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https://github.com/VCMP-SqMod/SqMod.git
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4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
159 lines
5.1 KiB
C++
159 lines
5.1 KiB
C++
//
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// PriorityNotificationQueue.h
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//
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// Library: Foundation
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// Package: Notifications
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// Module: PriorityNotificationQueue
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//
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// Definition of the PriorityNotificationQueue class.
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//
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// Copyright (c) 2009, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_PriorityNotificationQueue_INCLUDED
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#define Foundation_PriorityNotificationQueue_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Notification.h"
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#include "Poco/Mutex.h"
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#include "Poco/Event.h"
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#include <map>
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#include <deque>
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namespace Poco {
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class NotificationCenter;
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class Foundation_API PriorityNotificationQueue
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/// A PriorityNotificationQueue object provides a way to implement asynchronous
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/// notifications. This is especially useful for sending notifications
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/// from one thread to another, for example from a background thread to
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/// the main (user interface) thread.
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///
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/// The PriorityNotificationQueue is quite similar to the NotificationQueue class.
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/// The only difference to NotificationQueue is that each Notification is tagged
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/// with a priority value. When inserting a Notification into the queue, the
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/// Notification is inserted according to the given priority value, with
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/// lower priority values being inserted before higher priority
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/// values. Therefore, the lower the numerical priority value, the higher
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/// the actual notification priority.
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///
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/// Notifications are dequeued in order of their priority.
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///
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/// The PriorityNotificationQueue can also be used to distribute work from
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/// a controlling thread to one or more worker threads. Each worker thread
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/// repeatedly calls waitDequeueNotification() and processes the
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/// returned notification. Special care must be taken when shutting
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/// down a queue with worker threads waiting for notifications.
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/// The recommended sequence to shut down and destroy the queue is to
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/// 1. set a termination flag for every worker thread
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/// 2. call the wakeUpAll() method
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/// 3. join each worker thread
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/// 4. destroy the notification queue.
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{
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public:
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PriorityNotificationQueue();
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/// Creates the PriorityNotificationQueue.
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~PriorityNotificationQueue();
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/// Destroys the PriorityNotificationQueue.
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void enqueueNotification(Notification::Ptr pNotification, int priority);
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/// Enqueues the given notification by adding it to
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/// the queue according to the given priority.
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/// Lower priority values are inserted before higher priority values.
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/// The queue takes ownership of the notification, thus
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/// a call like
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/// notificationQueue.enqueueNotification(new MyNotification, 1);
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/// does not result in a memory leak.
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Notification* dequeueNotification();
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/// Dequeues the next pending notification.
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/// Returns 0 (null) if no notification is available.
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/// The caller gains ownership of the notification and
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/// is expected to release it when done with it.
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///
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/// It is highly recommended that the result is immediately
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/// assigned to a Notification::Ptr, to avoid potential
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/// memory management issues.
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Notification* waitDequeueNotification();
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/// Dequeues the next pending notification.
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/// If no notification is available, waits for a notification
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/// to be enqueued.
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/// The caller gains ownership of the notification and
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/// is expected to release it when done with it.
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/// This method returns 0 (null) if wakeUpAll()
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/// has been called by another thread.
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///
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/// It is highly recommended that the result is immediately
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/// assigned to a Notification::Ptr, to avoid potential
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/// memory management issues.
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Notification* waitDequeueNotification(long milliseconds);
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/// Dequeues the next pending notification.
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/// If no notification is available, waits for a notification
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/// to be enqueued up to the specified time.
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/// Returns 0 (null) if no notification is available.
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/// The caller gains ownership of the notification and
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/// is expected to release it when done with it.
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///
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/// It is highly recommended that the result is immediately
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/// assigned to a Notification::Ptr, to avoid potential
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/// memory management issues.
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void dispatch(NotificationCenter& notificationCenter);
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/// Dispatches all queued notifications to the given
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/// notification center.
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void wakeUpAll();
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/// Wakes up all threads that wait for a notification.
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bool empty() const;
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/// Returns true iff the queue is empty.
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int size() const;
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/// Returns the number of notifications in the queue.
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void clear();
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/// Removes all notifications from the queue.
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bool hasIdleThreads() const;
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/// Returns true if the queue has at least one thread waiting
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/// for a notification.
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static PriorityNotificationQueue& defaultQueue();
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/// Returns a reference to the default
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/// PriorityNotificationQueue.
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protected:
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Notification::Ptr dequeueOne();
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private:
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typedef std::multimap<int, Notification::Ptr> NfQueue;
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struct WaitInfo
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{
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Notification::Ptr pNf;
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Event nfAvailable;
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};
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typedef std::deque<WaitInfo*> WaitQueue;
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NfQueue _nfQueue;
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WaitQueue _waitQueue;
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mutable FastMutex _mutex;
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};
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} // namespace Poco
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#endif // Foundation_PriorityNotificationQueue_INCLUDED
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