mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
481 lines
19 KiB
C++
481 lines
19 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Base/Vector3.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class used to represent an axis aligned bounding box in three-dimensional space.
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*/
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struct AABB
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{
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/* --------------------------------------------------------------------------------------------
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* The type of value used by components of type.
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*/
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typedef float Value;
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/* --------------------------------------------------------------------------------------------
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* Helper instances for common values mostly used as return types or comparison.
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*/
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static const AABB NIL;
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static const AABB MIN;
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static const AABB MAX;
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/* --------------------------------------------------------------------------------------------
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* The delimiter character to be used when extracting values from strings.
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*/
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static SQChar Delim;
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/* --------------------------------------------------------------------------------------------
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* The minimum and maximum components of this type.
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*/
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Vector3 min, max;
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/* --------------------------------------------------------------------------------------------
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* Construct with zero size.
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*/
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AABB() noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a an equally sized and perfectly shaped box from scalar values.
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*/
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explicit AABB(Value mins, Value maxs) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a an equally sized but imperfectly shaped box from individual components of a
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* three-dimensional point.
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*/
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AABB(Value xv, Value yv, Value zv) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a an unequally sized and imperfectly shaped box from individual components of two
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* three-dimensional points.
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*/
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AABB(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a an unequally sized and imperfectly shaped box from two three-dimensional
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* vectors representing two three-dimensional points.
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*/
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AABB(const Vector3 & vmin, const Vector3 & vmax) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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AABB(const AABB & o) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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AABB(AABB && o) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~AABB() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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AABB & operator = (const AABB & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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AABB & operator = (AABB && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Three-dimensional vector assignment operator.
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*/
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AABB & operator = (const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* Addition assignment operator.
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*/
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AABB & operator += (const AABB & b);
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/* --------------------------------------------------------------------------------------------
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* Subtraction assignment operator.
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*/
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AABB & operator -= (const AABB & b);
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/* --------------------------------------------------------------------------------------------
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* Multiplication assignment operator.
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*/
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AABB & operator *= (const AABB & b);
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/* --------------------------------------------------------------------------------------------
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* Division assignment operator.
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*/
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AABB & operator /= (const AABB & b);
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/* --------------------------------------------------------------------------------------------
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* Modulo assignment operator.
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*/
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AABB & operator %= (const AABB & b);
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition assignment operator.
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*/
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AABB & operator += (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction assignment operator.
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*/
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AABB & operator -= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication assignment operator.
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*/
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AABB & operator *= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value division assignment operator.
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*/
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AABB & operator /= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo assignment operator.
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*/
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AABB & operator %= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Pre-increment operator.
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*/
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AABB & operator ++ ();
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/* --------------------------------------------------------------------------------------------
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* Pre-decrement operator.
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*/
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AABB & operator -- ();
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/* --------------------------------------------------------------------------------------------
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* Post-increment operator.
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*/
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AABB operator ++ (int); // NOLINT(cert-dcl21-cpp)
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/* --------------------------------------------------------------------------------------------
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* Post-decrement operator.
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*/
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AABB operator -- (int); // NOLINT(cert-dcl21-cpp)
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/* --------------------------------------------------------------------------------------------
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* Addition operator.
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*/
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AABB operator + (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Subtraction operator.
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*/
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AABB operator - (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Multiplication operator.
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*/
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AABB operator * (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Division operator.
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*/
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AABB operator / (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Modulo operator.
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*/
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AABB operator % (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition operator.
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*/
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AABB operator + (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction operator.
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*/
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AABB operator - (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication operator.
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*/
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AABB operator * (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value division operator.
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*/
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AABB operator / (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo operator.
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*/
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AABB operator % (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Unary plus operator.
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*/
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AABB operator + () const;
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/* --------------------------------------------------------------------------------------------
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* Unary minus operator.
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*/
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AABB operator - () const;
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/* --------------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Less than comparison operator.
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*/
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bool operator < (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than comparison operator.
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*/
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bool operator > (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Less than or equal comparison operator.
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*/
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bool operator <= (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const AABB & b) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQFloat s) const
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{
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return Cmp(AABB(s, s, s, s, s, s));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQInteger s) const
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{
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const auto v = static_cast< Value >(s);
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return Cmp(AABB(v, v, v, v, v, v));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(bool s) const
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{
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const auto v = static_cast< Value >(s);
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return Cmp(AABB(v, v, v, v, v, v));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(std::nullptr_t) const
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{
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const auto v = static_cast< Value >(0);
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return Cmp(AABB(v, v, v, v, v, v));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Set the values extracted from the specified string using the specified delimiter.
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*/
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void SetStr(SQChar delim, StackStrF & values);
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/* --------------------------------------------------------------------------------------------
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* Clear the component values to default.
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*/
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void Clear();
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/* --------------------------------------------------------------------------------------------
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* Define from minimum and maximum floats (all dimensions same).
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*/
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void DefineScalar(Value mins, Value maxs);
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/* --------------------------------------------------------------------------------------------
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* Define from a point.
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*/
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void DefineVector3(const Vector3 & point);
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/* --------------------------------------------------------------------------------------------
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* Define from a point.
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*/
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void DefineVector3Ex(Value x, Value y, Value z);
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/* --------------------------------------------------------------------------------------------
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* Define from minimum and maximum vectors.
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*/
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void DefineAllVector3(const Vector3 & nmin, const Vector3 & nmax);
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/* --------------------------------------------------------------------------------------------
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* Define from minimum and maximum vectors.
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*/
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void DefineAllVector3Ex(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax);
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/* --------------------------------------------------------------------------------------------
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* Define from another bounding box.
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*/
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void DefineAABB(const AABB & box);
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/* --------------------------------------------------------------------------------------------
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* Define from a sphere.
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*/
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void DefineSphere(const Sphere & sphere);
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/* --------------------------------------------------------------------------------------------
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* Define from a sphere.
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*/
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void DefineSphereEx(Value x, Value y, Value z, Value r);
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/* --------------------------------------------------------------------------------------------
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* Merge a point into this bounding box.
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*/
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void MergeVector3(const Vector3 & point);
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/* --------------------------------------------------------------------------------------------
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* Merge a point into this bounding box.
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*/
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void MergeVector3Ex(Value x, Value y, Value z);
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/* --------------------------------------------------------------------------------------------
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* Merge another bounding box into this bounding box.
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*/
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void MergeAABB(const AABB & box);
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/* --------------------------------------------------------------------------------------------
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* Merge another bounding box into this bounding box.
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*/
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void MergeAABBEx(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax);
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/* --------------------------------------------------------------------------------------------
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* Merge a sphere into this bounding box.
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*/
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void MergeSphere(const Sphere & sphere);
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/* --------------------------------------------------------------------------------------------
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* Merge a sphere into this bounding box.
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*/
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void MergeSphereEx(Value x, Value y, Value z, Value r);
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/* --------------------------------------------------------------------------------------------
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* Check if the box is empty. This means that there is no space between the min and max edge.
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*/
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bool Empty() const;
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/* --------------------------------------------------------------------------------------------
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* Return true if this bounding box is defined via a previous call to Define() or Merge().
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*/
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bool Defined() const;
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/* --------------------------------------------------------------------------------------------
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* Return center.
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*/
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Vector3 Center() const;
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/* --------------------------------------------------------------------------------------------
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* Get size/extent of the box (maximal distance of two points in the box).
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*/
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Vector3 Size() const;
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/* --------------------------------------------------------------------------------------------
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* Return half-size.
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*/
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Vector3 HalfSize() const;
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/* --------------------------------------------------------------------------------------------
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* Get radius of the bounding sphere.
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*/
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Value Radius() const;
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/* --------------------------------------------------------------------------------------------
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* Get the volume enclosed by the box in cubed units.
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*/
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Value Volume() const;
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/* --------------------------------------------------------------------------------------------
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* Get the surface area of the box in squared units.
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*/
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Value Area() const;
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/* --------------------------------------------------------------------------------------------
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* Test if a point is inside.
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*/
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Int32 IsVector3Inside(const Vector3 & point) const;
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/* --------------------------------------------------------------------------------------------
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* Test if a point is inside.
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*/
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Int32 IsVector3InsideEx(Value x, Value y, Value z) const;
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/* --------------------------------------------------------------------------------------------
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* Test if another bounding box is inside, outside or intersects.
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*/
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Int32 IsAABBInside(const AABB & box) const;
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/* --------------------------------------------------------------------------------------------
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* Test if another bounding box is inside, outside or intersects.
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*/
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Int32 IsAABBInsideEx(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax) const;
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/* --------------------------------------------------------------------------------------------
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* Test if another bounding box is (partially) inside or outside.
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*/
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Int32 IsAABBInsideFast(const AABB & box) const;
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/* --------------------------------------------------------------------------------------------
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* Test if another bounding box is (partially) inside or outside.
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*/
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Int32 IsAABBInsideFastEx(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax) const;
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/* --------------------------------------------------------------------------------------------
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* Test if a sphere is inside, outside or intersects.
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*/
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Int32 IsSphereInside(const Sphere & sphere) const;
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/* --------------------------------------------------------------------------------------------
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* Test if a sphere is inside, outside or intersects.
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*/
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Int32 IsSphereInsideEx(Value x, Value y, Value z, Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Test if a sphere is (partially) inside or outside.
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*/
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Int32 IsSphereInsideFast(const Sphere & sphere) const;
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/* --------------------------------------------------------------------------------------------
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* Test if a sphere is (partially) inside or outside.
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*/
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Int32 IsSphereInsideFastEx(Value x, Value y, Value z, Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the AABB type from a string.
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*/
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static const AABB & Get(StackStrF & str);
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the AABB type from a string.
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*/
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static const AABB & GetEx(SQChar delim, StackStrF & str);
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};
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} // Namespace:: SqMod
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