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Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

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C++

//
// Unicode.cpp
//
// Library: Foundation
// Package: Text
// Module: Unicode
//
// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#include "Poco/Unicode.h"
extern "C"
{
#include "pcre_config.h"
#include "pcre_internal.h"
}
namespace Poco {
void Unicode::properties(int ch, CharacterProperties& props)
{
if (ch > UCP_MAX_CODEPOINT) ch = 0;
const ucd_record* ucd = GET_UCD(ch);
props.category = static_cast<CharacterCategory>(_pcre_ucp_gentype[ucd->chartype]);
props.type = static_cast<CharacterType>(ucd->chartype);
props.script = static_cast<Script>(ucd->script);
}
int Unicode::toLower(int ch)
{
if (isUpper(ch))
return static_cast<int>(UCD_OTHERCASE(static_cast<unsigned>(ch)));
else
return ch;
}
int Unicode::toUpper(int ch)
{
if (isLower(ch))
return static_cast<int>(UCD_OTHERCASE(static_cast<unsigned>(ch)));
else
return ch;
}
} // namespace Poco