function & func);
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};
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private:
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// --------------------------------------------------------------------------------------------
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Handle * m_Hnd; // The managed handle instance.
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/* --------------------------------------------------------------------------------------------
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* Grab a strong reference to a connection handle.
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*/
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void Grab()
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{
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if (m_Hnd)
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{
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++(m_Hnd->mRef);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Drop a strong reference to a connection handle.
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*/
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void Drop()
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{
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if (m_Hnd && --(m_Hnd->mRef) == 0)
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{
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delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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ConnHnd(CSStr name)
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: m_Hnd(name ? new Handle(1) : nullptr)
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{
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/* ... */
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor (null).
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*/
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ConnHnd()
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: m_Hnd(nullptr)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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ConnHnd(const ConnHnd & o)
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: m_Hnd(o.m_Hnd)
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{
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Grab();
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}
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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ConnHnd(ConnHnd && o)
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: m_Hnd(o.m_Hnd)
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{
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o.m_Hnd = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ConnHnd()
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{
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Drop();
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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ConnHnd & operator = (const ConnHnd & o)
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{
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if (m_Hnd != o.m_Hnd)
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{
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Drop();
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m_Hnd = o.m_Hnd;
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Grab();
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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ConnHnd & operator = (ConnHnd && o)
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{
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if (m_Hnd != o.m_Hnd)
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{
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m_Hnd = o.m_Hnd;
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o.m_Hnd = nullptr;
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Status assignment operator.
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*/
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ConnHnd & operator = (Int32 status)
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{
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if (m_Hnd)
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{
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m_Hnd->mStatus = status;
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an equality comparison between two connection handles.
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*/
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bool operator == (const ConnHnd & o) const
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{
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return (m_Hnd == o.m_Hnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an inequality comparison between two connection handles.
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*/
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bool operator != (const ConnHnd & o) const
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{
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return (m_Hnd != o.m_Hnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an equality comparison with an integer value status.
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*/
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bool operator == (Int32 status) const
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{
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if (m_Hnd)
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{
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return (m_Hnd->mStatus == status);
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}
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an inequality comparison with an integer value status.
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*/
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bool operator != (Int32 status) const
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{
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if (m_Hnd)
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{
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return (m_Hnd->mStatus != status);
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}
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to boolean for use in boolean operations.
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*/
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operator bool () const
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{
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return m_Hnd && m_Hnd->mPtr;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator Pointer ()
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{
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return m_Hnd ? m_Hnd->mPtr : nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator Pointer () const
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{
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return m_Hnd ? m_Hnd->mPtr : nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator Reference ()
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{
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assert(m_Hnd && m_Hnd->mPtr);
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return *(m_Hnd->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator ConstRef () const
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{
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assert(m_Hnd && m_Hnd->mPtr);
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return *(m_Hnd->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Member operator for dereferencing the managed pointer.
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*/
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Handle * operator -> () const
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{
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assert(m_Hnd);
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return m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Indirection operator for obtaining a reference of the managed pointer.
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*/
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Handle & operator * () const
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{
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assert(m_Hnd);
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return *m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the raw handle structure pointer.
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*/
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Handle * HndPtr()
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{
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return m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the raw handle structure pointer.
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*/
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Handle * HndPtr() const
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{
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return m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of active references to the managed instance.
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*/
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Counter Count() const
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{
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return m_Hnd ? m_Hnd->mRef : 0;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the last known status code.
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*/
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Int32 Status() const
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{
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return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the message of the last received error code.
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*/
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CCStr ErrStr() const
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{
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// SQLite does it's null pointer validations internally
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if (m_Hnd)
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{
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return sqlite3_errstr(sqlite3_errcode(m_Hnd->mPtr));
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}
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return _SC("");
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}
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/* --------------------------------------------------------------------------------------------
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* Return the last error message associated with this database connection.
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*/
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CCStr ErrMsg() const
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{
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// SQLite does it's null pointer validations internally
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if (m_Hnd)
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{
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return sqlite3_errmsg(m_Hnd->mPtr);
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}
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return _SC("");
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}
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/* --------------------------------------------------------------------------------------------
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* Return the numeric result code for the most recent failed API call (if any).
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*/
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Int32 ErrNo() const
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{
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// SQLite does it's null pointer validations internally
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if (m_Hnd)
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{
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return sqlite3_errcode(m_Hnd->mPtr);
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}
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return SQLITE_NOMEM;
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}
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/* --------------------------------------------------------------------------------------------
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* Return the extended numeric result code for the most recent failed API call (if any).
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*/
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Int32 ExErrNo() const
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{
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// SQLite does it's null pointer validations internally
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if (m_Hnd)
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{
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return sqlite3_extended_errcode(m_Hnd->mPtr);
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}
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return SQLITE_NOMEM;
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}
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};
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} // Namespace:: SqMod
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#endif // _SQSQLITE_HANDLE_CONNECTION_HPP_
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