1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-14 03:37:16 +01:00
SqMod/modules/sqlite/Connection.hpp
Sandu Liviu Catalin 4d77386b21 Update the SQLite module to work with the modified API.
Separate the SQLite handles into their own source files.
2016-06-03 21:31:00 +03:00

602 lines
20 KiB
C++

#ifndef _SQSQLITE_CONNECTION_HPP_
#define _SQSQLITE_CONNECTION_HPP_
// ------------------------------------------------------------------------------------------------
#include "Handle/Connection.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Class used to manage a connection to an SQLite database.
*/
class Connection
{
protected:
/* --------------------------------------------------------------------------------------------
* Create the database connection resource.
*/
void Create(CSStr name, Int32 flags, CSStr vfs);
private:
// --------------------------------------------------------------------------------------------
ConnHnd m_Handle; // The handle to the managed database connection resource.
public:
/* --------------------------------------------------------------------------------------------
* Attempt to open the specified database.
*/
Connection();
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
Connection(CSStr name);
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
Connection(CSStr name, Int32 flags);
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
Connection(CSStr name, Int32 flags, CSStr vfs);
/* --------------------------------------------------------------------------------------------
* Direct handle constructor.
*/
Connection(const ConnHnd & h)
: m_Handle(h)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
Connection(const Connection & o)
: m_Handle(o.m_Handle)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Connection()
{
/* Let the reference manager destroy the connection when necessary. */
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
Connection & operator = (const Connection & o)
{
m_Handle = o.m_Handle;
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two connections.
*/
bool operator == (const Connection & o) const
{
return (m_Handle == o.m_Handle);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two connections.
*/
bool operator != (const Connection & o) const
{
return (m_Handle != o.m_Handle);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the raw connection handle.
*/
operator sqlite3 * ()
{
return m_Handle;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the raw connection handle.
*/
operator sqlite3 * () const
{
return m_Handle;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Connection & o) const
{
if (m_Handle == m_Handle)
{
return 0;
}
else if (m_Handle.m_Hnd > o.m_Handle.m_Hnd)
{
return 1;
}
else
{
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mName.c_str();
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* See whether this connection is valid.
*/
bool IsValid() const
{
return m_Handle;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated connection handle.
*/
const ConnHnd & GetHandle() const
{
return m_Handle;
}
/* --------------------------------------------------------------------------------------------
* Return the number of active references to this connection handle.
*/
Uint32 GetRefCount() const
{
return m_Handle.Count();
}
/* --------------------------------------------------------------------------------------------
* Release the reference to the associated database connection.
*/
void Release()
{
m_Handle.Drop();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last received status code.
*/
Int32 GetStatus() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mStatus;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the flags used to create this database connection.
*/
Int32 GetFlags() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mFlags;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the name used to create this database connection.
*/
CSStr GetName() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mName.c_str();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the virtual file system used to create this database connection.
*/
CSStr GetVFS() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mVFS.c_str();
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 GetErrorCode() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle.ErrNo();
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 GetExtendedErrorCode() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle.ExErrNo();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CSStr GetErrStr() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle.ErrStr();
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CSStr GetErrMsg() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle.ErrMsg();
}
/* --------------------------------------------------------------------------------------------
* Attempt to open the specified database.
*/
void Open(CSStr name)
{
if (m_Handle.m_Hnd)
{
m_Handle->Create(name, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, nullptr);
}
}
/* --------------------------------------------------------------------------------------------
* Attempt to open the specified database.
*/
void Open(CSStr name, Int32 flags)
{
if (m_Handle.m_Hnd)
{
m_Handle->Create(name, flags, nullptr);
}
}
/* --------------------------------------------------------------------------------------------
* Attempt to open the specified database.
*/
void Open(CSStr name, Int32 flags, CSStr vfs)
{
if (m_Handle.m_Hnd)
{
m_Handle->Create(name, flags, vfs);
}
}
/* --------------------------------------------------------------------------------------------
* Attempt to execute the specified query.
*/
Int32 Exec(CSStr str);
/* --------------------------------------------------------------------------------------------
* Attempt to queue the specified query.
*/
void Queue(CSStr str);
/* --------------------------------------------------------------------------------------------
* Attempt to create a statement from the specified query.
*/
Object Query(CSStr str) const;
/* --------------------------------------------------------------------------------------------
* See if the database connection was opened in read-only mode.
*/
bool IsReadOnly() const;
/* --------------------------------------------------------------------------------------------
* Shortcut to test if a table exists.
*/
bool TableExists(CCStr name) const;
/* --------------------------------------------------------------------------------------------
* See if the database connection is or is not in auto-commit mode.
*/
bool GetAutoCommit() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return sqlite3_get_autocommit(m_Handle);
}
/* --------------------------------------------------------------------------------------------
* Get the row-id of the most recent successful INSERT into the database from the current connection.
*/
Object GetLastInsertRowID() const;
/* --------------------------------------------------------------------------------------------
* Returns the number of database rows that were changed, inserted or deleted
* by the most recently completed SQL statement.
*/
Int32 GetChanges() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return sqlite3_changes(m_Handle);
}
/* --------------------------------------------------------------------------------------------
* Returns the total number of row changes caused by INSERT, UPDATE or DELETE statements
* since the database connection was opened.
*/
Int32 GetTotalChanges() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return sqlite3_total_changes(m_Handle);
}
/* --------------------------------------------------------------------------------------------
* See if this database connection has tracing enabled.
*/
bool GetTracing() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mTrace;
}
/* --------------------------------------------------------------------------------------------
* Activate or deactivate tracing on this database connection.
*/
void SetTracing(bool toggle)
{
// Validate the handle
m_Handle.Validate();
// Check whether changes are necessary
if (m_Handle->mTrace == toggle)
{
return; // No point in proceeding
}
// Do we have to disable it?
else if (m_Handle->mTrace)
{
sqlite3_trace(m_Handle, nullptr, nullptr);
}
// Go ahead and enable tracing
else
{
sqlite3_trace(m_Handle, &Connection::TraceOutput, nullptr);
}
}
/* --------------------------------------------------------------------------------------------
* See if this database connection has profiling enabled.
*/
bool GetProfiling() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->mProfile;
}
/* --------------------------------------------------------------------------------------------
* Activate or deactivate profiling on this database connection.
*/
void SetProfiling(bool toggle)
{
// Validate the handle
m_Handle.Validate();
// Check whether changes are necessary
if (m_Handle->mProfile == toggle)
{
return; // No point in proceeding
}
// Do we have to disable it?
else if (m_Handle->mProfile)
{
sqlite3_profile(m_Handle, nullptr, nullptr);
}
// Go ahead and enable profiling
else
{
sqlite3_profile(m_Handle, &Connection::ProfileOutput, nullptr);
}
}
/* --------------------------------------------------------------------------------------------
* Set a busy handler that sleeps for a specified amount of time when a table is locked.
*/
void SetBusyTimeout(Int32 millis);
/* --------------------------------------------------------------------------------------------
* Causes any pending database operation to abort and return at its earliest opportunity.
*/
void InterruptOperation() const
{
// Validate the handle
m_Handle.Validate();
// Perform the requested action
sqlite3_interrupt(m_Handle);
}
/* --------------------------------------------------------------------------------------------
* Attempts to free as much heap memory as possible from the database connection.
*/
void ReleaseMemory() const
{
// Validate the handle
m_Handle.Validate();
// Perform the requested action
sqlite3_db_release_memory(m_Handle);
}
/* --------------------------------------------------------------------------------------------
* Returns internal runtime status information associated with the current database connection.
*/
Int32 GetInfo(Int32 operation)
{
return GetInfo(operation, false, false);
}
/* --------------------------------------------------------------------------------------------
* Returns internal runtime status information associated with the current database connection.
*/
Int32 GetInfo(Int32 operation, bool highwater = false)
{
return GetInfo(operation, highwater, false);
}
/* --------------------------------------------------------------------------------------------
* Returns internal runtime status information associated with the current database connection.
*/
Int32 GetInfo(Int32 operation, bool highwater = false, bool reset = false);
/* --------------------------------------------------------------------------------------------
* Retrieve the number of queries in the queue.
*/
Uint32 QueueSize() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return (Uint32)m_Handle->mQueue.size();
}
/* --------------------------------------------------------------------------------------------
* Reserve space upfront for the specified amount of queries in the query queue.
*/
void ReserveQueue(Uint32 num);
/* --------------------------------------------------------------------------------------------
* Release memory that is not occupied from the query queue.
*/
void CompactQueue()
{
// Validate the handle
m_Handle.Validate();
// Perform the requested operation
m_Handle->mQueue.shrink_to_fit();
}
/* --------------------------------------------------------------------------------------------
* Remove all queries from the queue without executing them.
*/
void ClearQueue()
{
// Validate the handle
m_Handle.Validate();
// Perform the requested operation
m_Handle->mQueue.clear();
}
/* --------------------------------------------------------------------------------------------
* Remove the last query from the queue.
*/
void PopQueue()
{
// Validate the handle
m_Handle.Validate();
// Perform the requested action
if (!m_Handle->mQueue.empty())
{
m_Handle->mQueue.pop_back();
}
}
/* --------------------------------------------------------------------------------------------
* Flush all queries from the queue.
*/
Int32 Flush()
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return Flush(m_Handle->mQueue.size());
}
/* --------------------------------------------------------------------------------------------
* Flush a specific amount of queries from the queue.
*/
Int32 Flush(Uint32 num);
/* --------------------------------------------------------------------------------------------
* Flush all queries from the queue and handle errors manually.
*/
Int32 Flush(Object & env, Function & func)
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return Flush(m_Handle->mQueue.size(), env, func);
}
/* --------------------------------------------------------------------------------------------
* Flush a specific amount of queries from the queue and handle errors manually.
*/
Int32 Flush(Uint32 num, Object & env, Function & func);
/* --------------------------------------------------------------------------------------------
* Attempt to execute the specified query.
*/
static SQInteger ExecF(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Attempt to queue the specified query.
*/
static SQInteger QueueF(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Attempt to create a statement from the specified query.
*/
static SQInteger QueryF(HSQUIRRELVM vm);
protected:
/* --------------------------------------------------------------------------------------------
* Callback function for ActivateTracing()
*/
static void TraceOutput(void * ptr, const char * sql);
/* --------------------------------------------------------------------------------------------
* Callback function for ActivateProfiling()
*/
static void ProfileOutput(void * ptr, const char * sql, sqlite3_uint64 time);
};
} // Namespace:: SqMod
#endif // _SQSQLITE_CONNECTION_HPP_