mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
921 lines
38 KiB
C++
921 lines
38 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the vehicle manager.
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*/
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enum VehicleCircularLocks
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{
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VEHICLECL_EMIT_VEHICLE_OPTION = (1u << 0u),
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VEHICLECL_EMIT_VEHICLE_WORLD = (1u << 1u),
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VEHICLECL_EMIT_VEHICLE_IMMUNITY = (1u << 2u),
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VEHICLECL_EMIT_VEHICLE_PARTSTATUS = (1u << 3u),
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VEHICLECL_EMIT_VEHICLE_TYRESTATUS = (1u << 4u),
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VEHICLECL_EMIT_VEHICLE_DAMAGEDATA = (1u << 5u),
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VEHICLECL_EMIT_VEHICLE_RADIO = (1u << 6u),
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VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1u << 7u)
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};
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/* ------------------------------------------------------------------------------------------------
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* Manages a single vehicle entity.
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*/
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class CVehicle
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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Uint32 m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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explicit CVehicle(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CVehicle(const CVehicle &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CVehicle(CVehicle &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CVehicle & operator = (const CVehicle &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CVehicle & operator = (CVehicle &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid vehicle reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static SQInteger SqGetNull(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static LightObj & GetNull();
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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CVehicle & ApplyTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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LightObj & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed vehicle entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed vehicle entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed vehicle entity.
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*/
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bool Destroy(Int32 header, LightObj & payload);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the events table of this entity.
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*/
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LightObj & GetEvents() const;
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(Int32 header, LightObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed vehicle entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current option value of the managed vehicle entity.
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*/
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bool GetOption(Int32 option_id) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the current option value of the managed vehicle entity.
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*/
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void SetOption(Int32 option_id, bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Modify the current option value of the managed vehicle entity.
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*/
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void SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the synchronization source of the managed vehicle entity.
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*/
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Int32 GetSyncSource() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the synchronization type of the managed vehicle entity.
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*/
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Int32 GetSyncType() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed vehicle entity exists.
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*/
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Int32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed vehicle entity exists.
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*/
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void SetWorld(Int32 world);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the vehicle model of the managed vehicle entity.
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*/
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Int32 GetModel() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the slot occupant from the managed vehicle entity.
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*/
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LightObj & GetOccupant(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the slot occupant identifier from the managed vehicle entity.
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*/
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Int32 GetOccupantID(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity has an occupant in a certain slot.
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*/
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bool HasOccupant(Int32 slot) const;
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/* --------------------------------------------------------------------------------------------
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* Respawn the managed vehicle entity.
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*/
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void Respawn() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the immunity flags of the managed vehicle entity.
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*/
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Int32 GetImmunity() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the immunity flags of the managed vehicle entity.
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*/
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void SetImmunity(Int32 flags);
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/* --------------------------------------------------------------------------------------------
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* Explode the managed vehicle entity.
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*/
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void Explode() const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity is wrecked.
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*/
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bool IsWrecked() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed vehicle entity.
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*/
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Vector3 GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPositionEx(const Vector3 & pos, bool empty) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed vehicle entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z, bool empty) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation of the managed vehicle entity.
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*/
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Quaternion GetRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation of the managed vehicle entity.
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*/
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void SetRotation(const Quaternion & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation of the managed vehicle entity.
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*/
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void SetRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler rotation of the managed vehicle entity.
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*/
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Vector3 GetRotationEuler() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler rotation of the managed vehicle entity.
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*/
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void SetRotationEuler(const Vector3 & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler rotation of the managed vehicle entity.
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*/
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void SetRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the speed of the managed vehicle entity.
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*/
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Vector3 GetSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void SetSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void SetSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void AddSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the speed of the managed vehicle entity.
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*/
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void AddSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the relative speed of the managed vehicle entity.
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*/
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Vector3 GetRelativeSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void SetRelativeSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void SetRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void AddRelativeSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative speed of the managed vehicle entity.
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*/
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void AddRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the turn speed of the managed vehicle entity.
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*/
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Vector3 GetTurnSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void SetTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void SetTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void AddTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the turn speed of the managed vehicle entity.
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*/
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void AddTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the relative turn speed of the managed vehicle entity.
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*/
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Vector3 GetRelativeTurnSpeed() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void SetRelativeTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void SetRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void AddRelativeTurnSpeed(const Vector3 & vel) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the relative turn speed of the managed vehicle entity.
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*/
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void AddRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the spawn position of the managed vehicle entity.
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*/
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Vector3 GetSpawnPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn position of the managed vehicle entity.
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*/
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void SetSpawnPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn position of the managed vehicle entity.
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*/
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void SetSpawnPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the spawn rotation of the managed vehicle entity.
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*/
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Quaternion GetSpawnRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotation(const Quaternion & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the euler spawn rotation of the managed vehicle entity.
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*/
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Vector3 GetSpawnRotationEuler() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotationEuler(const Vector3 & rot) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the euler spawn rotation of the managed vehicle entity.
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*/
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void SetSpawnRotationEulerEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the respawn timer of the managed vehicle entity.
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*/
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Uint32 GetIdleRespawnTimer() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the respawn timer of the managed vehicle entity.
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*/
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void SetIdleRespawnTimer(Uint32 millis) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the health of the managed vehicle entity.
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*/
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Float32 GetHealth() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the health of the managed vehicle entity.
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*/
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void SetHealth(Float32 amount) const;
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/* --------------------------------------------------------------------------------------------
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* Fix the damage and restore health for the managed vehicle entity.
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*/
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void Fix() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the primary color of the managed vehicle entity.
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*/
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Int32 GetPrimaryColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the primary color of the managed vehicle entity.
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*/
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void SetPrimaryColor(Int32 col) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the secondary color of the managed vehicle entity.
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*/
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Int32 GetSecondaryColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the secondary color of the managed vehicle entity.
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*/
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void SetSecondaryColor(Int32 col) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the primary and secondary colors of the managed vehicle entity.
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*/
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void SetColors(Int32 primary, Int32 secondary) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the part status of the managed vehicle entity.
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*/
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Int32 GetPartStatus(Int32 part) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the part status of the managed vehicle entity.
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*/
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void SetPartStatus(Int32 part, Int32 status);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the tyre status of the managed vehicle entity.
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*/
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Int32 GetTyreStatus(Int32 tyre) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the tyre status of the managed vehicle entity.
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*/
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void SetTyreStatus(Int32 tyre, Int32 status);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the damage data of the managed vehicle entity.
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*/
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Uint32 GetDamageData() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the damage data of the managed vehicle entity.
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*/
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void SetDamageData(Uint32 data);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radio of the managed vehicle entity.
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*/
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Int32 GetRadio() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radio of the managed vehicle entity.
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*/
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void SetRadio(Int32 radio);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the turret rotation of the managed vehicle entity.
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*/
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Vector2 GetTurretRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the horizontal turret rotation of the managed vehicle entity.
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*/
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Float32 GetHorizontalTurretRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the vertical turret rotation of the managed vehicle entity.
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*/
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Float32 GetVerticalTurretRotation() const;
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/* --------------------------------------------------------------------------------------------
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* See whether the specified handling ruleexists in the managed vehicle entity.
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*/
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bool ExistsHandlingRule(Int32 rule) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the handling data of the managed vehicle entity.
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*/
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SQFloat GetHandlingRule(Int32 rule) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the handling data of the managed vehicle entity.
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*/
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void SetHandlingRule(Int32 rule, Float32 data);
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/* --------------------------------------------------------------------------------------------
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* Reset the specified handling rule for the managed vehicle entity.
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*/
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void ResetHandlingRule(Int32 rule);
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/* --------------------------------------------------------------------------------------------
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* Reset all the handling rules for the managed vehicle entity.
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*/
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void ResetHandlings() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the lights data for the managed vehicle entity.
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*/
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Int32 GetLightsData() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the lights data for the managed vehicle entity.
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*/
|
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void SetLightsData(Int32 data) const;
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/* --------------------------------------------------------------------------------------------
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* Embark the specified player entity into the managed vehicle entity.
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*/
|
|
bool Embark(CPlayer & player) const;
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|
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/* --------------------------------------------------------------------------------------------
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* Embark the specified player entity into the managed vehicle entity.
|
|
*/
|
|
bool Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
|
|
#if SQMOD_SDK_LEAST(2, 1)
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the target player will see an objective arrow over a vehicle.
|
|
*/
|
|
void SetPlayer3DArrow(CPlayer & target, bool toggle) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the target player sees an objective arrow over a vehicle.
|
|
*/
|
|
bool GetPlayer3DArrow(CPlayer & target) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the target player will see an objective arrow over a vehicle.
|
|
*/
|
|
void SetPlayer3DArrowID(SQInteger id, bool toggle) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the target player sees an objective arrow over a vehicle.
|
|
*/
|
|
bool GetPlayer3DArrowID(SQInteger id) const;
|
|
#endif
|
|
/* --------------------------------------------------------------------------------------------
|
|
* See whether the managed vehicle entity collides with user defined areas.
|
|
*/
|
|
bool GetCollideAreas() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the managed vehicle entity can collide with user defined areas.
|
|
*/
|
|
void SetCollideAreas(bool toggle) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set whether the managed vehicle entity can collide with user defined areas (with last test).
|
|
*/
|
|
void SetAreasCollide(bool toggle) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the amount of tracked position changes for the managed vehicle entity.
|
|
*/
|
|
SQInteger GetTrackPosition() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the amount of tracked position changes for the managed vehicle entity.
|
|
*/
|
|
void SetTrackPosition(SQInteger num) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
|
|
*/
|
|
SQInteger GetTrackRotation() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the amount of tracked rotation changes for the managed vehicle entity.
|
|
*/
|
|
void SetTrackRotation(SQInteger num) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the last known primary color for the managed vehicle entity.
|
|
*/
|
|
Int32 GetLastPrimaryColor() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the last known secondary color for the managed vehicle entity.
|
|
*/
|
|
Int32 GetLastSecondaryColor() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the last known health for the managed vehicle entity.
|
|
*/
|
|
Float32 GetLastHealth() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the last known position for the managed player entity.
|
|
*/
|
|
const Vector3 & GetLastPosition() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the last known rotation for the managed player entity.
|
|
*/
|
|
const Quaternion & GetLastRotation() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetPositionX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetPositionY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the position on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetPositionZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetPositionX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetPositionY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the position on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetPositionZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRotationX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRotationY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRotationZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the rotation amount of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRotationW() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetRotationX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetRotationY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetRotationZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the rotation amount of the managed vehicle entity.
|
|
*/
|
|
void SetRotationW(Float32 w) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the euler rotation on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetEulerRotationX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the euler rotation on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetEulerRotationY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the euler rotation on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetEulerRotationZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the euler rotation on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetEulerRotationX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the euler rotation on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetEulerRotationY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the euler rotation on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetEulerRotationZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetSpeedX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetSpeedY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetSpeedZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetSpeedX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetSpeedY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetSpeedZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the relative velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRelativeSpeedX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the relative velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRelativeSpeedY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the relative velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRelativeSpeedZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the relative velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetRelativeSpeedX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the relative velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetRelativeSpeedY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the relative velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetRelativeSpeedZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the turn velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetTurnSpeedX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the turn velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetTurnSpeedY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the turn velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetTurnSpeedZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the turn velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetTurnSpeedX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the turn velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetTurnSpeedY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the turn velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetTurnSpeedZ(Float32 z) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the relative turn velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRelativeTurnSpeedX() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the relative turn velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRelativeTurnSpeedY() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the relative turn velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
Float32 GetRelativeTurnSpeedZ() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the relative turn velocity on the x axis of the managed vehicle entity.
|
|
*/
|
|
void SetRelativeTurnSpeedX(Float32 x) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the relative turn velocity on the y axis of the managed vehicle entity.
|
|
*/
|
|
void SetRelativeTurnSpeedY(Float32 y) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the relative turn velocity on the z axis of the managed vehicle entity.
|
|
*/
|
|
void SetRelativeTurnSpeedZ(Float32 z) const;
|
|
};
|
|
|
|
} // Namespace:: SqMod
|