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SqMod/vendor/DPP/src/dpp/cache.cpp
Sandu Liviu Catalin 4f70f89b78 Basic Discord library layout.
Foundation for the discord library bindings. To be gradually exposed to the script.
2021-09-10 20:13:42 +03:00

162 lines
4.5 KiB
C++

/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#include <dpp/discord.h>
#include <mutex>
#include <iostream>
#include <variant>
#include <dpp/cache.h>
#include <dpp/guild.h>
namespace dpp {
std::unordered_map<managed*, time_t> deletion_queue;
std::mutex deletion_mutex;
#define cache_helper(type, cache_name, setter, getter, counter) \
cache* cache_name = nullptr; \
type * setter (snowflake id) { \
return cache_name ? ( type * ) cache_name ->find(id) : nullptr; \
} \
cache* getter () { \
if (! cache_name ) { \
cache_name = new cache(); \
} \
return cache_name ; \
} \
uint64_t counter () { \
return ( cache_name ? cache_name ->count() : 0 ); \
}
/* Because other threads and systems may run for a short while after an event is received, we don't immediately
* delete pointers when objects are replaced. We put them into a queue, and periodically delete pointers in the
* queue. This also rehashes unordered_maps to ensure they free their memory.
*/
void garbage_collection() {
time_t now = time(NULL);
bool repeat = false;
{
std::lock_guard<std::mutex> delete_lock(deletion_mutex);
do {
repeat = false;
for (auto g = deletion_queue.begin(); g != deletion_queue.end(); ++g) {
if (now > g->second + 60) {
delete g->first;
deletion_queue.erase(g);
repeat = true;
break;
}
}
} while (repeat);
if (deletion_queue.size() == 0) {
deletion_queue = {};
}
}
dpp::get_user_cache()->rehash();
dpp::get_channel_cache()->rehash();
dpp::get_guild_cache()->rehash();
dpp::get_role_cache()->rehash();
dpp::get_emoji_cache()->rehash();
}
cache::cache() {
cache_map = new cache_container();
}
cache::~cache() {
delete cache_map;
}
uint64_t cache::count() {
std::lock_guard<std::mutex> lock(this->cache_mutex);
return cache_map->size();
}
std::mutex& cache::get_mutex() {
return this->cache_mutex;
}
cache_container& cache::get_container() {
return *(this->cache_map);
}
void cache::store(managed* object) {
if (!object) {
return;
}
std::lock_guard<std::mutex> lock(this->cache_mutex);
auto existing = cache_map->find(object->id);
if (existing == cache_map->end()) {
(*cache_map)[object->id] = object;
} else if (object != existing->second) {
/* Flag old pointer for deletion and replace */
std::lock_guard<std::mutex> delete_lock(deletion_mutex);
deletion_queue[existing->second] = time(NULL);
(*cache_map)[object->id] = object;
}
}
size_t cache::bytes() {
std::lock_guard<std::mutex> lock(cache_mutex);
return sizeof(this) + (cache_map->bucket_count() * sizeof(size_t));
}
void cache::rehash() {
std::lock_guard<std::mutex> lock(cache_mutex);
cache_container* n = new cache_container();
n->reserve(cache_map->size());
for (auto t = cache_map->begin(); t != cache_map->end(); ++t) {
n->insert(*t);
}
delete cache_map;
cache_map = n;
}
void cache::remove(managed* object) {
if (!object) {
return;
}
std::lock_guard<std::mutex> lock(cache_mutex);
std::lock_guard<std::mutex> delete_lock(deletion_mutex);
auto existing = cache_map->find(object->id);
if (existing != cache_map->end()) {
cache_map->erase(existing);
deletion_queue[object] = time(NULL);
}
}
managed* cache::find(snowflake id) {
std::lock_guard<std::mutex> lock(cache_mutex);
auto r = cache_map->find(id);
if (r != cache_map->end()) {
return r->second;
}
return nullptr;
}
cache_helper(user, user_cache, find_user, get_user_cache, get_user_count);
cache_helper(channel, channel_cache, find_channel, get_channel_cache, get_channel_count);
cache_helper(role, role_cache, find_role, get_role_cache, get_role_count);
cache_helper(guild, guild_cache, find_guild, get_guild_cache, get_guild_count);
cache_helper(emoji, emoji_cache, find_emoji, get_emoji_cache, get_emoji_count);
};