mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
8088ba94c2
Moved the functions that extract base types from strings as static functions under the associated type. Revised some of the base shared code. Fixed some of the functions in the String library that did not take into account the null terminator.
295 lines
11 KiB
C++
295 lines
11 KiB
C++
#ifndef _ENTITY_FORCEFIELD_HPP_
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#define _ENTITY_FORCEFIELD_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a single forcefield entity.
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*/
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class CForcefield
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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// --------------------------------------------------------------------------------------------
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static Color3 s_Color3;
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static Vector3 s_Vector3;
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// --------------------------------------------------------------------------------------------
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static Uint32 s_ColorR, s_ColorG, s_ColorB;
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CForcefield(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CForcefield(const CForcefield &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CForcefield(CForcefield &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CForcefield();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CForcefield & operator = (const CForcefield &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CForcefield & operator = (CForcefield &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity otherwise throw an exception.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid forcefield reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const CForcefield & o) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(CSStr tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed forcefield entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed forcefield entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed forcefield entity.
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*/
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bool Destroy(Int32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* Bind to an event supported by this entity type.
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*/
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void BindEvent(Int32 evid, Object & env, Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed forcefield entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed forcefield entity exists.
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*/
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Int32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed forcefield entity exists.
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*/
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void SetWorld(Int32 world) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the managed forcefield entity.
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*/
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const Color3 & GetColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed forcefield entity.
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*/
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void SetColor(const Color3 & col) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed forcefield entity.
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*/
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed forcefield entity.
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*/
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const Vector3 & GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed forcefield entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed forcefield entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radius of the managed forcefield entity.
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*/
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Float32 GetRadius() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the radius of the managed forcefield entity.
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*/
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void SetRadius(Float32 radius) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner of the managed forcefield entity.
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*/
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Object & GetOwner() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner identifier of the managed forcefield entity.
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*/
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Int32 GetOwnerID() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed forcefield entity.
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*/
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Float32 GetPosX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the y axis of the managed forcefield entity.
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*/
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Float32 GetPosY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the z axis of the managed forcefield entity.
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*/
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Float32 GetPosZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed forcefield entity.
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*/
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void SetPosX(Float32 x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed forcefield entity.
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*/
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void SetPosY(Float32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed forcefield entity.
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*/
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void SetPosZ(Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the red color of the managed forcefield entity.
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*/
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Uint32 GetColR() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the green color of the managed forcefield entity.
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*/
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Uint32 GetColG() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the blue color of the managed forcefield entity.
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*/
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Uint32 GetColB() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the red color of the managed forcefield entity.
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*/
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void SetColR(Uint32 r) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the green color of the managed forcefield entity.
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*/
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void SetColG(Uint32 g) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the blue color of the managed forcefield entity.
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*/
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void SetColB(Uint32 b) const;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_FORCEFIELD_HPP_
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