mirror of
https://github.com/VCMP-SqMod/SqMod.git
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414 lines
18 KiB
C++
414 lines
18 KiB
C++
//
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// SqratConst: Constant and Enumeration Binding
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//
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//
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// Copyright (c) 2009 Brandon Jones
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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#if !defined(_SCRAT_CONST_H_)
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#define _SCRAT_CONST_H_
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#ifdef SQMOD_PLUGIN_API
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#include <SqAPI.h>
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#else
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#include <squirrelex.h>
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#endif // SQMOD_PLUGIN_API
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#include <string.h>
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#include "sqratObject.h"
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namespace Sqrat {
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Helper to remember the type of the constant.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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enum ConstType
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{
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SQET_STRING = 0,
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SQET_INT = 1,
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SQET_REAL = 2,
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SQET_BOOL = 3
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Helper class that represents an enumeration value. Used to reduce compilation times and executable size.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct EnumElement
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{
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// The name of the constant
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const SQChar * Name;
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// The value of the constant
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union {
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const SQChar * mSTR;
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const SQInteger mINT;
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const SQFloat mREAL;
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const bool mBOOL;
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};
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// The type of the constant value
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const unsigned short Type;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructors that can identify the type and perform the proper conversion.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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EnumElement(const SQChar * name, const SQChar * value)
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: Name(name), mSTR(value), Type(SQET_STRING)
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{ /* ... */ }
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EnumElement(const SQChar * name, bool value)
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: Name(name), mBOOL(value), Type(SQET_BOOL)
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{ /* ... */ }
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EnumElement(const SQChar * name, signed char value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, unsigned char value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, signed short value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, unsigned short value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, signed int value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, unsigned int value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, signed long value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, unsigned long value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, signed long long value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, unsigned long long value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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EnumElement(const SQChar * name, float value)
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: Name(name), mREAL(static_cast< SQFloat >(value)), Type(SQET_REAL)
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{ /* ... */ }
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EnumElement(const SQChar * name, double value)
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: Name(name), mREAL(static_cast< SQFloat >(value)), Type(SQET_REAL)
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{ /* ... */ }
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template < typename T > EnumElement(const SQChar * name, T value)
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: Name(name), mINT(static_cast< SQInteger >(value)), Type(SQET_INT)
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{ /* ... */ }
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// HHelper class that represents an enumeration. Used to reduce compilation times and executable size.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct EnumElements
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{
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// The name of the enumeration if this is an enumeration otherwise null
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const SQChar * Name;
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// The constant values
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const EnumElement * Values;
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// The number of values
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const unsigned int Count;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructor that can identify the number of values at compile-time.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template < size_t N > EnumElements(const EnumElement(&values)[N])
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: EnumElements(nullptr, values, N)
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{ /* ... */ }
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructor that takes an explicit number of values at run-time.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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EnumElements(const EnumElement * values, unsigned int count)
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: EnumElements(nullptr, values, count)
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{ /* ... */ }
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructor that can identify the number of values at compile-time.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template < size_t N > EnumElements(const SQChar * name, const EnumElement(&values)[N])
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: EnumElements(name, values, N)
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{ /* ... */ }
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructor that takes an explicit number of values at run-time.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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EnumElements(const SQChar * name, const EnumElement * values, unsigned int count)
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: Name(name), Values(values), Count(count)
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{ /* ... */ }
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Register the managed constants into the specified constants table.
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///
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/// \remarks
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/// The constants table could be either the main constants table or an enumeration.
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template < typename T > void Bind(T & table) const
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{
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for (unsigned int i = 0; i < Count; ++i)
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{
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switch (Values[i].Type)
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{
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case SQET_STRING: table.Const(Values[i].Name, Values[i].mSTR); break;
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case SQET_INT: table.Const(Values[i].Name, Values[i].mINT); break;
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case SQET_REAL: table.Const(Values[i].Name, Values[i].mREAL); break;
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case SQET_BOOL: table.Const(Values[i].Name, Values[i].mBOOL); break;
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default: SQTHROW(table.GetVM(), "Unknown constant value type");
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}
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}
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}
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Facilitates exposing a C++ enumeration to Squirrel
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///
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/// \remarks
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/// The Enumeration class only facilitates binding C++ enumerations that contain only integers,
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/// floats, and strings because the Squirrel constant table can only contain these types of
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/// values. Other types of enumerations can be bound using Class::SetStaticValue instead.
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class Enumeration : public Object {
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public:
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructs the Enumeration object
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///
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/// An Enumeration object doesnt do anything on its own.
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/// It must be told what constant values it contains.
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/// This is done using Enumeration::Const.
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/// Then the Enumeration must be exposed to Squirrel.
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/// This is done by calling ConstTable::Enum with the Enumeration.
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///
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/// \param v Squirrel virtual machine to create the Enumeration for
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/// \param createTable Whether the underlying table that values are bound to is created by the constructor
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Enumeration(HSQUIRRELVM v = DefaultVM::Get(), bool createTable = true) : Object(v, false) {
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if(createTable) {
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sq_newtable(vm);
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sq_getstackobj(vm,-1,&obj);
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sq_addref(vm, &obj);
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sq_pop(vm,1);
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds an enumeration value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The Enumeration itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual Enumeration& Const(const SQChar* name, const int val) {
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BindValue<int>(name, val, false);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds an enumeration value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The Enumeration itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual Enumeration& Const(const SQChar* name, const long long int val) {
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BindValue<long long int>(name, val, false);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds an enumeration value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The Enumeration itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual Enumeration& Const(const SQChar* name, const float val) {
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BindValue<float>(name, val, false);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds an enumeration value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The Enumeration itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual Enumeration& Const(const SQChar* name, const double val) {
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BindValue<double>(name, val, false);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds an enumeration value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The Enumeration itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual Enumeration& Const(const SQChar* name, const SQChar* val) {
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BindValue<const SQChar*>(name, val, false);
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return *this;
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}
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Facilitates exposing a C++ constant to Squirrel
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///
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/// \remarks
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/// The ConstTable class only facilitates binding C++ constants that are integers,
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/// floats, and strings because the Squirrel constant table can only contain these types of
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/// values. Other types of constants can be bound using Class::SetStaticValue instead.
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class ConstTable : public Enumeration {
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public:
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructs a ConstTable object to represent the given VM's const table
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///
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/// \param v VM to get the ConstTable for
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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ConstTable(HSQUIRRELVM v = DefaultVM::Get()) : Enumeration(v, false) {
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sq_pushconsttable(vm);
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sq_getstackobj(vm,-1, &obj);
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sq_pop(v,1); // No addref needed, since the consttable is always around
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds a constant value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The ConstTable itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual ConstTable& Const(const SQChar* name, const int val) {
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Enumeration::Const(name, val);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds a constant value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The ConstTable itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual ConstTable& Const(const SQChar* name, const float val) {
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Enumeration::Const(name, val);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds a constant value
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///
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/// \param name Name of the value as it will appear in Squirrel
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/// \param val Value to bind
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///
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/// \return The ConstTable itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual ConstTable& Const(const SQChar* name, const SQChar* val) {
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Enumeration::Const(name, val);
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return *this;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Binds an Enumeration to the ConstTable
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///
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/// \param name Name of the enumeration as it will appear in Squirrel
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/// \param en Enumeration to bind
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///
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/// \return The ConstTable itself so the call can be chained
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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ConstTable& Enum(const SQChar* name, Enumeration& en) {
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sq_pushobject(vm, GetObject());
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sq_pushstring(vm, name, -1);
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sq_pushobject(vm, en.GetObject());
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sq_newslot(vm, -3, false);
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sq_pop(vm,1); // pop table
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return *this;
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}
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Register a dynamic amount of enumerations into the constants table.
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///
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/// \remarks
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/// The number of enumerations have to be manually specified.
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline void RegisterEnumerationsPtr(HSQUIRRELVM vm, const EnumElements * elist, unsigned int count)
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{
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// Grab a reference to the constants table
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ConstTable ct(vm);
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// Iterate over the specified enumerations
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for (unsigned int i = 0; i < count; ++i)
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{
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// Validate the enumeration name
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if (!(elist[i].Name ) || *(elist[i].Name) == '\0')
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{
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SQTHROW(vm, _SC("Invalid or empty enumeration name"));
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}
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// Prepare an enumeration table
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Enumeration e(vm);
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// Bind the enumeration values
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elist[i].Bind(e);
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// Bind the enumeration to the constant table
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ct.Enum(elist[i].Name, e);
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Register a specific amount of enumerations identified at compile-time into the constants table.
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///
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/// \remarks
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/// The number of enumerations will be automatically detected.
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template < size_t N > inline void RegisterEnumerations(HSQUIRRELVM vm, const EnumElements(&elist)[N])
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{
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RegisterEnumerationsPtr(vm, elist, N); // Just forward the information
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}
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}
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#endif
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