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	Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
		
			
				
	
	
		
			95 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // NamedEvent.h
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| //
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| // Library: Foundation
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| // Package: Processes
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| // Module:  NamedEvent
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| //
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| // Definition of the NamedEvent class.
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| //
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| // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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| // and Contributors.
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| //
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| // SPDX-License-Identifier:	BSL-1.0
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| //
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| 
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| 
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| #ifndef Foundation_NamedEvent_INCLUDED
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| #define Foundation_NamedEvent_INCLUDED
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| 
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| 
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| #include "Poco/Foundation.h"
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| 
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| 
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| #if defined(POCO_OS_FAMILY_WINDOWS) 
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| #include "Poco/NamedEvent_WIN32U.h"
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| #elif POCO_OS == POCO_OS_ANDROID
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| #include "Poco/NamedEvent_Android.h"
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| #elif defined(POCO_OS_FAMILY_UNIX)
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| #include "Poco/NamedEvent_UNIX.h"
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| #endif
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| 
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| 
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| namespace Poco {
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| 
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| 
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| class Foundation_API NamedEvent: public NamedEventImpl
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| 	/// An NamedEvent is a global synchronization object
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| 	/// that allows one process or thread to signal an
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| 	/// other process or thread that a certain event
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| 	/// has happened.
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| 	///
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| 	/// Unlike an Event, which itself is the unit of synchronization,
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| 	/// a NamedEvent refers to a named operating system resource being the
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| 	/// unit of synchronization.
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| 	/// In other words, there can be multiple instances of NamedEvent referring
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| 	/// to the same actual synchronization object.
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| 	///
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| 	/// NamedEvents are always autoresetting.
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| 	///
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| 	/// There should not be more than one instance of NamedEvent for
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| 	/// a given name in a process. Otherwise, the instances may
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| 	/// interfere with each other.
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| {
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| public:
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| 	NamedEvent(const std::string& name);
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| 		/// Creates the event.
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| 
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| 	~NamedEvent();
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| 		/// Destroys the event.
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| 
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| 	void set();
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| 		/// Signals the event.
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| 		/// The one thread or process waiting for the event
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| 		/// can resume execution.
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| 
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| 	void wait();
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| 		/// Waits for the event to become signalled.
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| 
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| private:
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| 	NamedEvent();
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| 	NamedEvent(const NamedEvent&);
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| 	NamedEvent& operator = (const NamedEvent&);
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| };
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| 
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| 
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| //
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| // inlines
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| //
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| inline void NamedEvent::set()
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| {
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| 	setImpl();
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| }
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| 
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| 
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| inline void NamedEvent::wait()
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| {
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| 	waitImpl();
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| }
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| 
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| 
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| } // namespace Poco
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| 
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| 
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| #endif // Foundation_NamedEvent_INCLUDED
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