mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
760 lines
25 KiB
C++
760 lines
25 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Library/IO/Buffer.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <atomic>
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// ------------------------------------------------------------------------------------------------
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#include <sqratFunction.h>
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#include <concurrentqueue.h>
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#include <civetweb.h>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* WebSocket client implementation.
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*/
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struct WebSocketClient : public SqChainedInstances< WebSocketClient >
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{
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using Base = SqChainedInstances< WebSocketClient >;
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/* --------------------------------------------------------------------------------------------
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* WebSocket frame.
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*/
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struct Frame
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{
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/* ----------------------------------------------------------------------------------------
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* Frame data.
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*/
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char * mData{nullptr};
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/* ----------------------------------------------------------------------------------------
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* Frame data capacity.
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*/
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uint32_t mSize{0};
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/* ----------------------------------------------------------------------------------------
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* Frame flags.
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*/
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int mFlags{0};
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/* ----------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Frame() = default;
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/* ----------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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Frame(char * data, size_t size, int flags)
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: mData(nullptr), mSize(static_cast< uint32_t >(size)), mFlags(flags)
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{
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// Do we need to allocate a buffer?
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if (mSize != 0)
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{
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// Allocate the memory buffer.
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mData = new char[mSize];
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// Copy the data into the buffer we own
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std::memcpy(mData, data, mSize);
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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Frame(const Frame & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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Frame(Frame && o) noexcept = delete;
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Frame()
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{
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delete[] mData;
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}
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/* ----------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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Frame & operator = (const Frame & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move assignment operator (disabled).
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*/
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Frame & operator = (Frame && o) noexcept = delete;
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/* ----------------------------------------------------------------------------------------
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* Forget about the associated memory buffer.
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*/
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void ForgetBuffer() noexcept
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{
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mData = nullptr;
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mSize = 0;
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}
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};
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/* --------------------------------------------------------------------------------------------
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* Smart frame pointer.
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*/
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using FramePtr = std::unique_ptr< Frame >;
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/* --------------------------------------------------------------------------------------------
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* Queue of frames written from other threads.
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*/
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using FrameQueue = moodycamel::ConcurrentQueue< FramePtr >;
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/* --------------------------------------------------------------------------------------------
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* Connection handle.
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*/
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struct mg_connection * mHandle{nullptr};
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/* --------------------------------------------------------------------------------------------
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* Queue of frames that must be processed.
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*/
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FrameQueue mQueue{1024};
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/* --------------------------------------------------------------------------------------------
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* Callback to invoke when receiving data.
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*/
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Function mOnData{};
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/* --------------------------------------------------------------------------------------------
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* Callback to invoke when the socket is shutting down.
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*/
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Function mOnClose{};
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String mTag{};
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj mData{};
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/* --------------------------------------------------------------------------------------------
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* Server port.
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*/
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int mPort{0};
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/* --------------------------------------------------------------------------------------------
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* Make a secure connection to server.
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*/
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bool mSecure{false};
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/* --------------------------------------------------------------------------------------------
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* Whether the connection is currently closing.
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*/
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std::atomic< bool > mClosing{false};
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/* --------------------------------------------------------------------------------------------
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* Server host to connect to, i.e. "echo.websocket.org" or "192.168.1.1" or "localhost".
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*/
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String mHost{};
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/* --------------------------------------------------------------------------------------------
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* Server path you are trying to connect to, i.e. if connection to localhost/app, path should be "/app".
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*/
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String mPath{};
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/* --------------------------------------------------------------------------------------------
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* Value of the Origin HTTP header.
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*/
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String mOrigin{};
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/* --------------------------------------------------------------------------------------------
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* Extensions to include in the connection.
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*/
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String mExtensions{};
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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WebSocketClient()
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: Base(), mHandle(nullptr), mQueue(1024), mOnData(), mOnClose(), mTag(), mData()
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, mPort(0), mSecure(false), mClosing(false), mHost(), mPath(), mOrigin(), mExtensions()
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{
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ChainInstance(); // Remember this instance
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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WebSocketClient(StackStrF & host, uint16_t port, StackStrF & path)
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: Base(), mHandle(nullptr), mQueue(1024), mOnData(), mOnClose(), mTag(), mData()
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, mPort(port), mSecure(false), mClosing(false)
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, mHost(host.mPtr, host.GetSize())
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, mPath(path.mPtr, path.GetSize())
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, mOrigin(), mExtensions()
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{
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ChainInstance(); // Remember this instance
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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WebSocketClient(StackStrF & host, uint16_t port, StackStrF & path, bool secure)
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: Base(), mHandle(nullptr), mQueue(1024), mOnData(), mOnClose(), mTag(), mData()
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, mPort(port), mSecure(secure), mClosing(false)
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, mHost(host.mPtr, host.GetSize())
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, mPath(path.mPtr, path.GetSize())
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, mOrigin(), mExtensions()
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{
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ChainInstance(); // Remember this instance
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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WebSocketClient(StackStrF & host, uint16_t port, StackStrF & path, bool secure, StackStrF & origin)
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: Base(), mHandle(nullptr), mQueue(1024), mOnData(), mOnClose(), mTag(), mData()
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, mPort(port), mSecure(secure), mClosing(false)
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, mHost(host.mPtr, host.GetSize())
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, mPath(path.mPtr, path.GetSize())
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, mOrigin(origin.mPtr, origin.GetSize())
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, mExtensions()
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{
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ChainInstance(); // Remember this instance
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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WebSocketClient(StackStrF & host, uint16_t port, StackStrF & path, bool secure, StackStrF & origin, StackStrF & ext)
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: Base(), mHandle(nullptr), mQueue(1024), mOnData(), mOnClose(), mTag(), mData()
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, mPort(port), mSecure(secure), mClosing(false)
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, mHost(host.mPtr, host.GetSize())
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, mPath(path.mPtr, path.GetSize())
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, mOrigin(origin.mPtr, origin.GetSize())
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, mExtensions(ext.mPtr, ext.GetSize())
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{
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ChainInstance(); // Remember this instance
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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WebSocketClient(const WebSocketClient &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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WebSocketClient(WebSocketClient &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor. Closes the connection.
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*/
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~WebSocketClient()
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{
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// Is there a connection left to close?
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if (mHandle != nullptr)
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{
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Close();
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}
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// Forget about this instance
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UnchainInstance();
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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WebSocketClient & operator = (const WebSocketClient &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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WebSocketClient & operator = (WebSocketClient &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Return whether the associated connection handle is valid.
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*/
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SQMOD_NODISCARD bool IsValid() const
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{
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return mHandle != nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Return whether the associated connection is closing.
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* This is only valid inside the OnClose callback.
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*/
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SQMOD_NODISCARD bool IsClosing() const
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{
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return mClosing.load();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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SQMOD_NODISCARD const String & GetTag() const
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{
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return mTag;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag)
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{
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if (tag.mLen > 0)
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{
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mTag.assign(tag.mPtr, static_cast< size_t >(tag.mLen));
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}
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else
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{
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mTag.clear();
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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WebSocketClient & ApplyTag(StackStrF & tag)
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{
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SetTag(tag);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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SQMOD_NODISCARD LightObj & GetData()
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{
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return mData;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data)
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{
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mData = data;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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WebSocketClient & ApplyData(LightObj & data)
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{
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mData = data;
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Make sure a connection exists.
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*/
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void Validate() const
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{
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if (mHandle == nullptr)
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{
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STHROWF("No connection was made to server ({}:{}{})", mHost, mPort, mPath);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Return a valid connection.
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*/
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SQMOD_NODISCARD struct mg_connection * Valid() const
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{
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Validate();
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return mHandle;
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}
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/* --------------------------------------------------------------------------------------------
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* Make sure a connection does not exist.
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*/
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void Invalid() const
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{
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if (mHandle != nullptr)
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{
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STHROWF("Connection already made to server ({}:{}{})", mHost, mPort, mPath);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated server host.
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*/
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SQMOD_NODISCARD const String & GetHost() const
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{
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return mHost;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated server host.
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*/
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void SetHost(StackStrF & host)
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{
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Invalid();
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// Is there a valid host?
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if (host.mLen > 0)
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{
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mHost.assign(host.mPtr, static_cast< size_t >(host.mLen));
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}
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else
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{
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mHost.clear();
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated server host.
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*/
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WebSocketClient & ApplyHost(StackStrF & host)
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{
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SetHost(host);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated server path.
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*/
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SQMOD_NODISCARD const String & GetPath() const
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{
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return mPath;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated server path.
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*/
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void SetPath(StackStrF & path)
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{
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Invalid();
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// Is there a valid path?
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if (path.mLen > 0)
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{
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mPath.assign(path.mPtr, static_cast< size_t >(path.mLen));
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}
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else
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{
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mPath.clear();
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated server path.
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*/
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WebSocketClient & ApplyPath(StackStrF & path)
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{
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SetPath(path);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated origin value.
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*/
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SQMOD_NODISCARD const String & GetOrigin() const
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{
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return mOrigin;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated origin value.
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*/
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void SetOrigin(StackStrF & origin)
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{
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Invalid();
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// Is there a valid origin?
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if (origin.mLen > 0)
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{
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mOrigin.assign(origin.mPtr, static_cast< size_t >(origin.mLen));
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}
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else
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{
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mOrigin.clear();
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated origin value.
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*/
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WebSocketClient & ApplyOrigin(StackStrF & origin)
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{
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SetOrigin(origin);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated connection extensions.
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*/
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SQMOD_NODISCARD const String & GetExtensions() const
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{
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return mExtensions;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated connection extensions.
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*/
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void SetExtensions(StackStrF & ext)
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{
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Invalid();
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// Is there a valid extension?
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if (ext.mLen > 0)
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{
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mExtensions.assign(ext.mPtr, static_cast< size_t >(ext.mLen));
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}
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else
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{
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mExtensions.clear();
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated connection extensions.
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*/
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WebSocketClient & ApplyExtensions(StackStrF & ext)
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{
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SetExtensions(ext);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated server port number.
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*/
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SQMOD_NODISCARD int GetPort() const
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{
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return mPort;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated server port number.
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*/
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void SetPort(int port)
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{
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Invalid();
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// Is there a valid port?
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if (port < 0 || port > 65535)
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{
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STHROWF("Invalid port number: {0} < 0 || {0} > 65535", port);
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}
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else
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{
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mPort = port;
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated server port number.
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*/
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WebSocketClient & ApplyPort(int port)
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{
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SetPort(port);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated SSL status.
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*/
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SQMOD_NODISCARD bool GetSecure() const
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{
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return mSecure;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated SSL status.
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*/
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void SetSecure(bool secure)
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{
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Invalid();
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mSecure = secure;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated SSL status.
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*/
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WebSocketClient & ApplySecure(bool secure)
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{
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SetSecure(secure);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated data callback.
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*/
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SQMOD_NODISCARD Function & GetOnData()
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{
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return mOnData;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated data callback.
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*/
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void SetOnData(Function & cb)
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{
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mOnData = cb;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated data callback.
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*/
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WebSocketClient & BindOnData(Function & cb)
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{
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mOnData = cb;
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated close callback.
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*/
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SQMOD_NODISCARD Function & GetOnClose()
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{
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return mOnClose;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated close callback.
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*/
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void SetOnClose(Function & cb)
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{
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mOnClose = cb;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated close callback.
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*/
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WebSocketClient & BindOnClose(Function & cb)
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{
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mOnClose = cb;
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Connect to a web-socket as a client.
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*/
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WebSocketClient & Connect();
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/* --------------------------------------------------------------------------------------------
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* Connect to a web-socket as a client with specific extensions.
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*/
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WebSocketClient & ConnectExt();
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/* --------------------------------------------------------------------------------------------
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* Close client connection.
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*/
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void Close()
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{
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mg_close_connection(Valid());
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// Prevent further use
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mHandle = nullptr;
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// Process pending events
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Process(true);
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}
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|
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/* --------------------------------------------------------------------------------------------
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* Sends the contents of the given buffer through the socket as a single frame.
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|
*/
|
|
SQMOD_NODISCARD SQInteger SendOpCode(SQInteger opcode)
|
|
{
|
|
return mg_websocket_client_write(Valid(), static_cast< int >(opcode), nullptr, 0);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Sends the contents of the given buffer through the socket as a single frame.
|
|
*/
|
|
SQMOD_NODISCARD SQInteger SendBuffer(SqBuffer & buf, SQInteger opcode)
|
|
{
|
|
return mg_websocket_client_write(Valid(), static_cast< int >(opcode), buf.Valid().Data(), buf.Valid().Position());
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Sends the contents of the given string through the socket as a single frame.
|
|
*/
|
|
SQMOD_NODISCARD SQInteger SendString(SQInteger opcode, StackStrF & str)
|
|
{
|
|
return mg_websocket_client_write(Valid(), static_cast< int >(opcode), str.mPtr, static_cast< size_t >(str.mLen));
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Process received data.
|
|
*/
|
|
void Process(bool force = false)
|
|
{
|
|
// Is there a valid connection?
|
|
if (mHandle == nullptr && !force)
|
|
{
|
|
return; // No point in going forward
|
|
}
|
|
FramePtr frame;
|
|
// See if connection is closing
|
|
const bool closing = mClosing.load();
|
|
// Is the connection closing?
|
|
if (closing)
|
|
{
|
|
mHandle = nullptr; // Prevent further use
|
|
}
|
|
// Retrieve each frame individually and process it
|
|
for (size_t count = mQueue.size_approx(), n = 0; n <= count; ++n)
|
|
{
|
|
// Try to get a frame from the queue
|
|
if (mQueue.try_dequeue(frame) && !mOnData.IsNull())
|
|
{
|
|
// Obtain a buffer from the frame
|
|
Buffer b(frame->mData, frame->mSize, frame->mSize, Buffer::OwnIt{});
|
|
// Backup the frame size before forgetting about it
|
|
const SQInteger size = static_cast< SQInteger >(frame->mSize);
|
|
// Take ownership of the memory
|
|
frame->ForgetBuffer();
|
|
// Transform the buffer into a script object
|
|
LightObj obj(SqTypeIdentity< SqBuffer >{}, SqVM(), std::move(b));
|
|
// Forward the event to the callback
|
|
mOnData.Execute(obj, size, frame->mFlags);
|
|
}
|
|
}
|
|
// Is the server closing the connection?
|
|
if (closing && !mOnClose.IsNull())
|
|
{
|
|
mOnClose.Execute(); // Let the user know
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used internally to release script resources, if any. The VM is about to be closed.
|
|
* If you don't close the connection yourself don't care about what is received after this.
|
|
*/
|
|
void Terminate()
|
|
{
|
|
// Process pending data
|
|
Process(true);
|
|
// Release callbacks
|
|
mOnData.Release();
|
|
mOnClose.Release();
|
|
// Release user data
|
|
mData.Release();
|
|
}
|
|
|
|
protected:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Callback for handling data received from the server
|
|
*/
|
|
int DataHandler(int flags, char * data, size_t data_len) noexcept;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Callback for handling a close message received from the server.
|
|
*/
|
|
void CloseHandler() noexcept;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Proxy for DataHandler()
|
|
*/
|
|
static int DataHandler_(struct mg_connection * SQ_UNUSED_ARG(c), int f, char * d, size_t n, void * u) noexcept
|
|
{
|
|
return reinterpret_cast< WebSocketClient * >(u)->DataHandler(f, d, n);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Proxy for CloseHandler();
|
|
*/
|
|
static void CloseHandler_(const struct mg_connection * SQ_UNUSED_ARG(c), void * u) noexcept
|
|
{
|
|
reinterpret_cast< WebSocketClient * >(u)->CloseHandler();
|
|
}
|
|
};
|
|
|
|
} // Namespace:: SqMod
|